Blob balance tweaks.

Blob will now eat items placed on it.
Blob does not produce light anymore (take that dionas)
Shield blobs now have same brute resist as normal blobs
Attempted to lower the CPU load of the "Pulse" proc.
This commit is contained in:
alex-gh
2014-03-24 02:46:47 +01:00
parent b7eb15b120
commit f0c7296b5d
2 changed files with 5 additions and 3 deletions
+1 -1
View File
@@ -4,7 +4,7 @@
icon_state = "blob_idle"
desc = "Some blob creature thingy"
health = 60
brute_resist = 1
brute_resist = 4
fire_resist = 2
+4 -2
View File
@@ -2,7 +2,7 @@
/obj/effect/blob
name = "blob"
icon = 'icons/mob/blob.dmi'
luminosity = 3
luminosity = 0
desc = "Some blob creature thingy"
density = 0
opacity = 0
@@ -47,6 +47,8 @@
update_icon()
proc/Life()
for(var/atom/A in src.loc)//Hit everything in the turf
A.blob_act()
return
@@ -57,7 +59,7 @@
if(run_action())//If we can do something here then we dont need to pulse more
return
if(pulse > 30)
if(pulse > 20)
return//Inf loop check
//Looking for another blob to pulse