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Blob balance tweaks.
Blob will now eat items placed on it. Blob does not produce light anymore (take that dionas) Shield blobs now have same brute resist as normal blobs Attempted to lower the CPU load of the "Pulse" proc.
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@@ -4,7 +4,7 @@
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icon_state = "blob_idle"
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desc = "Some blob creature thingy"
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health = 60
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brute_resist = 1
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brute_resist = 4
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fire_resist = 2
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@@ -2,7 +2,7 @@
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/obj/effect/blob
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name = "blob"
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icon = 'icons/mob/blob.dmi'
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luminosity = 3
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luminosity = 0
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desc = "Some blob creature thingy"
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density = 0
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opacity = 0
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@@ -47,6 +47,8 @@
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update_icon()
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proc/Life()
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for(var/atom/A in src.loc)//Hit everything in the turf
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A.blob_act()
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return
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@@ -57,7 +59,7 @@
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if(run_action())//If we can do something here then we dont need to pulse more
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return
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if(pulse > 30)
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if(pulse > 20)
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return//Inf loop check
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//Looking for another blob to pulse
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