Merge pull request #8175 from TullyBurnalot/ShadowlingHealEyes

Shadowling Passive Healing now heals eye damage
This commit is contained in:
tigercat2000
2017-10-15 16:01:18 -07:00
committed by GitHub
+7 -1
View File
@@ -329,9 +329,15 @@ Made by Xhuis
H << 'sound/weapons/sear.ogg'
else if(light_amount < LIGHT_HEAL_THRESHOLD)
H.clear_alert("lightexposure")
var/obj/item/organ/internal/eyes/E = H.get_int_organ(/obj/item/organ/internal/eyes)
if(istype(E))
E.take_damage(-1)
H.heal_overall_damage(5, 5)
H.adjustToxLoss(-5)
H.adjustBrainLoss(-25) //Shad O. Ling gibbers, "CAN U BE MY THRALL?!!"
H.AdjustEyeBlurry(-1)
H.CureNearsighted()
H.CureBlind()
H.adjustCloneLoss(-1)
H.SetWeakened(0)
H.SetStunned(0)
@@ -378,4 +384,4 @@ Made by Xhuis
/datum/game_mode/proc/update_shadow_icons_removed(datum/mind/shadow_mind) //This should never actually occur, but it's here anyway.
var/datum/atom_hud/antag/shadow_hud = huds[ANTAG_HUD_SHADOW]
shadow_hud.leave_hud(shadow_mind.current)
set_antag_hud(shadow_mind.current, null)
set_antag_hud(shadow_mind.current, null)