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Gave manifold fittings the same runtime error fix as I gave pipe fittings
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@403 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -272,16 +272,20 @@ Buildable meters
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if(1) M.level = 2
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if(0) M.level = 1
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M.initialize()
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M.build_network()
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if (M.node1)
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M.node1.initialize()
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M.node1.build_network()
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if (M.node2)
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M.node2.initialize()
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M.node2.build_network()
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if (M.node3)
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M.node3.initialize()
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M.node3.build_network()
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if (M)
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M.build_network()
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if (M.node1)
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M.node1.initialize()
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M.node1.build_network()
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if (M.node2)
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M.node2.initialize()
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M.node2.build_network()
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if (M.node3)
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M.node3.initialize()
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M.node3.build_network()
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else
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usr << "There's nothing to connect this manifold to! (with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)"
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return
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/*
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if(6) //junctions
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var/obj/machinery/junction/J = new( src.loc )
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