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Radiation Rework (#28320)
* initial changes * Rad wave is working. now to implement the rest * Makes the waves square * Makes wave square * multiplies the strength in all instances of radiation_pulse by 4 because each pulse makes one wave instead of 4 now * Undef thing and apply suggestion * Make radiation_pulse() not radiate the radiation source and implements contamination * Adds contamination to uranium walls and meteors * Fixes stuff * Handle some contamination on attack still need to take care of meteors * Fixed the meteor stuff * Introduce emission types * moves contaminate_touch to an atom proc and renames it to contaminate_atom * deduplicates some contamination code * Move inherent radioactivity to a component and signals from the atom vars and behaviour * fix some things with the new component * Update inherent_radioactivity.dm * implement contaminating things that hit things that are inherently radioactive * window things * adds emission type to the rad_act call * Changes radiation insulation values on a bunch of stuff * fixes radioactive component radiating the wrong type * more adjustments * refactros rad_act * adjustments to collector power production * Adds plastitaniumglass windows and makes further adjustments * Adds sprites to the shards and plastitanium directional window * Update misc_cleanables.dm * removes alpha rad insulation from floor turfs * Fixes a bug with the starting tile of radiation waves * More adjustments * Adjusting singularity rad production * reduces window half life a bit to make power smoother and buffs full window rad conversion * Strengthens gamma and beta radiation effect on mobs. * Makes radsuit block radiation completely * Fixes Geiger Counters * Fixes contamination not irradiating the contaminated thing * Fixes inherent radioactivity not processing. Also makes it stop processing when a nuke core is contained * Fixes ghost contamination * Adds info to the collector * Handles alpha radiation better on humans and changes some instances of rad_act to base_rad_act * oops * adjustments and fixes to alpha rad handling on mobs * Make collector info more compact * Core no longer radiates and contaminates from within the nuke until the plates are removed * Contamination no longer counts as being inside a mob(it is supposed to be surface level) * Adds inherent radioactivity to a bunch of uranium things. makes it all process. * Nerf full windows * Adjustments to collector and fulltile window radiation absorption * Reduces passive contamination, especially while on the floor * Adds different rad types to the geiger counter and fixes a runtime * Makes full tile windows strong again and disallows building them on top of collectors * adds emissive blockers to the rad blacklist and gives windows and collectors priority when irradiating for increased consistency * Gives each contamination type it's own color. * Gives each contamination type it's own color. And makes the rad hud display them separately * Changes how much the radiation wave affects the source tile, adds decay for performance reasons and adjusts collector parameters as well as SM and singulo rad production * improves performance at very high rad amounts * Fixes supermatter sliver box not containing radiation * Restores supermatter sliver to old behaviour(not inherently radioactive) * Slight nerf to fulltile windows and removes an unnecessary multiplication from rad wave processing * Removes redundant line from window rad act * Fixes radiation waves ignoring walls * fixes it better * more adjustments to collector stats * Adjustment to collector gamma absorption * increases grille beta blocking * Review changes
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@@ -61,8 +61,10 @@
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#define COMSIG_ATOM_ACID_ACT "atom_acid_act"
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///from base of atom/emag_act(): (/mob/user)
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#define COMSIG_ATOM_EMAG_ACT "atom_emag_act"
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///from base of atom/rad_act(intensity)
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///from base of atom/rad_act(intensity, emission_type)
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#define COMSIG_ATOM_RAD_ACT "atom_rad_act"
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///from base of turf/irradiate(/datum/radiation_wave)
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#define COMSIG_TURF_IRRADIATE
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///from base of atom/singularity_pull(): (S, current_size)
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#define COMSIG_ATOM_SING_PULL "atom_sing_pull"
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///from base of atom/set_light(): (l_range, l_power, l_color)
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@@ -38,21 +38,41 @@ Ask ninjanomnom if they're around
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#define RAD_MOB_GORILLIZE 1500 // How much stored radiation to check for gorillization
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#define RAD_MOB_GORILLIZE_PROB 0.1 // Chance of gorillization per tick when over threshold
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#define RAD_NO_INSULATION 1.0 // For things that shouldn't become irradiated for whatever reason
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#define RAD_VERY_LIGHT_INSULATION 0.9 // What girders have
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// Values here are for how much of the radiation is let through
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#define RAD_NO_INSULATION 1.0 // Default value for Gamma and Beta insulation
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#define RAD_ONE_PERCENT 0.99 // Used by geiger counters
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#define RAD_MOB_INSULATION 0.98 // Default value for mobs
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#define RAD_VERY_LIGHT_INSULATION 0.9
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#define RAD_LIGHT_INSULATION 0.8
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#define RAD_MEDIUM_INSULATION 0.7 // What common walls have
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#define RAD_HEAVY_INSULATION 0.6 // What reinforced walls have
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#define RAD_EXTREME_INSULATION 0.5 // What rad collectors have
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#define RAD_MEDIUM_INSULATION 0.7
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#define RAD_HEAVY_INSULATION 0.6
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#define RAD_VERY_HEAVY_INSULATION 0.5
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#define RAD_EXTREME_INSULATION 0.4
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#define RAD_VERY_EXTREME_INSULATION 0.2
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#define RAD_GAMMA_WINDOW 0.4 // For directional windows that are activated by gamma radiation
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#define RAD_GAMMA_FULL_WINDOW 0.16 // For full tile windows that are activated by gamma radiation
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#define RAD_BETA_COLLECTOR 0.2 // Amount of Beta radiation absorbed by collectors
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#define RAD_BETA_BLOCKER 0.2 // Amount of Beta radiation blocked by metallic things like walls and airlocks
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#define RAD_ALPHA_BLOCKER 0.01 // default value for Alpha insulation
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#define RAD_FULL_INSULATION 0 // Unused
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// WARNING: The defines below could have disastrous consequences if tweaked incorrectly. See: The great SM purge of Oct.6.2017
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// contamination_strength = (strength - RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
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#define RAD_MINIMUM_CONTAMINATION 350 // How strong does a radiation wave have to be to contaminate objects
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#define RAD_CONTAMINATION_STR_COEFFICIENT 0.25 // Higher means higher strength scaling contamination strength
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#define RAD_DISTANCE_COEFFICIENT 1 // Lower means further rad spread
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// Contamination chance in percent. Mostly used by contaminate_adjacent(atom/source, intensity, emission_type)
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#define CONTAMINATION_CHANCE_TURF 1 // Chance to contaminate things while on/in a turf
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#define CONTAMINATION_CHANCE_OTHER 10 // Chance to contaminate things while in something like a bag
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#define RAD_HALF_LIFE 90 // The half-life of contaminated objects
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#define RAD_GEIGER_MEASURE_SMOOTHING 5
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#define RAD_GEIGER_GRACE_PERIOD 2
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/// The portion of a radiation wave that acts on the source tile.
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#define RAD_SOURCE_WEIGHT 0.25
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/// The point in steps at which radiation waves start to decay
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#define RAD_DECAY_POINT 10
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/// This multiplies the intensity of the radiation wave each step after reaching the decay point.
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#define RAD_DECAY_RATE 0.7943 // 1% after 20 tiles
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#define ALPHA_RAD 1
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#define BETA_RAD 2
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#define GAMMA_RAD 3
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@@ -3,52 +3,183 @@
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* Components which return COMPONENT_BLOCK_RADIATION prevent further searching into that object's contents. The object itself will get returned still.
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* The ignore list makes those objects never return at all
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*/
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/proc/get_rad_contents(atom/location)
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/proc/get_rad_contents(atom/location, emission_type)
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var/static/list/ignored_things = typecacheof(list(
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/mob/dead,
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/mob/camera,
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/mob/dead,
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/obj/effect,
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/obj/docking_port,
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/atom/movable/lighting_object,
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/obj/item/projectile,
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/obj/structure/railing // uhhhh they're highly radiation resistant, or some shit (stops stupid exploits)
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/atom/movable/emissive_blocker,
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))
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var/list/processing_list = list(location)
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var/list/window_priority = list()
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var/list/collector_priority = list()
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var/list/other_priority = list()
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. = list()
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var/insulation = 1
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while(length(processing_list))
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var/atom/thing = processing_list[1]
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processing_list -= thing
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if(!thing || ignored_things[thing.type])
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continue
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switch(emission_type)
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if(ALPHA_RAD)
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insulation = thing.rad_insulation_alpha
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if(BETA_RAD)
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insulation = thing.rad_insulation_beta
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if(GAMMA_RAD)
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insulation = thing.rad_insulation_gamma
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/// 1 means no rad insulation, which means perfectly permeable, so no interaction with it directly, but the contents might be relevant.
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if(insulation < 1)
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if(istype(thing, /obj/structure/window))
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window_priority += thing
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else if(istype(thing, /obj/machinery/power/rad_collector))
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collector_priority += thing
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else
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other_priority += thing
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if((thing.flags_2 & RAD_PROTECT_CONTENTS_2) || (SEND_SIGNAL(thing, COMSIG_ATOM_RAD_PROBE) & COMPONENT_BLOCK_RADIATION))
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continue
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if(ishuman(thing))
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var/mob/living/carbon/human/target_mob = thing
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if(target_mob.get_rad_protection() >= 0.99) // I would do exactly equal to 1, but you will never hit anything between 1 and .975, and byond seems to output 0.99999
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continue
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processing_list += thing.contents
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. = window_priority + collector_priority + other_priority
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/proc/get_rad_contamination_adjacent(atom/location, atom/source)
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var/static/list/ignored_things = typecacheof(list(
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/mob/camera,
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/mob/dead,
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/obj/effect,
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/obj/docking_port,
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/atom/movable/lighting_object,
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/obj/item/projectile,
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/atom/movable/emissive_blocker,
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))
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var/list/processing_list = list(location)
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// We want to select which clothes and items we contaminate depending on where on the human we are. We assume we are in some form of storage or on the floor otherwise.
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// If the source is a human(like a uranium golem) we just attempt to contaminate all our contents
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if(!ishuman(location) || ishuman(source))
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processing_list += location.contents
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. = list()
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for(var/atom/thing in processing_list)
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if(thing && source && thing.UID() == source.UID())
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continue
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if(ignored_things[thing.type])
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continue
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if((SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING) & COMPONENT_BLOCK_CONTAMINATION) || thing.flags_2 & RAD_NO_CONTAMINATE_2)
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continue
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if(ishuman(thing) || ishuman(thing.loc))
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var/mob/living/carbon/human/target_mob = ishuman(thing) ? thing : thing.loc
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var/passed = TRUE
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var/zone
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var/pocket = FALSE
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// Check if we hold the contamination source, have it in our pockets or in our belts or if it's inside us
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if(target_mob.UID() == location.UID())
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// If it's in our hands check if it can permeate our gloves
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if((source && (target_mob.r_hand && target_mob.r_hand.UID() == source.UID()) || (target_mob.l_hand && target_mob.l_hand.UID() == source.UID())))
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zone = HANDS
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// If it's in our pockets check against our jumpsuit only
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else if((target_mob?.l_store && target_mob?.l_store?.UID() == source?.UID()) || (target_mob?.r_store && target_mob?.r_store.UID() == source?.UID()))
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zone = LOWER_TORSO
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pocket = TRUE
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// If it's on our belt check against both our outer layer and jumpsuit
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if(location.loc.UID() == target_mob.UID() && istype(location, /obj/item/storage/belt))
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zone = LOWER_TORSO
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// If on the floor check if it can permeate our shoes
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if(istype(location, /turf/))
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zone = FEET
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// zone being unchanged here means the item is inside the mob
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var/list/results = target_mob.rad_contaminate_zone(zone, pocket)
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passed = results[1]
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results -= results[1]
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. |= results
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if(!passed)
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continue
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. += thing
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/proc/get_rad_contamination_target(atom/location, atom/source)
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var/static/list/ignored_things = typecacheof(list(
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/mob/camera,
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/mob/dead,
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/obj/effect,
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/obj/docking_port,
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/atom/movable/lighting_object,
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/obj/item/projectile,
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/atom/movable/emissive_blocker,
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))
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var/list/processing_list = list(location) + location.contents
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. = list()
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while(length(processing_list))
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var/atom/thing = processing_list[1]
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processing_list -= thing
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if(thing?.UID() == source?.UID())
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continue
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if(ignored_things[thing.type])
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continue
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. += thing
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if((thing.flags_2 & RAD_PROTECT_CONTENTS_2) || (SEND_SIGNAL(thing, COMSIG_ATOM_RAD_PROBE) & COMPONENT_BLOCK_RADIATION))
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if((SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING) & COMPONENT_BLOCK_CONTAMINATION) || thing.flags_2 & RAD_NO_CONTAMINATE_2)
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continue
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/// If it's a human check for rad protection on all areas
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if(ishuman(thing))
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var/mob/living/carbon/human/H = thing
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if(H.get_rad_protection() >= 0.99) // I would do exactly equal to 1, but you will never hit anything between 1 and .975, and byond seems to output 0.99999
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var/mob/living/carbon/human/target_mob = thing
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var/zone = 0
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var/list/contaminate = list()
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var/list/results = list()
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var/passed = TRUE
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for(var/i in 0 to 9)
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zone = (1<<i)
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results = target_mob.rad_contaminate_zone(zone)
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passed = results[1] || passed
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results -= results[1]
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contaminate |= results
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. |= contaminate
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if(!passed)
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continue
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processing_list += thing.contents
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for(var/atom/human_content in target_mob.contents)
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if(!istype(human_content, /obj/item/clothing))
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. |= human_content
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. += thing
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/proc/radiation_pulse(atom/source, intensity, range_modifier, log = FALSE, can_contaminate = TRUE, source_radius = 0)
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if(!SSradiation.can_fire)
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/proc/radiation_pulse(atom/source, intensity, emission_type = ALPHA_RAD, log = FALSE)
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if(!SSradiation.can_fire || intensity < RAD_BACKGROUND_RADIATION)
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return
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for(var/dir in GLOB.cardinal)
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new /datum/radiation_wave(source, dir, intensity, range_modifier, can_contaminate, source_radius)
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var/datum/radiation_wave/wave = new /datum/radiation_wave(source, intensity, emission_type)
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var/list/things = get_rad_contents(source) //copypasta because I don't want to put special code in waves to handle their origin
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for(var/k in 1 to length(things))
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var/atom/thing = things[k]
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if(!thing)
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continue
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thing.rad_act(intensity)
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var/turf/start_turf = source
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// Find the turf where we are
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while(!istype(start_turf, /turf))
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start_turf = start_turf.loc
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var/list/things = get_rad_contents(start_turf, emission_type) // Radiate the waves origin frist
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// Adjust the weights so the source tile doesn't get all the rads
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wave.weight_sum = RAD_SOURCE_WEIGHT
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wave.weights = list(wave.weight_sum)
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for(var/atom/thing in things)
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if(thing.UID() == source.UID())
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// Don't block our own radiation
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source.base_rad_act(source ,intensity, emission_type)
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else
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wave.weight_sum = wave.weight_sum * thing.base_rad_act(source ,intensity * wave.weight_sum, emission_type)
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// Add the rest of the weight back
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wave.weight_sum += (1 - RAD_SOURCE_WEIGHT)
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// We can do this because we are on one tile so we have one weight
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wave.weights[1] = wave.weight_sum
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var/static/last_huge_pulse = 0
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if(intensity > 3000 && world.time > last_huge_pulse + 200)
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if(intensity > 12000 && world.time > last_huge_pulse + 200)
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last_huge_pulse = world.time
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log = TRUE
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if(log)
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var/turf/_source_T = isturf(source) ? source : get_turf(source)
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log_game("Radiation pulse with intensity: [intensity] and range modifier: [range_modifier] in [loc_name(_source_T)] ")
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log_game("Radiation pulse with intensity: [intensity] in [loc_name(_source_T)] ")
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return TRUE
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/proc/get_rad_contamination(atom/location)
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@@ -58,6 +189,24 @@
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if(!thing)
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continue
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var/datum/component/radioactive/radiation = thing.GetComponent(/datum/component/radioactive)
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if(radiation && rad_strength < radiation.strength)
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rad_strength = radiation.strength
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if(radiation && rad_strength < (radiation.alpha_strength + radiation.beta_strength + radiation.gamma_strength))
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rad_strength = (radiation.alpha_strength + radiation.beta_strength + radiation.gamma_strength)
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return rad_strength
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/// Contaminate things that share our immediate location(periodic)
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/proc/contaminate_adjacent(atom/source, intensity, emission_type)
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// If the source is a turf it is it's location
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var/atom/location = isturf(source) ? source : source.loc
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// Are we on a turf or in something else
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var/is_source_on_turf = isturf(location)
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var/contamination_chance = is_source_on_turf ? CONTAMINATION_CHANCE_TURF : CONTAMINATION_CHANCE_OTHER
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var/list/contamination_contents = get_rad_contamination_adjacent(location, source)
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for(var/atom/thing in contamination_contents)
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if(prob(contamination_chance))
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thing.AddComponent(/datum/component/radioactive, intensity, source, emission_type)
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/// Contaminate the contents of a target(single instance)
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/proc/contaminate_target(atom/target, atom/source, intensity, emission_type)
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var/list/contamination_contents = get_rad_contamination_target(target, source)
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for(var/atom/thing in contamination_contents)
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thing.AddComponent(/datum/component/radioactive, intensity, source, emission_type)
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@@ -1403,6 +1403,8 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
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var/obj/structure/window/W = O
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if(W.ini_dir == dir_to_check || W.ini_dir == FULLTILE_WINDOW_DIR || dir_to_check == FULLTILE_WINDOW_DIR)
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return FALSE
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if(istype(O, /obj/machinery/power/rad_collector))
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return FALSE
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return TRUE
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//datum may be null, but it does need to be a typed var
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@@ -26,7 +26,7 @@ PROCESSING_SUBSYSTEM_DEF(radiation)
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warned_atoms[ref] = TRUE
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var/atom/master = contamination.parent
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SSblackbox.record_feedback("tally", "contaminated", 1, master.type)
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var/msg = "has become contaminated with enough radiation to contaminate other objects. || Source: [contamination.source] || Strength: [contamination.strength]"
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var/msg = "has become contaminated with enough radiation to emit radiation waves || Source: [contamination.source] || Strength: [contamination.alpha_strength + contamination.beta_strength + contamination.gamma_strength]"
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master.investigate_log(msg, "radiation")
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/datum/controller/subsystem/processing/radiation/fire(resumed)
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@@ -41,13 +41,25 @@ PROCESSING_SUBSYSTEM_DEF(radiation)
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else
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return 0
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/datum/controller/subsystem/processing/radiation/proc/update_rad_cache(datum/component/radioactive/thing)
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/datum/controller/subsystem/processing/radiation/proc/update_rad_cache_contaminated(datum/component/radioactive/thing)
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var/atom/owner = thing.parent
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var/turf/place = get_turf(owner)
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if(turf_rad_cache[place])
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turf_rad_cache[place] += thing.strength
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turf_rad_cache[place][1] += thing.alpha_strength
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turf_rad_cache[place][2] += thing.beta_strength
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turf_rad_cache[place][3] += thing.gamma_strength
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else
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turf_rad_cache[place] = thing.strength
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turf_rad_cache[place] = list(thing.alpha_strength, thing.beta_strength, thing.gamma_strength)
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||||
/datum/controller/subsystem/processing/radiation/proc/update_rad_cache_inherent(datum/component/inherent_radioactivity/thing)
|
||||
var/atom/owner = thing.parent
|
||||
var/turf/place = get_turf(owner)
|
||||
if(turf_rad_cache[place])
|
||||
turf_rad_cache[place][1] += thing.radioactivity_alpha
|
||||
turf_rad_cache[place][2] += thing.radioactivity_beta
|
||||
turf_rad_cache[place][3] += thing.radioactivity_gamma
|
||||
else
|
||||
turf_rad_cache[place] = list(thing.radioactivity_alpha, thing.radioactivity_beta, thing.radioactivity_gamma)
|
||||
|
||||
|
||||
/datum/controller/subsystem/processing/radiation/proc/refresh_rad_cache()
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
/datum/component/inherent_radioactivity
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
var/radioactivity_alpha
|
||||
var/radioactivity_beta
|
||||
var/radioactivity_gamma
|
||||
/// Contamination cooldown in seconds
|
||||
var/contaminate_cd
|
||||
var/contained = FALSE
|
||||
COOLDOWN_DECLARE(contaminate_cooldown)
|
||||
|
||||
/datum/component/inherent_radioactivity/Initialize(_radioactivity_alpha = 0, _radioactivity_beta = 0, _radioactivity_gamma = 0, _contaminate_cd = 1.5)
|
||||
radioactivity_alpha = _radioactivity_alpha
|
||||
radioactivity_beta = _radioactivity_beta
|
||||
radioactivity_gamma = _radioactivity_gamma
|
||||
contaminate_cd = _contaminate_cd
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_IMPACT, COMSIG_ATOM_HITBY), PROC_REF(impact_contaminate))
|
||||
RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, PROC_REF(try_contaminate_hand))
|
||||
if(isitem(parent))
|
||||
RegisterSignal(parent, list(COMSIG_ATTACK, COMSIG_ATTACK_OBJ), PROC_REF(impact_contaminate))
|
||||
START_PROCESSING(SSradiation, src)
|
||||
|
||||
/datum/component/inherent_radioactivity/proc/impact_contaminate(atom/source, atom/target)
|
||||
SIGNAL_HANDLER
|
||||
if(contaminate_cd <= 0 || COOLDOWN_FINISHED(src, contaminate_cooldown))
|
||||
if(radioactivity_alpha)
|
||||
target.contaminate_atom(source, radioactivity_alpha, ALPHA_RAD)
|
||||
if(radioactivity_beta)
|
||||
target.contaminate_atom(source, radioactivity_beta, BETA_RAD)
|
||||
if(radioactivity_gamma)
|
||||
target.contaminate_atom(source, radioactivity_gamma, GAMMA_RAD)
|
||||
if(contaminate_cd > 0)
|
||||
COOLDOWN_START(src, contaminate_cooldown, contaminate_cd SECONDS)
|
||||
|
||||
/datum/component/inherent_radioactivity/proc/try_contaminate_hand(atom/source, atom/target)
|
||||
SIGNAL_HANDLER
|
||||
if(contaminate_cd <= 0 || COOLDOWN_FINISHED(src, contaminate_cooldown))
|
||||
if(radioactivity_alpha)
|
||||
target.contaminate_atom(source, radioactivity_alpha, ALPHA_RAD, HANDS)
|
||||
if(radioactivity_beta)
|
||||
target.contaminate_atom(source, radioactivity_beta, BETA_RAD, HANDS)
|
||||
if(radioactivity_gamma)
|
||||
target.contaminate_atom(source, radioactivity_gamma, GAMMA_RAD, HANDS)
|
||||
if(contaminate_cd > 0)
|
||||
COOLDOWN_START(src, contaminate_cooldown, contaminate_cd SECONDS)
|
||||
|
||||
/datum/component/inherent_radioactivity/InheritComponent(datum/component/C, i_am_original, _radioactivity_alpha = 0, _radioactivity_beta = 0, _radioactivity_gamma = 0, _contaminate_cd = 1.5)
|
||||
if(!i_am_original)
|
||||
return
|
||||
if(C)
|
||||
var/datum/component/inherent_radioactivity/other = C
|
||||
radioactivity_alpha = other.radioactivity_alpha
|
||||
radioactivity_beta = other.radioactivity_beta
|
||||
radioactivity_gamma = other.radioactivity_gamma
|
||||
contaminate_cd = other.contaminate_cd
|
||||
else
|
||||
radioactivity_alpha = _radioactivity_alpha
|
||||
radioactivity_beta = _radioactivity_beta
|
||||
radioactivity_gamma = _radioactivity_gamma
|
||||
contaminate_cd = _contaminate_cd
|
||||
|
||||
/datum/component/inherent_radioactivity/process()
|
||||
if(radioactivity_alpha > 0)
|
||||
contaminate_adjacent(parent, radioactivity_alpha, ALPHA_RAD)
|
||||
radiation_pulse(parent, 2 * radioactivity_alpha, ALPHA_RAD)
|
||||
if(radioactivity_beta > 0)
|
||||
contaminate_adjacent(parent, radioactivity_beta, BETA_RAD)
|
||||
radiation_pulse(parent, 2 * radioactivity_beta, BETA_RAD)
|
||||
if(radioactivity_gamma > 0)
|
||||
contaminate_adjacent(parent, radioactivity_gamma, GAMMA_RAD)
|
||||
radiation_pulse(parent, 2 * radioactivity_gamma, GAMMA_RAD)
|
||||
|
||||
SSradiation.update_rad_cache_inherent(src)
|
||||
@@ -2,6 +2,9 @@
|
||||
#define RAD_AMOUNT_MEDIUM 200
|
||||
#define RAD_AMOUNT_HIGH 500
|
||||
#define RAD_AMOUNT_EXTREME 1000
|
||||
#define GLOW_ALPHA "#225dff5d"
|
||||
#define GLOW_BETA "#39ff1430"
|
||||
#define GLOW_GAMMA "#c125ff6b"
|
||||
|
||||
/datum/component/radioactive
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
@@ -9,27 +12,31 @@
|
||||
var/source
|
||||
///the half-life measured in ticks
|
||||
var/hl3_release_date
|
||||
var/strength
|
||||
var/can_contaminate
|
||||
var/alpha_strength
|
||||
var/beta_strength
|
||||
var/gamma_strength
|
||||
|
||||
/datum/component/radioactive/Initialize(_strength = 0, _source, _half_life = RAD_HALF_LIFE, _can_contaminate = TRUE)
|
||||
/datum/component/radioactive/Initialize(_strength, _source, emission_type, _half_life = RAD_HALF_LIFE)
|
||||
if(!istype(parent, /atom))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
strength = _strength
|
||||
switch(emission_type)
|
||||
if(ALPHA_RAD)
|
||||
alpha_strength = _strength
|
||||
if(BETA_RAD)
|
||||
beta_strength = _strength
|
||||
if(GAMMA_RAD)
|
||||
gamma_strength = _strength
|
||||
source = _source
|
||||
hl3_release_date = _half_life
|
||||
can_contaminate = _can_contaminate
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, PROC_REF(rad_examine))
|
||||
RegisterSignal(parent, COMSIG_ADMIN_DECONTAMINATE, PROC_REF(admin_decontaminate))
|
||||
if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ATTACK, PROC_REF(rad_attack))
|
||||
RegisterSignal(parent, COMSIG_ATTACK_OBJ, PROC_REF(rad_attack))
|
||||
if(strength > RAD_MINIMUM_CONTAMINATION)
|
||||
SSradiation.warn(src)
|
||||
//Let's make er glow
|
||||
//This relies on parent not being a turf or something. IF YOU CHANGE THAT, CHANGE THIS
|
||||
var/atom/movable/master = parent
|
||||
master.add_filter("rad_glow", 2, list("type" = "outline", "color" = "#39ff1430", "size" = 2))
|
||||
master.add_filter("rad_glow", 2, list("type" = "outline", "color" = get_glow_color(), "size" = 2))
|
||||
addtimer(CALLBACK(src, PROC_REF(glow_loop), master), rand(1, 19)) //Things should look uneven
|
||||
LAZYADD(SSradiation.all_radiations, src)
|
||||
START_PROCESSING(SSradiation, src)
|
||||
@@ -41,15 +48,40 @@
|
||||
master.remove_filter("rad_glow")
|
||||
return ..()
|
||||
|
||||
/datum/component/radioactive/proc/get_glow_color()
|
||||
var/list/glow_alpha = rgb2num(GLOW_ALPHA)
|
||||
var/list/glow_beta = rgb2num(GLOW_BETA)
|
||||
var/list/glow_gamma = rgb2num(GLOW_GAMMA)
|
||||
var/list/rad_color = list()
|
||||
var/alpha_part = alpha_strength / (alpha_strength + beta_strength + gamma_strength)
|
||||
var/beta_part = beta_strength / (alpha_strength + beta_strength + gamma_strength)
|
||||
var/gamma_part = 1 - (alpha_part + beta_part)
|
||||
var/max_ratio = 0
|
||||
for(var/i in 1 to 4)
|
||||
rad_color += glow_alpha[i] * alpha_part + glow_beta[i] * beta_part + glow_gamma[i] * gamma_part
|
||||
// Find the ratio between the color value closest to 256 and 256.
|
||||
if(i < 4 && max_ratio < (rad_color[i] / 256))
|
||||
max_ratio = rad_color[i] / 256
|
||||
return rgb(rad_color[1] / max_ratio, rad_color[2] / max_ratio, rad_color[3] / max_ratio, rad_color[4])
|
||||
|
||||
/datum/component/radioactive/process()
|
||||
if(!prob(50))
|
||||
return
|
||||
radiation_pulse(parent, strength, RAD_DISTANCE_COEFFICIENT * 2, FALSE, can_contaminate)
|
||||
if(alpha_strength > RAD_BACKGROUND_RADIATION)
|
||||
radiation_pulse(parent, alpha_strength, ALPHA_RAD)
|
||||
if(beta_strength > RAD_BACKGROUND_RADIATION)
|
||||
radiation_pulse(parent, beta_strength, BETA_RAD)
|
||||
if(gamma_strength > RAD_BACKGROUND_RADIATION)
|
||||
radiation_pulse(parent, gamma_strength, GAMMA_RAD)
|
||||
|
||||
if(!hl3_release_date)
|
||||
return
|
||||
strength -= strength / hl3_release_date
|
||||
SSradiation.update_rad_cache(src)
|
||||
if(strength <= RAD_BACKGROUND_RADIATION)
|
||||
|
||||
alpha_strength -= alpha_strength / hl3_release_date
|
||||
beta_strength -= beta_strength / hl3_release_date
|
||||
gamma_strength -= gamma_strength / hl3_release_date
|
||||
|
||||
SSradiation.update_rad_cache_contaminated(src)
|
||||
|
||||
if(alpha_strength + beta_strength + gamma_strength <= RAD_BACKGROUND_RADIATION)
|
||||
qdel(src)
|
||||
return PROCESS_KILL
|
||||
|
||||
@@ -59,16 +91,30 @@
|
||||
animate(filter, alpha = 110, time = 15, loop = -1)
|
||||
animate(alpha = 40, time = 25)
|
||||
|
||||
/datum/component/radioactive/InheritComponent(datum/component/C, i_am_original, _strength, _source, _half_life, _can_contaminate)
|
||||
/datum/component/radioactive/InheritComponent(datum/component/C, i_am_original, _strength, _source, emission_type, _half_life = RAD_HALF_LIFE)
|
||||
if(!i_am_original)
|
||||
return
|
||||
if(!hl3_release_date) // Permanently radioactive things don't get to grow stronger
|
||||
return
|
||||
if(C)
|
||||
var/datum/component/radioactive/other = C
|
||||
strength = max(strength, other.strength)
|
||||
alpha_strength = max(alpha_strength, other.alpha_strength)
|
||||
beta_strength = max(beta_strength, other.beta_strength)
|
||||
gamma_strength = max(gamma_strength, other.gamma_strength)
|
||||
hl3_release_date = other.hl3_release_date
|
||||
else
|
||||
strength = max(strength, _strength)
|
||||
switch(emission_type)
|
||||
if(ALPHA_RAD)
|
||||
alpha_strength = max(alpha_strength, _strength)
|
||||
if(BETA_RAD)
|
||||
beta_strength = max(beta_strength, _strength)
|
||||
if(GAMMA_RAD)
|
||||
gamma_strength = max(gamma_strength, _strength)
|
||||
|
||||
hl3_release_date = _half_life
|
||||
var/atom/movable/master = parent
|
||||
var/filter = master.get_filter("rad_glow")
|
||||
animate(filter, color = get_glow_color())
|
||||
|
||||
/datum/component/radioactive/proc/rad_examine(datum/source, mob/user, list/out)
|
||||
SIGNAL_HANDLER
|
||||
@@ -78,7 +124,7 @@
|
||||
var/list/fragments = list()
|
||||
if(get_dist(master, user) <= 1)
|
||||
fragments += "The air around [master] feels warm"
|
||||
switch(strength)
|
||||
switch(alpha_strength + beta_strength + gamma_strength)
|
||||
if(0 to RAD_AMOUNT_LOW)
|
||||
if(length(fragments))
|
||||
fragments += "."
|
||||
@@ -94,12 +140,20 @@
|
||||
|
||||
/datum/component/radioactive/proc/rad_attack(datum/source, atom/movable/target, mob/living/user)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
radiation_pulse(parent, strength / 20)
|
||||
target.rad_act(strength / 2)
|
||||
if(alpha_strength > RAD_BACKGROUND_RADIATION)
|
||||
radiation_pulse(parent, alpha_strength / 20, ALPHA_RAD)
|
||||
target.base_rad_act(parent ,alpha_strength / 2, ALPHA_RAD)
|
||||
if(beta_strength > RAD_BACKGROUND_RADIATION)
|
||||
radiation_pulse(parent, beta_strength / 20, BETA_RAD)
|
||||
target.base_rad_act(parent, beta_strength / 2, BETA_RAD)
|
||||
if(gamma_strength > RAD_BACKGROUND_RADIATION)
|
||||
radiation_pulse(parent, gamma_strength / 20, GAMMA_RAD)
|
||||
target.base_rad_act(parent, gamma_strength / 2, GAMMA_RAD)
|
||||
if(!hl3_release_date)
|
||||
return
|
||||
strength -= strength / hl3_release_date
|
||||
alpha_strength -= alpha_strength / hl3_release_date
|
||||
beta_strength -= beta_strength / hl3_release_date
|
||||
gamma_strength -= gamma_strength / hl3_release_date
|
||||
|
||||
/datum/component/radioactive/proc/admin_decontaminate()
|
||||
SIGNAL_HANDLER
|
||||
@@ -116,3 +170,6 @@
|
||||
#undef RAD_AMOUNT_MEDIUM
|
||||
#undef RAD_AMOUNT_HIGH
|
||||
#undef RAD_AMOUNT_EXTREME
|
||||
#undef GLOW_ALPHA
|
||||
#undef GLOW_BETA
|
||||
#undef GLOW_GAMMA
|
||||
|
||||
@@ -12,8 +12,6 @@
|
||||
RegisterSignal(target, COMSIG_ATOM_RAD_PROBE, PROC_REF(rad_probe_react))
|
||||
if(contamination_proof) // Can this object be contaminated?
|
||||
RegisterSignal(target, COMSIG_ATOM_RAD_CONTAMINATING, PROC_REF(rad_contaminating))
|
||||
if(_amount != 1) // If it's 1 it won't have any impact on radiation passing through anyway
|
||||
RegisterSignal(target, COMSIG_ATOM_RAD_WAVE_PASSING, PROC_REF(rad_pass))
|
||||
|
||||
amount = _amount
|
||||
|
||||
@@ -22,13 +20,7 @@
|
||||
|
||||
return COMPONENT_BLOCK_RADIATION
|
||||
|
||||
/datum/element/rad_insulation/proc/rad_contaminating(datum/source, strength)
|
||||
/datum/element/rad_insulation/proc/rad_contaminating(datum/source)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
return COMPONENT_BLOCK_CONTAMINATION
|
||||
|
||||
/datum/element/rad_insulation/proc/rad_pass(datum/source, datum/radiation_wave/wave, width)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
wave.intensity = wave.intensity * (1 - ((1 - amount) / width)) // The further out the rad wave goes the less it's affected by insulation (larger width)
|
||||
return COMPONENT_RAD_WAVE_HANDLED
|
||||
|
||||
+69
-108
@@ -1,41 +1,31 @@
|
||||
#define WRAP_INDEX(index, length)((index - 1) % length + 1)
|
||||
|
||||
/datum/radiation_wave
|
||||
/// The thing that spawned this radiation wave
|
||||
var/source
|
||||
/// The center of the wave
|
||||
/// The top left corner of the wave, from which we begin iteration on a step
|
||||
var/turf/master_turf
|
||||
/// How far we've moved
|
||||
var/steps = 0
|
||||
/// How strong it was originaly
|
||||
/// The strength at the origin. Multiplied by the weight of a tile to determine the strength of radiation there.
|
||||
var/intensity
|
||||
/// How much contaminated material it still has
|
||||
var/remaining_contam
|
||||
/// Higher than 1 makes it drop off faster, 0.5 makes it drop off half etc
|
||||
var/range_modifier
|
||||
/// The distance from the source point the wave can cover without losing any strength.
|
||||
var/source_radius
|
||||
/// The direction of movement
|
||||
var/move_dir
|
||||
/// The directions to the side of the wave, stored for easy looping
|
||||
var/list/__dirs
|
||||
/// Whether or not this radiation wave can create contaminated objects
|
||||
var/can_contaminate
|
||||
/// Weights of the current tiles in the step going clockwise from the top left corner. Starts as one tile with a weight of 1
|
||||
var/list/weights = list(1)
|
||||
/// Sum of all weights
|
||||
var/weight_sum = 1
|
||||
/// The type of particle emitted
|
||||
var/emission_type = ALPHA_RAD
|
||||
|
||||
/datum/radiation_wave/New(atom/_source, dir, _intensity = 0, _range_modifier = RAD_DISTANCE_COEFFICIENT, _can_contaminate = TRUE, _source_radius = 0)
|
||||
|
||||
source = "[_source] \[[_source.UID()]\]"
|
||||
/datum/radiation_wave/New(atom/_source, _intensity = 0, _emission_type = ALPHA_RAD)
|
||||
|
||||
source = _source
|
||||
master_turf = get_turf(_source)
|
||||
|
||||
move_dir = dir
|
||||
__dirs = list()
|
||||
__dirs += turn(dir, 90)
|
||||
__dirs += turn(dir, -90)
|
||||
|
||||
intensity = _intensity
|
||||
remaining_contam = intensity
|
||||
range_modifier = _range_modifier
|
||||
can_contaminate = _can_contaminate
|
||||
source_radius = _source_radius
|
||||
emission_type = _emission_type
|
||||
START_PROCESSING(SSradiation, src)
|
||||
|
||||
/datum/radiation_wave/Destroy()
|
||||
@@ -43,99 +33,70 @@
|
||||
STOP_PROCESSING(SSradiation, src)
|
||||
..()
|
||||
|
||||
|
||||
/// Deals with wave propagation. Radiation waves always expand in a 90 degree cone
|
||||
/datum/radiation_wave/process()
|
||||
master_turf = get_step(master_turf, move_dir)
|
||||
// If the wave is too weak to do anything
|
||||
if(weight_sum * intensity < RAD_BACKGROUND_RADIATION)
|
||||
qdel(src)
|
||||
return
|
||||
/// We start iteration from the top left corner of the current wave step
|
||||
master_turf = get_step(master_turf, NORTHWEST)
|
||||
if(!master_turf)
|
||||
qdel(src)
|
||||
return
|
||||
steps++
|
||||
var/list/atoms = get_rad_atoms()
|
||||
var/list/new_weights = list()
|
||||
var/turf/current_turf = master_turf
|
||||
weight_sum = 0
|
||||
var/weight_left
|
||||
var/weight_center
|
||||
var/weight_right
|
||||
var/index
|
||||
var/offset
|
||||
var/walk_dir = EAST
|
||||
var/ratio = steps > 1 ? (steps - 1) / steps : (1 / 8)
|
||||
var/weight_length = length(weights)
|
||||
// Iterate around the periphery of a square for each step
|
||||
for(var/i in 0 to (8 * steps - 1))
|
||||
// our index along the edge we are on, each corner starts a new edge.
|
||||
index = (i % (2 * steps)) + 1
|
||||
// Get weights for rear, right rear and left rear tiles if they were part of the previous step, where rear means towards the center and left and right are along the edge we are on
|
||||
weight_left = index > 2 ? weights[WRAP_INDEX((index + offset - 2), weight_length)] : 0
|
||||
weight_center = index > 1 ? weights[WRAP_INDEX((index + offset - 1), weight_length)] : 0
|
||||
weight_right = index < (2 * steps) ? weights[WRAP_INDEX((index + offset), weight_length)] : 0
|
||||
// The weight of the current tile the average of the weights of the tiles we checked for earlier
|
||||
// And is reduced by irradiating things and getting blocked
|
||||
if(weight_left + weight_center + weight_right)
|
||||
new_weights += radiate(source, current_turf, (ratio) * (weight_left + weight_center + weight_right) / ((1 + (index > 1 && index < (2 * steps + 1) && steps > 1) + (index > 2 && index < (2 * steps)))), emission_type)
|
||||
else
|
||||
new_weights += 0
|
||||
weight_sum += new_weights[i + 1]
|
||||
// Advance to next turf
|
||||
current_turf = get_step(current_turf, walk_dir)
|
||||
// If we reached a corner turn to the right
|
||||
if(index == (2 * steps))
|
||||
walk_dir = turn(walk_dir, -90)
|
||||
offset += 2 * (steps - 1)
|
||||
|
||||
var/strength
|
||||
if(steps > source_radius + 1)
|
||||
strength = INVERSE_SQUARE(intensity, max(range_modifier * (steps - source_radius), 1), 1)
|
||||
weights = new_weights
|
||||
// With the spread each step being linear waves can spread very far. This limits the distance for performace reasons
|
||||
if(steps > RAD_DECAY_POINT)
|
||||
intensity *= RAD_DECAY_RATE
|
||||
|
||||
/// Calls rad act on each relevant atom in the turf and returns the resulting weight for that tile after reduction by insulation
|
||||
/datum/radiation_wave/proc/radiate(atom/source, turf/current_turf, weight, emission_type)
|
||||
var/list/turf_atoms = list()
|
||||
if(length(current_turf.contents))
|
||||
turf_atoms = get_rad_contents(current_turf, emission_type)
|
||||
else
|
||||
strength = intensity
|
||||
|
||||
if(strength < RAD_BACKGROUND_RADIATION)
|
||||
qdel(src)
|
||||
return
|
||||
radiate(atoms, strength)
|
||||
check_obstructions(atoms) // reduce our overall strength if there are radiation insulators
|
||||
|
||||
/datum/radiation_wave/proc/get_rad_atoms()
|
||||
var/list/atoms = list()
|
||||
var/distance = steps
|
||||
var/cmove_dir = move_dir
|
||||
var/cmaster_turf = master_turf
|
||||
|
||||
if(cmove_dir == NORTH || cmove_dir == SOUTH)
|
||||
distance-- //otherwise corners overlap
|
||||
|
||||
atoms += get_rad_contents(cmaster_turf)
|
||||
|
||||
var/turf/place
|
||||
for(var/dir in __dirs) //There should be just 2 dirs in here, left and right of the direction of movement
|
||||
place = cmaster_turf
|
||||
for(var/i in 1 to distance)
|
||||
place = get_step(place, dir)
|
||||
if(!place)
|
||||
break
|
||||
atoms += get_rad_contents(place)
|
||||
|
||||
return atoms
|
||||
|
||||
/datum/radiation_wave/proc/check_obstructions(list/atoms)
|
||||
var/width = steps
|
||||
var/cmove_dir = move_dir
|
||||
if(cmove_dir == NORTH || cmove_dir == SOUTH)
|
||||
width--
|
||||
width = 1 + (2 * width)
|
||||
|
||||
for(var/k in 1 to length(atoms))
|
||||
var/atom/thing = atoms[k]
|
||||
if(!thing)
|
||||
continue
|
||||
if(SEND_SIGNAL(thing, COMSIG_ATOM_RAD_WAVE_PASSING, src, width) & COMPONENT_RAD_WAVE_HANDLED)
|
||||
continue
|
||||
if(thing.rad_insulation != RAD_NO_INSULATION)
|
||||
intensity *= (1 - ((1 - thing.rad_insulation) / width))
|
||||
|
||||
/datum/radiation_wave/proc/radiate(list/atoms, strength)
|
||||
var/can_contam = strength >= RAD_MINIMUM_CONTAMINATION
|
||||
var/contamination_strength = (strength - RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
|
||||
contamination_strength = max(contamination_strength, RAD_BACKGROUND_RADIATION)
|
||||
// It'll never reach 100% chance but the further out it gets the more likely it'll contaminate
|
||||
var/contamination_chance = 100 - (90 / (1 + steps * 0.1))
|
||||
for(var/k in atoms)
|
||||
turf_atoms = list(current_turf)
|
||||
for(var/k in turf_atoms)
|
||||
var/atom/thing = k
|
||||
if(QDELETED(thing))
|
||||
continue
|
||||
thing.rad_act(strength)
|
||||
weight = weight * thing.base_rad_act(source ,weight * intensity, emission_type)
|
||||
// return the resulting weight if the radiation on the tile would end up greater than background
|
||||
return (((weight * intensity) > RAD_BACKGROUND_RADIATION) ? weight : 0)
|
||||
|
||||
// This list should only be for types which don't get contaminated but you want to look in their contents
|
||||
// If you don't want to look in their contents and you don't want to rad_act them:
|
||||
// modify the ignored_things list in __HELPERS/radiation.dm instead
|
||||
var/static/list/blacklisted = typecacheof(list(
|
||||
/turf,
|
||||
/obj/structure/cable,
|
||||
/obj/machinery/atmospherics,
|
||||
/obj/item/ammo_casing,
|
||||
/obj/item/bio_chip,
|
||||
/obj/singularity,
|
||||
))
|
||||
if(!can_contaminate || !can_contam || blacklisted[thing.type])
|
||||
continue
|
||||
if(thing.flags_2 & RAD_NO_CONTAMINATE_2 || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
|
||||
continue
|
||||
|
||||
if(contamination_strength > remaining_contam)
|
||||
contamination_strength = remaining_contam
|
||||
if(!prob(contamination_chance))
|
||||
continue
|
||||
if(SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
|
||||
continue
|
||||
remaining_contam -= contamination_strength
|
||||
if(remaining_contam < RAD_BACKGROUND_RADIATION)
|
||||
can_contaminate = FALSE
|
||||
thing.AddComponent(/datum/component/radioactive, contamination_strength, source)
|
||||
#undef WRAP_INDEX
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
return
|
||||
|
||||
if(prob(max(0, 100 - ARMOUR_VALUE_TO_PERCENTAGE(resist))))
|
||||
L.rad_act(400)
|
||||
L.base_rad_act(L ,400 , BETA_RAD)
|
||||
if(HAS_TRAIT(H, TRAIT_GENELESS))
|
||||
return
|
||||
randmuti(H) // Applies bad mutation
|
||||
|
||||
+35
-7
@@ -60,8 +60,12 @@
|
||||
var/list/atom_colours //used to store the different colors on an atom
|
||||
//its inherent color, the colored paint applied on it, special color effect etc...
|
||||
|
||||
/// Radiation insulation types
|
||||
var/rad_insulation = RAD_NO_INSULATION
|
||||
/// Radiation insulation for alpha emissions
|
||||
var/rad_insulation_alpha = RAD_ALPHA_BLOCKER
|
||||
/// Radiation insulation for beta emissions
|
||||
var/rad_insulation_beta = RAD_NO_INSULATION
|
||||
/// Radiation insulation for gamma emissions
|
||||
var/rad_insulation_gamma = RAD_NO_INSULATION
|
||||
|
||||
/// Last name used to calculate a color for the chatmessage overlays. Used for caching.
|
||||
var/chat_color_name
|
||||
@@ -608,10 +612,32 @@
|
||||
/**
|
||||
* Respond to a radioactive wave hitting this atom
|
||||
*
|
||||
* Default behaviour is to send [COMSIG_ATOM_RAD_ACT] and return
|
||||
* This should only be called through the atom/base_rad_act proc
|
||||
*/
|
||||
/atom/proc/rad_act(amount)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_RAD_ACT, amount)
|
||||
/atom/proc/rad_act(atom/source, amount, emission_type)
|
||||
return
|
||||
|
||||
/**
|
||||
* Sends a COMSIG_ATOM_RAD_ACT signal, calls the atoms rad_act with the amount of radiation it should have absorbed and returns the rad insulation of the atom that isappropriate for emission_type
|
||||
*/
|
||||
/atom/proc/base_rad_act(atom/source, amount, emission_type)
|
||||
switch(emission_type)
|
||||
if(ALPHA_RAD)
|
||||
. = rad_insulation_alpha
|
||||
if(BETA_RAD)
|
||||
. = rad_insulation_beta
|
||||
if(GAMMA_RAD)
|
||||
. = rad_insulation_gamma
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_RAD_ACT, amount, emission_type)
|
||||
if(amount >= RAD_BACKGROUND_RADIATION)
|
||||
rad_act(source, amount * (1 - .), emission_type)
|
||||
|
||||
/// Attempt to contaminate a single atom
|
||||
/atom/proc/contaminate_atom(atom/source, intensity, emission_type)
|
||||
if(flags_2 & RAD_NO_CONTAMINATE_2 || (SEND_SIGNAL(src, COMSIG_ATOM_RAD_CONTAMINATING) & COMPONENT_BLOCK_CONTAMINATION))
|
||||
return
|
||||
AddComponent(/datum/component/radioactive, intensity, source, emission_type)
|
||||
|
||||
|
||||
/atom/proc/fart_act(mob/living/M)
|
||||
return FALSE
|
||||
@@ -1002,8 +1028,10 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons)
|
||||
/atom/proc/clean_radiation(clean_factor = 2)
|
||||
var/datum/component/radioactive/healthy_green_glow = GetComponent(/datum/component/radioactive)
|
||||
if(!QDELETED(healthy_green_glow))
|
||||
healthy_green_glow.strength = max(0, (healthy_green_glow.strength - (RAD_BACKGROUND_RADIATION * clean_factor)))
|
||||
if(healthy_green_glow.strength <= RAD_BACKGROUND_RADIATION)
|
||||
healthy_green_glow.alpha_strength = max(0, (healthy_green_glow.alpha_strength - (RAD_BACKGROUND_RADIATION * clean_factor)))
|
||||
healthy_green_glow.beta_strength = max(0, (healthy_green_glow.beta_strength - (RAD_BACKGROUND_RADIATION * clean_factor)))
|
||||
healthy_green_glow.gamma_strength = max(0, (healthy_green_glow.gamma_strength - (RAD_BACKGROUND_RADIATION * clean_factor)))
|
||||
if((healthy_green_glow.alpha_strength + healthy_green_glow.beta_strength + healthy_green_glow.gamma_strength) <= RAD_BACKGROUND_RADIATION)
|
||||
healthy_green_glow.RemoveComponent()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/clean_blood(radiation_clean = FALSE)
|
||||
|
||||
@@ -265,7 +265,7 @@
|
||||
return TRUE
|
||||
|
||||
/datum/mutation/disability/radioactive/on_life(mob/living/carbon/human/H)
|
||||
radiation_pulse(H, 20)
|
||||
radiation_pulse(H, 80, ALPHA_RAD)
|
||||
|
||||
/datum/mutation/disability/radioactive/on_draw_underlays(mob/M, g)
|
||||
return "rads_s"
|
||||
|
||||
@@ -18,10 +18,13 @@ GLOBAL_VAR(bomb_set)
|
||||
icon_state = "nuclearbomb1"
|
||||
density = TRUE
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
flags_2 = NO_MALF_EFFECT_2 | CRITICAL_ATOM_2
|
||||
flags_2 = NO_MALF_EFFECT_2 | CRITICAL_ATOM_2 | RAD_NO_CONTAMINATE_2 | RAD_PROTECT_CONTENTS_2
|
||||
anchored = TRUE
|
||||
power_state = NO_POWER_USE
|
||||
interact_offline = TRUE
|
||||
rad_insulation_alpha = RAD_FULL_INSULATION
|
||||
rad_insulation_beta = RAD_FULL_INSULATION
|
||||
rad_insulation_gamma = RAD_FULL_INSULATION
|
||||
|
||||
/// Are our bolts *supposed* to be in the floor, may not actually cause anchoring if the bolts are cut
|
||||
var/extended = TRUE
|
||||
@@ -80,7 +83,8 @@ GLOBAL_VAR(bomb_set)
|
||||
GLOB.poi_list |= src
|
||||
GLOB.nuke_list |= src
|
||||
core = new /obj/item/nuke_core/plutonium(src)
|
||||
STOP_PROCESSING(SSobj, core) //Let us not irradiate the vault by default.
|
||||
var/datum/component/inherent_radioactivity/radioactivity = core.GetComponent(/datum/component/inherent_radioactivity)
|
||||
STOP_PROCESSING(SSradiation, radioactivity)//Let us not irradiate the vault by default.
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
radio = new(src)
|
||||
radio.listening = FALSE
|
||||
@@ -201,7 +205,8 @@ GLOBAL_VAR(bomb_set)
|
||||
"<span class='notice'>You repair [src]'s inner core plate. The radiation is contained.</span>")
|
||||
removal_stage = NUKE_CORE_PANEL_UNWELDED
|
||||
if(core)
|
||||
STOP_PROCESSING(SSobj, core)
|
||||
var/datum/component/inherent_radioactivity/radioactivity = core.GetComponent(/datum/component/inherent_radioactivity)
|
||||
STOP_PROCESSING(SSradiation, radioactivity)
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
if(istype(used, /obj/item/stack/sheet/metal) && removal_stage == NUKE_CORE_PANEL_EXPOSED)
|
||||
@@ -271,7 +276,8 @@ GLOBAL_VAR(bomb_set)
|
||||
removal_stage = NUKE_CORE_FULLY_EXPOSED
|
||||
new /obj/item/stack/sheet/mineral/titanium(loc, 5)
|
||||
if(core)
|
||||
START_PROCESSING(SSobj, core)
|
||||
var/datum/component/inherent_radioactivity/radioactivity = core.GetComponent(/datum/component/inherent_radioactivity)
|
||||
START_PROCESSING(SSradiation, radioactivity)
|
||||
if(removal_stage == NUKE_UNWRENCHED)
|
||||
user.visible_message("<span class='notice'>[user] begins lifting [src] off of the anchors.</span>", "<span class='notice'>You begin lifting the device off the anchors...</span>")
|
||||
if(!I.use_tool(src, user, 8 SECONDS, volume = I.tool_volume) || removal_stage != NUKE_UNWRENCHED)
|
||||
|
||||
@@ -61,7 +61,8 @@ GLOBAL_LIST_EMPTY(airlock_emissive_underlays)
|
||||
assemblytype = /obj/structure/door_assembly
|
||||
siemens_strength = 1
|
||||
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
|
||||
rad_insulation = RAD_MEDIUM_INSULATION
|
||||
rad_insulation_beta = RAD_BETA_BLOCKER
|
||||
rad_insulation_gamma = RAD_MEDIUM_INSULATION
|
||||
smoothing_groups = list(SMOOTH_GROUP_AIRLOCK)
|
||||
cares_about_temperature = TRUE
|
||||
var/security_level = 0 //How much are wires secured
|
||||
|
||||
@@ -160,16 +160,14 @@
|
||||
paintable = FALSE
|
||||
var/last_event = 0
|
||||
|
||||
/obj/machinery/door/airlock/uranium/process()
|
||||
if(world.time > last_event + 20)
|
||||
if(prob(50))
|
||||
radiate()
|
||||
last_event = world.time
|
||||
..()
|
||||
/obj/machinery/door/airlock/uranium/Initialize(mapload)
|
||||
. = ..()
|
||||
var/datum/component/inherent_radioactivity/radioactivity = AddComponent(/datum/component/inherent_radioactivity, 150, 0, 0, 1.5)
|
||||
START_PROCESSING(SSradiation, radioactivity)
|
||||
|
||||
/obj/machinery/door/airlock/uranium/proc/radiate()
|
||||
radiation_pulse(get_turf(src), 150)
|
||||
|
||||
/obj/machinery/door/airlock/uranium/attack_hand(mob/user)
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/door/airlock/uranium/glass
|
||||
opacity = FALSE
|
||||
|
||||
@@ -213,6 +213,7 @@
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/door/attack_hand(mob/user)
|
||||
. = ..()
|
||||
return try_to_activate_door(user)
|
||||
|
||||
/obj/machinery/door/attack_tk(mob/user)
|
||||
|
||||
@@ -18,18 +18,22 @@
|
||||
desc = "Lead-lined shutters with a radiation hazard symbol. Whilst this won't stop you getting irradiated, especially by a supermatter crystal, it will stop radiation travelling as far."
|
||||
icon = 'icons/obj/doors/shutters_radiation.dmi'
|
||||
icon_state = "closed"
|
||||
rad_insulation = RAD_EXTREME_INSULATION
|
||||
rad_insulation_beta = RAD_BETA_BLOCKER
|
||||
rad_insulation_gamma = RAD_VERY_EXTREME_INSULATION
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/radiation/preopen
|
||||
icon_state = "open"
|
||||
density = FALSE
|
||||
opacity = FALSE
|
||||
rad_insulation = RAD_NO_INSULATION
|
||||
rad_insulation_beta = RAD_NO_INSULATION
|
||||
rad_insulation_gamma = RAD_NO_INSULATION
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/radiation/open()
|
||||
. = ..()
|
||||
rad_insulation = RAD_NO_INSULATION
|
||||
rad_insulation_beta = RAD_NO_INSULATION
|
||||
rad_insulation_gamma = RAD_NO_INSULATION
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/radiation/close()
|
||||
. = ..()
|
||||
rad_insulation = RAD_EXTREME_INSULATION
|
||||
rad_insulation_beta = RAD_BETA_BLOCKER
|
||||
rad_insulation_gamma = RAD_VERY_EXTREME_INSULATION
|
||||
|
||||
@@ -204,7 +204,7 @@
|
||||
flick("grinder-b0",src)
|
||||
playsound(loc, 'sound/effects/alert.ogg', 50, 0)
|
||||
sleep(5)
|
||||
H.rad_act(rand(150, 200))
|
||||
H.base_rad_act(src ,rand(150, 200), GAMMA_RAD)
|
||||
if(prob(5))
|
||||
if(prob(75))
|
||||
randmutb(H) // Applies bad mutation
|
||||
|
||||
@@ -434,11 +434,11 @@
|
||||
fuel_per_cycle_idle = 10
|
||||
fuel_per_cycle_active = 150
|
||||
power_per_cycle = 250
|
||||
var/rad_per_cycle = 30
|
||||
var/rad_per_cycle = 120
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/generator/nuclear/process()
|
||||
if(..())
|
||||
radiation_pulse(get_turf(src), rad_per_cycle)
|
||||
radiation_pulse(get_turf(src), rad_per_cycle, BETA_RAD)
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/thrusters
|
||||
name = "exosuit ion thrusters"
|
||||
|
||||
@@ -36,6 +36,9 @@
|
||||
/obj/effect/decal/cleanable/glass/plasma
|
||||
icon_state = "plasmatiny"
|
||||
|
||||
/obj/effect/decal/cleanable/glass/plastitanium
|
||||
icon_state = "plastitaniumtiny"
|
||||
|
||||
/obj/effect/decal/cleanable/dirt
|
||||
name = "dirt"
|
||||
desc = "Someone should clean that up."
|
||||
|
||||
@@ -282,7 +282,9 @@ GLOBAL_LIST_INIT(meteors_gore, list(/obj/effect/meteor/meaty = 5, /obj/effect/me
|
||||
..()
|
||||
explosion(loc, 0, 0, 4, 3, 0)
|
||||
new /obj/effect/decal/cleanable/greenglow(get_turf(src))
|
||||
radiation_pulse(src, 5000, 7)
|
||||
radiation_pulse(src, 20000, 7, ALPHA_RAD)
|
||||
for(var/turf/target_turf in range(loc, 3))
|
||||
contaminate_target(target_turf, src, 2000, ALPHA_RAD)
|
||||
//Hot take on this one. This often hits walls. It really has to breach into somewhere important to matter. This at leats makes the area slightly dangerous for a bit
|
||||
|
||||
/obj/effect/meteor/bananium
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
var/radiation_amount
|
||||
|
||||
/obj/effect/mine/dnascramble/mineEffect(mob/living/victim)
|
||||
victim.rad_act(radiation_amount)
|
||||
victim.base_rad_act(src, radiation_amount, BETA_RAD)
|
||||
if(!victim.dna || HAS_TRAIT(victim, TRAIT_GENELESS))
|
||||
return
|
||||
randmutb(victim)
|
||||
|
||||
@@ -15,14 +15,23 @@
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
flags = NOBLUDGEON
|
||||
materials = list(MAT_METAL = 210, MAT_GLASS = 150)
|
||||
rad_insulation_alpha = RAD_ONE_PERCENT
|
||||
rad_insulation_beta = RAD_ONE_PERCENT
|
||||
rad_insulation_gamma = RAD_ONE_PERCENT
|
||||
|
||||
var/grace = RAD_GEIGER_GRACE_PERIOD
|
||||
var/datum/looping_sound/geiger/soundloop
|
||||
|
||||
var/scanning = FALSE
|
||||
var/radiation_count = 0
|
||||
var/current_tick_amount = 0
|
||||
var/last_tick_amount = 0
|
||||
var/radiation_count_alpha = 0
|
||||
var/radiation_count_beta = 0
|
||||
var/radiation_count_gamma = 0
|
||||
var/current_tick_amount_alpha = 0
|
||||
var/current_tick_amount_beta = 0
|
||||
var/current_tick_amount_gamma = 0
|
||||
var/last_tick_amount_alpha = 0
|
||||
var/last_tick_amount_beta = 0
|
||||
var/last_tick_amount_gamma = 0
|
||||
var/fail_to_receive = 0
|
||||
var/current_warning = 1
|
||||
|
||||
@@ -40,19 +49,33 @@
|
||||
|
||||
/obj/item/geiger_counter/process()
|
||||
if(scanning)
|
||||
radiation_count -= radiation_count / RAD_GEIGER_MEASURE_SMOOTHING
|
||||
radiation_count += current_tick_amount / RAD_GEIGER_MEASURE_SMOOTHING
|
||||
radiation_count_alpha -= radiation_count_alpha / RAD_GEIGER_MEASURE_SMOOTHING
|
||||
radiation_count_alpha += current_tick_amount_alpha / RAD_GEIGER_MEASURE_SMOOTHING
|
||||
radiation_count_beta -= radiation_count_beta / RAD_GEIGER_MEASURE_SMOOTHING
|
||||
radiation_count_beta += current_tick_amount_beta / RAD_GEIGER_MEASURE_SMOOTHING
|
||||
radiation_count_gamma -= radiation_count_gamma / RAD_GEIGER_MEASURE_SMOOTHING
|
||||
radiation_count_gamma += current_tick_amount_gamma / RAD_GEIGER_MEASURE_SMOOTHING
|
||||
|
||||
if(current_tick_amount)
|
||||
if(current_tick_amount_alpha)
|
||||
grace = RAD_GEIGER_GRACE_PERIOD
|
||||
last_tick_amount = current_tick_amount
|
||||
last_tick_amount_alpha = current_tick_amount_alpha
|
||||
if(current_tick_amount_beta)
|
||||
grace = RAD_GEIGER_GRACE_PERIOD
|
||||
last_tick_amount_beta = current_tick_amount_beta
|
||||
if(current_tick_amount_gamma)
|
||||
grace = RAD_GEIGER_GRACE_PERIOD
|
||||
last_tick_amount_gamma = current_tick_amount_gamma
|
||||
|
||||
else if(!emagged)
|
||||
grace--
|
||||
if(grace <= 0)
|
||||
radiation_count = 0
|
||||
radiation_count_alpha = 0
|
||||
radiation_count_beta = 0
|
||||
radiation_count_gamma = 0
|
||||
|
||||
current_tick_amount = 0
|
||||
current_tick_amount_alpha = 0
|
||||
current_tick_amount_beta = 0
|
||||
current_tick_amount_gamma = 0
|
||||
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
update_sound()
|
||||
@@ -65,6 +88,7 @@
|
||||
if(emagged)
|
||||
. += "<span class='warning'>The display seems to be incomprehensible.</span>"
|
||||
return
|
||||
var/radiation_count = max(radiation_count_alpha, radiation_count_beta, radiation_count_gamma)
|
||||
switch(radiation_count)
|
||||
if(-INFINITY to RAD_LEVEL_NORMAL)
|
||||
. += "<span class='notice'>Ambient radiation level count reports that all is well.</span>"
|
||||
@@ -79,7 +103,9 @@
|
||||
if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
|
||||
. += "<span class='boldannounceic'>Ambient radiation levels above critical level!</span>"
|
||||
|
||||
. += "<span class='notice'>The last radiation amount detected was [last_tick_amount]</span>"
|
||||
. += "<span class='notice'>The alpha radiation amount detected was [last_tick_amount_alpha]</span>"
|
||||
. += "<span class='notice'>The beta radiation amount detected was [last_tick_amount_beta]</span>"
|
||||
. += "<span class='notice'>The gamma radiation amount detected was [last_tick_amount_gamma]</span>"
|
||||
|
||||
/obj/item/geiger_counter/update_icon_state()
|
||||
if(!scanning)
|
||||
@@ -87,6 +113,7 @@
|
||||
else if(emagged)
|
||||
icon_state = "geiger_on_emag"
|
||||
else
|
||||
var/radiation_count = max(radiation_count_alpha + radiation_count_beta + radiation_count_gamma)
|
||||
switch(radiation_count)
|
||||
if(-INFINITY to RAD_LEVEL_NORMAL)
|
||||
icon_state = "geiger_on_1"
|
||||
@@ -103,17 +130,24 @@
|
||||
|
||||
/obj/item/geiger_counter/proc/update_sound()
|
||||
var/datum/looping_sound/geiger/loop = soundloop
|
||||
var/radiation_count = max(radiation_count_alpha, radiation_count_beta, radiation_count_gamma)
|
||||
if(!scanning || !radiation_count)
|
||||
loop.stop()
|
||||
return
|
||||
loop.last_radiation = radiation_count
|
||||
loop.start()
|
||||
|
||||
/obj/item/geiger_counter/rad_act(amount)
|
||||
. = ..()
|
||||
/obj/item/geiger_counter/rad_act(atom/source, amount, emission_type)
|
||||
amount *= 100
|
||||
if(amount <= RAD_BACKGROUND_RADIATION || !scanning)
|
||||
return
|
||||
current_tick_amount += amount
|
||||
switch(emission_type)
|
||||
if(ALPHA_RAD)
|
||||
current_tick_amount_alpha += amount
|
||||
if(BETA_RAD)
|
||||
current_tick_amount_beta += amount
|
||||
if(GAMMA_RAD)
|
||||
current_tick_amount_gamma += amount
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/geiger_counter/attack_self__legacy__attackchain(mob/user)
|
||||
@@ -129,8 +163,12 @@
|
||||
addtimer(CALLBACK(src, PROC_REF(scan), target, user), 20, TIMER_UNIQUE) // Let's not have spamming GetAllContents
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] scans [target] with [src].</span>", "<span class='danger'>You project [src]'s stored radiation into [target]!</span>")
|
||||
target.rad_act(radiation_count)
|
||||
radiation_count = 0
|
||||
target.base_rad_act(src, radiation_count_alpha, ALPHA_RAD)
|
||||
target.base_rad_act(src, radiation_count_beta, BETA_RAD)
|
||||
target.base_rad_act(src, radiation_count_gamma, GAMMA_RAD)
|
||||
radiation_count_alpha = 0
|
||||
radiation_count_beta = 0
|
||||
radiation_count_gamma = 0
|
||||
return TRUE
|
||||
|
||||
/obj/item/geiger_counter/proc/scan(atom/A, mob/user)
|
||||
@@ -158,7 +196,9 @@
|
||||
return FALSE
|
||||
user.visible_message("<span class='notice'>[user] refastens [src]'s maintenance panel!</span>", "<span class='notice'>You reset [src] to its factory settings!</span>")
|
||||
emagged = FALSE
|
||||
radiation_count = 0
|
||||
radiation_count_alpha = 0
|
||||
radiation_count_beta = 0
|
||||
radiation_count_gamma = 0
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
return TRUE
|
||||
else
|
||||
@@ -170,7 +210,9 @@
|
||||
if(!scanning)
|
||||
to_chat(user, "<span class='warning'>[src] must be on to reset its radiation level!</span>")
|
||||
return
|
||||
radiation_count = 0
|
||||
radiation_count_alpha = 0
|
||||
radiation_count_beta = 0
|
||||
radiation_count_gamma = 0
|
||||
to_chat(user, "<span class='notice'>You flush [src]'s radiation counts, resetting it to normal.</span>")
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
@@ -198,8 +240,8 @@
|
||||
RegisterSignal(user, COMSIG_ATOM_RAD_ACT, PROC_REF(redirect_rad_act))
|
||||
listeningTo = user
|
||||
|
||||
/obj/item/geiger_counter/cyborg/proc/redirect_rad_act(datum/source, amount)
|
||||
rad_act(amount)
|
||||
/obj/item/geiger_counter/cyborg/proc/redirect_rad_act(datum/source, amount, emission_type)
|
||||
base_rad_act(source, amount, emission_type)
|
||||
|
||||
/obj/item/geiger_counter/cyborg/dropped()
|
||||
. = ..()
|
||||
|
||||
@@ -279,7 +279,9 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
|
||||
recipes = GLOB.titaniumglass_recipes
|
||||
|
||||
GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
new /datum/stack_recipe/window("plastitanium window", /obj/structure/window/full/plastitanium, 2, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE)
|
||||
new /datum/stack_recipe("plastitanium shard", /obj/item/shard/plastitanium, time = 0 SECONDS),
|
||||
new /datum/stack_recipe/window("directional plastitanium window", /obj/structure/window/plastitanium, 1, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
|
||||
new /datum/stack_recipe/window("fulltile plastitanium window", /obj/structure/window/full/plastitanium, 2, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
|
||||
))
|
||||
|
||||
//////////////////////////////
|
||||
@@ -295,6 +297,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plastitaniumglass
|
||||
created_window = /obj/structure/window/plastitanium
|
||||
full_window = /obj/structure/window/full/plastitanium
|
||||
table_type = /obj/structure/table/glass/reinforced/plastitanium
|
||||
|
||||
|
||||
@@ -11,16 +11,19 @@
|
||||
icon_state = "plutonium_core"
|
||||
item_state = "plutoniumcore"
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
flags_2 = RAD_NO_CONTAMINATE_2 //Don't have the item itself become irradiated when it makes radiation.
|
||||
flags_2 = RAD_NO_CONTAMINATE_2 //This is made from radioactive material so cannot really be contaminated
|
||||
var/cooldown = 0
|
||||
var/pulseicon = "plutonium_core_pulse"
|
||||
// Is this made from radioactive material or not.
|
||||
var/radioactive_material = TRUE
|
||||
|
||||
/obj/item/nuke_core/Initialize(mapload)
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
if(radioactive_material)
|
||||
var/datum/component/inherent_radioactivity/radioactivity = AddComponent(/datum/component/inherent_radioactivity, 0, 400, 0, 1.5)
|
||||
START_PROCESSING(SSradiation, radioactivity)
|
||||
|
||||
/obj/item/nuke_core/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/nuke_core/attackby__legacy__attackchain(obj/item/nuke_core_container/container, mob/user)
|
||||
@@ -29,12 +32,6 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/nuke_core/process()
|
||||
if(cooldown < world.time - 6 SECONDS)
|
||||
cooldown = world.time
|
||||
flick(pulseicon, src)
|
||||
radiation_pulse(src, 400, 2)
|
||||
|
||||
/obj/item/nuke_core/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is rubbing [src] against [user.p_themselves()]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return TOXLOSS
|
||||
@@ -104,7 +101,11 @@
|
||||
|
||||
/obj/item/nuke_core_container/proc/seal()
|
||||
if(!QDELETED(core))
|
||||
STOP_PROCESSING(SSobj, core)
|
||||
var/datum/component/inherent_radioactivity/radioactivity = core.GetComponent(/datum/component/inherent_radioactivity)
|
||||
var/datum/component/radioactive/box_contamination = GetComponent(/datum/component/radioactive)
|
||||
STOP_PROCESSING(SSradiation, radioactivity)
|
||||
if(box_contamination)
|
||||
box_contamination.RemoveComponent()
|
||||
icon_state = "core_container_sealed"
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 60, TRUE)
|
||||
if(ismob(loc))
|
||||
@@ -123,7 +124,8 @@
|
||||
/obj/item/nuke_core_container/proc/crack_open()
|
||||
visible_message("<span class='boldnotice'>[src] bursts open!</span>")
|
||||
if(core)
|
||||
START_PROCESSING(SSobj, core)
|
||||
var/datum/component/inherent_radioactivity/radioactivity = core.GetComponent(/datum/component/inherent_radioactivity)
|
||||
START_PROCESSING(SSradiation, radioactivity)
|
||||
icon_state = "core_container_cracked_loaded"
|
||||
else
|
||||
icon_state = "core_container_cracked_empty"
|
||||
@@ -164,6 +166,7 @@
|
||||
pulseicon = "supermatter_sliver_pulse"
|
||||
w_class = WEIGHT_CLASS_BULKY //can't put it into bags
|
||||
layer = ABOVE_MOB_LAYER + 0.02
|
||||
radioactive_material = FALSE
|
||||
|
||||
/obj/item/nuke_core/supermatter_sliver/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -201,16 +204,17 @@
|
||||
else
|
||||
if(issilicon(user))
|
||||
to_chat(user, "<span class='userdanger'>You try to touch [src] with one of your modules. Error!</span>")
|
||||
radiation_pulse(user, 500, 2)
|
||||
radiation_pulse(user, 2000, GAMMA_RAD)
|
||||
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
|
||||
user.dust()
|
||||
qdel(src)
|
||||
return
|
||||
to_chat(user, "<span class='danger'>As it touches [src], both [src] and [I] burst into dust!</span>")
|
||||
radiation_pulse(user, 100)
|
||||
radiation_pulse(user, 400, GAMMA_RAD)
|
||||
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
return ..()
|
||||
|
||||
/obj/item/nuke_core/supermatter_sliver/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
if(!isliving(hit_atom))
|
||||
@@ -230,7 +234,7 @@
|
||||
"<span class='userdanger'>You're hit by [src] and everything suddenly goes silent.\n[src] flashes into dust, and soon as you can register this, you do as well.</span>",
|
||||
"<span class='hear'>Everything suddenly goes silent.</span>")
|
||||
victim.dust()
|
||||
radiation_pulse(src, 500, 2)
|
||||
radiation_pulse(src, 2000, GAMMA_RAD)
|
||||
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
|
||||
qdel(src)
|
||||
|
||||
@@ -243,7 +247,7 @@
|
||||
user.visible_message("<span class='danger'>[user] reaches out and tries to pick up [src]. [user.p_their()] body starts to glow and bursts into flames before flashing into dust!</span>",
|
||||
"<span class='userdanger'>You reach for [src] with your hands. That was dumb.</span>",
|
||||
"<span class='hear'>Everything suddenly goes silent.</span>")
|
||||
radiation_pulse(user, 500, 2)
|
||||
radiation_pulse(user, 2000, GAMMA_RAD)
|
||||
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
|
||||
user.dust()
|
||||
|
||||
@@ -268,9 +272,13 @@
|
||||
to_chat(user, "<span class='warning'>Container is sealing...</span>")
|
||||
addtimer(CALLBACK(src, PROC_REF(seal)), 10 SECONDS)
|
||||
|
||||
|
||||
/obj/item/nuke_core_container/supermatter/seal()
|
||||
if(!QDELETED(sliver))
|
||||
STOP_PROCESSING(SSobj, sliver)
|
||||
var/datum/component/radioactive/contamination = GetComponent(/datum/component/radioactive)
|
||||
if(contamination)
|
||||
contamination.RemoveComponent()
|
||||
icon_state = "supermatter_container_sealed"
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 60, TRUE)
|
||||
if(ismob(loc))
|
||||
@@ -305,7 +313,7 @@
|
||||
user.visible_message("<span class='danger'>[user] reaches out and tries to pick up [sliver]. [user.p_their()] body starts to glow and bursts into flames before flashing into dust!</span>",
|
||||
"<span class='userdanger'>You reach for [sliver] with your hands. That was dumb.</span>",
|
||||
"<span class='italics'>Everything suddenly goes silent.</span>")
|
||||
radiation_pulse(user, 500, 2)
|
||||
radiation_pulse(user, 2000, GAMMA_RAD)
|
||||
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
|
||||
message_admins("[sliver] has consumed [key_name_admin(user)] [ADMIN_JMP(src)].")
|
||||
investigate_log("has consumed [key_name(user)].", "supermatter")
|
||||
@@ -400,6 +408,6 @@
|
||||
user.dust()
|
||||
icon_state = "supermatter_tongs"
|
||||
item_state = "supermatter_tongs"
|
||||
radiation_pulse(src, 500, 2)
|
||||
radiation_pulse(src, 2000, GAMMA_RAD)
|
||||
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
|
||||
QDEL_NULL(sliver)
|
||||
|
||||
@@ -37,13 +37,13 @@
|
||||
icon_state = "gluon"
|
||||
item_state = "grenade"
|
||||
var/freeze_range = 4
|
||||
var/rad_damage = 350
|
||||
var/rad_damage = 1400
|
||||
var/stamina_damage = 30
|
||||
|
||||
/obj/item/grenade/gluon/prime()
|
||||
update_mob()
|
||||
playsound(loc, 'sound/effects/empulse.ogg', 50, 1)
|
||||
radiation_pulse(src, rad_damage)
|
||||
radiation_pulse(src, rad_damage, BETA_RAD)
|
||||
for(var/turf/simulated/floor/T in view(freeze_range, loc))
|
||||
T.MakeSlippery(TURF_WET_ICE)
|
||||
for(var/mob/living/carbon/L in T)
|
||||
|
||||
@@ -95,3 +95,13 @@
|
||||
materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
|
||||
icon_prefix = "plasma"
|
||||
welded_type = /obj/item/stack/sheet/plasmaglass
|
||||
|
||||
/obj/item/shard/plastitanium
|
||||
name = "plastitanium shard"
|
||||
desc = "A shard of plastitanium glass. Considerably tougher then normal glass shards. Apparently not tough enough to be a window."
|
||||
force = 6
|
||||
throwforce = 11
|
||||
icon_state = "plastitaniumlarge"
|
||||
materials = list(MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_PLASMA = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
|
||||
icon_prefix = "plastitanium"
|
||||
welded_type = /obj/item/stack/sheet/plastitaniumglass
|
||||
|
||||
@@ -116,7 +116,8 @@
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50)
|
||||
damage_deflection = 0
|
||||
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
|
||||
rad_insulation = RAD_MEDIUM_INSULATION
|
||||
rad_insulation_beta = RAD_MEDIUM_INSULATION
|
||||
rad_insulation_gamma = RAD_LIGHT_INSULATION
|
||||
var/initial_state
|
||||
var/state_open = FALSE
|
||||
var/is_operating = FALSE
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
if(prob(50))
|
||||
empulse(src, 4, 10)
|
||||
else
|
||||
radiation_pulse(get_turf(src), 500, 2)
|
||||
radiation_pulse(get_turf(src), 2000, BETA_RAD)
|
||||
|
||||
/obj/structure/fusionreactor/wrench_act(mob/user, obj/item/I)
|
||||
. = TRUE
|
||||
|
||||
@@ -14,7 +14,8 @@
|
||||
icon_state = "wall-0"
|
||||
base_icon_state = "wall"
|
||||
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
|
||||
rad_insulation = RAD_MEDIUM_INSULATION
|
||||
rad_insulation_beta = RAD_BETA_BLOCKER
|
||||
rad_insulation_gamma = RAD_LIGHT_INSULATION
|
||||
layer = TURF_LAYER
|
||||
|
||||
var/mineral = /obj/item/stack/sheet/metal
|
||||
@@ -63,6 +64,7 @@
|
||||
toggle(user)
|
||||
|
||||
/obj/structure/falsewall/attack_hand(mob/user)
|
||||
. = ..()
|
||||
toggle(user)
|
||||
|
||||
/obj/structure/falsewall/proc/toggle(mob/user)
|
||||
@@ -217,23 +219,10 @@
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_URANIUM_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_URANIUM_WALLS)
|
||||
|
||||
/obj/structure/falsewall/uranium/attackby__legacy__attackchain(obj/item/W as obj, mob/user as mob, params)
|
||||
radiate()
|
||||
..()
|
||||
|
||||
/obj/structure/falsewall/uranium/attack_hand(mob/user as mob)
|
||||
radiate()
|
||||
..()
|
||||
|
||||
/obj/structure/falsewall/uranium/proc/radiate()
|
||||
if(!active)
|
||||
if(world.time > last_event + 1.5 SECONDS)
|
||||
active = TRUE
|
||||
radiation_pulse(src, 150)
|
||||
for(var/turf/simulated/wall/mineral/uranium/T in orange(1, src))
|
||||
T.radiate()
|
||||
last_event = world.time
|
||||
active = FALSE
|
||||
/obj/structure/falsewall/uranium/Initialize(mapload)
|
||||
. = ..()
|
||||
var/datum/component/inherent_radioactivity/radioactivity = AddComponent(/datum/component/inherent_radioactivity, 50, 0, 0, 1.5)
|
||||
START_PROCESSING(SSradiation, radioactivity)
|
||||
/*
|
||||
* Other misc falsewall types
|
||||
*/
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
density = TRUE
|
||||
layer = BELOW_OBJ_LAYER
|
||||
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
|
||||
rad_insulation = RAD_VERY_LIGHT_INSULATION
|
||||
rad_insulation_beta = RAD_HEAVY_INSULATION
|
||||
cares_about_temperature = TRUE
|
||||
var/state = GIRDER_NORMAL
|
||||
var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
max_integrity = 50
|
||||
integrity_failure = 20
|
||||
cares_about_temperature = TRUE
|
||||
rad_insulation_beta = RAD_BETA_BLOCKER
|
||||
var/rods_type = /obj/item/stack/rods
|
||||
var/rods_amount = 2
|
||||
var/rods_broken = 1
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
/obj/structure/holosign/barrier/engineering
|
||||
icon_state = "holosign_engi"
|
||||
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
|
||||
rad_insulation = RAD_LIGHT_INSULATION
|
||||
rad_insulation_beta = RAD_LIGHT_INSULATION
|
||||
|
||||
/obj/structure/holosign/barrier/atmos
|
||||
name = "holo firelock"
|
||||
@@ -81,7 +81,7 @@
|
||||
anchored = TRUE
|
||||
alpha = 150
|
||||
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
|
||||
rad_insulation = RAD_LIGHT_INSULATION
|
||||
rad_insulation_beta = RAD_LIGHT_INSULATION
|
||||
|
||||
/obj/structure/holosign/barrier/atmos/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -10,7 +10,8 @@
|
||||
max_integrity = 200
|
||||
armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 10, RAD = 100, FIRE = 50, ACID = 50)
|
||||
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
|
||||
rad_insulation = RAD_MEDIUM_INSULATION
|
||||
rad_insulation_beta = RAD_BETA_BLOCKER
|
||||
rad_insulation_gamma = RAD_LIGHT_INSULATION
|
||||
var/initial_state
|
||||
var/state_open = FALSE
|
||||
var/is_operating = FALSE
|
||||
@@ -144,13 +145,12 @@
|
||||
icon_state = "silver"
|
||||
sheetType = /obj/item/stack/sheet/mineral/silver
|
||||
max_integrity = 300
|
||||
rad_insulation = RAD_HEAVY_INSULATION
|
||||
|
||||
/obj/structure/mineral_door/gold
|
||||
name = "gold door"
|
||||
icon_state = "gold"
|
||||
sheetType = /obj/item/stack/sheet/mineral/gold
|
||||
rad_insulation = RAD_HEAVY_INSULATION
|
||||
rad_insulation_gamma = RAD_MEDIUM_INSULATION
|
||||
|
||||
/obj/structure/mineral_door/uranium
|
||||
name = "uranium door"
|
||||
@@ -167,7 +167,7 @@
|
||||
|
||||
/obj/structure/mineral_door/transparent
|
||||
opacity = FALSE
|
||||
rad_insulation = RAD_VERY_LIGHT_INSULATION
|
||||
rad_insulation_beta = RAD_MEDIUM_INSULATION
|
||||
|
||||
/obj/structure/mineral_door/transparent/operate_update()
|
||||
density = !density
|
||||
@@ -205,7 +205,6 @@
|
||||
icon_state = "diamond"
|
||||
sheetType = /obj/item/stack/sheet/mineral/diamond
|
||||
max_integrity = 1000
|
||||
rad_insulation = RAD_EXTREME_INSULATION
|
||||
|
||||
/obj/structure/mineral_door/wood
|
||||
name = "wood door"
|
||||
@@ -216,7 +215,7 @@
|
||||
hardness = 1
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 200
|
||||
rad_insulation = RAD_VERY_LIGHT_INSULATION
|
||||
rad_insulation_beta = RAD_VERY_LIGHT_INSULATION
|
||||
|
||||
/obj/structure/mineral_door/wood/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -71,25 +71,10 @@
|
||||
desc = "This statue has a sickening green colour."
|
||||
icon_state = "eng"
|
||||
|
||||
/obj/structure/statue/uranium/attackby__legacy__attackchain(obj/item/W, mob/user, params)
|
||||
radiate()
|
||||
return ..()
|
||||
|
||||
/obj/structure/statue/uranium/Bumped(atom/user)
|
||||
radiate()
|
||||
..()
|
||||
|
||||
/obj/structure/statue/uranium/attack_hand(mob/user)
|
||||
radiate()
|
||||
..()
|
||||
|
||||
/obj/structure/statue/uranium/proc/radiate()
|
||||
if(!active)
|
||||
if(world.time > last_event + 1.5 SECONDS)
|
||||
active = TRUE
|
||||
radiation_pulse(src, 30)
|
||||
last_event = world.time
|
||||
active = FALSE
|
||||
/obj/statue/uranium/Initialize(mapload)
|
||||
. = ..()
|
||||
var/datum/component/inherent_radioactivity/radioactivity = AddComponent(/datum/component/inherent_radioactivity, 150, 0, 0, 1.5)
|
||||
START_PROCESSING(SSradiation, radioactivity)
|
||||
|
||||
/obj/structure/statue/plasma
|
||||
max_integrity = 200
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
max_integrity = 25
|
||||
resistance_flags = ACID_PROOF
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 100)
|
||||
rad_insulation = RAD_VERY_LIGHT_INSULATION
|
||||
rad_insulation_beta = RAD_MEDIUM_INSULATION
|
||||
cares_about_temperature = TRUE
|
||||
var/ini_dir = null
|
||||
var/state = WINDOW_OUT_OF_FRAME
|
||||
@@ -40,6 +40,13 @@
|
||||
var/env_smash_level = ENVIRONMENT_SMASH_STRUCTURES
|
||||
/// How well this window resists superconductivity.
|
||||
var/superconductivity = WINDOW_HEAT_TRANSFER_COEFFICIENT
|
||||
/// How much we get activated by gamma radiation
|
||||
var/rad_conversion_amount = 0
|
||||
|
||||
|
||||
/obj/structure/window/rad_act(atom/source, amount, emission_type)
|
||||
if(emission_type == GAMMA_RAD && amount * rad_conversion_amount > RAD_BACKGROUND_RADIATION)
|
||||
AddComponent(/datum/component/radioactive, amount * rad_conversion_amount, src, BETA_RAD, 60)
|
||||
|
||||
/obj/structure/window/examine(mob/user)
|
||||
. = ..()
|
||||
@@ -518,7 +525,7 @@
|
||||
reinf = TRUE
|
||||
heat_resistance = 1300
|
||||
armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 25, RAD = 100, FIRE = 80, ACID = 100)
|
||||
rad_insulation = RAD_NO_INSULATION
|
||||
rad_insulation_beta = RAD_NO_INSULATION
|
||||
max_integrity = 50
|
||||
explosion_block = 1
|
||||
glass_type = /obj/item/stack/sheet/rglass
|
||||
@@ -631,7 +638,7 @@
|
||||
|
||||
/obj/structure/window/plasmabasic
|
||||
name = "plasma window"
|
||||
desc = "A window made out of a plasma-silicate alloy. It looks insanely tough to break and burn through. Lacks protection from radiation."
|
||||
desc = "A window made out of a plasma-silicate alloy. It looks insanely tough to break and burn through. When hit with Gamma particles it will become charged and start emitting Beta particles"
|
||||
icon_state = "plasmawindow"
|
||||
glass_decal = /obj/effect/decal/cleanable/glass/plasma
|
||||
shardtype = /obj/item/shard/plasma
|
||||
@@ -640,12 +647,14 @@
|
||||
max_integrity = 150
|
||||
explosion_block = 1
|
||||
armor = list(MELEE = 75, BULLET = 5, LASER = 0, ENERGY = 0, BOMB = 45, RAD = 100, FIRE = 99, ACID = 100)
|
||||
rad_insulation = RAD_NO_INSULATION
|
||||
rad_insulation_beta = RAD_NO_INSULATION
|
||||
rad_insulation_gamma = RAD_GAMMA_WINDOW
|
||||
superconductivity = ZERO_HEAT_TRANSFER_COEFFICIENT
|
||||
rad_conversion_amount = 2
|
||||
|
||||
/obj/structure/window/plasmareinforced
|
||||
name = "reinforced plasma window"
|
||||
desc = "A plasma-glass alloy window, with rods supporting it. It looks hopelessly tough to break. It also looks completely fireproof, considering how basic plasma windows are insanely fireproof. Lacks protection from radiation."
|
||||
desc = "A plasma-glass alloy window, with rods supporting it. It looks hopelessly tough to break. It also looks completely fireproof, considering how basic plasma windows are insanely fireproof. When hit with Gamma particles it will become charged and start emitting Beta particles"
|
||||
icon_state = "plasmarwindow"
|
||||
glass_decal = /obj/effect/decal/cleanable/glass/plasma
|
||||
shardtype = /obj/item/shard/plasma
|
||||
@@ -655,10 +664,31 @@
|
||||
max_integrity = 500
|
||||
explosion_block = 2
|
||||
armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, RAD = 100, FIRE = 99, ACID = 100)
|
||||
rad_insulation = RAD_NO_INSULATION
|
||||
rad_insulation_beta = RAD_NO_INSULATION
|
||||
rad_insulation_gamma = RAD_GAMMA_WINDOW
|
||||
damage_deflection = 21
|
||||
env_smash_level = ENVIRONMENT_SMASH_WALLS // these windows are a fair bit tougher
|
||||
superconductivity = ZERO_HEAT_TRANSFER_COEFFICIENT
|
||||
rad_conversion_amount = 1.5
|
||||
|
||||
/obj/structure/window/plastitanium
|
||||
name = "plastitanium window"
|
||||
desc = "An evil looking window of plasma and titanium. When hit with Gamma particles it will become charged and start emitting Beta particles"
|
||||
icon_state = "plastitaniumwindow"
|
||||
glass_decal = /obj/effect/decal/cleanable/glass/plastitanium
|
||||
shardtype = /obj/item/shard/plasma
|
||||
glass_type = /obj/item/stack/sheet/plastitaniumglass
|
||||
reinf = TRUE
|
||||
heat_resistance = 32000
|
||||
max_integrity = 600
|
||||
explosion_block = 2
|
||||
armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, RAD = 100, FIRE = 99, ACID = 100)
|
||||
rad_insulation_beta = RAD_NO_INSULATION
|
||||
rad_insulation_gamma = RAD_GAMMA_WINDOW
|
||||
damage_deflection = 21
|
||||
env_smash_level = ENVIRONMENT_SMASH_WALLS // these windows are a fair bit tougher
|
||||
superconductivity = ZERO_HEAT_TRANSFER_COEFFICIENT
|
||||
rad_conversion_amount = 2.25
|
||||
|
||||
/obj/structure/window/plasmareinforced/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
return
|
||||
@@ -683,7 +713,7 @@
|
||||
|
||||
/obj/structure/window/full/plasmabasic
|
||||
name = "plasma window"
|
||||
desc = "A plasma-glass alloy window. It looks insanely tough to break. It appears it's also insanely tough to burn through. Has very light protection from radiation."
|
||||
desc = "A plasma-glass alloy window. It looks insanely tough to break. It appears it's also insanely tough to burn through. When hit with Gamma particles it will become charged and start emitting Beta particles"
|
||||
icon = 'icons/obj/smooth_structures/windows/plasma_window.dmi'
|
||||
icon_state = "plasma_window-0"
|
||||
base_icon_state = "plasma_window"
|
||||
@@ -697,10 +727,13 @@
|
||||
edge_overlay_file = 'icons/obj/smooth_structures/windows/window_edges.dmi'
|
||||
env_smash_level = ENVIRONMENT_SMASH_WALLS // these windows are a fair bit tougher
|
||||
superconductivity = ZERO_HEAT_TRANSFER_COEFFICIENT
|
||||
rad_insulation_beta = RAD_NO_INSULATION
|
||||
rad_insulation_gamma = RAD_GAMMA_FULL_WINDOW
|
||||
rad_conversion_amount = 2.6
|
||||
|
||||
/obj/structure/window/full/plasmareinforced
|
||||
name = "reinforced plasma window"
|
||||
desc = "A plasma-glass alloy window, with rods supporting it. It looks hopelessly tough to break. It also looks completely fireproof, considering how basic plasma windows are insanely fireproof. Offers superior protection from radiation."
|
||||
desc = "A plasma-glass alloy window, with rods supporting it. It looks hopelessly tough to break. It also looks completely fireproof, considering how basic plasma windows are insanely fireproof. When hit with Gamma particles it will become charged and start emitting Beta particles"
|
||||
icon = 'icons/obj/smooth_structures/windows/rplasma_window.dmi'
|
||||
icon_state = "rplasma_window-0"
|
||||
base_icon_state = "rplasma_window"
|
||||
@@ -712,10 +745,12 @@
|
||||
max_integrity = 1000
|
||||
explosion_block = 2
|
||||
armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, RAD = 100, FIRE = 99, ACID = 100)
|
||||
rad_insulation = RAD_HEAVY_INSULATION
|
||||
edge_overlay_file = 'icons/obj/smooth_structures/windows/reinforced_window_edges.dmi'
|
||||
env_smash_level = ENVIRONMENT_SMASH_RWALLS // these ones are insanely tough
|
||||
superconductivity = ZERO_HEAT_TRANSFER_COEFFICIENT
|
||||
rad_insulation_beta = RAD_NO_INSULATION
|
||||
rad_insulation_gamma = RAD_GAMMA_FULL_WINDOW
|
||||
rad_conversion_amount = 2.2
|
||||
|
||||
/obj/structure/window/full/plasmareinforced/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
return
|
||||
@@ -730,7 +765,7 @@
|
||||
reinf = TRUE
|
||||
heat_resistance = 1600
|
||||
armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 25, RAD = 100, FIRE = 80, ACID = 100)
|
||||
rad_insulation = RAD_HEAVY_INSULATION
|
||||
rad_insulation_beta = RAD_BETA_BLOCKER
|
||||
explosion_block = 1
|
||||
glass_type = /obj/item/stack/sheet/rglass
|
||||
edge_overlay_file = 'icons/obj/smooth_structures/windows/reinforced_window_edges.dmi'
|
||||
@@ -775,7 +810,7 @@
|
||||
|
||||
/obj/structure/window/full/plastitanium
|
||||
name = "plastitanium window"
|
||||
desc = "An evil looking window of plasma and titanium."
|
||||
desc = "An evil looking window of plasma and titanium. When hit with Gamma particles it will become charged and start emitting Beta particles"
|
||||
icon = 'icons/obj/smooth_structures/windows/plastitanium_window.dmi'
|
||||
icon_state = "plastitanium_window-0"
|
||||
base_icon_state = "plastitanium_window"
|
||||
@@ -783,13 +818,16 @@
|
||||
reinf = TRUE
|
||||
heat_resistance = 32000
|
||||
armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, RAD = 100, FIRE = 99, ACID = 100)
|
||||
rad_insulation = RAD_HEAVY_INSULATION
|
||||
rad_insulation_beta = RAD
|
||||
explosion_block = 3
|
||||
glass_type = /obj/item/stack/sheet/plastitaniumglass
|
||||
smoothing_groups = list(SMOOTH_GROUP_SHUTTLE_PARTS, SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM, SMOOTH_GROUP_PLASTITANIUM_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM, SMOOTH_GROUP_SYNDICATE_WALLS, SMOOTH_GROUP_PLASTITANIUM_WALLS)
|
||||
env_smash_level = ENVIRONMENT_SMASH_RWALLS //used in shuttles, same reason as above
|
||||
superconductivity = ZERO_HEAT_TRANSFER_COEFFICIENT
|
||||
rad_insulation_beta = RAD_NO_INSULATION
|
||||
rad_insulation_gamma = RAD_GAMMA_FULL_WINDOW
|
||||
rad_conversion_amount = 3
|
||||
|
||||
/obj/structure/window/reinforced/clockwork
|
||||
name = "brass window"
|
||||
|
||||
@@ -24,7 +24,7 @@ GLOBAL_LIST_INIT(icons_to_ignore_at_floor_init, list("damaged1","damaged2","dama
|
||||
var/current_overlay = null
|
||||
var/floor_tile = null //tile that this floor drops
|
||||
var/keep_dir = TRUE //When false, resets dir to default on changeturf()
|
||||
|
||||
rad_insulation_alpha = RAD_NO_INSULATION
|
||||
var/footstep = FOOTSTEP_FLOOR
|
||||
var/barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
var/clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
|
||||
@@ -247,6 +247,11 @@
|
||||
var/last_event = 0
|
||||
var/active = FALSE
|
||||
|
||||
/turf/simulated/floor/mineral/uranium/Initialize(mapload)
|
||||
. = ..()
|
||||
var/datum/component/inherent_radioactivity/radioactivity = AddComponent(/datum/component/inherent_radioactivity, 100, 0, 0, 1.5)
|
||||
START_PROCESSING(SSradiation, radioactivity)
|
||||
|
||||
/turf/simulated/floor/mineral/uranium/Entered(mob/AM)
|
||||
.=..()
|
||||
if(!.)
|
||||
@@ -268,7 +273,7 @@
|
||||
if(!active)
|
||||
if(world.time > last_event + 15)
|
||||
active = TRUE
|
||||
radiation_pulse(src, 10)
|
||||
radiation_pulse(src, 40, ALPHA_RAD)
|
||||
for(var/turf/simulated/floor/mineral/uranium/T in orange(1, src))
|
||||
T.radiate()
|
||||
last_event = world.time
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
density = TRUE
|
||||
blocks_air = TRUE
|
||||
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
|
||||
rad_insulation = RAD_MEDIUM_INSULATION
|
||||
rad_insulation_beta = RAD_BETA_BLOCKER
|
||||
layer = EDGED_TURF_LAYER
|
||||
temperature = TCMB
|
||||
color = COLOR_ROCK
|
||||
|
||||
@@ -25,7 +25,8 @@
|
||||
|
||||
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
|
||||
flags_ricochet = RICOCHET_HARD
|
||||
rad_insulation = RAD_MEDIUM_INSULATION
|
||||
rad_insulation_beta = RAD_BETA_BLOCKER
|
||||
rad_insulation_gamma = RAD_MEDIUM_INSULATION
|
||||
|
||||
thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
|
||||
heat_capacity = 312500 //a little over 5 cm thick , 312500 for 1 m by 2.5 m by 0.25 m plasteel wall
|
||||
|
||||
@@ -73,29 +73,10 @@
|
||||
smoothing_groups = list(SMOOTH_GROUP_SIMULATED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_URANIUM_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_URANIUM_WALLS)
|
||||
|
||||
/turf/simulated/wall/mineral/uranium/proc/radiate()
|
||||
if(!active)
|
||||
if(world.time > last_event + 1.5 SECONDS)
|
||||
active = TRUE
|
||||
radiation_pulse(src, 40)
|
||||
for(var/turf/simulated/wall/mineral/uranium/T in orange(1, src))
|
||||
T.radiate()
|
||||
last_event = world.time
|
||||
active = FALSE
|
||||
|
||||
/turf/simulated/wall/mineral/uranium/attack_hand(mob/user as mob)
|
||||
radiate()
|
||||
..()
|
||||
|
||||
/turf/simulated/wall/mineral/uranium/attack_by(obj/item/attacking, mob/user, params)
|
||||
if(..())
|
||||
return FINISH_ATTACK
|
||||
|
||||
radiate()
|
||||
|
||||
/turf/simulated/wall/mineral/uranium/Bumped(AM as mob|obj)
|
||||
radiate()
|
||||
..()
|
||||
/turf/simulated/wall/mineral/uranium/Initialize(mapload)
|
||||
. = ..()
|
||||
var/datum/component/inherent_radioactivity/radioactivity = AddComponent(/datum/component/inherent_radioactivity, 50, 0, 0, 1.5)
|
||||
START_PROCESSING(SSradiation, radioactivity)
|
||||
|
||||
/turf/simulated/wall/mineral/plasma
|
||||
name = "plasma wall"
|
||||
|
||||
@@ -8,7 +8,8 @@
|
||||
opacity = TRUE
|
||||
density = TRUE
|
||||
explosion_block = 2
|
||||
rad_insulation = RAD_HEAVY_INSULATION
|
||||
rad_insulation_beta = RAD_BETA_BLOCKER
|
||||
rad_insulation_gamma = RAD_VERY_EXTREME_INSULATION
|
||||
damage_cap = 600
|
||||
hardness = 10
|
||||
sheet_type = /obj/item/stack/sheet/plasteel
|
||||
|
||||
@@ -153,6 +153,7 @@
|
||||
..()
|
||||
|
||||
/turf/attack_hand(mob/user as mob)
|
||||
. = ..()
|
||||
user.Move_Pulled(src)
|
||||
|
||||
/turf/attack_robot(mob/user)
|
||||
|
||||
@@ -430,7 +430,7 @@
|
||||
var/flashmod = max(cos(look_angle - angle_to_bore), 0)
|
||||
someone.flash_eyes(min(round(output_level/ EYE_DAMAGE_THRESHOLD), 3) * flashmod, TRUE, TRUE)
|
||||
if(output_level > RAD_THRESHOLD) // Starts causing weak, quickly dissipating radiation pulses around the bore when power is high enough
|
||||
radiation_pulse(get_front_turf(), (output_level / RAD_THRESHOLD) * 50, RAD_DISTANCE_COEFFICIENT)
|
||||
radiation_pulse(get_front_turf(), (output_level / RAD_THRESHOLD) * 200, GAMMA_RAD)
|
||||
|
||||
|
||||
charge -= output_level
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
explosion_block = 50
|
||||
rad_insulation = RAD_FULL_INSULATION
|
||||
rad_insulation_beta = RAD_FULL_INSULATION
|
||||
opacity = TRUE
|
||||
density = TRUE
|
||||
blocks_air = TRUE
|
||||
|
||||
@@ -98,10 +98,7 @@
|
||||
if(msg && ishuman(wearer))
|
||||
wearer.show_message("<b><span class='robot'>[msg]</span></b>", 1)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/rad_act(amount)
|
||||
. = ..()
|
||||
if(amount <= RAD_BACKGROUND_RADIATION)
|
||||
return
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/rad_act(atom/source, amount, emission_type)
|
||||
current_tick_amount += amount
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/process()
|
||||
|
||||
@@ -140,6 +140,9 @@
|
||||
"Drask" = 'icons/mob/clothing/species/drask/head/utility.dmi',
|
||||
"Kidan" = 'icons/mob/clothing/species/kidan/head/utility.dmi'
|
||||
)
|
||||
rad_insulation_alpha = RAD_FULL_INSULATION
|
||||
rad_insulation_beta = RAD_FULL_INSULATION
|
||||
rad_insulation_gamma = RAD_FULL_INSULATION
|
||||
|
||||
/obj/item/clothing/suit/radiation
|
||||
name = "radiation suit"
|
||||
@@ -170,3 +173,6 @@
|
||||
"Drask" = 'icons/mob/clothing/species/drask/suits/utility.dmi',
|
||||
"Kidan" = 'icons/mob/clothing/species/kidan/suits/utility.dmi'
|
||||
)
|
||||
rad_insulation_alpha = RAD_FULL_INSULATION
|
||||
rad_insulation_beta = RAD_FULL_INSULATION
|
||||
rad_insulation_gamma = RAD_FULL_INSULATION
|
||||
|
||||
@@ -419,14 +419,11 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
icon_state = "coin_uranium_heads"
|
||||
materials = list(MAT_URANIUM = 400)
|
||||
credits = 160
|
||||
COOLDOWN_DECLARE(radiation_cooldown)
|
||||
|
||||
/obj/item/coin/uranium/attack_self__legacy__attackchain(mob/user)
|
||||
..()
|
||||
if(!COOLDOWN_FINISHED(src, radiation_cooldown))
|
||||
return
|
||||
radiation_pulse(src, 50)
|
||||
COOLDOWN_START(src, radiation_cooldown, 1.5 SECONDS)
|
||||
/obj/item/coin/uranium/Initialize(mapload)
|
||||
. = ..()
|
||||
var/datum/component/inherent_radioactivity/radioactivity = AddComponent(/datum/component/inherent_radioactivity, 50, 0, 0, 1.5)
|
||||
START_PROCESSING(SSradiation, radioactivity)
|
||||
|
||||
/obj/item/coin/clown
|
||||
cmineral = "bananium"
|
||||
|
||||
@@ -1406,3 +1406,12 @@ so that different stomachs can handle things in different ways VB*/
|
||||
M.update_revive()
|
||||
add_attack_logs(M, M, "Revived with Lazarus Reagent")
|
||||
SSblackbox.record_feedback("tally", "players_revived", 1, "lazarus_reagent")
|
||||
|
||||
/mob/living/carbon/is_inside_mob(atom/thing)
|
||||
if(!(..()))
|
||||
return FALSE
|
||||
if(head && head.UID() == thing.UID())
|
||||
return FALSE
|
||||
if(wear_suit && wear_suit.UID() == thing.UID())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -837,3 +837,47 @@ emp_act
|
||||
|
||||
/mob/living/carbon/human/canBeHandcuffed()
|
||||
return has_left_hand() || has_right_hand()
|
||||
|
||||
/// Returns a list. The first element is whether we penetrated all clothing for the zone, the rest are the clothes that got contaminated
|
||||
/mob/living/carbon/human/proc/rad_contaminate_zone(zone_flag, pocket = FALSE)
|
||||
// This is for items inside of the mob
|
||||
if(!zone_flag)
|
||||
return list(TRUE)
|
||||
var/list/garments = list()
|
||||
var/list/contaminate = list()
|
||||
var/passed = TRUE
|
||||
// items in our pocket are treated uniquely as they are outside of the mob but also under most of its clothing
|
||||
if(pocket)
|
||||
garments = list(w_uniform)
|
||||
else
|
||||
// the suit is worn on top of all other stuff so it needs to be checked first
|
||||
if(wear_suit)
|
||||
garments = list(wear_suit)
|
||||
for(var/obj/item/clothing/garment in contents)
|
||||
if(garment.body_parts_covered & zone_flag)
|
||||
garments |= garment
|
||||
// If we have a suit push it to the start of the list
|
||||
if(wear_suit)
|
||||
garments -= wear_suit
|
||||
garments = list(wear_suit) + garments
|
||||
|
||||
while(length(garments) && passed)
|
||||
var/obj/item/clothing/garment = garments[1]
|
||||
garments -= garment
|
||||
passed = prob((garment.permeability_coefficient * 100) - 1) && !(garment.flags_2 & RAD_PROTECT_CONTENTS_2)
|
||||
if(garment.flags_2 & RAD_NO_CONTAMINATE_2)
|
||||
continue
|
||||
contaminate += garment
|
||||
|
||||
return list(passed) + contaminate
|
||||
|
||||
/// Tries to contaminate a human
|
||||
/mob/living/carbon/human/contaminate_atom(atom/source, intensity, emission_type, zone = null)
|
||||
if(!zone)
|
||||
zone = hit_zone_to_clothes_zone(ran_zone())
|
||||
var/list/to_contaminate = rad_contaminate_zone(zone)
|
||||
if(to_contaminate[1])
|
||||
to_contaminate += src
|
||||
to_contaminate -= to_contaminate[1]
|
||||
for(var/atom/thing in to_contaminate)
|
||||
thing.AddComponent(/datum/component/radioactive, intensity, source, emission_type)
|
||||
|
||||
@@ -1502,7 +1502,7 @@ Eyes need to have significantly high darksight to shine unless the mob has the X
|
||||
if(prob(current_size * 5) && hand.w_class >= ((11-current_size)/2) && drop_item_to_ground(hand))
|
||||
step_towards(hand, src)
|
||||
to_chat(src, "<span class='warning'>\The [S] pulls \the [hand] from your grip!</span>")
|
||||
rad_act(current_size * 3)
|
||||
base_rad_act(S, current_size * 3, GAMMA_RAD)
|
||||
|
||||
/mob/living/carbon/human/narsie_act()
|
||||
if(iswizard(src) || IS_CULTIST(src)) // Wizards are immune to the magic. Cultists also don't get transformed.
|
||||
@@ -2132,3 +2132,35 @@ Eyes need to have significantly high darksight to shine unless the mob has the X
|
||||
hallucination_to_make = string_path
|
||||
new hallucination_to_make(get_turf(src), src)
|
||||
|
||||
/// Checks if an item is inside the body of the mob
|
||||
/mob/living/carbon/human/is_inside_mob(atom/thing)
|
||||
if(!(..()))
|
||||
return FALSE
|
||||
if(w_uniform && w_uniform.UID() == thing.UID())
|
||||
return FALSE
|
||||
if(shoes && shoes.UID() == thing.UID())
|
||||
return FALSE
|
||||
if(belt && belt.UID() == thing.UID())
|
||||
return FALSE
|
||||
if(gloves && gloves.UID() == thing.UID())
|
||||
return FALSE
|
||||
if(neck && neck.UID() == thing.UID())
|
||||
return FALSE
|
||||
if(glasses && glasses.UID() == thing.UID())
|
||||
return FALSE
|
||||
if(l_ear && l_ear.UID() == thing.UID())
|
||||
return FALSE
|
||||
if(r_ear && r_ear.UID() == thing.UID())
|
||||
return FALSE
|
||||
if(wear_id && wear_id.UID() == thing.UID())
|
||||
return FALSE
|
||||
if(wear_pda && wear_pda.UID() == thing.UID())
|
||||
return FALSE
|
||||
if(r_store && r_store.UID() == thing.UID())
|
||||
return FALSE
|
||||
if(l_store && l_store.UID() == thing.UID())
|
||||
return FALSE
|
||||
if(s_store && s_store.UID() == thing.UID())
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
@@ -342,9 +342,15 @@
|
||||
prefix = "Uranium"
|
||||
special_names = list("Oxide", "Rod", "Meltdown")
|
||||
|
||||
/datum/species/golem/uranium/handle_life(mob/living/carbon/human/H)
|
||||
radiation_pulse(H, 20)
|
||||
..()
|
||||
/datum/species/golem/uranium/on_species_gain(mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
var/datum/component/inherent_radioactivity/radioactivity = H.AddComponent(/datum/component/inherent_radioactivity, 40, 0, 0)
|
||||
START_PROCESSING(SSradiation, radioactivity)
|
||||
|
||||
/datum/species/golem/uranium/on_species_loss(mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
var/datum/component/inherent_radioactivity/rads = H.GetComponent(/datum/component/inherent_radioactivity)
|
||||
rads.RemoveComponent()
|
||||
|
||||
//Ventcrawler
|
||||
/datum/species/golem/plastic
|
||||
|
||||
@@ -1040,9 +1040,13 @@
|
||||
..()
|
||||
update_z(new_turf?.z)
|
||||
|
||||
/mob/living/rad_act(amount)
|
||||
. = ..()
|
||||
|
||||
/mob/living/rad_act(atom/source, amount, emission_type)
|
||||
// Mobs block very little Beta and Gamma radiation, but we still want the rads to affect them.
|
||||
if(emission_type > ALPHA_RAD)
|
||||
amount /= (1 - RAD_MOB_INSULATION)
|
||||
// Alpha sources outside the body don't do much
|
||||
else if(!is_inside_mob(source))
|
||||
amount /= 100
|
||||
if(!amount || (amount < RAD_MOB_SKIN_PROTECTION) || HAS_TRAIT(src, TRAIT_RADIMMUNE))
|
||||
return
|
||||
|
||||
@@ -1054,9 +1058,22 @@
|
||||
if(amount > RAD_BURN_THRESHOLD)
|
||||
apply_damage(RAD_BURN_CURVE(amount), BURN, null, blocked)
|
||||
|
||||
|
||||
apply_effect((amount * RAD_MOB_COEFFICIENT) / max(1, (radiation ** 2) * RAD_OVERDOSE_REDUCTION), IRRADIATE, ARMOUR_VALUE_TO_PERCENTAGE(blocked))
|
||||
|
||||
/mob/living/proc/is_inside_mob(atom/thing)
|
||||
if(!(thing in contents))
|
||||
return FALSE
|
||||
if(l_hand && l_hand.UID() == thing.UID())
|
||||
return FALSE
|
||||
if(r_hand && r_hand.UID() == thing.UID())
|
||||
return FALSE
|
||||
if(back && back.UID() == thing.UID())
|
||||
return FALSE
|
||||
if(wear_mask && wear_mask.UID() == thing.UID())
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/mob/living/proc/fakefireextinguish()
|
||||
return
|
||||
|
||||
|
||||
@@ -1417,14 +1417,15 @@ GLOBAL_LIST_INIT(slot_equipment_priority, list( \
|
||||
*/
|
||||
/mob/proc/show_rads(range)
|
||||
for(var/turf/place in range(range, src))
|
||||
var/rads = SSradiation.get_turf_radiation(place)
|
||||
if(rads < RAD_BACKGROUND_RADIATION)
|
||||
var/list/rads = SSradiation.get_turf_radiation(place)
|
||||
if(!rads || (rads[1] + rads[2] + rads[3]) < RAD_BACKGROUND_RADIATION)
|
||||
continue
|
||||
|
||||
var/strength = round(rads / 1000, 0.1)
|
||||
var/alpha_strength = round(rads[1] / 1000, 0.1)
|
||||
var/beta_strength = round(rads[2] / 1000, 0.1)
|
||||
var/gamma_strength = round(rads[3] / 1000, 0.1)
|
||||
var/image/pic = image(loc = place)
|
||||
var/mutable_appearance/MA = new()
|
||||
MA.maptext = MAPTEXT("[strength]k")
|
||||
MA.maptext = MAPTEXT("Α [alpha_strength]k\nΒ [beta_strength]k\nΓ [gamma_strength]k")
|
||||
MA.color = "#04e604"
|
||||
MA.layer = RAD_TEXT_LAYER
|
||||
MA.plane = GAME_PLANE
|
||||
|
||||
@@ -244,6 +244,30 @@
|
||||
|
||||
return zone
|
||||
|
||||
/// Convert the impact zone of a projectile to a clothing zone we can do a contamination check on
|
||||
/proc/hit_zone_to_clothes_zone(zone)
|
||||
switch(zone)
|
||||
if("head")
|
||||
return HEAD
|
||||
if("chest")
|
||||
return UPPER_TORSO
|
||||
if("l_hand")
|
||||
return HANDS
|
||||
if("r_hand")
|
||||
return HANDS
|
||||
if("l_arm")
|
||||
return ARMS
|
||||
if("r_arm")
|
||||
return ARMS
|
||||
if("l_leg")
|
||||
return LEGS
|
||||
if("r_leg")
|
||||
return LEGS
|
||||
if("l_foot")
|
||||
return FEET
|
||||
if("r_foot")
|
||||
return FEET
|
||||
|
||||
/proc/above_neck(zone)
|
||||
var/list/zones = list("head", "mouth", "eyes")
|
||||
if(zones.Find(zone))
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
throwforce = 10
|
||||
var/datum/mind/mind
|
||||
blocks_emissive = EMISSIVE_BLOCK_GENERIC
|
||||
rad_insulation_beta = RAD_MOB_INSULATION
|
||||
rad_insulation_gamma = RAD_MOB_INSULATION
|
||||
|
||||
/// Is this mob alive, unconscious or dead?
|
||||
var/stat = CONSCIOUS // TODO: Move to /mob/living
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
// stored_energy += (pulse_strength - RAD_COLLECTOR_EFFICIENCY) * RAD_COLLECTOR_COEFFICIENT
|
||||
#define RAD_COLLECTOR_EFFICIENCY 80 // radiation needs to be over this amount to get power
|
||||
#define RAD_COLLECTOR_COEFFICIENT 100
|
||||
// stored_energy += (pulse_strength - RAD_COLLECTOR_THRESHOLD) * RAD_COLLECTOR_COEFFICIENT
|
||||
#define RAD_COLLECTOR_THRESHOLD 80 // This gets subtracted from the value of absorbed radiation
|
||||
#define RAD_COLLECTOR_COEFFICIENT 400
|
||||
#define RAD_COLLECTOR_STORED_OUT 0.04 // (this * 100)% of stored power outputted per tick. Doesn't actualy change output total, lower numbers just means collectors output for longer in absence of a source
|
||||
#define RAD_COLLECTOR_OUTPUT min(stored_energy, (stored_energy * RAD_COLLECTOR_STORED_OUT) + 1000) //Produces at least 1000 watts if it has more than that stored
|
||||
|
||||
/obj/machinery/power/rad_collector
|
||||
name = "radiation collector array"
|
||||
desc = "A device which uses Hawking Radiation and plasma to produce power."
|
||||
desc = "A device which converts raditation to useable electical energy using plasma. It absorbs Beta particles extremely well, and Gamma particles to a lesser extent"
|
||||
icon = 'icons/obj/singularity.dmi'
|
||||
icon_state = "ca"
|
||||
anchored = FALSE
|
||||
@@ -14,13 +14,24 @@
|
||||
req_access = list(ACCESS_ENGINE_EQUIP)
|
||||
max_integrity = 350
|
||||
integrity_failure = 80
|
||||
rad_insulation = RAD_EXTREME_INSULATION
|
||||
rad_insulation_beta = RAD_BETA_COLLECTOR
|
||||
rad_insulation_gamma = RAD_LIGHT_INSULATION
|
||||
var/obj/item/tank/internals/plasma/loaded_tank = null
|
||||
var/stored_energy = 0
|
||||
var/active = FALSE
|
||||
var/locked = FALSE
|
||||
var/drainratio = 1
|
||||
var/powerproduction_drain = 0.001
|
||||
var/power_threshold = RAD_COLLECTOR_THRESHOLD
|
||||
var/power_coefficient = RAD_COLLECTOR_COEFFICIENT
|
||||
/// A record of the absorbed strength of each beta wave that hit the collector. This keeps record up to rad_time old, and only the maximum absorption for each time point.
|
||||
var/beta_waves = list()
|
||||
/// A record of the absorbed strength of each gamma wave that hit the collector. This keeps record up to rad_time old, and only the maximum absorption for each time point.
|
||||
var/gamma_waves = list()
|
||||
/// Amount of time across which the maximum wave is checked
|
||||
var/rad_time = 5 SECONDS
|
||||
/// The current time count for clearing old data from the lists
|
||||
var/rad_time_counter = 0
|
||||
|
||||
/obj/machinery/power/rad_collector/process()
|
||||
if(!loaded_tank)
|
||||
@@ -36,6 +47,20 @@
|
||||
var/power_produced = RAD_COLLECTOR_OUTPUT
|
||||
produce_direct_power(power_produced)
|
||||
stored_energy -= power_produced
|
||||
if(world.time > rad_time_counter)
|
||||
rad_time_counter = world.time + rad_time
|
||||
for(var/listing in gamma_waves)
|
||||
if(world.time > text2num(listing) + rad_time)
|
||||
gamma_waves -= listing
|
||||
// We put the listing in oldest to newest so as soon as we hit something new enough we can keep the rest
|
||||
else
|
||||
break
|
||||
for(var/listing in beta_waves)
|
||||
if(world.time > text2num(listing) + rad_time)
|
||||
beta_waves -= listing
|
||||
// We put the listing in oldest to newest so as soon as we hit something new enough we can keep the rest
|
||||
else
|
||||
break
|
||||
|
||||
|
||||
/obj/machinery/power/rad_collector/attack_hand(mob/user)
|
||||
@@ -109,7 +134,21 @@
|
||||
// Therefore, its units are joules per SSmachines.wait * 0.1 seconds.
|
||||
// So joules = stored_energy * SSmachines.wait * 0.1
|
||||
var/joules = stored_energy * SSmachines.wait * 0.1
|
||||
. += "<span class='notice'>[src]'s display states that it has stored <b>[DisplayJoules(joules)]</b>, and is processing <b>[DisplayPower(RAD_COLLECTOR_OUTPUT)]</b>.</span>"
|
||||
var/max_beta = 0
|
||||
var/max_gamma = 0
|
||||
// Find the maximum beta and gamma absorptions we have logged
|
||||
for(var/listing in beta_waves)
|
||||
if(max_beta < beta_waves[listing])
|
||||
max_beta = beta_waves[listing]
|
||||
for(var/listing in gamma_waves)
|
||||
if(max_gamma < gamma_waves[listing])
|
||||
max_gamma = gamma_waves[listing]
|
||||
var/beta_delta = max_beta - RAD_COLLECTOR_THRESHOLD
|
||||
var/gamma_delta = max_gamma - RAD_COLLECTOR_THRESHOLD
|
||||
. += "<span class='notice'>[src]'s display states that it has stored <b>[DisplayJoules(joules)]</b>, and is processing <b>[DisplayPower(RAD_COLLECTOR_OUTPUT)]</b></span>"
|
||||
. +="<span class='notice'>Strongest Beta absorption over the last [rad_time /(1 SECONDS)] seconds: <b>[max_beta]</b>, <b>[abs(beta_delta)]</b> [beta_delta >= 0 ? "above" : "below"] threshold</span>"
|
||||
. +="<span class='notice'>Strongest Gamma absorption over the last [rad_time /(1 SECONDS)] seconds: <b>[max_gamma]</b>, <b>[abs(gamma_delta)]</b> [gamma_delta >= 0 ? "above" : "below"] threshold</span>"
|
||||
|
||||
else
|
||||
. += "<span class='notice'><b>[src]'s display displays the words:</b> \"Power production mode. Please insert <b>Plasma</b>.\"</span>"
|
||||
|
||||
@@ -132,10 +171,21 @@
|
||||
else
|
||||
update_icons()
|
||||
|
||||
/obj/machinery/power/rad_collector/rad_act(amount)
|
||||
. = ..()
|
||||
if(loaded_tank && active && amount > RAD_COLLECTOR_EFFICIENCY)
|
||||
stored_energy += (amount - RAD_COLLECTOR_EFFICIENCY) * RAD_COLLECTOR_COEFFICIENT
|
||||
/// Converts absorbed Beta or Gamma radiation into electrical energy
|
||||
/obj/machinery/power/rad_collector/rad_act(atom/source, amount, emission_type)
|
||||
// Log the absorption at current time. If we already have one logged and the new value is bigger overwrite it.
|
||||
if(emission_type == BETA_RAD)
|
||||
if(!beta_waves["[world.time]"])
|
||||
beta_waves += list("[world.time]" = amount)
|
||||
else if(beta_waves["[world.time]"] < amount)
|
||||
beta_waves["[world.time]"] = amount
|
||||
if(emission_type == GAMMA_RAD)
|
||||
if(!gamma_waves["[world.time]"])
|
||||
gamma_waves += list("[world.time]" = amount)
|
||||
else if(gamma_waves["[world.time]"] < amount)
|
||||
gamma_waves["[world.time]"] = amount
|
||||
if(emission_type != ALPHA_RAD && loaded_tank && active && amount > power_threshold)
|
||||
stored_energy += (amount - power_threshold) * power_coefficient
|
||||
|
||||
|
||||
/obj/machinery/power/rad_collector/proc/update_icons()
|
||||
@@ -158,7 +208,7 @@
|
||||
flick("ca_deactive", src)
|
||||
update_icons()
|
||||
|
||||
#undef RAD_COLLECTOR_EFFICIENCY
|
||||
#undef RAD_COLLECTOR_THRESHOLD
|
||||
#undef RAD_COLLECTOR_COEFFICIENT
|
||||
#undef RAD_COLLECTOR_STORED_OUT
|
||||
#undef RAD_COLLECTOR_OUTPUT
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
/obj/effect/accelerated_particle/proc/try_irradiate(src, atom/A)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
L.rad_act(energy * 6)
|
||||
L.base_rad_act(src, energy * 6, GAMMA_RAD)
|
||||
else if(istype(A, /obj/machinery/the_singularitygen))
|
||||
var/obj/machinery/the_singularitygen/S = A
|
||||
S.energy += energy
|
||||
|
||||
@@ -151,7 +151,7 @@ GLOBAL_VAR_INIT(global_singulo_id, 1)
|
||||
// it might mean we are stuck in a corner somewere. So move around to try to expand.
|
||||
move()
|
||||
if(current_size >= STAGE_TWO)
|
||||
radiation_pulse(src, (energy * 4.5) + 1000, RAD_DISTANCE_COEFFICIENT, source_radius = consume_range + 1)
|
||||
radiation_pulse(src, (energy * 90) + 8000, GAMMA_RAD)
|
||||
if(prob(event_chance))//Chance for it to run a special event TODO:Come up with one or two more that fit
|
||||
event()
|
||||
eat()
|
||||
|
||||
@@ -377,7 +377,7 @@
|
||||
var/hallucination_amount = (max(50, min(300, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(mob, src) + 1))))) SECONDS
|
||||
H.AdjustHallucinate(hallucination_amount)
|
||||
var/rads = DETONATION_RADS * sqrt(1 / (get_dist(L, src) + 1))
|
||||
L.rad_act(rads)
|
||||
L.base_rad_act(src, rads, GAMMA_RAD)
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
var/super_matter_charge_sound = sound('sound/magic/charge.ogg')
|
||||
@@ -568,8 +568,8 @@
|
||||
var/crush_ratio = combined_gas / MOLE_CRUNCH_THRESHOLD
|
||||
|
||||
gas_coefficient = 1 + (crush_ratio ** 2 * (crush_ratio <= 1) + (crush_ratio > 1) * 2 * crush_ratio / (crush_ratio + 1)) * (plasmacomp * PLASMA_CRUNCH + o2comp * O2_CRUNCH + co2comp * CO2_CRUNCH + n2comp * N2_CRUNCH + n2ocomp * N2O_CRUNCH)
|
||||
if(prob(50))
|
||||
radiation_pulse(src, power * (gas_coefficient + max(0, ((power_transmission_bonus / 10)))))
|
||||
|
||||
radiation_pulse(src, 6 * power * (gas_coefficient + max(0, ((power_transmission_bonus / 10)))), GAMMA_RAD)
|
||||
|
||||
//Power * 0.55 * a value between 1 and 0.8
|
||||
var/device_energy = power * REACTION_POWER_MODIFIER
|
||||
@@ -597,7 +597,7 @@
|
||||
l.AdjustHallucinate(hallucination_amount, 0, 200 SECONDS)
|
||||
for(var/mob/living/l in range(src, round((power / 100) ** 0.25)))
|
||||
var/rads = (power / 10) * sqrt( 1 / max(get_dist(l, src), 1) )
|
||||
l.rad_act(rads)
|
||||
l.base_rad_act(src, rads, GAMMA_RAD)
|
||||
|
||||
//Transitions between one function and another, one we use for the fast inital startup, the other is used to prevent errors with fusion temperatures.
|
||||
//Use of the second function improves the power gain imparted by using co2
|
||||
@@ -832,7 +832,7 @@
|
||||
Consume(used)
|
||||
playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, TRUE)
|
||||
|
||||
radiation_pulse(src, 150, 4)
|
||||
radiation_pulse(src, 600, GAMMA_RAD)
|
||||
|
||||
/obj/machinery/atmospherics/supermatter_crystal/Bumped(atom/movable/AM)
|
||||
|
||||
@@ -887,7 +887,7 @@
|
||||
matter_power += 200
|
||||
|
||||
//Some poor sod got eaten, go ahead and irradiate people nearby.
|
||||
radiation_pulse(src, 3000, 2, TRUE)
|
||||
radiation_pulse(src, 12000, GAMMA_RAD, TRUE)
|
||||
for(var/mob/living/L in range(10))
|
||||
investigate_log("has irradiated [key_name(L)] after consuming [AM].", "supermatter")
|
||||
if(L in view())
|
||||
|
||||
@@ -333,12 +333,12 @@
|
||||
/obj/machinery/power/port_gen/pacman/super/use_fuel()
|
||||
//produces a tiny amount of radiation when in use
|
||||
if(prob(2 * power_output))
|
||||
radiation_pulse(get_turf(src), 50)
|
||||
radiation_pulse(get_turf(src), 200, ALPHA_RAD)
|
||||
..()
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/super/explode()
|
||||
//a nice burst of radiation
|
||||
radiation_pulse(get_turf(src), 500, 2)
|
||||
radiation_pulse(get_turf(src), 2000, ALPHA_RAD)
|
||||
explosion(loc, 3, 3, 5, 3)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -343,9 +343,9 @@ GLOBAL_LIST_EMPTY(gravity_generators)
|
||||
|
||||
|
||||
/obj/machinery/gravity_generator/main/proc/pulse_radiation()
|
||||
radiation_pulse(src, 600, 2)
|
||||
radiation_pulse(src, 2400, BETA_RAD)
|
||||
for(var/mob/living/L in view(7, src)) //Windows kinda make it a non threat, no matter how much I amp it up, so let us cheat a little
|
||||
radiation_pulse(get_turf(L), 600, 2)
|
||||
radiation_pulse(get_turf(L), 2400, BETA_RAD)
|
||||
|
||||
/**
|
||||
* Shake everyone on the area list and play an alarm to let them know that gravity was enagaged/disenagaged.
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
tap.radio.autosay("Bluespace harvester has released a spike of radiation!", tap, "Engineering")
|
||||
|
||||
/datum/engi_event/bluespace_tap_event/radiation/on_start()
|
||||
radiation_pulse(tap, 3000, 7)
|
||||
radiation_pulse(tap, 12000, BETA_RAD)
|
||||
|
||||
// electrical arc
|
||||
/datum/engi_event/bluespace_tap_event/electric_arc
|
||||
|
||||
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|
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|
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@@ -469,6 +469,7 @@
|
||||
#include "code\datums\components\forces_doors_open.dm"
|
||||
#include "code\datums\components\fullauto.dm"
|
||||
#include "code\datums\components\ghost_direct_control.dm"
|
||||
#include "code\datums\components\inherent_radioactivity.dm"
|
||||
#include "code\datums\components\jetpack_component.dm"
|
||||
#include "code\datums\components\label.dm"
|
||||
#include "code\datums\components\largeobjecttransparency.dm"
|
||||
|
||||
Reference in New Issue
Block a user