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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 19:17:50 +01:00
Spacing issues fixed
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@@ -1151,9 +1151,9 @@ var/global/list/common_tools = list(
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return 0
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/proc/ispowertool(O)//used to check if a tool can force powered doors
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if(istype(O, /obj/item/crowbar/power) || istype(O, /obj/item/mecha_parts/mecha_equipment/medical/rescue_jaw/))
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return 1
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return 0
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if(istype(O, /obj/item/crowbar/power) || istype(O, /obj/item/mecha_parts/mecha_equipment/medical/rescue_jaw))
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return TRUE
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return FALSE
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/proc/iswire(O)
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if(istype(O, /obj/item/stack/cable_coil))
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@@ -524,7 +524,7 @@
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name = "rescue jaw"
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desc = "Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles."
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icon_state = "mecha_clamp" //can work, might use a blue resprite later but I think it works for now
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origin_tech = "engineering=4;biotech=3"
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origin_tech = "materials=2;engineering=2" //kind of sad, but identical to jaws of life
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equip_cooldown = 15
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energy_drain = 10
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var/dam_force = 20
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@@ -533,8 +533,8 @@
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/obj/item/mecha_parts/mecha_equipment/medical/rescue_jaw/action(atom/target)
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if(!action_checks(target))
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return
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if(istype(target,/obj))
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if(!istype(target , /obj/machinery/door))//early return if we're not trying to open a door
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if(istype(target, /obj))
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if(!istype(target, /obj/machinery/door))//early return if we're not trying to open a door
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return
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var/obj/machinery/door/D = target //the door we want to open
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D.try_to_crowbar(src, chassis.occupant)//use the door's crowbar function
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@@ -544,13 +544,13 @@
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target.visible_message("[chassis] gently boops [target] on the nose, its hydraulics hissing as safety overrides slow a brutal punch down at the last second.", \
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"[chassis] gently boops [target] on the nose, its hydraulics hissing as safety overrides slow a brutal punch down at the last second.")
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else
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step_away(M,chassis)//out of the way, I have people to save!
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step_away(M, chassis)//out of the way, I have people to save!
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occupant_message("You gently push [target] out of the way.")
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chassis.visible_message("[chassis] gently pushes [target] out of the way.")
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/obj/item/mecha_parts/mecha_equipment/medical/rescue_jaw/can_attach(obj/mecha/M)
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if(istype(M, /obj/mecha/medical) || istype(M, /obj/mecha/working/ripley/firefighter)) //Odys or firefighters
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if(M.equipment.len<M.max_equip)
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return 1
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return 0
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if(M.equipment.len < M.max_equip)
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return TRUE
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return FALSE
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@@ -41,7 +41,7 @@
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var/datum/effect_system/spark_spread/spark_system = new
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var/lights = 0
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var/lights_power = 6
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var/emagged = 0
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var/emagged = FALSE
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//inner atmos
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var/use_internal_tank = 0
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@@ -852,7 +852,7 @@
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/obj/mecha/emag_act(mob/user)
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to_chat(user, "<span class='warning'>The [src]'s ID slot rejects the card.</span>")
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to_chat(user, "<span class='warning'>[src]'s ID slot rejects the card.</span>")
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return
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@@ -183,11 +183,10 @@
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drill.equip_cooldown = initial(drill.equip_cooldown)
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/obj/mecha/working/ripley/emag_act(mob/user)
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if(emagged == 0)
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emagged = 1
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to_chat(user, "<span class='notice'>You slide the card through the [src]'s ID slot.</span>")
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if(!emagged)
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emagged = TRUE
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to_chat(user, "<span class='notice'>You slide the card through [src]'s ID slot.</span>")
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playsound(loc, "sparks", 100, 1)
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desc += "</br><span class='danger'>The mech's equipment slots spark dangerously!</span>"
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else
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to_chat(user, "<span class='warning'>The [src]'s ID slot rejects the card.</span>")
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return
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to_chat(user, "<span class='warning'>[src]'s ID slot rejects the card.</span>")
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@@ -657,9 +657,8 @@
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name = "Exosuit Medical Equipment (Rescue Jaw)"
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id = "mech_medical_jaw"
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build_type = MECHFAB
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req_tech = list("biotech" = 4, "engineering" = 4)
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build_path = /obj/item/mecha_parts/mecha_equipment/medical/rescue_jaw
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materials = list(MAT_METAL=5000,MAT_GLASS=2000,MAT_DIAMOND=1500)
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req_tech = list("materials" = 4, "engineering" = 6, "magnets" = 6) //now same as jaws of life
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materials = list(MAT_METAL=5000,MAT_SILVER=2000,MAT_TITANIUM=1500)
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construction_time = 200
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category = list("Exosuit Equipment")
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