mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 23:53:47 +01:00
second pass
This commit is contained in:
+10
-10
@@ -7,7 +7,7 @@
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var/obj/screen/using
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var/obj/screen/inventory/inv_box
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using = new /obj/screen()
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using.name = "act_intent"
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using.dir = SOUTHWEST
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@@ -16,7 +16,7 @@
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using.screen_loc = ui_acti
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using.layer = 20
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src.adding += using
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action_intent = using
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action_intent = using
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using = new /obj/screen()
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using.name = "mov_intent"
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@@ -26,8 +26,8 @@
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using.screen_loc = ui_movi
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using.layer = 20
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src.adding += using
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move_intent = using
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move_intent = using
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if(istype(mymob, /mob/living/carbon/alien/humanoid/hunter))
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mymob.leap_icon = new /obj/screen()
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mymob.leap_icon.icon = 'icons/mob/screen1_alien.dmi'
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@@ -35,7 +35,7 @@
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mymob.leap_icon.icon_state = "leap_off"
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mymob.leap_icon.screen_loc = ui_alien_storage_r
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src.adding += mymob.leap_icon
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//equippable shit
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inv_box = new /obj/screen/inventory()
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inv_box.name = "r_hand"
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@@ -90,7 +90,7 @@
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using.screen_loc = ui_pull_resist
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using.layer = 19
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src.adding += using
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using = new /obj/screen()
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using.name = "drop"
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using.icon = 'icons/mob/screen1_alien.dmi'
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@@ -133,8 +133,8 @@
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nightvisionicon.icon = 'icons/mob/screen1_alien.dmi'
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nightvisionicon.icon_state = "nightvision1"
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nightvisionicon.name = "night vision"
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nightvisionicon.screen_loc = ui_alien_nightvision
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nightvisionicon.screen_loc = ui_alien_nightvision
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mymob.pullin = new /obj/screen()
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mymob.pullin.icon = 'icons/mob/screen1_alien.dmi'
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mymob.pullin.icon_state = "pull0"
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@@ -151,14 +151,14 @@
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mymob.blind.icon = 'icons/mob/screen1_full.dmi'
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mymob.blind.icon_state = "blackimageoverlay"
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mymob.blind.name = " "
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mymob.blind.screen_loc = "1,1"
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mymob.blind.screen_loc = "CENTER-7,CENTER-7"
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mymob.blind.layer = 0
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mymob.flash = new /obj/screen()
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mymob.flash.icon = 'icons/mob/screen1_alien.dmi'
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mymob.flash.icon_state = "blank"
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mymob.flash.name = "flash"
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mymob.flash.screen_loc = "1,1 to 15,15"
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mymob.flash.screen_loc = "WEST,SOUTH to EAST,NORTH"
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mymob.flash.layer = 17
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mymob.zone_sel = new /obj/screen/zone_sel()
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@@ -49,12 +49,12 @@
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mymob.healths.icon_state = "health0"
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mymob.healths.name = "health"
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mymob.healths.screen_loc = ui_alien_health
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nightvisionicon = new /obj/screen()
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nightvisionicon.icon = 'icons/mob/screen1_alien.dmi'
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nightvisionicon.icon_state = "nightvision1"
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nightvisionicon.name = "night vision"
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nightvisionicon.screen_loc = ui_alien_nightvision
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nightvisionicon.screen_loc = ui_alien_nightvision
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mymob.pullin = new /obj/screen()
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mymob.pullin.icon = 'icons/mob/screen1_alien.dmi'
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@@ -66,14 +66,14 @@
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mymob.blind.icon = 'icons/mob/screen1_full.dmi'
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mymob.blind.icon_state = "blackimageoverlay"
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mymob.blind.name = " "
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mymob.blind.screen_loc = "1,1"
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mymob.blind.screen_loc = "CENTER-7,CENTER-7"
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mymob.blind.layer = 0
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mymob.flash = new /obj/screen()
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mymob.flash.icon = 'icons/mob/screen1_alien.dmi'
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mymob.flash.icon_state = "blank"
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mymob.flash.name = "flash"
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mymob.flash.screen_loc = "1,1 to 15,15"
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mymob.flash.screen_loc = "WEST,SOUTH to EAST,NORTH"
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mymob.flash.layer = 17
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mymob.zone_sel = new /obj/screen/zone_sel()
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+12
-12
@@ -35,32 +35,32 @@ var/datum/global_hud/global_hud = new()
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//that nasty looking dither you get when you're short-sighted
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vimpaired = newlist(/obj/screen,/obj/screen,/obj/screen,/obj/screen)
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O = vimpaired[1]
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O.screen_loc = "1,1 to 5,15"
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O.screen_loc = "WEST,SOUTH to CENTER-3,NORTH"
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O = vimpaired[2]
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O.screen_loc = "5,1 to 10,5"
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O.screen_loc = "WEST,SOUTH to EAST,CENTER-3"
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O = vimpaired[3]
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O.screen_loc = "6,11 to 10,15"
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O.screen_loc = "CENTER+3,SOUTH to EAST,NORTH"
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O = vimpaired[4]
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O.screen_loc = "11,1 to 15,15"
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O.screen_loc = "WEST,CENTER+3 to EAST,NORTH"
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//welding mask overlay black/dither
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darkMask = newlist(/obj/screen, /obj/screen, /obj/screen, /obj/screen, /obj/screen, /obj/screen, /obj/screen, /obj/screen)
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O = darkMask[1]
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O.screen_loc = "3,3 to 5,13"
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O.screen_loc = "CENTER-5,CENTER-5 to CENTER-3,CENTER+5"
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O = darkMask[2]
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O.screen_loc = "5,3 to 10,5"
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O.screen_loc = "CENTER-5,CENTER-5 to CENTER+5,CENTER-3"
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O = darkMask[3]
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O.screen_loc = "6,11 to 10,13"
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O.screen_loc = "CENTER+3,CENTER-5 to CENTER+5,CENTER+5"
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O = darkMask[4]
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O.screen_loc = "11,3 to 13,13"
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O.screen_loc = "CENTER-5,CENTER+3 to CENTER+5,CENTER+5"
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O = darkMask[5]
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O.screen_loc = "1,1 to 15,2"
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O.screen_loc = "WEST,SOUTH to CENTER-5,NORTH"
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O = darkMask[6]
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O.screen_loc = "1,3 to 2,15"
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O.screen_loc = "WEST,SOUTH to EAST,CENTER-5"
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O = darkMask[7]
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O.screen_loc = "14,3 to 15,15"
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O.screen_loc = "CENTER+5,SOUTH to EAST,NORTH"
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O = darkMask[8]
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O.screen_loc = "3,14 to 13,15"
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O.screen_loc = "WEST,CENTER+5 to EAST,NORTH"
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for(i = 1, i <= 4, i++)
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O = vimpaired[i]
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@@ -433,7 +433,7 @@
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mymob.blind.icon = 'icons/mob/screen1_full.dmi'
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mymob.blind.icon_state = "blackimageoverlay"
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mymob.blind.name = "blind"
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mymob.blind.screen_loc = "1,1"
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mymob.blind.screen_loc = "CENTER-7,CENTER-7"
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mymob.blind.mouse_opacity = 0
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mymob.blind.layer = 0
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@@ -441,7 +441,7 @@
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mymob.damageoverlay.icon = 'icons/mob/screen1_full.dmi'
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mymob.damageoverlay.icon_state = "oxydamageoverlay0"
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mymob.damageoverlay.name = "dmg"
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mymob.damageoverlay.screen_loc = "1,1"
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mymob.damageoverlay.screen_loc = "CENTER-7,CENTER-7"
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mymob.damageoverlay.mouse_opacity = 0
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mymob.damageoverlay.layer = 18.1 //The black screen overlay sets layer to 18 to display it, this one has to be just on top.
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@@ -449,7 +449,7 @@
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mymob.flash.icon = ui_style
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mymob.flash.icon_state = "blank"
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mymob.flash.name = "flash"
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mymob.flash.screen_loc = "1,1 to 15,15"
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mymob.flash.screen_loc = "WEST,SOUTH to EAST,NORTH"
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mymob.flash.layer = 17
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mymob.pain = new /obj/screen( null )
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@@ -244,7 +244,7 @@
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mymob.blind.icon = 'icons/mob/screen1_full.dmi'
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mymob.blind.icon_state = "blackimageoverlay"
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mymob.blind.name = "blind"
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mymob.blind.screen_loc = "1,1"
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mymob.blind.screen_loc = "CENTER-7,CENTER-7"
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mymob.blind.mouse_opacity = 0
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mymob.blind.layer = 0
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@@ -252,7 +252,7 @@
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mymob.damageoverlay.icon = 'icons/mob/screen1_full.dmi'
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mymob.damageoverlay.icon_state = "oxydamageoverlay0"
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mymob.damageoverlay.name = "dmg"
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mymob.damageoverlay.screen_loc = "1,1"
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mymob.damageoverlay.screen_loc = "CENTER-7,CENTER-7"
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mymob.damageoverlay.mouse_opacity = 0
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mymob.damageoverlay.layer = 18.1 //The black screen overlay sets layer to 18 to display it, this one has to be just on top.
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@@ -260,7 +260,7 @@
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mymob.flash.icon = ui_style
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mymob.flash.icon_state = "blank"
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mymob.flash.name = "flash"
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mymob.flash.screen_loc = "1,1 to 15,15"
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mymob.flash.screen_loc = "WEST,SOUTH to EAST,NORTH"
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mymob.flash.layer = 17
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mymob.pain = new /obj/screen( null )
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@@ -45,7 +45,7 @@
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mymob.blind.icon = 'icons/mob/screen1_full.dmi'
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mymob.blind.icon_state = "blackimageoverlay"
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mymob.blind.name = " "
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mymob.blind.screen_loc = "1,1"
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mymob.blind.screen_loc = "CENTER-7,CENTER-7"
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mymob.blind.layer = 0
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@@ -128,14 +128,14 @@
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mymob.blind.icon = 'icons/mob/screen1_full.dmi'
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mymob.blind.icon_state = "blackimageoverlay"
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mymob.blind.name = " "
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mymob.blind.screen_loc = "1,1"
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mymob.blind.screen_loc = "CENTER-7,CENTER-7"
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mymob.blind.layer = 0
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mymob.flash = new /obj/screen()
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mymob.flash.icon = 'icons/mob/screen1_robot.dmi'
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mymob.flash.icon_state = "blank"
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mymob.flash.name = "flash"
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mymob.flash.screen_loc = "1,1 to 15,15"
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mymob.flash.screen_loc = "WEST,SOUTH to EAST,NORTH"
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mymob.flash.layer = 17
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mymob.zone_sel = new /obj/screen/zone_sel()
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@@ -3,7 +3,7 @@
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vampire_blood_display = new /obj/screen()
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vampire_blood_display.name = "Vampire Blood"
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vampire_blood_display.icon_state = "dark128"
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vampire_blood_display.screen_loc = "14:28,9:15"
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vampire_blood_display.screen_loc = "EAST-1:28,CENTER+1:15"
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vampire_blood_display.layer = 20
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mymob.client.screen += list(vampire_blood_display)
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