mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 07:27:57 +01:00
@@ -75,13 +75,36 @@
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return 0
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/obj/machinery/optable/MouseDrop_T(obj/O as obj, mob/user as mob)
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/obj/machinery/optable/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
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if ((!( istype(O, /obj/item/weapon) ) || user.get_active_hand() != O))
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if(O.loc == user) //no you can't pull things out of your ass
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return
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user.drop_item()
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if (O.loc != src.loc)
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step(O, get_dir(O, src))
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if(user.restrained() || user.stat || user.weakened || user.stunned || user.paralysis || user.resting) //are you cuffed, dying, lying, stunned or other
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return
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if(O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src)) // is the mob anchored, too far away from you, or are you too far away from the source
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return
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if(!ismob(O)) //humans only
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return
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if(istype(O, /mob/living/simple_animal) || istype(O, /mob/living/silicon)) //animals and robutts dont fit
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return
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if(!ishuman(user) && !isrobot(user)) //No ghosts or mice putting people into the sleeper
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return
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if(user.loc==null) // just in case someone manages to get a closet into the blue light dimension, as unlikely as that seems
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return
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if(!istype(user.loc, /turf) || !istype(O.loc, /turf)) // are you in a container/closet/pod/etc?
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return
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var/mob/living/L = O
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if(!istype(L) || L.buckled)
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return
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for(var/mob/living/carbon/slime/M in range(1,L))
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if(M.Victim == L)
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usr << "[L.name] cannot be operated on while they have \a [M] attached to their head!"
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return
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if(src.victim)
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usr << "\blue <B>The table is already occupied!</B>"
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return
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take_victim(L, user)
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return
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/obj/machinery/optable/proc/check_victim()
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@@ -50,6 +50,11 @@
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icon_state = "grey"
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_color = "grey"
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can_label = 0
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/obj/machinery/portable_atmospherics/canister/custom_mix
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name = "Canister \[Custom\]"
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icon_state = "whiters"
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_color = "whiters"
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can_label = 0
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/obj/machinery/portable_atmospherics/canister/proc/check_change()
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var/old_flag = update_flag
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@@ -332,6 +337,7 @@ update_flag
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"\[CO2\]" = "black", \
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"\[Air\]" = "grey", \
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"\[CAUTION\]" = "yellow", \
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"\[Custom\]" = "whiters",\
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)
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var/label = input("Choose canister label", "Gas canister") as null|anything in colors
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if (label)
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@@ -421,6 +427,12 @@ update_flag
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src.update_icon()
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return 1
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/obj/machinery/portable_atmospherics/canister/custom_mix/New()
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..()
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src.update_icon() // Otherwise new canisters do not have their icon updated with the pressure light, likely want to add this to the canister class constructor, avoiding at current time to refrain from screwing up code for other canisters. --DZD
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return 1
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/obj/machinery/portable_atmospherics/canister/proc/weld(var/obj/item/weapon/weldingtool/WT, var/mob/user)
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if(busy)
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@@ -240,7 +240,7 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
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current_mode.possible_traitors.Remove(occupant)
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// Delete them from datacore.
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if(PDA_Manifest.len)
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PDA_Manifest.Cut()
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for(var/datum/data/record/R in data_core.medical)
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@@ -328,6 +328,82 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
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//Despawning occurs when process() is called with an occupant without a client.
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src.add_fingerprint(M)
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/obj/machinery/cryopod/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
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if(O.loc == user) //no you can't pull things out of your ass
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return
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if(user.restrained() || user.stat || user.weakened || user.stunned || user.paralysis || user.resting) //are you cuffed, dying, lying, stunned or other
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return
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if(O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src)) // is the mob anchored, too far away from you, or are you too far away from the source
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return
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if(!ismob(O)) //humans only
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return
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if(istype(O, /mob/living/simple_animal) || istype(O, /mob/living/silicon)) //animals and robutts dont fit
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return
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if(!ishuman(user) && !isrobot(user)) //No ghosts or mice putting people into the sleeper
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return
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if(user.loc==null) // just in case someone manages to get a closet into the blue light dimension, as unlikely as that seems
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return
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if(!istype(user.loc, /turf) || !istype(O.loc, /turf)) // are you in a container/closet/pod/etc?
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return
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if(occupant)
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user << "\blue <B>The cryo pod is already occupied!</B>"
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return
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var/mob/living/L = O
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if(!istype(L) || L.buckled)
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return
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for(var/mob/living/carbon/slime/M in range(1,L))
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if(M.Victim == L)
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usr << "[L.name] will not fit into the cryo pod because they have a slime latched onto their head."
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return
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var/willing = null //We don't want to allow people to be forced into despawning.
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if(L.client)
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if(alert(L,"Would you like to enter cryosleep?",,"Yes","No") == "Yes")
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if(!L) return
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willing = 1
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else
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willing = 1
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if(willing)
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if(L == user)
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visible_message("[user] starts climbing into the cryo pod.", 3)
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else
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visible_message("[user] starts putting [L] into the cryo pod.", 3)
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if(do_after(user, 20))
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if(!L) return
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L.loc = src
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if(L.client)
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L.client.perspective = EYE_PERSPECTIVE
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L.client.eye = src
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if(orient_right)
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icon_state = "body_scanner_1-r"
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else
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icon_state = "body_scanner_1"
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L << "\blue You feel cool air surround you. You go numb as your senses turn inward."
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L << "\blue <b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b>"
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occupant = L
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time_entered = world.time
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// Book keeping!
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log_admin("[key_name_admin(L)] has entered a stasis pod.")
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message_admins("\blue [key_name_admin(L)] has entered a stasis pod.")
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//Despawning occurs when process() is called with an occupant without a client.
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src.add_fingerprint(L)
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return
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/obj/machinery/cryopod/verb/eject()
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set name = "Eject Pod"
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set category = "Object"
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@@ -52,11 +52,11 @@
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for(var/obj/O in range(0, src))
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if(O.density == 1 && O != src && !istype(O, /obj/machinery/door/window)) //Ignores windoors, as those already block climbing, otherwise a windoor on the opposite side of a table would prevent climbing.
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user << "\red You cannot climb a [src] blocked by a solid object!"
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user << "\red You cannot climb [src], as it is blocked by \a [O]!"
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return
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for(var/turf/T in range(0, src))
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if(T.density == 1)
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user << "\red You cannot climb a [src] blocked by a solid object!"
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user << "\red You cannot climb [src], as it is blocked by \a [T]!"
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return
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var/turf/T = src.loc
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if(!T || !istype(T)) return
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@@ -217,7 +217,7 @@ BLIND // can't see anything
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
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siemens_coefficient = 0.9
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species_restricted = list("exclude","Diona","Vox")
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loose = 1 // very rarely falls off
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loose = 0 // What kind of idiot designs a pressurized suit where the helmet can fall off?
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/obj/item/clothing/suit/space
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name = "Space suit"
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@@ -6,7 +6,6 @@
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allowed = list(/obj/item/weapon/cell)
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 25)
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siemens_coefficient = 0.2
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loose = 0
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/obj/item/clothing/suit/space/space_ninja
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