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https://github.com/ParadiseSS13/Paradise.git
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Dance machine preference
Adds a verb that allows you to switch wheter you hear and dance to the disco machine or not.
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@@ -7,8 +7,9 @@
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#define SOUND_BUZZ 64
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#define SOUND_INSTRUMENTS 128
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#define SOUND_MENTORHELP 256
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#define SOUND_DISCO 512
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#define SOUND_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|SOUND_HEARTBEAT|SOUND_BUZZ|SOUND_INSTRUMENTS|SOUND_MENTORHELP)
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#define SOUND_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|SOUND_HEARTBEAT|SOUND_BUZZ|SOUND_INSTRUMENTS|SOUND_MENTORHELP|SOUND_DISCO)
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#define CHAT_OOC 1
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#define CHAT_DEAD 2
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@@ -34,7 +35,7 @@
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#define AMBIENT_OCCLUSION 2097152
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#define CHAT_GHOSTPDA 4194304
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#define NUMPAD_TARGET 8388608
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#define TOGGLES_TOTAL 16777215 // If you add or remove a preference toggle above, make sure you update this define with the total value of the toggles combined.
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#define TOGGLES_TOTAL 16777215 // If you add or remove a preference toggle above, make sure you update this define with the total value of the toggles combined.
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#define TOGGLES_DEFAULT (CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|CHAT_LOOC|MEMBER_PUBLIC|DONATOR_PUBLIC|AMBIENT_OCCLUSION|CHAT_GHOSTPDA|NUMPAD_TARGET)
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@@ -322,6 +322,9 @@
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/obj/machinery/disco/proc/dance(mob/living/M) //Show your moves
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set waitfor = FALSE
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if(M.client && !(M.client.prefs.sound & SOUND_DISCO)) //We have a client that doesn't want to dance.
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rangers -= M //Doing that here as it'll be checked less often than in processing.
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return
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switch(rand(0,9))
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if(0 to 1)
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dance2(M)
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@@ -460,17 +463,18 @@
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var/sound/song_played = sound(selection.song_path)
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for(var/mob/M in range(10,src))
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if(!(M in rangers))
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rangers[M] = TRUE
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M.playsound_local(get_turf(M), null, 100, channel = CHANNEL_JUKEBOX, S = song_played)
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if(prob(5+(allowed(M) * 4)) && M.canmove && isliving(M))
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dance(M)
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if(!M.client || M.client.prefs.sound & SOUND_DISCO)
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if(!(M in rangers))
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rangers[M] = TRUE
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M.playsound_local(get_turf(M), null, 100, channel = CHANNEL_JUKEBOX, S = song_played)
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for(var/mob/L in rangers)
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if(get_dist(src, L) > 10)
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rangers -= L
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if(!L || !L.client)
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continue
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L.stop_sound_channel(CHANNEL_JUKEBOX)
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else if(prob(9) && L.canmove && isliving(L))
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dance(L)
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else if(active)
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active = FALSE
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STOP_PROCESSING(SSobj, src)
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@@ -201,6 +201,19 @@
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to_chat(src, "You will no longer hear musical instruments.")
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feedback_add_details("admin_verb","TInstru") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/Toggle_disco() //to toggle off heartbeat sounds, in case they get too annoying
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set name = "Hear/Silence Dance Machine"
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set category = "Preferences"
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set desc = "Toggles hearing and dancing to the radiant dance machine"
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prefs.sound ^= SOUND_DISCO
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prefs.save_preferences(src)
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if(prefs.sound & SOUND_DISCO)
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to_chat(src, "You will now hear and dance to the radiant dance machine.")
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else
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to_chat(src, "You will no longer hear or dance to the radiant dance machine.")
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usr.stop_sound_channel(CHANNEL_JUKEBOX)
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feedback_add_details("admin_verb","Tdd") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/setup_character()
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set name = "Game Preferences"
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set category = "Preferences"
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