Implements Tailoring

This commit is contained in:
Fox McCloud
2019-08-26 17:41:39 -04:00
parent 753f8433e9
commit eef0bc919d
46 changed files with 631 additions and 64 deletions
@@ -29,4 +29,4 @@
/datum/gear/sunglasses
display_name = "cheap sunglasses"
path = /obj/item/clothing/glasses/sunglasses/fake
path = /obj/item/clothing/glasses/sunglasses_fake
@@ -28,23 +28,23 @@
/datum/gear/shoes/cowboyboots
display_name = "cowboy boots, brown"
cost = 1
path = /obj/item/clothing/shoes/cowboyboots
path = /obj/item/clothing/shoes/cowboy
/datum/gear/shoes/cowboyboots_black
display_name = "cowboy boots, black"
cost = 1
path = /obj/item/clothing/shoes/cowboyboots/black
path = /obj/item/clothing/shoes/cowboy/black
/datum/gear/shoes/cowboyboots/white
display_name = "cowboy boots, white"
cost = 1
path = /obj/item/clothing/shoes/cowboyboots/white
path = /obj/item/clothing/shoes/cowboy/white
/datum/gear/shoes/cowboyboots/pink
display_name = "cowboy boots, pink"
cost = 1
path = /obj/item/clothing/shoes/cowboyboots/pink
path = /obj/item/clothing/shoes/cowboy/pink
/datum/gear/shoes/laceup
display_name = "laceup shoes"
cost = 1
+3 -1
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@@ -265,9 +265,11 @@
"Grey" = 'icons/mob/species/grey/eyes.dmi'
)
/obj/item/clothing/glasses/sunglasses/fake
/obj/item/clothing/glasses/sunglasses_fake
desc = "Cheap, plastic sunglasses. They don't even have UV protection."
name = "cheap sunglasses"
icon_state = "sun"
item_state = "sunglasses"
see_in_dark = 0
flash_protect = 0
tint = 0
+16 -6
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@@ -38,12 +38,6 @@
"Grey" = 'icons/mob/species/grey/eyes.dmi'
)
/obj/item/clothing/glasses/hud/health/health_advanced
name = "\improper Advanced Health Scanner HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status. Includes anti-flash filter."
icon_state = "advmedhud"
flash_protect = 1
/obj/item/clothing/glasses/hud/health/night
name = "\improper Night Vision Health Scanner HUD"
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
@@ -54,6 +48,14 @@
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
prescription_upgradable = 0
/obj/item/clothing/glasses/hud/health/sunglasses
name = "medical HUDSunglasses"
desc = "Sunglasses with a medical HUD."
icon_state = "sunhudmed"
see_in_dark = 1
flash_protect = 1
tint = 1
/obj/item/clothing/glasses/hud/diagnostic
name = "Diagnostic HUD"
desc = "A heads-up display capable of analyzing the integrity and status of robotics and exosuits."
@@ -77,6 +79,14 @@
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
prescription_upgradable = 0
/obj/item/clothing/glasses/hud/diagnostic/sunglasses
name = "diagnostic sunglasses"
desc = "Sunglasses with a diagnostic HUD."
icon_state = "sunhuddiag"
item_state = "glasses"
flash_protect = 1
tint = 1
/obj/item/clothing/glasses/hud/security
name = "\improper Security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records."
+96
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@@ -0,0 +1,96 @@
//BeanieStation13 Redux
//Plus a bobble hat, lets be inclusive!!
/obj/item/clothing/head/beanie //Default is white, this is meant to be seen
name = "white beanie"
desc = "A stylish beanie. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their heads."
icon_state = "beanie" //Default white
item_color = "beanie"
/obj/item/clothing/head/beanie/black
name = "black beanie"
icon_state = "beanie"
color = "#4A4A4B" //Grey but it looks black
/obj/item/clothing/head/beanie/red
name = "red beanie"
icon_state = "beanie"
color = "#D91414" //Red
/obj/item/clothing/head/beanie/green
name = "green beanie"
icon_state = "beanie"
color = "#5C9E54" //Green
/obj/item/clothing/head/beanie/darkblue
name = "dark blue beanie"
icon_state = "beanie"
color = "#1E85BC" //Blue
/obj/item/clothing/head/beanie/purple
name = "purple beanie"
icon_state = "beanie"
color = "#9557C5" //purple
/obj/item/clothing/head/beanie/yellow
name = "yellow beanie"
icon_state = "beanie"
color = "#E0C14F" //Yellow
/obj/item/clothing/head/beanie/orange
name = "orange beanie"
icon_state = "beanie"
color = "#C67A4B" //orange
/obj/item/clothing/head/beanie/cyan
name = "cyan beanie"
icon_state = "beanie"
color = "#54A3CE" //Cyan (Or close to it)
//Striped Beanies have unique sprites
/obj/item/clothing/head/beanie/christmas
name = "christmas beanie"
icon_state = "beaniechristmas"
item_color = "beaniechristmas"
/obj/item/clothing/head/beanie/striped
name = "striped beanie"
icon_state = "beaniestriped"
item_color = "beaniestriped"
/obj/item/clothing/head/beanie/stripedred
name = "red striped beanie"
icon_state = "beaniestripedred"
item_color = "beaniestripedred"
/obj/item/clothing/head/beanie/stripedblue
name = "blue striped beanie"
icon_state = "beaniestripedblue"
item_color = "beaniestripedblue"
/obj/item/clothing/head/beanie/stripedgreen
name = "green striped beanie"
icon_state = "beaniestripedgreen"
item_color = "beaniestripedgreen"
/obj/item/clothing/head/beanie/durathread
name = "durathread beanie"
desc = "A beanie made from durathread, its resilient fibres provide some protection to the wearer."
icon_state = "beaniedurathread"
item_color = null
armor = list(melee = 15, bullet = 5, laser = 15, energy = 5, bomb = 10, bio = 0, rad = 0)
/obj/item/clothing/head/beanie/waldo
name = "red striped bobble hat"
desc = "If you're going on a worldwide hike, you'll need some cold protection."
icon_state = "waldo_hat"
item_color = "waldo_hat"
/obj/item/clothing/head/beanie/rasta
name = "rastacap"
desc = "Perfect for tucking in those dreadlocks."
icon_state = "beanierasta"
item_color = "beanierasta"
+18
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@@ -227,6 +227,24 @@ obj/item/clothing/head/blob
item_state = "knight_templar"
armor = list(melee = 20, bullet = 7, laser = 2, energy = 2, bomb = 2, bio = 2, rad = 0)
/obj/item/clothing/head/helmet/skull
name = "skull helmet"
desc = "An intimidating tribal helmet, it doesn't look very comfortable."
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
flags_cover = HEADCOVERSEYES
armor = list(melee = 25, bullet = 25, laser = 25, energy = 10, bomb = 10, bio = 5, rad = 20)
icon_state = "skull"
item_state = "skull"
strip_delay = 100
/obj/item/clothing/head/helmet/durathread
name = "durathread helmet"
desc = "A helmet made from durathread and leather."
icon_state = "durathread"
item_state = "durathread"
armor = list(melee = 25, bullet = 10, laser = 20, energy = 10, bomb = 30, bio = 15, rad = 20)
strip_delay = 60
//Commander
/obj/item/clothing/head/helmet/ert/command
name = "emergency response team commander helmet"
+7
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@@ -82,6 +82,13 @@
desc = "A beret, an artists favorite headwear."
icon_state = "beret"
/obj/item/clothing/head/beret/durathread
name = "durathread beret"
desc = "A beret made from durathread, its resilient fibres provide some protection to the wearer."
icon_state = "beretdurathread"
item_color = null
armor = list(melee = 15, bullet = 5, laser = 15, energy = 5, bomb = 10, bio = 0, rad = 0)
//Security
/obj/item/clothing/head/HoS
name = "head of security cap"
@@ -483,6 +483,11 @@
item_color = "black"
desc = "It's a black bandana."
/obj/item/clothing/mask/bandana/durathread
name = "durathread bandana"
desc = "A bandana made from durathread, you wish it would provide some protection to its wearer, but it's far too thin..."
icon_state = "banddurathread"
/obj/item/clothing/mask/cursedclown
name = "cursed clown mask"
desc = "This is a very, very odd looking mask."
+35 -10
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@@ -243,30 +243,55 @@
icon_state = "bsing"
put_on_delay = 50
/obj/item/clothing/shoes/cowboyboots
/obj/item/clothing/shoes/cowboy
name = "cowboy boots"
desc = "A pair a' brown boots."
icon_state = "cowboyboots"
item_color = "cowboyboots"
icon_state = "cowboy_brown"
item_color = "cowboy_brown"
/obj/item/clothing/shoes/cowboyboots/black
/obj/item/clothing/shoes/cowboy/black
name = "black cowboy boots"
desc = "A pair a' black rustlers' boots"
icon_state = "cowboyboots_black"
item_color = "cowboyboots_black"
icon_state = "cowboy_black"
item_color = "cowboy_black"
/obj/item/clothing/shoes/cowboyboots/white
/obj/item/clothing/shoes/cowboy/white
name = "white cowboy boots"
desc = "For the rancher in us all."
icon_state = "cowboyboots_white"
item_color = "cowboyboots_white"
icon_state = "cowboy_white"
item_color = "cowboy_white"
/obj/item/clothing/shoes/cowboyboots/pink
/obj/item/clothing/shoes/cowboy/fancy
name = "bilton wrangler boots"
desc = "A pair of authentic haute couture boots from Japanifornia. You doubt they have ever been close to cattle."
icon_state = "cowboy_fancy"
item_color = "cowboy_fancy"
/obj/item/clothing/shoes/cowboy/pink
name = "pink cowgirl boots"
desc = "For a Rustlin' tustlin' cowgirl."
icon_state = "cowboyboots_pink"
item_color = "cowboyboots_pink"
/obj/item/clothing/shoes/cowboy/lizard
name = "lizard skin boots"
desc = "You can hear a faint hissing from inside the boots; you hope it is just a mournful ghost."
icon_state = "lizardboots_green"
/obj/item/clothing/shoes/cowboy/lizardmasterwork
name = "\improper Hugs-The-Feet lizard skin boots"
desc = "A pair of masterfully crafted lizard skin boots. Finally a good application for the station's most bothersome inhabitants."
icon_state = "lizardboots_blue"
/obj/effect/spawner/lootdrop/lizardboots
name = "random lizard boot quality"
desc = "Which ever gets picked, the lizard race loses"
icon = 'icons/obj/clothing/shoes.dmi'
icon_state = "lizardboots_green"
loot = list(
/obj/item/clothing/shoes/cowboy/lizard = 7,
/obj/item/clothing/shoes/cowboy/lizardmasterwork = 1)
/obj/item/clothing/shoes/footwraps
name = "cloth footwraps"
desc = "A roll of treated canvas used for wrapping claws or paws."
+10 -11
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@@ -209,6 +209,15 @@
allowed = list(/obj/item/nullrod/claymore)
armor = list(melee = 25, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/armor/vest/durathread
name = "durathread vest"
desc = "A vest made of durathread with strips of leather acting as trauma plates."
icon_state = "durathread"
item_state = "durathread"
strip_delay = 60
burn_state = FLAMMABLE
armor = list(melee = 20, bullet = 10, laser = 30, energy = 5, bomb = 15, bio = 0, rad = 0)
/obj/item/clothing/suit/armor/bulletproof
name = "Bulletproof Vest"
desc = "A bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
@@ -528,14 +537,4 @@
item_state = "bonearmor"
blood_overlay_type = "armor"
armor = list(melee = 35, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
/obj/item/clothing/head/helmet/skull
name = "skull helmet"
desc = "An intimidating tribal helmet, it doesn't look very comfortable."
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
flags_cover = HEADCOVERSEYES
armor = list(melee = 25, bullet = 25, laser = 25, energy = 10, bomb = 10, bio = 5, rad = 20)
icon_state = "skull"
item_state = "skull"
strip_delay = 100
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
@@ -1004,3 +1004,14 @@
icon_state = "old_mantle"
item_state = "old_mantle"
/obj/item/clothing/suit/ghost_sheet
name = "ghost sheet"
desc = "The hands float by themselves, so it's extra spooky."
icon_state = "ghost_sheet"
item_state = "ghost_sheet"
throwforce = 0
throw_speed = 1
throw_range = 2
w_class = WEIGHT_CLASS_TINY
flags = BLOCKHAIR
flags_inv = HIDEGLOVES|HIDEEARS|HIDEFACE
@@ -890,3 +890,10 @@
item_color = "hawaiianblue"
flags_size = ONESIZEFITSALL
/obj/item/clothing/under/misc/durathread
name = "durathread jumpsuit"
desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
icon_state = "durathread"
item_state = "durathread"
item_color = "durathread"
armor = list(melee = 10, bullet = 0, laser = 10, energy = 0, bomb = 5, bio = 0, rad = 0)
+1 -1
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@@ -1,7 +1,7 @@
/datum/personal_crafting
var/busy
var/viewing_category = 1 //typical powergamer starting on the Weapons tab
var/list/categories = list(CAT_WEAPON,CAT_AMMO,CAT_ROBOT,CAT_FOOD,CAT_MISC,CAT_PRIMAL)
var/list/categories = list(CAT_WEAPON,CAT_AMMO,CAT_ROBOT,CAT_FOOD,CAT_CLOTHING,CAT_MISC,CAT_PRIMAL)
var/display_craftable_only = FALSE
var/display_compact = TRUE
+145
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@@ -0,0 +1,145 @@
/datum/crafting_recipe/durathread_vest
name = "Durathread Vest"
result = /obj/item/clothing/suit/armor/vest/durathread
reqs = list(/obj/item/stack/sheet/durathread = 5,
/obj/item/stack/sheet/leather = 4)
time = 50
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_helmet
name = "Durathread Helmet"
result = /obj/item/clothing/head/helmet/durathread
reqs = list(/obj/item/stack/sheet/durathread = 4,
/obj/item/stack/sheet/leather = 5)
time = 40
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_jumpsuit
name = "Durathread Jumpsuit"
result = /obj/item/clothing/under/misc/durathread
reqs = list(/obj/item/stack/sheet/durathread = 4)
time = 40
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_beret
name = "Durathread Beret"
result = /obj/item/clothing/head/beret/durathread
reqs = list(/obj/item/stack/sheet/durathread = 2)
time = 40
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_beanie
name = "Durathread Beanie"
result = /obj/item/clothing/head/beanie/durathread
reqs = list(/obj/item/stack/sheet/durathread = 2)
time = 40
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_bandana
name = "Durathread Bandana"
result = /obj/item/clothing/mask/bandana/durathread
reqs = list(/obj/item/stack/sheet/durathread = 1)
time = 25
category = CAT_CLOTHING
/datum/crafting_recipe/fannypack
name = "Fannypack"
result = /obj/item/storage/belt/fannypack
reqs = list(/obj/item/stack/sheet/cloth = 2,
/obj/item/stack/sheet/leather = 1)
time = 20
category = CAT_CLOTHING
/datum/crafting_recipe/hudsunsec
name = "Security HUDsunglasses"
result = /obj/item/clothing/glasses/hud/security/sunglasses
time = 20
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
reqs = list(/obj/item/clothing/glasses/hud/security = 1,
/obj/item/clothing/glasses/sunglasses = 1,
/obj/item/stack/cable_coil = 5)
category = CAT_CLOTHING
/datum/crafting_recipe/hudsunsecremoval
name = "Security HUD removal"
result = /obj/item/clothing/glasses/sunglasses
time = 20
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
reqs = list(/obj/item/clothing/glasses/hud/security/sunglasses = 1)
category = CAT_CLOTHING
/datum/crafting_recipe/hudsunmed
name = "Medical HUDsunglasses"
result = /obj/item/clothing/glasses/hud/health/sunglasses
time = 20
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
reqs = list(/obj/item/clothing/glasses/hud/health = 1,
/obj/item/clothing/glasses/sunglasses = 1,
/obj/item/stack/cable_coil = 5)
category = CAT_CLOTHING
/datum/crafting_recipe/hudsunmedremoval
name = "Medical HUD removal"
result = /obj/item/clothing/glasses/sunglasses
time = 20
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
reqs = list(/obj/item/clothing/glasses/hud/health/sunglasses = 1)
category = CAT_CLOTHING
/datum/crafting_recipe/hudsundiag
name = "Diagnostic HUDsunglasses"
result = /obj/item/clothing/glasses/hud/diagnostic/sunglasses
time = 20
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
reqs = list(/obj/item/clothing/glasses/hud/diagnostic = 1,
/obj/item/clothing/glasses/sunglasses = 1,
/obj/item/stack/cable_coil = 5)
category = CAT_CLOTHING
/datum/crafting_recipe/hudsundiagremoval
name = "Diagnostic HUD removal"
result = /obj/item/clothing/glasses/sunglasses
time = 20
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
reqs = list(/obj/item/clothing/glasses/hud/diagnostic/sunglasses = 1)
category = CAT_CLOTHING
/datum/crafting_recipe/beergoggles
name = "Beer Goggles"
result = /obj/item/clothing/glasses/sunglasses/reagent
time = 20
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
reqs = list(/obj/item/clothing/glasses/science = 1,
/obj/item/clothing/glasses/sunglasses = 1,
/obj/item/stack/cable_coil = 5)
category = CAT_CLOTHING
/datum/crafting_recipe/beergogglesremoval
name = "Beer Goggles removal"
result = /obj/item/clothing/glasses/sunglasses
time = 20
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
reqs = list(/obj/item/clothing/glasses/sunglasses/reagent = 1)
category = CAT_CLOTHING
/datum/crafting_recipe/ghostsheet
name = "Ghost Sheet"
result = /obj/item/clothing/suit/ghost_sheet
time = 5
tools = list(/obj/item/wirecutters)
reqs = list(/obj/item/bedsheet = 1)
category = CAT_CLOTHING
/datum/crafting_recipe/cowboyboots
name = "Cowboy Boots"
result = /obj/item/clothing/shoes/cowboy
reqs = list(/obj/item/stack/sheet/leather = 2)
time = 45
category = CAT_CLOTHING
/datum/crafting_recipe/lizardboots
name = "Lizard Skin Boots"
result = /obj/effect/spawner/lootdrop/lizardboots
reqs = list(/obj/item/stack/sheet/animalhide/lizard = 1, /obj/item/stack/sheet/leather = 1)
time = 60
category = CAT_CLOTHING
+1 -1
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@@ -178,7 +178,7 @@
icon = 'icons/obj/custom_items.dmi'
icon_state = "book_berner_1"
/obj/item/clothing/glasses/sunglasses/fake/fluff/kaki //Rapidvalj: Kakicharakiti
/obj/item/clothing/glasses/sunglasses_fake/fluff/kaki //Rapidvalj: Kakicharakiti
name = "broken thermonocle"
desc = "A weathered Vox thermonocle, doesn't seem to work anymore."
icon_state = "thermoncle"
+79
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@@ -0,0 +1,79 @@
/obj/item/seeds/cotton
name = "pack of cotton seeds"
desc = "A pack of seeds that'll grow into a cotton plant. Assistants make good free labor if neccesary."
icon_state = "seed-cotton"
species = "cotton"
plantname = "Cotton"
icon_harvest = "cotton-harvest"
product = /obj/item/grown/cotton
lifespan = 35
endurance = 25
maturation = 15
production = 1
yield = 2
potency = 50
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing.dmi'
icon_dead = "cotton-dead"
mutatelist = list(/obj/item/seeds/cotton/durathread)
/obj/item/grown/cotton
seed = /obj/item/seeds/cotton
name = "cotton bundle"
desc = "A fluffy bundle of cotton."
icon_state = "cotton"
force = 0
throwforce = 0
w_class = WEIGHT_CLASS_TINY
throw_speed = 2
throw_range = 3
attack_verb = list("pomfed")
var/cotton_type = /obj/item/stack/sheet/cotton
var/cotton_name = "raw cotton"
/obj/item/grown/cotton/attack_self(mob/user)
user.show_message("<span class='notice'>You pull some [cotton_name] out of the [name]!</span>", 1)
var/seed_modifier = 0
if(seed)
seed_modifier = round(seed.potency / 25)
var/obj/item/stack/cotton = new cotton_type(user.loc, 1 + seed_modifier)
var/old_cotton_amount = cotton.amount
for(var/obj/item/stack/ST in user.loc)
if(ST != cotton && istype(ST, cotton_type) && ST.amount < ST.max_amount)
ST.attackby(cotton, user)
if(cotton.amount > old_cotton_amount)
to_chat(user, "<span class='notice'>You add the newly-formed [cotton_name] to the stack. It now contains [cotton.amount] [cotton_name].</span>")
qdel(src)
//reinforced mutated variant
/obj/item/seeds/cotton/durathread
name = "pack of durathread seeds"
desc = "A pack of seeds that'll grow into an extremely durable thread that could easily rival plasteel if woven properly."
icon_state = "seed-durathread"
species = "durathread"
plantname = "Durathread"
icon_harvest = "durathread-harvest"
product = /obj/item/grown/cotton/durathread
lifespan = 80
endurance = 50
maturation = 15
production = 1
yield = 2
potency = 50
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing.dmi'
icon_dead = "cotton-dead"
/obj/item/grown/cotton/durathread
seed = /obj/item/seeds/cotton/durathread
name = "durathread bundle"
desc = "A tough bundle of durathread, good luck unraveling this."
icon_state = "durathread"
force = 5
throwforce = 5
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 2
throw_range = 3
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
cotton_type = /obj/item/stack/sheet/cotton/durathread
cotton_name = "raw durathread"
@@ -390,7 +390,7 @@
S = H.glasses
return !istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/security) && S && S.read_only
if("medical")
return istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(H.glasses, /obj/item/clothing/glasses/hud/health/health_advanced) || istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/medical)
return istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/medical)
else
return 0
else if(isrobot(M) || isAI(M)) //Stand-in/Stopgap to prevent pAIs from freely altering records, pending a more advanced Records system
+1 -1
View File
@@ -323,7 +323,7 @@
shoes = /obj/item/clothing/shoes/white
gloves = /obj/item/clothing/gloves/color/latex/nitrile
suit = /obj/item/clothing/suit/space/hardsuit/ert/medical
glasses = /obj/item/clothing/glasses/hud/health/health_advanced
glasses = /obj/item/clothing/glasses/hud/health/sunglasses
suit_store = /obj/item/gun/energy/gun
cybernetic_implants = list(
/obj/item/organ/internal/cyberimp/arm/surgery,