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https://github.com/ParadiseSS13/Paradise.git
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[TGUI] Health sensor + Refactor (#19111)
* tgui Health sensor * quick fix, we want to clear out the var * ughhh * health update * sirryan review * exploit fix * this is more how it was supposed to be * no bundle changes because only formatting * aaa indentation is hard * ahaha indentation strikes me again
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@@ -1,16 +1,19 @@
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#define MAX_HEALTH_ACTIVATE 0
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#define MIN_HEALTH_ACTIVATE -150
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/obj/item/assembly/health
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name = "health sensor"
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desc = "Used for scanning and monitoring health."
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icon_state = "health"
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materials = list(MAT_METAL=800, MAT_GLASS=200)
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origin_tech = "magnets=1;biotech=1"
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secured = FALSE
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/// Are we scanning our user's health?
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var/scanning = FALSE
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var/health_scan
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var/alarm_health = 0
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/// Our user's health
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var/user_health
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/// The health amount on which to activate
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var/alarm_health = MAX_HEALTH_ACTIVATE
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/obj/item/assembly/health/activate()
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if(!..())
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@@ -24,41 +27,33 @@
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START_PROCESSING(SSobj, src)
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else
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scanning = FALSE
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user_health = null // Clear out the user data, we're no longer scanning
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STOP_PROCESSING(SSobj, src)
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update_icon()
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return secured
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/obj/item/assembly/health/multitool_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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if(alarm_health == 0)
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alarm_health = -90
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user.show_message("You toggle [src] to \"detect death\" mode.")
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else
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alarm_health = 0
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user.show_message("You toggle [src] to \"detect critical state\" mode.")
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/obj/item/assembly/health/process()
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if(!scanning || !secured)
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STOP_PROCESSING(SSobj, src) // It should never reach here, but if it somehow does stop processing
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return
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var/atom/A = src
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if(connected && connected.holder)
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A = connected.holder
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for(A, A && !ismob(A), A=A.loc);
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for(A, A && !ismob(A), A = A.loc); // For A, check A exists and that its not a mob, if these are both true then set A to A.loc and repeat
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// like get_turf(), but for mobs.
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var/mob/living/M = A
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if(M)
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health_scan = M.health
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if(health_scan <= alarm_health)
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pulse()
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audible_message("[bicon(src)] *beep* *beep*")
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toggle_scan()
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if(!isliving(A))
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user_health = null // We aint on a living thing, remove the previous data
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return
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return
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var/mob/living/M = A
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user_health = M.health
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if(user_health <= alarm_health) // Its a health detector, not a death detector
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pulse()
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audible_message("[bicon(src)] *beep* *beep*")
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toggle_scan()
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/obj/item/assembly/health/proc/toggle_scan()
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if(!secured)
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@@ -67,41 +62,39 @@
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if(scanning)
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START_PROCESSING(SSobj, src)
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else
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user_health = null // Clear out the user data, we're no longer scanning
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STOP_PROCESSING(SSobj, src)
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return
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/obj/item/assembly/health/interact(mob/user)//TODO: Change this to the wires thingy
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if(!secured)
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user.show_message("<span class='warning'>[src] is unsecured!</span>")
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return FALSE
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var/dat = text("<TT><B>Health Sensor</B> <A href='?src=[UID()];scanning=1'>[scanning?"On":"Off"]</A>")
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if(scanning && health_scan)
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dat += "<BR>Health: [health_scan]"
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var/datum/browser/popup = new(user, "hscan", name, 400, 400)
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popup.set_content(dat)
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popup.open(0)
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onclose(user, "hscan")
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return
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/obj/item/assembly/health/attack_self(mob/user)
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ui_interact(user)
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/obj/item/assembly/health/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.deep_inventory_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "HealthSensor", name, 300, 140, master_ui, state)
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ui.open()
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/obj/item/assembly/health/Topic(href, href_list)
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..()
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if(!ismob(usr))
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/obj/item/assembly/health/ui_data(mob/user)
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var/list/data = list()
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data["on"] = scanning
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data["alarm_health"] = alarm_health
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data["user_health"] = user_health
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data["maxHealth"] = MAX_HEALTH_ACTIVATE
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data["minHealth"] = MIN_HEALTH_ACTIVATE
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return data
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/obj/item/assembly/health/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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if(..())
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return
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var/mob/user = usr
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. = TRUE
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if(HAS_TRAIT(usr, TRAIT_HANDS_BLOCKED) || usr.stat || usr.restrained() || !in_range(loc, usr))
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usr << browse(null, "window=hscan")
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onclose(usr, "hscan")
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return
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switch(action)
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if("scan_toggle")
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toggle_scan()
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if(href_list["scanning"])
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toggle_scan()
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if("alarm_health")
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alarm_health = clamp(text2num(params["alarm_health"]), MIN_HEALTH_ACTIVATE, MAX_HEALTH_ACTIVATE)
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if(href_list["close"])
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usr << browse(null, "window=hscan")
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return
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attack_self(user)
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return
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#undef MAX_HEALTH_ACTIVATE
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#undef MIN_HEALTH_ACTIVATE
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@@ -0,0 +1,71 @@
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import { toFixed } from 'common/math';
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import { useBackend } from '../backend';
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import { Button, LabeledList, NumberInput, Section, AnimatedNumber, Box } from '../components';
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import { Window } from '../layouts';
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export const HealthSensor = (props, context) => {
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const { act, data } = useBackend(context);
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const {
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on,
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user_health,
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minHealth,
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maxHealth,
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alarm_health
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} = data;
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return (
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<Window>
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<Window.Content>
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<Section>
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<LabeledList>
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<LabeledList.Item label="Scanning">
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<Button
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icon='power-off'
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content={on ? 'On' : 'Off'}
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color={on ? null : 'red'}
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selected={on}
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onClick={() => act('scan_toggle')}
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/>
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</LabeledList.Item>
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<LabeledList.Item label="Health activation">
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<NumberInput
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animate
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step={2}
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stepPixelSize={6}
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minValue={minHealth}
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maxValue={maxHealth}
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value={alarm_health}
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format={(value) => toFixed(value, 1)}
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width="80px"
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onDrag={(e, value) =>
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act('alarm_health', {
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alarm_health: value,
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})
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}
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/>
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</LabeledList.Item>
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{user_health !== null && (
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<LabeledList.Item label="User health">
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<Box color={Health2Color(user_health)}
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bold={user_health >= 100}>
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<AnimatedNumber value={user_health}/>
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</Box>
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</LabeledList.Item>
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)}
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</LabeledList>
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</Section>
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</Window.Content>
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</Window>
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);
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}
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const Health2Color = (health) => {
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if (health > 50) {
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return 'green';
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}
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if (health > 0) {
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return 'orange';
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}
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return 'red';
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};
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