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jobs_highpop
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@@ -0,0 +1,10 @@
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/hook/roundstart/proc/jobscaling()
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sleep(10 SECONDS) // give everyone time to finish spawning, and the lag to die down
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var/playercount = length(clients)
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var/highpop_trigger = 80
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if(playercount >= highpop_trigger)
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log_debug("Playercount: [playercount] versus trigger: [highpop_trigger] - loading highpop job config");
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job_master.LoadJobs("config/jobs_highpop.txt")
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else
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log_debug("Playercount: [playercount] versus trigger: [highpop_trigger] - keeping standard job config");
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@@ -0,0 +1,37 @@
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Captain=1
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Head of Personnel=1
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Head of Security=1
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Chief Engineer=1
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Research Director=1
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Chief Medical Officer=1
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Station Engineer=7
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Roboticist=1
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Medical Doctor=7
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Geneticist=2
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Virologist=1
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Scientist=5
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Chemist=2
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Bartender=1
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Botanist=2
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Chef=1
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Janitor=2
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Quartermaster=1
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Shaft Miner=5
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Warden=1
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Detective=1
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Security Officer=9
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Assistant=-1
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Atmospheric Technician=4
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Cargo Technician=5
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Chaplain=1
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Lawyer=2
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Librarian=1
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AI=1
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Cyborg=1
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@@ -527,6 +527,7 @@
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#include "code\game\jobs\job_controller.dm"
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#include "code\game\jobs\job_exp.dm"
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#include "code\game\jobs\job_objective.dm"
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#include "code\game\jobs\job_scaling.dm"
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#include "code\game\jobs\jobs.dm"
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#include "code\game\jobs\whitelist.dm"
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#include "code\game\jobs\job\central.dm"
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