Gave manifold fittings the same runtime error fix as I gave pipe fittings

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@403 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
n3ophyt3@gmail.com
2010-11-11 03:20:46 +00:00
parent 5c90fa286d
commit f11877ef8f
2 changed files with 2881 additions and 2879 deletions
+14 -10
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@@ -272,16 +272,20 @@ Buildable meters
if(1) M.level = 2
if(0) M.level = 1
M.initialize()
M.build_network()
if (M.node1)
M.node1.initialize()
M.node1.build_network()
if (M.node2)
M.node2.initialize()
M.node2.build_network()
if (M.node3)
M.node3.initialize()
M.node3.build_network()
if (M)
M.build_network()
if (M.node1)
M.node1.initialize()
M.node1.build_network()
if (M.node2)
M.node2.initialize()
M.node2.build_network()
if (M.node3)
M.node3.initialize()
M.node3.build_network()
else
usr << "There's nothing to connect this manifold to! (with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)"
return
/*
if(6) //junctions
var/obj/machinery/junction/J = new( src.loc )
+2867 -2869
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