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Merge pull request #8175 from TullyBurnalot/ShadowlingHealEyes
Shadowling Passive Healing now heals eye damage
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@@ -329,9 +329,15 @@ Made by Xhuis
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H << 'sound/weapons/sear.ogg'
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else if(light_amount < LIGHT_HEAL_THRESHOLD)
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H.clear_alert("lightexposure")
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var/obj/item/organ/internal/eyes/E = H.get_int_organ(/obj/item/organ/internal/eyes)
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if(istype(E))
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E.take_damage(-1)
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H.heal_overall_damage(5, 5)
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H.adjustToxLoss(-5)
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H.adjustBrainLoss(-25) //Shad O. Ling gibbers, "CAN U BE MY THRALL?!!"
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H.AdjustEyeBlurry(-1)
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H.CureNearsighted()
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H.CureBlind()
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H.adjustCloneLoss(-1)
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H.SetWeakened(0)
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H.SetStunned(0)
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@@ -378,4 +384,4 @@ Made by Xhuis
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/datum/game_mode/proc/update_shadow_icons_removed(datum/mind/shadow_mind) //This should never actually occur, but it's here anyway.
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var/datum/atom_hud/antag/shadow_hud = huds[ANTAG_HUD_SHADOW]
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shadow_hud.leave_hud(shadow_mind.current)
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set_antag_hud(shadow_mind.current, null)
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set_antag_hud(shadow_mind.current, null)
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