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Merge pull request #16707 from Vi3trice/Wear-on-head-for-scanner
Fix - Reagent scanning gear must be worn to work
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@@ -1679,9 +1679,14 @@ Eyes need to have significantly high darksight to shine unless the mob has the X
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return
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return md5(dna.uni_identity)
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/mob/living/carbon/human/can_see_reagents()
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for(var/obj/item/clothing/C in src) //If they have some clothing equipped that lets them see reagents, they can see reagents
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if(C.scan_reagents)
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/mob/living/carbon/human/can_see_reagents() //If they have some glasses or helmet equipped that lets them see reagents, they can see reagents
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if(istype(head, /obj/item/clothing/head))
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var/obj/item/clothing/head/hat = head
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if(hat.scan_reagents)
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return 1
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if(istype(glasses, /obj/item/clothing/glasses))
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var/obj/item/clothing/rscan = glasses
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if(rscan.scan_reagents)
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return 1
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/mob/living/carbon/human/can_eat(flags = 255)
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