mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Avatar code working
This commit is contained in:
@@ -0,0 +1,81 @@
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"a" = (/turf/space,/area/space)
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"b" = (/turf/unsimulated/wall/metal,/area/space)
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"c" = (/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/space)
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"d" = (/turf/unsimulated/wall/fakeglass{dir = 8; icon_state = "fakewindows3"; tag = "icon-fakewindows (WEST)"},/area/space)
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"e" = (/turf/simulated/floor/greengrid,/area/space)
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"f" = (/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/space)
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"g" = (/obj/machinery/telecomms/hub/preset_cent,/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/space)
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"h" = (/turf/simulated/floor/light,/area/space)
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"i" = (/turf/unsimulated/wall/fakeglass{dir = 1; icon_state = "fakewindows"; tag = "icon-fakewindows (WEST)"},/area/space)
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"j" = (/turf/unsimulated/wall/fakeglass{dir = 0; icon_state = "fakewindows"; tag = "icon-fakewindows (EAST)"},/area/space)
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"k" = (/obj/machinery/telecomms/server/presets/centcomm,/turf/simulated/floor/greengrid,/area/space)
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"l" = (/obj/machinery/telecomms/relay/preset/centcom,/turf/simulated/floor/greengrid,/area/space)
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"m" = (/obj/machinery/computer/mecha,/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/space)
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"n" = (/obj/machinery/telecomms/processor/preset_cent,/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/space)
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"o" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows"; dir = 8},/area/space)
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"p" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows (EAST)"; icon_state = "fakewindows"; dir = 4},/area/space)
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"q" = (/obj/effect/landmark{name = "avatarspawn"},/turf/simulated/floor/light,/area/space)
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"r" = (/turf/unsimulated/wall/fakeglass,/area/space)
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(1,1,1) = {"
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaabbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaabbccbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaabbbdeedbbbaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaabbbbbbbbbbbbbbbbbbbbffgeegffbbbbaaaaaaaaaaaaaaaaaaaaaaaa
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aaaabcccfcfcfcfcfcccbffffhieeihffffbaaaaaaaaaaaaaaaaaaaaaaaa
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aaaabcchfhfhfhfhfhccbfhchcjeejchchfbaaaaaaaaaaaaaaaaaaaaaaaa
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aaaabbffkflfkflfkffbbfcfffgeegfffcfbbaaaaaaaaaaaaaaaaaaaaaaa
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aaaaabchfhfhfhfhfhcbffhfchieeihcfhffbaaaaaaaaaaaaaaaaaaaaaaa
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aaaaabbcfcfcfcfcfcbbfhcfhcjeejchfchfbbaaaaaaaaaaaaaaaaaaaaaa
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aaaaaabdmdmdmdmdmdbdnopnopbeebopnopndbbaaaaaaaaaaaaaaaaaaaaa
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aaaaaabeeeeeeeeeeeceeeeeeeeqqeeeeeeeecbaaaaaaaaaaaaaaaaaaaaa
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aaaaaabeeeeeeeeeeeceeeeeeeeqqeeeeeeeecbaaaaaaaaaaaaaaaaaaaaa
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aaaaaabbbbbbbbbbbbbdnopnopbeebopnopndbbaaaaaaaaaaaaaaaaaaaaa
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aaaaaabaaaaaaaaaaabbfhcfhcieeichfchfbbaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaabffhfchreejhcfhffbaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaabbfcfffgeegfffcfbbaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaabfhchcieeichchfbaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaabffffhreejhffffbaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaabbbbffgeegffbbbbaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaabbbdeedbbbaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaabbccbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaabbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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"}
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@@ -40,6 +40,7 @@ var/list/prisonwarped = list() //list of players already warped
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var/list/blobstart = list()
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var/list/ninjastart = list()
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var/list/carplist = list() //list of all carp-spawn landmarks
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var/list/avatarspawn = list()
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//away missions
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var/list/awaydestinations = list() //a list of landmarks that the warpgate can take you to
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@@ -0,0 +1,21 @@
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/datum/map_template/vr
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//name = "A Chest of Doubloons"
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name = null
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var/id = null // For blacklisting purposes, all vr levels need an id
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var/description = "In the middle of a clearing in the rockface, there's a \
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chest filled with gold coins with Spanish engravings. How is there a \
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wooden container filled with 18th century coinage in the middle of a \
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lavawracked hellscape? It is clearly a mystery."
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var/cost = null
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var/allow_duplicates = TRUE //A bit boring, don't you think? You can always explicitly allow it on a ruin definition
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var/prefix = null
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var/suffix = null
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/datum/map_template/vr/New()
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if(!name && id)
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name = id
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mappath = prefix + suffix
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..(path = mappath)
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@@ -0,0 +1,12 @@
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//The bigger ones lag like hell if there is more than one on a z-level, so cost 2 for them
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/datum/map_template/vr/level
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prefix = "_maps/map_files/templates/vr/"
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cost = 1
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/datum/map_template/vr/level/lobby
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id = "lobby"
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suffix = "lobby.dmm"
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name = "Biological Storage Facility"
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description = "This is the lobby. The hub for all things VR."
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cost = 2
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@@ -0,0 +1,35 @@
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/obj/machinery/computer/vr_control
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name = "crew monitoring computer"
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desc = "Used to monitor active health sensors built into most of the crew's uniforms."
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icon_screen = "comm_logs"
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light_color = LIGHT_COLOR_DARKGREEN
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/obj/machinery/computer/vr_control/New()
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vr_control = new(src)
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..()
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/obj/machinery/computer/vr_control/Destroy()
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qdel(vr_control)
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return ..()
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/obj/machinery/computer/vr_control/attack_ai(mob/user)
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attack_hand(user)
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ui_interact(user)
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/obj/machinery/computer/vr_control/attack_hand(mob/user)
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add_fingerprint(user)
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if(stat & (BROKEN|NOPOWER))
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return
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ui_interact(user)
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/obj/machinery/computer/vr_control/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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//crew_monitor.ui_interact(user, ui_key, ui, force_open)
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/obj/machinery/computer/vr_control/interact(mob/user)
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//crew_monitor.ui_interact(user)
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/obj/machinery/computer/vr_control/proc/loadlevel(template)
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var/datum/space_chunk/C = zlev_manager.allocate_space(template.width, template.height)
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@@ -20,6 +20,10 @@
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wizardstart += loc
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qdel(src)
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if("avatarspawn")
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avatarspawn += loc
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qdel(src)
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if("JoinLate")
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latejoin += loc
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qdel(src)
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@@ -251,7 +255,7 @@
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new /obj/item/clothing/mask/gas/sexymime(src.loc)
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new /obj/item/clothing/under/sexymime(src.loc)
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qdel(src)
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/obj/effect/landmark/ruin
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var/datum/map_template/ruin/ruin_template
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@@ -0,0 +1,54 @@
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/mob/living/carbon/human/virtual_reality
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var/mob/living/carbon/human/real_me //The human controlling us, can be any human (including virtual ones... inception...)
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var/obj/item/clothing/glasses/vr_goggles
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var/datum/action/quit_vr/quit_action
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/mob/living/carbon/human/virtual_reality/New()
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quit_action = new()
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quit_action.Grant(src)
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..()
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/mob/living/carbon/human/virtual_reality/death()
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revert_to_reality()
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qdel(src)
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..()
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/mob/living/carbon/human/virtual_reality/Destroy()
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revert_to_reality()
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qdel(src)
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return ..()
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/mob/living/carbon/human/virtual_reality/ghost()
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set category = "OOC"
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set name = "Ghost"
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set desc = "Relinquish your life and enter the land of the dead."
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var/mob/living/carbon/human/H = real_me
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revert_to_reality(FALSE, FALSE)
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if(H)
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H.ghost()
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qdel(src)
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/mob/living/carbon/human/virtual_reality/proc/revert_to_reality(refcleanup = TRUE, deathchecks = TRUE)
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if(real_me && mind)
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mind.transfer_to(real_me)
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real_me.eye_blind = 4
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real_me.confused = 4
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// if(deathchecks && vr_sleeper && vr_sleeper.you_die_in_the_game_you_die_for_real)
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// real_me.death(0)
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if(refcleanup)
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real_me = null
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/datum/action/quit_vr
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name = "Quit Virtual Reality"
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/datum/action/quit_vr/Trigger()
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if(..())
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if(istype(owner, /mob/living/carbon/human/virtual_reality))
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var/mob/living/carbon/human/virtual_reality/VR = owner
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VR.revert_to_reality(FALSE, FALSE)
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else
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Remove(owner)
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qdel(src)
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@@ -0,0 +1,74 @@
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//Glorified teleporter that puts you in a new human body.
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// it's """VR"""
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/obj/item/clothing/glasses/vr_goggles
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desc = "A long time ago, people used these glasses to makes images from screens threedimensional."
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name = "3D glasses"
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icon_state = "3d"
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item_state = "3d"
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prescription_upgradable = 0
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/eyes.dmi'
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)
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var/you_die_in_the_game_you_die_for_real = FALSE
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var/mob/living/carbon/human/virtual_reality/vr_human
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var/static/list/available_vr_spawnpoints
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var/vr_category = "default" //Specific category of spawn points to pick from
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var/outfit = /datum/outfit/vr_basic
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/obj/item/clothing/glasses/vr_goggles/Destroy()
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..()
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cleanup_vr_avatar()
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/obj/item/clothing/glasses/vr_goggles/emag_act(mob/user)
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//placeholder
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/obj/item/clothing/glasses/vr_goggles/dropped()
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..()
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if(vr_human)
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cleanup_vr_avatar()
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vr_human.revert_to_reality(FALSE, FALSE)
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/obj/item/clothing/glasses/vr_goggles/equipped()
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..()
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var/mob/living/carbon/human/H = loc
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spawn(1)
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if(H.glasses == src)
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control_remote(H,build_virtual_avatar(H,pick(avatarspawn)))
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/obj/item/clothing/glasses/vr_goggles/proc/build_virtual_avatar(mob/living/carbon/human/virtual_reality/H, location)
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if(!location)
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return
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var/mob/living/carbon/human/virtual_reality/vr_avatar
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cleanup_vr_avatar()
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vr_avatar = new /mob/living/carbon/human/virtual_reality(location)
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vr_avatar.set_species(H.species.name)
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vr_avatar.vr_goggles = src
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vr_avatar.real_me = H
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vr_avatar.dna = H.dna.Clone()
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vr_avatar.name = H.name
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vr_avatar.real_name = H.real_name
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vr_avatar.undershirt = H.undershirt
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vr_avatar.underwear = H.underwear
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// vr_avatar.change_hair(H.head_organ.h_style)
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if(outfit)
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var/datum/outfit/vr_basic/O = new outfit()
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O.equip(vr_avatar)
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return vr_avatar
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/obj/item/clothing/glasses/vr_goggles/proc/control_remote(mob/living/carbon/human/H, mob/living/carbon/human/virtual_reality/vr_avatar)
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if(H.mind)
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H.mind.transfer_to(vr_avatar)
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/obj/item/clothing/glasses/vr_goggles/proc/cleanup_vr_avatar()
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if(vr_human)
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vr_human.death(0)
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/datum/outfit/vr_basic
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name = "basic vr"
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uniform = /obj/item/clothing/under/psysuit
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shoes = /obj/item/clothing/shoes/black
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@@ -217,6 +217,7 @@
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#include "code\datums\supplypacks.dm"
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#include "code\datums\uplink_item.dm"
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#include "code\datums\vision_override.dm"
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#include "code\datums\vr.dm"
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#include "code\datums\cache\air_alarm.dm"
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#include "code\datums\cache\apc.dm"
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#include "code\datums\cache\cache.dm"
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@@ -315,6 +316,7 @@
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#include "code\datums\spells\trigger.dm"
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#include "code\datums\spells\turf_teleport.dm"
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#include "code\datums\spells\wizard.dm"
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#include "code\datums\vr\level.dm"
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#include "code\datums\weather\weather.dm"
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#include "code\datums\weather\weather_types.dm"
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#include "code\datums\wires\airlock.dm"
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@@ -599,6 +601,7 @@
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#include "code\game\machinery\computer\store.dm"
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#include "code\game\machinery\computer\syndicate_specops_shuttle.dm"
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#include "code\game\machinery\computer\telecrystalconsoles.dm"
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#include "code\game\machinery\computer\vr_control.dm"
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#include "code\game\machinery\doors\airlock.dm"
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#include "code\game\machinery\doors\airlock_control.dm"
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#include "code\game\machinery\doors\airlock_electronics.dm"
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@@ -2160,6 +2163,8 @@
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#include "code\modules\vehicle\speedbike.dm"
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#include "code\modules\vehicle\sportscar.dm"
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#include "code\modules\vehicle\vehicle.dm"
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#include "code\modules\VR\vr_avatar.dm"
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#include "code\modules\VR\vr_goggles.dm"
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#include "goon\code\datums\browserOutput.dm"
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#include "interface\interface.dm"
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#include "interface\skin.dmf"
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Reference in New Issue
Block a user