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Adds the Dorian Casino, a new space ruin. (#25800)
* Add the Dorian Casino, a new space ruin. * fix maplint issues * add area to walls missing it * Update code/modules/awaymissions/mob_spawn.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * just plating under foyer windows --------- Signed-off-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
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@@ -344,3 +344,10 @@
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description = "A cozy little home nestled in an asteroid, perfect for one or two people!"
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allow_duplicates = FALSE
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cost = 1
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/datum/map_template/ruin/space/casino
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id = "casino"
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suffix = "casino.dmm"
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name = "Dorian Casino"
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description = "A swanky space casino."
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allow_duplicates = FALSE
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@@ -180,3 +180,36 @@
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name = "Cybersun Mobile Exosuit Factory"
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apc_starts_off = TRUE
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there_can_be_many = FALSE
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/area/ruin/space/powered/casino
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name = "Dorian Casino"
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there_can_be_many = FALSE
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requires_power = TRUE
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/area/ruin/space/powered/casino/docked_ships
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name = "Shuttle"
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requires_power = FALSE
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/area/ruin/space/powered/casino/arrivals
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name = "Arrivals"
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/area/ruin/space/powered/casino/kitchen
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name = "Dining and Kitchen"
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/area/ruin/space/powered/casino/floor
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name = "Casino Floor"
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/area/ruin/space/powered/casino/hall
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name = "Main Hall"
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/area/ruin/space/powered/casino/engine
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name = "Engine Room"
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/area/ruin/space/powered/casino/security
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name = "Security"
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/area/ruin/space/powered/casino/teleporter
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name = "Teleporter"
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/area/ruin/space/powered/casino/maints
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name = "Service Tunnels"
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@@ -588,6 +588,52 @@
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mob_species = /datum/species/skeleton/brittle
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mob_gender = NEUTER
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/datum/outfit/randomizer
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name = "randomizer"
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/datum/outfit/randomizer/pre_equip(mob/living/carbon/human/H, visualsOnly)
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. = ..()
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// Add picks for more slots as necessary for your needs
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if(islist(uniform))
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uniform = pick(uniform)
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if(islist(shoes))
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shoes = pick(shoes)
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/datum/outfit/randomizer/gambler
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name = "gambler"
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shoes = list(
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/obj/item/clothing/shoes/laceup,
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/obj/item/clothing/shoes/leather
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)
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uniform = list(
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/obj/item/clothing/under/suit/navy,
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/obj/item/clothing/under/suit/really_black,
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/obj/item/clothing/under/suit/checkered,
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)
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/obj/effect/mob_spawn/human/corpse/random_species/Initialize(mapload)
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mob_species = pick(
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/datum/species/human,
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/datum/species/unathi,
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/datum/species/moth,
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/datum/species/skrell,
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/datum/species/vox,
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/datum/species/vulpkanin,
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/datum/species/tajaran,
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/datum/species/slime,
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/datum/species/kidan,
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/datum/species/drask,
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/datum/species/grey,
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/datum/species/diona,
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)
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return ..()
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/obj/effect/mob_spawn/human/corpse/random_species/gambler
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name = "Gambler"
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mob_name = "Gambler"
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outfit = /datum/outfit/randomizer/gambler
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/obj/effect/mob_spawn/human/alive/zombie
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name = "NPC Zombie (Infectious)"
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icon = 'icons/mob/human.dmi'
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@@ -654,6 +654,7 @@ active_space_ruins = [
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"_maps/map_files/RandomRuins/SpaceRuins/voyager.dmm",
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"_maps/map_files/RandomRuins/SpaceRuins/wreckedcargoship.dmm",
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"_maps/map_files/RandomRuins/SpaceRuins/abandoned_engi_sat.dmm",
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"_maps/map_files/RandomRuins/SpaceRuins/casino.dmm",
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"_maps/map_files/RandomRuins/SpaceRuins/rocky_motel.dmm",
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### The following ruins are based from past pre-spawned Zlevel content ###
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