Implements Tailoring
@@ -8742,7 +8742,7 @@
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/glasses/hud/health/health_advanced,
|
||||
/obj/item/clothing/glasses/hud/health/sunglasses,
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses,
|
||||
/turf/unsimulated/floor{
|
||||
tag = "icon-floor";
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#define CAT_FOOD "Food"
|
||||
#define CAT_MISC "Misc"
|
||||
#define CAT_PRIMAL "Tribal"
|
||||
#define CAT_CLOTHING "Clothing"
|
||||
|
||||
#define RECIPE_MICROWAVE "Microwave"
|
||||
#define RECIPE_OVEN "Oven"
|
||||
|
||||
@@ -1173,6 +1173,7 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
|
||||
/datum/supply_packs/organic/hydroponics/seeds
|
||||
name = "Seeds Crate"
|
||||
contains = list(/obj/item/seeds/chili,
|
||||
/obj/item/seeds/cotton,
|
||||
/obj/item/seeds/berry,
|
||||
/obj/item/seeds/corn,
|
||||
/obj/item/seeds/eggplant,
|
||||
|
||||
@@ -214,7 +214,7 @@
|
||||
suit = /obj/item/clothing/suit/storage/fr_jacket
|
||||
shoes = /obj/item/clothing/shoes/white
|
||||
l_ear = /obj/item/radio/headset/headset_sec/alt
|
||||
glasses = /obj/item/clothing/glasses/hud/health/health_advanced
|
||||
glasses = /obj/item/clothing/glasses/hud/health/sunglasses
|
||||
id = /obj/item/card/id/security
|
||||
suit_store = /obj/item/flashlight/pen
|
||||
l_hand = /obj/item/storage/firstaid/adv
|
||||
|
||||
@@ -175,7 +175,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 0)
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
l_ear = /obj/item/radio/headset/heads/blueshield/alt
|
||||
glasses = /obj/item/clothing/glasses/hud/health/health_advanced
|
||||
glasses = /obj/item/clothing/glasses/hud/health/sunglasses
|
||||
id = /obj/item/card/id/nanotrasen
|
||||
pda = /obj/item/pda/heads/blueshield
|
||||
backpack_contents = list(
|
||||
|
||||
@@ -1191,7 +1191,7 @@
|
||||
product_slogans = "THIS'S WHERE TH' SEEDS LIVE! GIT YOU SOME!;Hands down the best seed selection on the station!;Also certain mushroom varieties available, more for experts! Get certified today!"
|
||||
product_ads = "We like plants!;Grow some crops!;Grow, baby, growww!;Aw h'yeah son!"
|
||||
icon_state = "seeds"
|
||||
products = list(/obj/item/seeds/aloe =3, /obj/item/seeds/ambrosia = 3, /obj/item/seeds/apple = 3, /obj/item/seeds/banana = 3, /obj/item/seeds/berry = 3,
|
||||
products = list(/obj/item/seeds/aloe =3, /obj/item/seeds/ambrosia = 3, /obj/item/seeds/apple = 3, /obj/item/seeds/cotton = 3, /obj/item/seeds/banana = 3, /obj/item/seeds/berry = 3,
|
||||
/obj/item/seeds/cabbage = 3, /obj/item/seeds/carrot = 3, /obj/item/seeds/cherry = 3, /obj/item/seeds/chanter = 3,
|
||||
/obj/item/seeds/chili = 3, /obj/item/seeds/cocoapod = 3, /obj/item/seeds/coffee = 3, /obj/item/seeds/comfrey =3, /obj/item/seeds/corn = 3,
|
||||
/obj/item/seeds/nymph =3, /obj/item/seeds/eggplant = 3, /obj/item/seeds/grape = 3, /obj/item/seeds/grass = 3, /obj/item/seeds/lemon = 3,
|
||||
@@ -1470,24 +1470,90 @@
|
||||
product_slogans = "Dress for success!;Prepare to look swagalicious!;Look at all this free swag!;Why leave style up to fate? Use the ClothesMate!"
|
||||
vend_delay = 15
|
||||
vend_reply = "Thank you for using the ClothesMate!"
|
||||
products = list(/obj/item/clothing/head/that=2,/obj/item/clothing/head/fedora=1,/obj/item/clothing/glasses/monocle=1,
|
||||
/obj/item/clothing/under/suit_jacket/navy=2,/obj/item/clothing/under/kilt=1,/obj/item/clothing/under/overalls=1,
|
||||
/obj/item/clothing/under/suit_jacket/really_black=2,/obj/item/clothing/suit/storage/lawyer/blackjacket=2,/obj/item/clothing/under/pants/jeans=3,/obj/item/clothing/under/pants/classicjeans=2,
|
||||
/obj/item/clothing/under/pants/camo = 1,/obj/item/clothing/under/pants/blackjeans=2,/obj/item/clothing/under/pants/khaki=2,
|
||||
/obj/item/clothing/under/pants/white=2,/obj/item/clothing/under/pants/red=1,/obj/item/clothing/under/pants/black=2,
|
||||
/obj/item/clothing/under/pants/tan=2,/obj/item/clothing/under/pants/blue=1,/obj/item/clothing/under/pants/track=1,/obj/item/clothing/suit/jacket/miljacket = 1,
|
||||
/obj/item/clothing/accessory/scarf/red=1,/obj/item/clothing/accessory/scarf/green=1,/obj/item/clothing/accessory/scarf/darkblue=1,
|
||||
/obj/item/clothing/accessory/scarf/purple=1,/obj/item/clothing/accessory/scarf/yellow=1,/obj/item/clothing/accessory/scarf/orange=1,
|
||||
/obj/item/clothing/accessory/scarf/lightblue=1,/obj/item/clothing/accessory/scarf/white=1,/obj/item/clothing/accessory/scarf/black=1,
|
||||
/obj/item/clothing/accessory/scarf/zebra=1,/obj/item/clothing/accessory/scarf/christmas=1,/obj/item/clothing/accessory/stripedredscarf=1,
|
||||
/obj/item/clothing/accessory/stripedbluescarf=1,/obj/item/clothing/accessory/stripedgreenscarf=1,/obj/item/clothing/accessory/waistcoat=1,
|
||||
/obj/item/clothing/under/sundress=2,/obj/item/clothing/under/stripeddress = 1, /obj/item/clothing/under/sailordress = 1, /obj/item/clothing/under/redeveninggown = 1, /obj/item/clothing/under/blacktango=1,/obj/item/clothing/suit/jacket=3,
|
||||
/obj/item/clothing/glasses/regular=2,/obj/item/clothing/glasses/sunglasses/fake=2,/obj/item/clothing/head/sombrero=1,/obj/item/clothing/suit/poncho=1,
|
||||
/obj/item/clothing/suit/ianshirt=1,/obj/item/clothing/shoes/laceup=2,/obj/item/clothing/shoes/black=4,
|
||||
/obj/item/clothing/shoes/sandal=1, /obj/item/clothing/gloves/fingerless=2,
|
||||
/obj/item/storage/belt/fannypack=1, /obj/item/storage/belt/fannypack/blue=1, /obj/item/storage/belt/fannypack/red=1, /obj/item/clothing/suit/mantle = 2, /obj/item/clothing/suit/mantle/old = 1, /obj/item/clothing/suit/mantle/regal = 2)
|
||||
contraband = list(/obj/item/clothing/under/syndicate/tacticool=1,/obj/item/clothing/mask/balaclava=1,/obj/item/clothing/head/ushanka=1,/obj/item/clothing/under/soviet=1,/obj/item/storage/belt/fannypack/black=1)
|
||||
premium = list(/obj/item/clothing/under/suit_jacket/checkered=1,/obj/item/clothing/head/mailman=1,/obj/item/clothing/under/rank/mailman=1,/obj/item/clothing/suit/jacket/leather=1,/obj/item/clothing/under/pants/mustangjeans=1)
|
||||
products = list(/obj/item/clothing/head/that = 2,
|
||||
/obj/item/clothing/head/fedora = 1,
|
||||
/obj/item/clothing/glasses/monocle = 1,
|
||||
/obj/item/clothing/under/suit_jacket/navy = 2,
|
||||
/obj/item/clothing/under/kilt = 1,
|
||||
/obj/item/clothing/under/overalls = 1,
|
||||
/obj/item/clothing/under/suit_jacket/really_black = 2,
|
||||
/obj/item/clothing/suit/storage/lawyer/blackjacket = 2,
|
||||
/obj/item/clothing/under/pants/jeans = 3,
|
||||
/obj/item/clothing/under/pants/classicjeans = 2,
|
||||
/obj/item/clothing/under/pants/camo = 1,
|
||||
/obj/item/clothing/under/pants/blackjeans = 2,
|
||||
/obj/item/clothing/under/pants/khaki = 2,
|
||||
/obj/item/clothing/under/pants/white = 2,
|
||||
/obj/item/clothing/under/pants/red = 1,
|
||||
/obj/item/clothing/under/pants/black = 2,
|
||||
/obj/item/clothing/under/pants/tan = 2,
|
||||
/obj/item/clothing/under/pants/blue = 1,
|
||||
/obj/item/clothing/under/pants/track = 1,
|
||||
/obj/item/clothing/suit/jacket/miljacket = 1,
|
||||
/obj/item/clothing/head/beanie = 3,
|
||||
/obj/item/clothing/head/beanie/black = 3,
|
||||
/obj/item/clothing/head/beanie/red = 3,
|
||||
/obj/item/clothing/head/beanie/green = 3,
|
||||
/obj/item/clothing/head/beanie/darkblue = 3,
|
||||
/obj/item/clothing/head/beanie/purple = 3,
|
||||
/obj/item/clothing/head/beanie/yellow = 3,
|
||||
/obj/item/clothing/head/beanie/orange = 3,
|
||||
/obj/item/clothing/head/beanie/cyan = 3,
|
||||
/obj/item/clothing/head/beanie/christmas = 3,
|
||||
/obj/item/clothing/head/beanie/striped = 3,
|
||||
/obj/item/clothing/head/beanie/stripedred = 3,
|
||||
/obj/item/clothing/head/beanie/stripedblue = 3,
|
||||
/obj/item/clothing/head/beanie/stripedgreen = 3,
|
||||
/obj/item/clothing/head/beanie/rasta = 3,
|
||||
/obj/item/clothing/accessory/scarf/red = 1,
|
||||
/obj/item/clothing/accessory/scarf/green = 1,
|
||||
/obj/item/clothing/accessory/scarf/darkblue = 1,
|
||||
/obj/item/clothing/accessory/scarf/purple = 1,
|
||||
/obj/item/clothing/accessory/scarf/yellow = 1,
|
||||
/obj/item/clothing/accessory/scarf/orange = 1,
|
||||
/obj/item/clothing/accessory/scarf/lightblue = 1,
|
||||
/obj/item/clothing/accessory/scarf/white = 1,
|
||||
/obj/item/clothing/accessory/scarf/black = 1,
|
||||
/obj/item/clothing/accessory/scarf/zebra = 1,
|
||||
/obj/item/clothing/accessory/scarf/christmas = 1,
|
||||
/obj/item/clothing/accessory/stripedredscarf = 1,
|
||||
/obj/item/clothing/accessory/stripedbluescarf = 1,
|
||||
/obj/item/clothing/accessory/stripedgreenscarf = 1,
|
||||
/obj/item/clothing/accessory/waistcoat = 1,
|
||||
/obj/item/clothing/under/sundress = 2,
|
||||
/obj/item/clothing/under/stripeddress = 1,
|
||||
/obj/item/clothing/under/sailordress = 1,
|
||||
/obj/item/clothing/under/redeveninggown = 1,
|
||||
/obj/item/clothing/under/blacktango = 1,
|
||||
/obj/item/clothing/suit/jacket = 3,
|
||||
/obj/item/clothing/glasses/regular = 2,
|
||||
/obj/item/clothing/glasses/sunglasses_fake = 2,
|
||||
/obj/item/clothing/head/sombrero = 1,
|
||||
/obj/item/clothing/suit/poncho = 1,
|
||||
/obj/item/clothing/suit/ianshirt = 1,
|
||||
/obj/item/clothing/shoes/laceup = 2,
|
||||
/obj/item/clothing/shoes/black = 4,
|
||||
/obj/item/clothing/shoes/sandal = 1,
|
||||
/obj/item/clothing/gloves/fingerless = 2,
|
||||
/obj/item/storage/belt/fannypack = 1,
|
||||
/obj/item/storage/belt/fannypack/blue = 1,
|
||||
/obj/item/storage/belt/fannypack/red = 1,
|
||||
/obj/item/clothing/suit/mantle = 2,
|
||||
/obj/item/clothing/suit/mantle/old = 1,
|
||||
/obj/item/clothing/suit/mantle/regal = 2)
|
||||
|
||||
contraband = list(/obj/item/clothing/under/syndicate/tacticool = 1,
|
||||
/obj/item/clothing/mask/balaclava = 1,
|
||||
/obj/item/clothing/head/ushanka = 1,
|
||||
/obj/item/clothing/under/soviet = 1,
|
||||
/obj/item/storage/belt/fannypack/black = 1)
|
||||
|
||||
premium = list(/obj/item/clothing/under/suit_jacket/checkered = 1,
|
||||
/obj/item/clothing/head/mailman = 1,
|
||||
/obj/item/clothing/under/rank/mailman = 1,
|
||||
/obj/item/clothing/suit/jacket/leather = 1,
|
||||
/obj/item/clothing/under/pants/mustangjeans = 1)
|
||||
|
||||
refill_canister = /obj/item/vending_refill/clothing
|
||||
|
||||
/obj/machinery/vending/clothing/New()
|
||||
|
||||
@@ -145,6 +145,11 @@
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[affecting] is cut open, you'll need more than a bandage!</span>")
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/improvised
|
||||
name = "improvised gauze"
|
||||
singular_name = "improvised gauze"
|
||||
desc = "A roll of cloth roughly cut from something that can stop bleeding, but does not heal wounds."
|
||||
stop_bleeding = 900
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/advanced
|
||||
name = "advanced trauma kit"
|
||||
|
||||
@@ -182,6 +182,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list(
|
||||
new /datum/stack_recipe("rake", /obj/item/cultivator/rake, 5, time = 10),
|
||||
new /datum/stack_recipe("ore box", /obj/structure/ore_box, 4, time = 50, one_per_turf = TRUE, on_floor = TRUE),
|
||||
new /datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),
|
||||
new /datum/stack_recipe("loom", /obj/structure/loom, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new /datum/stack_recipe("fermenting barrel", /obj/structure/fermenting_barrel, 30, time = 50),
|
||||
new /datum/stack_recipe("firebrand", /obj/item/match/firebrand, 2, time = 100)
|
||||
)
|
||||
@@ -204,8 +205,9 @@ var/global/list/datum/stack_recipe/wood_recipes = list(
|
||||
* Cloth
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/cloth_recipes = list ( \
|
||||
new/datum/stack_recipe("grey jumpsuit", /obj/item/clothing/under/color/grey, 3), \
|
||||
new/datum/stack_recipe("black shoes", /obj/item/clothing/shoes/black, 2), \
|
||||
new/datum/stack_recipe("white jumpsuit", /obj/item/clothing/under/color/white, 3), \
|
||||
new/datum/stack_recipe("white shoes", /obj/item/clothing/shoes/white, 2), \
|
||||
new/datum/stack_recipe("white scarf", /obj/item/clothing/accessory/scarf/white, 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("backpack", /obj/item/storage/backpack, 4), \
|
||||
new/datum/stack_recipe("dufflebag", /obj/item/storage/backpack/duffel, 6), \
|
||||
@@ -216,11 +218,14 @@ var/global/list/datum/stack_recipe/cloth_recipes = list ( \
|
||||
new/datum/stack_recipe("chemistry bag", /obj/item/storage/bag/chemistry, 4), \
|
||||
new/datum/stack_recipe("bio bag", /obj/item/storage/bag/bio, 4), \
|
||||
null, \
|
||||
new/datum/stack_recipe("improvised gauze", /obj/item/stack/medical/bruise_pack/improvised, 1, 2, 6), \
|
||||
new/datum/stack_recipe("rag", /obj/item/reagent_containers/glass/rag, 1), \
|
||||
new/datum/stack_recipe("bedsheet", /obj/item/bedsheet, 3), \
|
||||
null, \
|
||||
new/datum/stack_recipe("fingerless gloves", /obj/item/clothing/gloves/fingerless, 1), \
|
||||
new/datum/stack_recipe("black gloves", /obj/item/clothing/gloves/color/black, 3), \
|
||||
new/datum/stack_recipe("white gloves", /obj/item/clothing/gloves/color/white, 3), \
|
||||
new/datum/stack_recipe("white softcap", /obj/item/clothing/head/soft/mime, 2), \
|
||||
new/datum/stack_recipe("white beanie", /obj/item/clothing/head/beanie, 2), \
|
||||
null, \
|
||||
new/datum/stack_recipe("blindfold", /obj/item/clothing/glasses/sunglasses/blindfold, 3), \
|
||||
)
|
||||
@@ -243,6 +248,49 @@ var/global/list/datum/stack_recipe/cloth_recipes = list ( \
|
||||
/obj/item/stack/sheet/cloth/ten
|
||||
amount = 10
|
||||
|
||||
GLOBAL_LIST_INIT(durathread_recipes, list ( \
|
||||
new/datum/stack_recipe("durathread jumpsuit", /obj/item/clothing/under/misc/durathread, 4, time = 40),
|
||||
new/datum/stack_recipe("durathread beret", /obj/item/clothing/head/beret/durathread, 2, time = 40), \
|
||||
new/datum/stack_recipe("durathread beanie", /obj/item/clothing/head/beanie/durathread, 2, time = 40), \
|
||||
new/datum/stack_recipe("durathread bandana", /obj/item/clothing/mask/bandana/durathread, 1, time = 25), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/durathread
|
||||
name = "durathread"
|
||||
desc = "A fabric sown from incredibly durable threads, known for its usefulness in armor production."
|
||||
singular_name = "durathread roll"
|
||||
icon_state = "sheet-durathread"
|
||||
item_state = "sheet-cloth"
|
||||
resistance_flags = FLAMMABLE
|
||||
force = 0
|
||||
throwforce = 0
|
||||
merge_type = /obj/item/stack/sheet/durathread
|
||||
|
||||
/obj/item/stack/sheet/durathread/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.durathread_recipes
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/cotton
|
||||
name = "raw cotton bundle"
|
||||
desc = "A bundle of raw cotton ready to be spun on the loom."
|
||||
singular_name = "raw cotton ball"
|
||||
icon_state = "sheet-cotton"
|
||||
resistance_flags = FLAMMABLE
|
||||
force = 0
|
||||
throwforce = 0
|
||||
merge_type = /obj/item/stack/sheet/cotton
|
||||
var/pull_effort = 30
|
||||
var/loom_result = /obj/item/stack/sheet/cloth
|
||||
|
||||
/obj/item/stack/sheet/cotton/durathread
|
||||
name = "raw durathread bundle"
|
||||
desc = "A bundle of raw durathread ready to be spun on the loom."
|
||||
singular_name = "raw durathread ball"
|
||||
icon_state = "sheet-durathreadraw"
|
||||
merge_type = /obj/item/stack/sheet/cotton/durathread
|
||||
pull_effort = 70
|
||||
loom_result = /obj/item/stack/sheet/durathread
|
||||
|
||||
/*
|
||||
* Cardboard
|
||||
*/
|
||||
|
||||
@@ -251,7 +251,7 @@
|
||||
new /obj/item/melee/baton/loaded(src)
|
||||
new /obj/item/clothing/glasses/sunglasses(src)
|
||||
new /obj/item/clothing/glasses/hud/security/sunglasses/read_only(src)
|
||||
new /obj/item/clothing/glasses/hud/health/health_advanced
|
||||
new /obj/item/clothing/glasses/hud/health/sunglasses
|
||||
new /obj/item/clothing/head/beret/centcom/officer(src)
|
||||
new /obj/item/clothing/head/beret/centcom/officer/navy(src)
|
||||
new /obj/item/clothing/suit/armor/vest/blueshield(src)
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
#define FABRIC_PER_SHEET 4
|
||||
|
||||
|
||||
///This is a loom. It's usually made out of wood and used to weave fabric like durathread or cotton into their respective cloth types.
|
||||
/obj/structure/loom
|
||||
name = "loom"
|
||||
desc = "A simple device used to weave cloth and other thread-based fabrics together into usable material."
|
||||
icon = 'icons/obj/hydroponics/equipment.dmi'
|
||||
icon_state = "loom"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/loom/attackby(obj/item/I, mob/user)
|
||||
if(default_unfasten_wrench(user, I, 5))
|
||||
return
|
||||
if(weave(I, user))
|
||||
return
|
||||
return ..()
|
||||
|
||||
///Handles the weaving.
|
||||
/obj/structure/loom/proc/weave(obj/item/stack/sheet/cotton/W, mob/user)
|
||||
if(!istype(W))
|
||||
return FALSE
|
||||
if(!anchored)
|
||||
user.show_message("<span class='notice'>The loom needs to be wrenched down.</span>", 1)
|
||||
return FALSE
|
||||
if(W.amount < FABRIC_PER_SHEET)
|
||||
user.show_message("<span class='notice'>You need at least [FABRIC_PER_SHEET] units of fabric before using this.</span>", 1)
|
||||
return FALSE
|
||||
user.show_message("<span class='notice'>You start weaving \the [W.name] through the loom..</span>", 1)
|
||||
if(do_after(user, W.pull_effort, target = src))
|
||||
if(W.amount >= FABRIC_PER_SHEET)
|
||||
new W.loom_result(drop_location())
|
||||
W.use(FABRIC_PER_SHEET)
|
||||
user.show_message("<span class='notice'>You weave \the [W.name] into a workable fabric.</span>", 1)
|
||||
return TRUE
|
||||
|
||||
#undef FABRIC_PER_SHEET
|
||||
@@ -29,4 +29,4 @@
|
||||
|
||||
/datum/gear/sunglasses
|
||||
display_name = "cheap sunglasses"
|
||||
path = /obj/item/clothing/glasses/sunglasses/fake
|
||||
path = /obj/item/clothing/glasses/sunglasses_fake
|
||||
@@ -28,23 +28,23 @@
|
||||
/datum/gear/shoes/cowboyboots
|
||||
display_name = "cowboy boots, brown"
|
||||
cost = 1
|
||||
path = /obj/item/clothing/shoes/cowboyboots
|
||||
path = /obj/item/clothing/shoes/cowboy
|
||||
|
||||
/datum/gear/shoes/cowboyboots_black
|
||||
display_name = "cowboy boots, black"
|
||||
cost = 1
|
||||
path = /obj/item/clothing/shoes/cowboyboots/black
|
||||
path = /obj/item/clothing/shoes/cowboy/black
|
||||
|
||||
/datum/gear/shoes/cowboyboots/white
|
||||
display_name = "cowboy boots, white"
|
||||
cost = 1
|
||||
path = /obj/item/clothing/shoes/cowboyboots/white
|
||||
path = /obj/item/clothing/shoes/cowboy/white
|
||||
|
||||
/datum/gear/shoes/cowboyboots/pink
|
||||
display_name = "cowboy boots, pink"
|
||||
cost = 1
|
||||
path = /obj/item/clothing/shoes/cowboyboots/pink
|
||||
|
||||
path = /obj/item/clothing/shoes/cowboy/pink
|
||||
|
||||
/datum/gear/shoes/laceup
|
||||
display_name = "laceup shoes"
|
||||
cost = 1
|
||||
|
||||
@@ -265,9 +265,11 @@
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/fake
|
||||
/obj/item/clothing/glasses/sunglasses_fake
|
||||
desc = "Cheap, plastic sunglasses. They don't even have UV protection."
|
||||
name = "cheap sunglasses"
|
||||
icon_state = "sun"
|
||||
item_state = "sunglasses"
|
||||
see_in_dark = 0
|
||||
flash_protect = 0
|
||||
tint = 0
|
||||
|
||||
@@ -38,12 +38,6 @@
|
||||
"Grey" = 'icons/mob/species/grey/eyes.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/health_advanced
|
||||
name = "\improper Advanced Health Scanner HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status. Includes anti-flash filter."
|
||||
icon_state = "advmedhud"
|
||||
flash_protect = 1
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/night
|
||||
name = "\improper Night Vision Health Scanner HUD"
|
||||
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
|
||||
@@ -54,6 +48,14 @@
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
prescription_upgradable = 0
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/sunglasses
|
||||
name = "medical HUDSunglasses"
|
||||
desc = "Sunglasses with a medical HUD."
|
||||
icon_state = "sunhudmed"
|
||||
see_in_dark = 1
|
||||
flash_protect = 1
|
||||
tint = 1
|
||||
|
||||
/obj/item/clothing/glasses/hud/diagnostic
|
||||
name = "Diagnostic HUD"
|
||||
desc = "A heads-up display capable of analyzing the integrity and status of robotics and exosuits."
|
||||
@@ -77,6 +79,14 @@
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
prescription_upgradable = 0
|
||||
|
||||
/obj/item/clothing/glasses/hud/diagnostic/sunglasses
|
||||
name = "diagnostic sunglasses"
|
||||
desc = "Sunglasses with a diagnostic HUD."
|
||||
icon_state = "sunhuddiag"
|
||||
item_state = "glasses"
|
||||
flash_protect = 1
|
||||
tint = 1
|
||||
|
||||
/obj/item/clothing/glasses/hud/security
|
||||
name = "\improper Security HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records."
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
|
||||
//BeanieStation13 Redux
|
||||
|
||||
//Plus a bobble hat, lets be inclusive!!
|
||||
|
||||
/obj/item/clothing/head/beanie //Default is white, this is meant to be seen
|
||||
name = "white beanie"
|
||||
desc = "A stylish beanie. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their heads."
|
||||
icon_state = "beanie" //Default white
|
||||
item_color = "beanie"
|
||||
|
||||
/obj/item/clothing/head/beanie/black
|
||||
name = "black beanie"
|
||||
icon_state = "beanie"
|
||||
color = "#4A4A4B" //Grey but it looks black
|
||||
|
||||
/obj/item/clothing/head/beanie/red
|
||||
name = "red beanie"
|
||||
icon_state = "beanie"
|
||||
color = "#D91414" //Red
|
||||
|
||||
/obj/item/clothing/head/beanie/green
|
||||
name = "green beanie"
|
||||
icon_state = "beanie"
|
||||
color = "#5C9E54" //Green
|
||||
|
||||
/obj/item/clothing/head/beanie/darkblue
|
||||
name = "dark blue beanie"
|
||||
icon_state = "beanie"
|
||||
color = "#1E85BC" //Blue
|
||||
|
||||
/obj/item/clothing/head/beanie/purple
|
||||
name = "purple beanie"
|
||||
icon_state = "beanie"
|
||||
color = "#9557C5" //purple
|
||||
|
||||
/obj/item/clothing/head/beanie/yellow
|
||||
name = "yellow beanie"
|
||||
icon_state = "beanie"
|
||||
color = "#E0C14F" //Yellow
|
||||
|
||||
/obj/item/clothing/head/beanie/orange
|
||||
name = "orange beanie"
|
||||
icon_state = "beanie"
|
||||
color = "#C67A4B" //orange
|
||||
|
||||
/obj/item/clothing/head/beanie/cyan
|
||||
name = "cyan beanie"
|
||||
icon_state = "beanie"
|
||||
color = "#54A3CE" //Cyan (Or close to it)
|
||||
|
||||
//Striped Beanies have unique sprites
|
||||
|
||||
/obj/item/clothing/head/beanie/christmas
|
||||
name = "christmas beanie"
|
||||
icon_state = "beaniechristmas"
|
||||
item_color = "beaniechristmas"
|
||||
|
||||
/obj/item/clothing/head/beanie/striped
|
||||
name = "striped beanie"
|
||||
icon_state = "beaniestriped"
|
||||
item_color = "beaniestriped"
|
||||
|
||||
/obj/item/clothing/head/beanie/stripedred
|
||||
name = "red striped beanie"
|
||||
icon_state = "beaniestripedred"
|
||||
item_color = "beaniestripedred"
|
||||
|
||||
/obj/item/clothing/head/beanie/stripedblue
|
||||
name = "blue striped beanie"
|
||||
icon_state = "beaniestripedblue"
|
||||
item_color = "beaniestripedblue"
|
||||
|
||||
/obj/item/clothing/head/beanie/stripedgreen
|
||||
name = "green striped beanie"
|
||||
icon_state = "beaniestripedgreen"
|
||||
item_color = "beaniestripedgreen"
|
||||
|
||||
/obj/item/clothing/head/beanie/durathread
|
||||
name = "durathread beanie"
|
||||
desc = "A beanie made from durathread, its resilient fibres provide some protection to the wearer."
|
||||
icon_state = "beaniedurathread"
|
||||
item_color = null
|
||||
armor = list(melee = 15, bullet = 5, laser = 15, energy = 5, bomb = 10, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/head/beanie/waldo
|
||||
name = "red striped bobble hat"
|
||||
desc = "If you're going on a worldwide hike, you'll need some cold protection."
|
||||
icon_state = "waldo_hat"
|
||||
item_color = "waldo_hat"
|
||||
|
||||
/obj/item/clothing/head/beanie/rasta
|
||||
name = "rastacap"
|
||||
desc = "Perfect for tucking in those dreadlocks."
|
||||
icon_state = "beanierasta"
|
||||
item_color = "beanierasta"
|
||||
@@ -227,6 +227,24 @@ obj/item/clothing/head/blob
|
||||
item_state = "knight_templar"
|
||||
armor = list(melee = 20, bullet = 7, laser = 2, energy = 2, bomb = 2, bio = 2, rad = 0)
|
||||
|
||||
/obj/item/clothing/head/helmet/skull
|
||||
name = "skull helmet"
|
||||
desc = "An intimidating tribal helmet, it doesn't look very comfortable."
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
flags_cover = HEADCOVERSEYES
|
||||
armor = list(melee = 25, bullet = 25, laser = 25, energy = 10, bomb = 10, bio = 5, rad = 20)
|
||||
icon_state = "skull"
|
||||
item_state = "skull"
|
||||
strip_delay = 100
|
||||
|
||||
/obj/item/clothing/head/helmet/durathread
|
||||
name = "durathread helmet"
|
||||
desc = "A helmet made from durathread and leather."
|
||||
icon_state = "durathread"
|
||||
item_state = "durathread"
|
||||
armor = list(melee = 25, bullet = 10, laser = 20, energy = 10, bomb = 30, bio = 15, rad = 20)
|
||||
strip_delay = 60
|
||||
|
||||
//Commander
|
||||
/obj/item/clothing/head/helmet/ert/command
|
||||
name = "emergency response team commander helmet"
|
||||
|
||||
@@ -82,6 +82,13 @@
|
||||
desc = "A beret, an artists favorite headwear."
|
||||
icon_state = "beret"
|
||||
|
||||
/obj/item/clothing/head/beret/durathread
|
||||
name = "durathread beret"
|
||||
desc = "A beret made from durathread, its resilient fibres provide some protection to the wearer."
|
||||
icon_state = "beretdurathread"
|
||||
item_color = null
|
||||
armor = list(melee = 15, bullet = 5, laser = 15, energy = 5, bomb = 10, bio = 0, rad = 0)
|
||||
|
||||
//Security
|
||||
/obj/item/clothing/head/HoS
|
||||
name = "head of security cap"
|
||||
|
||||
@@ -483,6 +483,11 @@
|
||||
item_color = "black"
|
||||
desc = "It's a black bandana."
|
||||
|
||||
/obj/item/clothing/mask/bandana/durathread
|
||||
name = "durathread bandana"
|
||||
desc = "A bandana made from durathread, you wish it would provide some protection to its wearer, but it's far too thin..."
|
||||
icon_state = "banddurathread"
|
||||
|
||||
/obj/item/clothing/mask/cursedclown
|
||||
name = "cursed clown mask"
|
||||
desc = "This is a very, very odd looking mask."
|
||||
|
||||
@@ -243,30 +243,55 @@
|
||||
icon_state = "bsing"
|
||||
put_on_delay = 50
|
||||
|
||||
/obj/item/clothing/shoes/cowboyboots
|
||||
/obj/item/clothing/shoes/cowboy
|
||||
name = "cowboy boots"
|
||||
desc = "A pair a' brown boots."
|
||||
icon_state = "cowboyboots"
|
||||
item_color = "cowboyboots"
|
||||
icon_state = "cowboy_brown"
|
||||
item_color = "cowboy_brown"
|
||||
|
||||
/obj/item/clothing/shoes/cowboyboots/black
|
||||
/obj/item/clothing/shoes/cowboy/black
|
||||
name = "black cowboy boots"
|
||||
desc = "A pair a' black rustlers' boots"
|
||||
icon_state = "cowboyboots_black"
|
||||
item_color = "cowboyboots_black"
|
||||
icon_state = "cowboy_black"
|
||||
item_color = "cowboy_black"
|
||||
|
||||
/obj/item/clothing/shoes/cowboyboots/white
|
||||
/obj/item/clothing/shoes/cowboy/white
|
||||
name = "white cowboy boots"
|
||||
desc = "For the rancher in us all."
|
||||
icon_state = "cowboyboots_white"
|
||||
item_color = "cowboyboots_white"
|
||||
icon_state = "cowboy_white"
|
||||
item_color = "cowboy_white"
|
||||
|
||||
/obj/item/clothing/shoes/cowboyboots/pink
|
||||
/obj/item/clothing/shoes/cowboy/fancy
|
||||
name = "bilton wrangler boots"
|
||||
desc = "A pair of authentic haute couture boots from Japanifornia. You doubt they have ever been close to cattle."
|
||||
icon_state = "cowboy_fancy"
|
||||
item_color = "cowboy_fancy"
|
||||
|
||||
/obj/item/clothing/shoes/cowboy/pink
|
||||
name = "pink cowgirl boots"
|
||||
desc = "For a Rustlin' tustlin' cowgirl."
|
||||
icon_state = "cowboyboots_pink"
|
||||
item_color = "cowboyboots_pink"
|
||||
|
||||
/obj/item/clothing/shoes/cowboy/lizard
|
||||
name = "lizard skin boots"
|
||||
desc = "You can hear a faint hissing from inside the boots; you hope it is just a mournful ghost."
|
||||
icon_state = "lizardboots_green"
|
||||
|
||||
/obj/item/clothing/shoes/cowboy/lizardmasterwork
|
||||
name = "\improper Hugs-The-Feet lizard skin boots"
|
||||
desc = "A pair of masterfully crafted lizard skin boots. Finally a good application for the station's most bothersome inhabitants."
|
||||
icon_state = "lizardboots_blue"
|
||||
|
||||
/obj/effect/spawner/lootdrop/lizardboots
|
||||
name = "random lizard boot quality"
|
||||
desc = "Which ever gets picked, the lizard race loses"
|
||||
icon = 'icons/obj/clothing/shoes.dmi'
|
||||
icon_state = "lizardboots_green"
|
||||
loot = list(
|
||||
/obj/item/clothing/shoes/cowboy/lizard = 7,
|
||||
/obj/item/clothing/shoes/cowboy/lizardmasterwork = 1)
|
||||
|
||||
/obj/item/clothing/shoes/footwraps
|
||||
name = "cloth footwraps"
|
||||
desc = "A roll of treated canvas used for wrapping claws or paws."
|
||||
|
||||
@@ -209,6 +209,15 @@
|
||||
allowed = list(/obj/item/nullrod/claymore)
|
||||
armor = list(melee = 25, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/durathread
|
||||
name = "durathread vest"
|
||||
desc = "A vest made of durathread with strips of leather acting as trauma plates."
|
||||
icon_state = "durathread"
|
||||
item_state = "durathread"
|
||||
strip_delay = 60
|
||||
burn_state = FLAMMABLE
|
||||
armor = list(melee = 20, bullet = 10, laser = 30, energy = 5, bomb = 15, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/armor/bulletproof
|
||||
name = "Bulletproof Vest"
|
||||
desc = "A bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
|
||||
@@ -528,14 +537,4 @@
|
||||
item_state = "bonearmor"
|
||||
blood_overlay_type = "armor"
|
||||
armor = list(melee = 35, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
|
||||
/obj/item/clothing/head/helmet/skull
|
||||
name = "skull helmet"
|
||||
desc = "An intimidating tribal helmet, it doesn't look very comfortable."
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
flags_cover = HEADCOVERSEYES
|
||||
armor = list(melee = 25, bullet = 25, laser = 25, energy = 10, bomb = 10, bio = 5, rad = 20)
|
||||
icon_state = "skull"
|
||||
item_state = "skull"
|
||||
strip_delay = 100
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
@@ -1004,3 +1004,14 @@
|
||||
icon_state = "old_mantle"
|
||||
item_state = "old_mantle"
|
||||
|
||||
/obj/item/clothing/suit/ghost_sheet
|
||||
name = "ghost sheet"
|
||||
desc = "The hands float by themselves, so it's extra spooky."
|
||||
icon_state = "ghost_sheet"
|
||||
item_state = "ghost_sheet"
|
||||
throwforce = 0
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEGLOVES|HIDEEARS|HIDEFACE
|
||||
@@ -890,3 +890,10 @@
|
||||
item_color = "hawaiianblue"
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/misc/durathread
|
||||
name = "durathread jumpsuit"
|
||||
desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
|
||||
icon_state = "durathread"
|
||||
item_state = "durathread"
|
||||
item_color = "durathread"
|
||||
armor = list(melee = 10, bullet = 0, laser = 10, energy = 0, bomb = 5, bio = 0, rad = 0)
|
||||
@@ -1,7 +1,7 @@
|
||||
/datum/personal_crafting
|
||||
var/busy
|
||||
var/viewing_category = 1 //typical powergamer starting on the Weapons tab
|
||||
var/list/categories = list(CAT_WEAPON,CAT_AMMO,CAT_ROBOT,CAT_FOOD,CAT_MISC,CAT_PRIMAL)
|
||||
var/list/categories = list(CAT_WEAPON,CAT_AMMO,CAT_ROBOT,CAT_FOOD,CAT_CLOTHING,CAT_MISC,CAT_PRIMAL)
|
||||
var/display_craftable_only = FALSE
|
||||
var/display_compact = TRUE
|
||||
|
||||
|
||||
@@ -0,0 +1,145 @@
|
||||
/datum/crafting_recipe/durathread_vest
|
||||
name = "Durathread Vest"
|
||||
result = /obj/item/clothing/suit/armor/vest/durathread
|
||||
reqs = list(/obj/item/stack/sheet/durathread = 5,
|
||||
/obj/item/stack/sheet/leather = 4)
|
||||
time = 50
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/durathread_helmet
|
||||
name = "Durathread Helmet"
|
||||
result = /obj/item/clothing/head/helmet/durathread
|
||||
reqs = list(/obj/item/stack/sheet/durathread = 4,
|
||||
/obj/item/stack/sheet/leather = 5)
|
||||
time = 40
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/durathread_jumpsuit
|
||||
name = "Durathread Jumpsuit"
|
||||
result = /obj/item/clothing/under/misc/durathread
|
||||
reqs = list(/obj/item/stack/sheet/durathread = 4)
|
||||
time = 40
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/durathread_beret
|
||||
name = "Durathread Beret"
|
||||
result = /obj/item/clothing/head/beret/durathread
|
||||
reqs = list(/obj/item/stack/sheet/durathread = 2)
|
||||
time = 40
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/durathread_beanie
|
||||
name = "Durathread Beanie"
|
||||
result = /obj/item/clothing/head/beanie/durathread
|
||||
reqs = list(/obj/item/stack/sheet/durathread = 2)
|
||||
time = 40
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/durathread_bandana
|
||||
name = "Durathread Bandana"
|
||||
result = /obj/item/clothing/mask/bandana/durathread
|
||||
reqs = list(/obj/item/stack/sheet/durathread = 1)
|
||||
time = 25
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/fannypack
|
||||
name = "Fannypack"
|
||||
result = /obj/item/storage/belt/fannypack
|
||||
reqs = list(/obj/item/stack/sheet/cloth = 2,
|
||||
/obj/item/stack/sheet/leather = 1)
|
||||
time = 20
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/hudsunsec
|
||||
name = "Security HUDsunglasses"
|
||||
result = /obj/item/clothing/glasses/hud/security/sunglasses
|
||||
time = 20
|
||||
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
|
||||
reqs = list(/obj/item/clothing/glasses/hud/security = 1,
|
||||
/obj/item/clothing/glasses/sunglasses = 1,
|
||||
/obj/item/stack/cable_coil = 5)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/hudsunsecremoval
|
||||
name = "Security HUD removal"
|
||||
result = /obj/item/clothing/glasses/sunglasses
|
||||
time = 20
|
||||
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
|
||||
reqs = list(/obj/item/clothing/glasses/hud/security/sunglasses = 1)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/hudsunmed
|
||||
name = "Medical HUDsunglasses"
|
||||
result = /obj/item/clothing/glasses/hud/health/sunglasses
|
||||
time = 20
|
||||
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
|
||||
reqs = list(/obj/item/clothing/glasses/hud/health = 1,
|
||||
/obj/item/clothing/glasses/sunglasses = 1,
|
||||
/obj/item/stack/cable_coil = 5)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/hudsunmedremoval
|
||||
name = "Medical HUD removal"
|
||||
result = /obj/item/clothing/glasses/sunglasses
|
||||
time = 20
|
||||
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
|
||||
reqs = list(/obj/item/clothing/glasses/hud/health/sunglasses = 1)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/hudsundiag
|
||||
name = "Diagnostic HUDsunglasses"
|
||||
result = /obj/item/clothing/glasses/hud/diagnostic/sunglasses
|
||||
time = 20
|
||||
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
|
||||
reqs = list(/obj/item/clothing/glasses/hud/diagnostic = 1,
|
||||
/obj/item/clothing/glasses/sunglasses = 1,
|
||||
/obj/item/stack/cable_coil = 5)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/hudsundiagremoval
|
||||
name = "Diagnostic HUD removal"
|
||||
result = /obj/item/clothing/glasses/sunglasses
|
||||
time = 20
|
||||
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
|
||||
reqs = list(/obj/item/clothing/glasses/hud/diagnostic/sunglasses = 1)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/beergoggles
|
||||
name = "Beer Goggles"
|
||||
result = /obj/item/clothing/glasses/sunglasses/reagent
|
||||
time = 20
|
||||
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
|
||||
reqs = list(/obj/item/clothing/glasses/science = 1,
|
||||
/obj/item/clothing/glasses/sunglasses = 1,
|
||||
/obj/item/stack/cable_coil = 5)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/beergogglesremoval
|
||||
name = "Beer Goggles removal"
|
||||
result = /obj/item/clothing/glasses/sunglasses
|
||||
time = 20
|
||||
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
|
||||
reqs = list(/obj/item/clothing/glasses/sunglasses/reagent = 1)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/ghostsheet
|
||||
name = "Ghost Sheet"
|
||||
result = /obj/item/clothing/suit/ghost_sheet
|
||||
time = 5
|
||||
tools = list(/obj/item/wirecutters)
|
||||
reqs = list(/obj/item/bedsheet = 1)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/cowboyboots
|
||||
name = "Cowboy Boots"
|
||||
result = /obj/item/clothing/shoes/cowboy
|
||||
reqs = list(/obj/item/stack/sheet/leather = 2)
|
||||
time = 45
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/lizardboots
|
||||
name = "Lizard Skin Boots"
|
||||
result = /obj/effect/spawner/lootdrop/lizardboots
|
||||
reqs = list(/obj/item/stack/sheet/animalhide/lizard = 1, /obj/item/stack/sheet/leather = 1)
|
||||
time = 60
|
||||
category = CAT_CLOTHING
|
||||
@@ -178,7 +178,7 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "book_berner_1"
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/fake/fluff/kaki //Rapidvalj: Kakicharakiti
|
||||
/obj/item/clothing/glasses/sunglasses_fake/fluff/kaki //Rapidvalj: Kakicharakiti
|
||||
name = "broken thermonocle"
|
||||
desc = "A weathered Vox thermonocle, doesn't seem to work anymore."
|
||||
icon_state = "thermoncle"
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
/obj/item/seeds/cotton
|
||||
name = "pack of cotton seeds"
|
||||
desc = "A pack of seeds that'll grow into a cotton plant. Assistants make good free labor if neccesary."
|
||||
icon_state = "seed-cotton"
|
||||
species = "cotton"
|
||||
plantname = "Cotton"
|
||||
icon_harvest = "cotton-harvest"
|
||||
product = /obj/item/grown/cotton
|
||||
lifespan = 35
|
||||
endurance = 25
|
||||
maturation = 15
|
||||
production = 1
|
||||
yield = 2
|
||||
potency = 50
|
||||
growthstages = 3
|
||||
growing_icon = 'icons/obj/hydroponics/growing.dmi'
|
||||
icon_dead = "cotton-dead"
|
||||
mutatelist = list(/obj/item/seeds/cotton/durathread)
|
||||
|
||||
/obj/item/grown/cotton
|
||||
seed = /obj/item/seeds/cotton
|
||||
name = "cotton bundle"
|
||||
desc = "A fluffy bundle of cotton."
|
||||
icon_state = "cotton"
|
||||
force = 0
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
attack_verb = list("pomfed")
|
||||
var/cotton_type = /obj/item/stack/sheet/cotton
|
||||
var/cotton_name = "raw cotton"
|
||||
|
||||
/obj/item/grown/cotton/attack_self(mob/user)
|
||||
user.show_message("<span class='notice'>You pull some [cotton_name] out of the [name]!</span>", 1)
|
||||
var/seed_modifier = 0
|
||||
if(seed)
|
||||
seed_modifier = round(seed.potency / 25)
|
||||
var/obj/item/stack/cotton = new cotton_type(user.loc, 1 + seed_modifier)
|
||||
var/old_cotton_amount = cotton.amount
|
||||
for(var/obj/item/stack/ST in user.loc)
|
||||
if(ST != cotton && istype(ST, cotton_type) && ST.amount < ST.max_amount)
|
||||
ST.attackby(cotton, user)
|
||||
if(cotton.amount > old_cotton_amount)
|
||||
to_chat(user, "<span class='notice'>You add the newly-formed [cotton_name] to the stack. It now contains [cotton.amount] [cotton_name].</span>")
|
||||
qdel(src)
|
||||
|
||||
//reinforced mutated variant
|
||||
/obj/item/seeds/cotton/durathread
|
||||
name = "pack of durathread seeds"
|
||||
desc = "A pack of seeds that'll grow into an extremely durable thread that could easily rival plasteel if woven properly."
|
||||
icon_state = "seed-durathread"
|
||||
species = "durathread"
|
||||
plantname = "Durathread"
|
||||
icon_harvest = "durathread-harvest"
|
||||
product = /obj/item/grown/cotton/durathread
|
||||
lifespan = 80
|
||||
endurance = 50
|
||||
maturation = 15
|
||||
production = 1
|
||||
yield = 2
|
||||
potency = 50
|
||||
growthstages = 3
|
||||
growing_icon = 'icons/obj/hydroponics/growing.dmi'
|
||||
icon_dead = "cotton-dead"
|
||||
|
||||
/obj/item/grown/cotton/durathread
|
||||
seed = /obj/item/seeds/cotton/durathread
|
||||
name = "durathread bundle"
|
||||
desc = "A tough bundle of durathread, good luck unraveling this."
|
||||
icon_state = "durathread"
|
||||
force = 5
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
||||
cotton_type = /obj/item/stack/sheet/cotton/durathread
|
||||
cotton_name = "raw durathread"
|
||||
@@ -390,7 +390,7 @@
|
||||
S = H.glasses
|
||||
return !istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/security) && S && S.read_only
|
||||
if("medical")
|
||||
return istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(H.glasses, /obj/item/clothing/glasses/hud/health/health_advanced) || istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/medical)
|
||||
return istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/medical)
|
||||
else
|
||||
return 0
|
||||
else if(isrobot(M) || isAI(M)) //Stand-in/Stopgap to prevent pAIs from freely altering records, pending a more advanced Records system
|
||||
|
||||
@@ -323,7 +323,7 @@
|
||||
shoes = /obj/item/clothing/shoes/white
|
||||
gloves = /obj/item/clothing/gloves/color/latex/nitrile
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/ert/medical
|
||||
glasses = /obj/item/clothing/glasses/hud/health/health_advanced
|
||||
glasses = /obj/item/clothing/glasses/hud/health/sunglasses
|
||||
suit_store = /obj/item/gun/energy/gun
|
||||
cybernetic_implants = list(
|
||||
/obj/item/organ/internal/cyberimp/arm/surgery,
|
||||
|
||||
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 35 KiB |
|
Before Width: | Height: | Size: 257 KiB After Width: | Height: | Size: 263 KiB |
|
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 49 KiB |
|
Before Width: | Height: | Size: 533 KiB After Width: | Height: | Size: 534 KiB |
|
Before Width: | Height: | Size: 366 KiB After Width: | Height: | Size: 367 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 107 KiB After Width: | Height: | Size: 109 KiB |
|
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 28 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 156 KiB After Width: | Height: | Size: 156 KiB |
|
Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 90 KiB |
|
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 26 KiB |
|
Before Width: | Height: | Size: 67 KiB After Width: | Height: | Size: 69 KiB |
|
Before Width: | Height: | Size: 49 KiB After Width: | Height: | Size: 50 KiB |
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 143 KiB After Width: | Height: | Size: 144 KiB |
@@ -1051,6 +1051,7 @@
|
||||
#include "code\game\objects\structures\ladders.dm"
|
||||
#include "code\game\objects\structures\lamarr_cage.dm"
|
||||
#include "code\game\objects\structures\lattice.dm"
|
||||
#include "code\game\objects\structures\loom.dm"
|
||||
#include "code\game\objects\structures\mineral_doors.dm"
|
||||
#include "code\game\objects\structures\mirror.dm"
|
||||
#include "code\game\objects\structures\misc.dm"
|
||||
@@ -1337,6 +1338,7 @@
|
||||
#include "code\modules\clothing\gloves\color.dm"
|
||||
#include "code\modules\clothing\gloves\miscellaneous.dm"
|
||||
#include "code\modules\clothing\gloves\rings.dm"
|
||||
#include "code\modules\clothing\head\beanie.dm"
|
||||
#include "code\modules\clothing\head\collectable.dm"
|
||||
#include "code\modules\clothing\head\hardhat.dm"
|
||||
#include "code\modules\clothing\head\helmet.dm"
|
||||
@@ -1414,6 +1416,7 @@
|
||||
#include "code\modules\crafting\craft.dm"
|
||||
#include "code\modules\crafting\guncrafting.dm"
|
||||
#include "code\modules\crafting\recipes.dm"
|
||||
#include "code\modules\crafting\tailoring.dm"
|
||||
#include "code\modules\customitems\item_defines.dm"
|
||||
#include "code\modules\customitems\item_spawning.dm"
|
||||
#include "code\modules\detective_work\detective_work.dm"
|
||||
@@ -1584,6 +1587,7 @@
|
||||
#include "code\modules\hydroponics\grown\citrus.dm"
|
||||
#include "code\modules\hydroponics\grown\cocoa_vanilla.dm"
|
||||
#include "code\modules\hydroponics\grown\corn.dm"
|
||||
#include "code\modules\hydroponics\grown\cotton.dm"
|
||||
#include "code\modules\hydroponics\grown\eggplant.dm"
|
||||
#include "code\modules\hydroponics\grown\flowers.dm"
|
||||
#include "code\modules\hydroponics\grown\grass_carpet.dm"
|
||||
|
||||