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https://github.com/ParadiseSS13/Paradise.git
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Its late
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@@ -7,10 +7,9 @@
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burn_state = FLAMMABLE
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w_class = WEIGHT_CLASS_BULKY
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var/list/possible_appearances = list("Assistant", "Clown", "Mime",
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"Traitor", "Nuke Op", "Cultist", "Clockwork Cultist",
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"Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Swarmer",
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"Ash Walker", "Deathsquad Officer", "Ian", "Slaughter Demon",
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"Laughter Demon", "Xenomorph Maid", "Private Security Officer", "Terror Spider")
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"Traitor", "Nuke Op", "Cultist", "Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Swarmer",
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"Deathsquad Officer", "Ian", "Slaughter Demon",
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"Laughter Demon", "Xenomorph Maid", "Security Officer", "Terror Spider")
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var/pushed_over = FALSE //If the cutout is pushed over and has to be righted
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var/deceptive = FALSE //If the cutout actually appears as what it portray and not a discolored version
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var/lastattacker = null
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@@ -115,10 +114,10 @@
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name = "Unknown"
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desc = "A cardboard cutout of a cultist."
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icon_state = "cutout_cultist"
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if("Clockwork Cultist")
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name = "[random_name(pick(MALE,FEMALE))]"
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desc = "A cardboard cutout of a servant of Ratvar."
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icon_state = "cutout_servant"
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//if("Clockwork Cultist")
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// name = "[random_name(pick(MALE,FEMALE))]"
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// desc = "A cardboard cutout of a servant of Ratvar."
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// icon_state = "cutout_servant"
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if("Revolutionary")
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name = "Unknown"
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desc = "A cardboard cutout of a revolutionary."
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@@ -135,16 +134,16 @@
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name = "alien hunter ([rand(1, 999)])"
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desc = "A cardboard cutout of a xenomorph."
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icon_state = "cutout_fukken_xeno"
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if(prob(25))
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if(prob(10))
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alpha = 75 //Spooky sneaking!
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if("Swarmer")
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name = "Swarmer ([rand(1, 999)])"
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desc = "A cardboard cutout of a swarmer."
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icon_state = "cutout_swarmer"
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if("Ash Walker")
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name = random_name(pick(MALE,FEMALE),"Unathi")
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desc = "A cardboard cutout of an ash walker."
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icon_state = "cutout_free_antag"
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//if("Ash Walker")
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// name = random_name(pick(MALE,FEMALE),"Unathi")
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// desc = "A cardboard cutout of an ash walker."
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// icon_state = "cutout_free_antag"
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if("Deathsquad Officer")
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name = pick(commando_names)
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desc = "A cardboard cutout of a death commando."
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@@ -169,7 +168,7 @@
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name = "lusty xenomorph maid ([rand(1, 999)])"
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desc = "A cardboard cutout of a xenomorph maid."
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icon_state = "cutout_lusty"
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if("Private Security Officer")
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if("Security Officer")
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name = "Private Security Officer"
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desc = "A cardboard cutout of a private security officer."
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icon_state = "cutout_ntsec"
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@@ -217,9 +217,12 @@
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B.icon_state = "greentext"
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B.item_state = "greentext"
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/obj/item/weapon/storage/box/syndie_kit/cutouts
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name = "Fortified Artistic Box"
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/obj/item/weapon/storage/box/syndie_kit/cutouts/New()
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..()
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name = "Fortified Artistic Box"
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for(var/i in 1 to 3)
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new/obj/item/cardboard_cutout/adaptive(src)
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new/obj/item/toy/crayon/spraycan(src)
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