Merge pull request #785 from Fox-McCloud/telearmor

Buffs Reactive Tele-Armor
This commit is contained in:
ZomgPonies
2015-04-12 04:35:50 -04:00
2 changed files with 3 additions and 4 deletions
-1
View File
@@ -165,7 +165,6 @@
icon_state = "reactiveoff"
item_state = "reactiveoff"
blood_overlay_type = "armor"
slowdown = 1
icon_action_button = "reactiveoff"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
@@ -172,16 +172,16 @@ emp_act
return 1
if(wear_suit && istype(wear_suit, /obj/item/))
var/obj/item/I = wear_suit
if(I.IsShield() && (prob(35)))
if(I.IsShield() && (prob(50)))
visible_message("\red <B>The reactive teleport system flings [src] clear of [attack_text]!</B>")
var/list/turfs = new/list()
for(var/turf/T in orange(6))
for(var/turf/T in orange(6, src))
if(istype(T,/turf/space)) continue
if(T.density) continue
if(T.x>world.maxx-6 || T.x<6) continue
if(T.y>world.maxy-6 || T.y<6) continue
turfs += T
if(!turfs.len) turfs += pick(/turf in orange(6))
if(!turfs.len) turfs += pick(/turf in orange(6, src))
var/turf/picked = pick(turfs)
if(!isturf(picked)) return
if(buckled)