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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-28 22:47:59 +01:00
Adds in missing stub signals
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@@ -214,6 +214,7 @@
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//called when src is thrown into hit_atom
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/atom/movable/proc/throw_impact(atom/hit_atom, throwingdatum)
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set waitfor = 0
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SEND_SIGNAL(src, COMSIG_MOVABLE_IMPACT, hit_atom, throwingdatum)
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if(!QDELETED(hit_atom))
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return hit_atom.hitby(src)
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@@ -325,6 +325,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
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A.Remove(user)
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if(flags & DROPDEL)
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qdel(src)
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SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
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// called just as an item is picked up (loc is not yet changed)
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/obj/item/proc/pickup(mob/user)
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@@ -352,6 +353,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
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// for items that can be placed in multiple slots
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// note this isn't called during the initial dressing of a player
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/obj/item/proc/equipped(var/mob/user, var/slot)
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SEND_SIGNAL(src, COMSIG_ITEM_EQUIPPED, user, slot)
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for(var/X in actions)
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var/datum/action/A = X
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if(item_action_slot_check(slot, user)) //some items only give their actions buttons when in a specific slot.
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@@ -411,6 +411,7 @@ BLIND // can't see anything
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..()
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/obj/item/clothing/shoes/proc/step_action(var/mob/living/carbon/human/H) //squeek squeek
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SEND_SIGNAL(src, COMSIG_SHOES_STEP_ACTION)
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if(shoe_sound)
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var/turf/T = get_turf(H)
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