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Merge pull request #14198 from Qwertytoforty/An-electrifying-buff-on-the-current-state
Buffs Lightning Guardian punch damage, makes guardian and host shock proof
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@@ -363,7 +363,7 @@
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if("Protector")
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pickedtype = /mob/living/simple_animal/hostile/guardian/protector
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var/mob/living/simple_animal/hostile/guardian/G = new pickedtype(user)
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var/mob/living/simple_animal/hostile/guardian/G = new pickedtype(user, user)
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G.summoner = user
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G.summoned = TRUE
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G.key = key
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@@ -3,12 +3,12 @@
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layer = LYING_MOB_LAYER
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/mob/living/simple_animal/hostile/guardian/beam
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melee_damage_lower = 7
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melee_damage_upper = 7
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melee_damage_lower = 12
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melee_damage_upper = 12
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attacktext = "shocks"
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melee_damage_type = BURN
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attack_sound = 'sound/machines/defib_zap.ogg'
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damage_transfer = 0.7
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damage_transfer = 0.6
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range = 7
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playstyle_string = "As a <b>Lightning</b> type, you will apply lightning chains to targets on attack and have a lightning chain to your summoner. Lightning chains will shock anyone near them."
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magic_fluff_string = "..And draw the Tesla, a shocking, lethal source of power."
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@@ -18,6 +18,17 @@
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var/list/enemychains = list()
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var/successfulshocks = 0
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/mob/living/simple_animal/hostile/guardian/beam/New(loc, mob/living/user)
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. = ..()
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if(!user)
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return
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summoner = user
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if(!(NO_SHOCK in summoner.mutations))
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summoner.mutations.Add(NO_SHOCK)
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/mob/living/simple_animal/hostile/guardian/beam/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = FALSE, override = FALSE, tesla_shock = FALSE, illusion = FALSE, stun = TRUE)
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return FALSE //You are lightning, you should not be hurt by such things.
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/mob/living/simple_animal/hostile/guardian/beam/AttackingTarget()
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. = ..()
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if(. && isliving(target) && target != src && target != summoner)
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@@ -106,3 +117,8 @@
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)
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L.adjustFireLoss(1.2) //adds up very rapidly
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. = 1
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/mob/living/simple_animal/hostile/guardian/beam/death(gibbed)
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if(summoner && (NO_SHOCK in summoner.mutations))
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summoner.mutations.Remove(NO_SHOCK)
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return ..()
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