Radiation Rework (#28320)

* initial changes

* Rad wave is working. now to implement the rest

* Makes the waves square

* Makes wave square

* multiplies the strength in all instances of radiation_pulse by 4 because each pulse makes one wave instead of 4 now

* Undef thing and apply suggestion

* Make radiation_pulse() not radiate the radiation source and implements contamination

* Adds contamination to uranium walls and meteors

* Fixes stuff

* Handle some contamination on attack still need to take care of meteors

* Fixed the meteor stuff

* Introduce emission types

* moves contaminate_touch to an atom proc and renames it to contaminate_atom

* deduplicates some contamination code

* Move inherent radioactivity to a component and signals from the atom vars and behaviour

* fix some things with the new component

* Update inherent_radioactivity.dm

* implement contaminating things that hit things that are inherently radioactive

* window things

* adds emission type to the rad_act call

* Changes radiation insulation values on a bunch of stuff

* fixes radioactive component radiating the wrong type

* more adjustments

* refactros rad_act

* adjustments to collector power production

* Adds plastitaniumglass windows and makes further adjustments

* Adds sprites to the shards and plastitanium directional window

* Update misc_cleanables.dm

* removes alpha rad insulation from floor turfs

* Fixes a bug with the starting tile of radiation waves

* More adjustments

* Adjusting singularity rad production

* reduces window half life a bit to make power smoother and buffs full window rad conversion

* Strengthens gamma and beta radiation effect on mobs.

* Makes radsuit block radiation completely

* Fixes Geiger Counters

* Fixes contamination not irradiating the contaminated thing

* Fixes inherent radioactivity not processing. Also makes it stop processing when a nuke core is contained

* Fixes ghost contamination

* Adds info to the collector

* Handles alpha radiation better on humans and changes some instances of rad_act to base_rad_act

* oops

* adjustments and fixes to alpha rad handling on mobs

* Make collector info more compact

* Core no longer radiates and contaminates from within the nuke until the plates are removed

* Contamination no longer counts as being inside a mob(it is supposed to be surface level)

* Adds inherent radioactivity to a bunch of uranium things. makes it all process.

* Nerf full windows

* Adjustments to collector and fulltile window radiation absorption

* Reduces passive contamination, especially while on the floor

* Adds different rad types to the geiger counter and fixes a runtime

* Makes full tile windows strong again and disallows building them on top of collectors

* adds emissive blockers to the rad blacklist and gives windows and collectors priority when irradiating for increased consistency

* Gives each contamination type it's own color.

* Gives each contamination type it's own color.  And makes the rad hud display them separately

* Changes how much the radiation wave affects the source tile, adds decay for performance reasons and adjusts collector parameters as well as SM and singulo rad production

* improves performance at very high rad amounts

* Fixes supermatter sliver box not containing radiation

* Restores supermatter sliver to old behaviour(not inherently radioactive)

* Slight nerf to fulltile windows and removes an unnecessary multiplication from rad wave processing

* Removes redundant line from window rad act

* Fixes radiation waves ignoring walls

* fixes it better

* more adjustments to collector stats

* Adjustment to collector gamma absorption

* increases grille beta blocking

* Review changes
This commit is contained in:
Migratingcocofruit
2025-03-02 22:34:45 +02:00
committed by GitHub
parent e29a599118
commit ebf7fdbfd2
66 changed files with 945 additions and 384 deletions
@@ -15,14 +15,23 @@
slot_flags = ITEM_SLOT_BELT
flags = NOBLUDGEON
materials = list(MAT_METAL = 210, MAT_GLASS = 150)
rad_insulation_alpha = RAD_ONE_PERCENT
rad_insulation_beta = RAD_ONE_PERCENT
rad_insulation_gamma = RAD_ONE_PERCENT
var/grace = RAD_GEIGER_GRACE_PERIOD
var/datum/looping_sound/geiger/soundloop
var/scanning = FALSE
var/radiation_count = 0
var/current_tick_amount = 0
var/last_tick_amount = 0
var/radiation_count_alpha = 0
var/radiation_count_beta = 0
var/radiation_count_gamma = 0
var/current_tick_amount_alpha = 0
var/current_tick_amount_beta = 0
var/current_tick_amount_gamma = 0
var/last_tick_amount_alpha = 0
var/last_tick_amount_beta = 0
var/last_tick_amount_gamma = 0
var/fail_to_receive = 0
var/current_warning = 1
@@ -40,19 +49,33 @@
/obj/item/geiger_counter/process()
if(scanning)
radiation_count -= radiation_count / RAD_GEIGER_MEASURE_SMOOTHING
radiation_count += current_tick_amount / RAD_GEIGER_MEASURE_SMOOTHING
radiation_count_alpha -= radiation_count_alpha / RAD_GEIGER_MEASURE_SMOOTHING
radiation_count_alpha += current_tick_amount_alpha / RAD_GEIGER_MEASURE_SMOOTHING
radiation_count_beta -= radiation_count_beta / RAD_GEIGER_MEASURE_SMOOTHING
radiation_count_beta += current_tick_amount_beta / RAD_GEIGER_MEASURE_SMOOTHING
radiation_count_gamma -= radiation_count_gamma / RAD_GEIGER_MEASURE_SMOOTHING
radiation_count_gamma += current_tick_amount_gamma / RAD_GEIGER_MEASURE_SMOOTHING
if(current_tick_amount)
if(current_tick_amount_alpha)
grace = RAD_GEIGER_GRACE_PERIOD
last_tick_amount = current_tick_amount
last_tick_amount_alpha = current_tick_amount_alpha
if(current_tick_amount_beta)
grace = RAD_GEIGER_GRACE_PERIOD
last_tick_amount_beta = current_tick_amount_beta
if(current_tick_amount_gamma)
grace = RAD_GEIGER_GRACE_PERIOD
last_tick_amount_gamma = current_tick_amount_gamma
else if(!emagged)
grace--
if(grace <= 0)
radiation_count = 0
radiation_count_alpha = 0
radiation_count_beta = 0
radiation_count_gamma = 0
current_tick_amount = 0
current_tick_amount_alpha = 0
current_tick_amount_beta = 0
current_tick_amount_gamma = 0
update_icon(UPDATE_ICON_STATE)
update_sound()
@@ -65,6 +88,7 @@
if(emagged)
. += "<span class='warning'>The display seems to be incomprehensible.</span>"
return
var/radiation_count = max(radiation_count_alpha, radiation_count_beta, radiation_count_gamma)
switch(radiation_count)
if(-INFINITY to RAD_LEVEL_NORMAL)
. += "<span class='notice'>Ambient radiation level count reports that all is well.</span>"
@@ -79,7 +103,9 @@
if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
. += "<span class='boldannounceic'>Ambient radiation levels above critical level!</span>"
. += "<span class='notice'>The last radiation amount detected was [last_tick_amount]</span>"
. += "<span class='notice'>The alpha radiation amount detected was [last_tick_amount_alpha]</span>"
. += "<span class='notice'>The beta radiation amount detected was [last_tick_amount_beta]</span>"
. += "<span class='notice'>The gamma radiation amount detected was [last_tick_amount_gamma]</span>"
/obj/item/geiger_counter/update_icon_state()
if(!scanning)
@@ -87,6 +113,7 @@
else if(emagged)
icon_state = "geiger_on_emag"
else
var/radiation_count = max(radiation_count_alpha + radiation_count_beta + radiation_count_gamma)
switch(radiation_count)
if(-INFINITY to RAD_LEVEL_NORMAL)
icon_state = "geiger_on_1"
@@ -103,17 +130,24 @@
/obj/item/geiger_counter/proc/update_sound()
var/datum/looping_sound/geiger/loop = soundloop
var/radiation_count = max(radiation_count_alpha, radiation_count_beta, radiation_count_gamma)
if(!scanning || !radiation_count)
loop.stop()
return
loop.last_radiation = radiation_count
loop.start()
/obj/item/geiger_counter/rad_act(amount)
. = ..()
/obj/item/geiger_counter/rad_act(atom/source, amount, emission_type)
amount *= 100
if(amount <= RAD_BACKGROUND_RADIATION || !scanning)
return
current_tick_amount += amount
switch(emission_type)
if(ALPHA_RAD)
current_tick_amount_alpha += amount
if(BETA_RAD)
current_tick_amount_beta += amount
if(GAMMA_RAD)
current_tick_amount_gamma += amount
update_icon(UPDATE_ICON_STATE)
/obj/item/geiger_counter/attack_self__legacy__attackchain(mob/user)
@@ -129,8 +163,12 @@
addtimer(CALLBACK(src, PROC_REF(scan), target, user), 20, TIMER_UNIQUE) // Let's not have spamming GetAllContents
else
user.visible_message("<span class='notice'>[user] scans [target] with [src].</span>", "<span class='danger'>You project [src]'s stored radiation into [target]!</span>")
target.rad_act(radiation_count)
radiation_count = 0
target.base_rad_act(src, radiation_count_alpha, ALPHA_RAD)
target.base_rad_act(src, radiation_count_beta, BETA_RAD)
target.base_rad_act(src, radiation_count_gamma, GAMMA_RAD)
radiation_count_alpha = 0
radiation_count_beta = 0
radiation_count_gamma = 0
return TRUE
/obj/item/geiger_counter/proc/scan(atom/A, mob/user)
@@ -158,7 +196,9 @@
return FALSE
user.visible_message("<span class='notice'>[user] refastens [src]'s maintenance panel!</span>", "<span class='notice'>You reset [src] to its factory settings!</span>")
emagged = FALSE
radiation_count = 0
radiation_count_alpha = 0
radiation_count_beta = 0
radiation_count_gamma = 0
update_icon(UPDATE_ICON_STATE)
return TRUE
else
@@ -170,7 +210,9 @@
if(!scanning)
to_chat(user, "<span class='warning'>[src] must be on to reset its radiation level!</span>")
return
radiation_count = 0
radiation_count_alpha = 0
radiation_count_beta = 0
radiation_count_gamma = 0
to_chat(user, "<span class='notice'>You flush [src]'s radiation counts, resetting it to normal.</span>")
update_icon(UPDATE_ICON_STATE)
@@ -198,8 +240,8 @@
RegisterSignal(user, COMSIG_ATOM_RAD_ACT, PROC_REF(redirect_rad_act))
listeningTo = user
/obj/item/geiger_counter/cyborg/proc/redirect_rad_act(datum/source, amount)
rad_act(amount)
/obj/item/geiger_counter/cyborg/proc/redirect_rad_act(datum/source, amount, emission_type)
base_rad_act(source, amount, emission_type)
/obj/item/geiger_counter/cyborg/dropped()
. = ..()
@@ -279,7 +279,9 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
recipes = GLOB.titaniumglass_recipes
GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
new /datum/stack_recipe/window("plastitanium window", /obj/structure/window/full/plastitanium, 2, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE)
new /datum/stack_recipe("plastitanium shard", /obj/item/shard/plastitanium, time = 0 SECONDS),
new /datum/stack_recipe/window("directional plastitanium window", /obj/structure/window/plastitanium, 1, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
new /datum/stack_recipe/window("fulltile plastitanium window", /obj/structure/window/full/plastitanium, 2, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
))
//////////////////////////////
@@ -295,6 +297,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plastitaniumglass
created_window = /obj/structure/window/plastitanium
full_window = /obj/structure/window/full/plastitanium
table_type = /obj/structure/table/glass/reinforced/plastitanium
+25 -17
View File
@@ -11,16 +11,19 @@
icon_state = "plutonium_core"
item_state = "plutoniumcore"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
flags_2 = RAD_NO_CONTAMINATE_2 //Don't have the item itself become irradiated when it makes radiation.
flags_2 = RAD_NO_CONTAMINATE_2 //This is made from radioactive material so cannot really be contaminated
var/cooldown = 0
var/pulseicon = "plutonium_core_pulse"
// Is this made from radioactive material or not.
var/radioactive_material = TRUE
/obj/item/nuke_core/Initialize(mapload)
. = ..()
START_PROCESSING(SSobj, src)
if(radioactive_material)
var/datum/component/inherent_radioactivity/radioactivity = AddComponent(/datum/component/inherent_radioactivity, 0, 400, 0, 1.5)
START_PROCESSING(SSradiation, radioactivity)
/obj/item/nuke_core/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/nuke_core/attackby__legacy__attackchain(obj/item/nuke_core_container/container, mob/user)
@@ -29,12 +32,6 @@
else
return ..()
/obj/item/nuke_core/process()
if(cooldown < world.time - 6 SECONDS)
cooldown = world.time
flick(pulseicon, src)
radiation_pulse(src, 400, 2)
/obj/item/nuke_core/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is rubbing [src] against [user.p_themselves()]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return TOXLOSS
@@ -104,7 +101,11 @@
/obj/item/nuke_core_container/proc/seal()
if(!QDELETED(core))
STOP_PROCESSING(SSobj, core)
var/datum/component/inherent_radioactivity/radioactivity = core.GetComponent(/datum/component/inherent_radioactivity)
var/datum/component/radioactive/box_contamination = GetComponent(/datum/component/radioactive)
STOP_PROCESSING(SSradiation, radioactivity)
if(box_contamination)
box_contamination.RemoveComponent()
icon_state = "core_container_sealed"
playsound(src, 'sound/items/deconstruct.ogg', 60, TRUE)
if(ismob(loc))
@@ -123,7 +124,8 @@
/obj/item/nuke_core_container/proc/crack_open()
visible_message("<span class='boldnotice'>[src] bursts open!</span>")
if(core)
START_PROCESSING(SSobj, core)
var/datum/component/inherent_radioactivity/radioactivity = core.GetComponent(/datum/component/inherent_radioactivity)
START_PROCESSING(SSradiation, radioactivity)
icon_state = "core_container_cracked_loaded"
else
icon_state = "core_container_cracked_empty"
@@ -164,6 +166,7 @@
pulseicon = "supermatter_sliver_pulse"
w_class = WEIGHT_CLASS_BULKY //can't put it into bags
layer = ABOVE_MOB_LAYER + 0.02
radioactive_material = FALSE
/obj/item/nuke_core/supermatter_sliver/Initialize(mapload)
. = ..()
@@ -201,16 +204,17 @@
else
if(issilicon(user))
to_chat(user, "<span class='userdanger'>You try to touch [src] with one of your modules. Error!</span>")
radiation_pulse(user, 500, 2)
radiation_pulse(user, 2000, GAMMA_RAD)
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
user.dust()
qdel(src)
return
to_chat(user, "<span class='danger'>As it touches [src], both [src] and [I] burst into dust!</span>")
radiation_pulse(user, 100)
radiation_pulse(user, 400, GAMMA_RAD)
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
qdel(I)
qdel(src)
return ..()
/obj/item/nuke_core/supermatter_sliver/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!isliving(hit_atom))
@@ -230,7 +234,7 @@
"<span class='userdanger'>You're hit by [src] and everything suddenly goes silent.\n[src] flashes into dust, and soon as you can register this, you do as well.</span>",
"<span class='hear'>Everything suddenly goes silent.</span>")
victim.dust()
radiation_pulse(src, 500, 2)
radiation_pulse(src, 2000, GAMMA_RAD)
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
qdel(src)
@@ -243,7 +247,7 @@
user.visible_message("<span class='danger'>[user] reaches out and tries to pick up [src]. [user.p_their()] body starts to glow and bursts into flames before flashing into dust!</span>",
"<span class='userdanger'>You reach for [src] with your hands. That was dumb.</span>",
"<span class='hear'>Everything suddenly goes silent.</span>")
radiation_pulse(user, 500, 2)
radiation_pulse(user, 2000, GAMMA_RAD)
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
user.dust()
@@ -268,9 +272,13 @@
to_chat(user, "<span class='warning'>Container is sealing...</span>")
addtimer(CALLBACK(src, PROC_REF(seal)), 10 SECONDS)
/obj/item/nuke_core_container/supermatter/seal()
if(!QDELETED(sliver))
STOP_PROCESSING(SSobj, sliver)
var/datum/component/radioactive/contamination = GetComponent(/datum/component/radioactive)
if(contamination)
contamination.RemoveComponent()
icon_state = "supermatter_container_sealed"
playsound(src, 'sound/items/deconstruct.ogg', 60, TRUE)
if(ismob(loc))
@@ -305,7 +313,7 @@
user.visible_message("<span class='danger'>[user] reaches out and tries to pick up [sliver]. [user.p_their()] body starts to glow and bursts into flames before flashing into dust!</span>",
"<span class='userdanger'>You reach for [sliver] with your hands. That was dumb.</span>",
"<span class='italics'>Everything suddenly goes silent.</span>")
radiation_pulse(user, 500, 2)
radiation_pulse(user, 2000, GAMMA_RAD)
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
message_admins("[sliver] has consumed [key_name_admin(user)] [ADMIN_JMP(src)].")
investigate_log("has consumed [key_name(user)].", "supermatter")
@@ -400,6 +408,6 @@
user.dust()
icon_state = "supermatter_tongs"
item_state = "supermatter_tongs"
radiation_pulse(src, 500, 2)
radiation_pulse(src, 2000, GAMMA_RAD)
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
QDEL_NULL(sliver)
@@ -37,13 +37,13 @@
icon_state = "gluon"
item_state = "grenade"
var/freeze_range = 4
var/rad_damage = 350
var/rad_damage = 1400
var/stamina_damage = 30
/obj/item/grenade/gluon/prime()
update_mob()
playsound(loc, 'sound/effects/empulse.ogg', 50, 1)
radiation_pulse(src, rad_damage)
radiation_pulse(src, rad_damage, BETA_RAD)
for(var/turf/simulated/floor/T in view(freeze_range, loc))
T.MakeSlippery(TURF_WET_ICE)
for(var/mob/living/carbon/L in T)
+10
View File
@@ -95,3 +95,13 @@
materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
icon_prefix = "plasma"
welded_type = /obj/item/stack/sheet/plasmaglass
/obj/item/shard/plastitanium
name = "plastitanium shard"
desc = "A shard of plastitanium glass. Considerably tougher then normal glass shards. Apparently not tough enough to be a window."
force = 6
throwforce = 11
icon_state = "plastitaniumlarge"
materials = list(MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_PLASMA = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
icon_prefix = "plastitanium"
welded_type = /obj/item/stack/sheet/plastitaniumglass