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Avatar code working
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/datum/map_template/vr
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//name = "A Chest of Doubloons"
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name = null
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var/id = null // For blacklisting purposes, all vr levels need an id
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var/description = "In the middle of a clearing in the rockface, there's a \
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chest filled with gold coins with Spanish engravings. How is there a \
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wooden container filled with 18th century coinage in the middle of a \
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lavawracked hellscape? It is clearly a mystery."
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var/cost = null
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var/allow_duplicates = TRUE //A bit boring, don't you think? You can always explicitly allow it on a ruin definition
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var/prefix = null
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var/suffix = null
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/datum/map_template/vr/New()
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if(!name && id)
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name = id
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mappath = prefix + suffix
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..(path = mappath)
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//The bigger ones lag like hell if there is more than one on a z-level, so cost 2 for them
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/datum/map_template/vr/level
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prefix = "_maps/map_files/templates/vr/"
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cost = 1
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/datum/map_template/vr/level/lobby
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id = "lobby"
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suffix = "lobby.dmm"
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name = "Biological Storage Facility"
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description = "This is the lobby. The hub for all things VR."
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cost = 2
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