Merge pull request #5893 from Fox-McCloud/event-cleanup

Removes Event Procs
This commit is contained in:
Crazy Lemon
2016-11-21 16:51:16 -08:00
committed by GitHub
5 changed files with 14 additions and 70 deletions
-59
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@@ -1,59 +0,0 @@
/proc/alien_infestation(var/spawncount = 1) // -- TLE
//command_announcement.Announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", new_sound = 'sound/AI/aliens.ogg')
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in machines)
if(is_station_level(temp_vent.loc.z) && !temp_vent.welded)
if(temp_vent.parent.other_atmosmch.len > 50) // Stops Aliens getting stuck in small networks. See: Security, Virology
vents += temp_vent
spawn()
var/list/candidates = pollCandidates("Do you want to play as an alien?", ROLE_ALIEN, 1)
if(prob(40)) spawncount++ //sometimes, have two larvae spawn instead of one
while((spawncount >= 1) && vents.len && candidates.len)
var/obj/vent = pick(vents)
var/mob/candidate = pick(candidates)
var/client/C = candidate.client
if(C)
var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
new_xeno.key = C
respawnable_list -= C
candidates -= C
vents -= vent
spawncount--
spawn(rand(5000, 6000)) //Delayed announcements to keep the crew on their toes.
command_announcement.Announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", new_sound = 'sound/AI/aliens.ogg')
for(var/mob/M in player_list)
M << sound('sound/AI/aliens.ogg')
/proc/lightsout(isEvent = 0, lightsoutAmount = 1,lightsoutRange = 25) //leave lightsoutAmount as 0 to break ALL lights
if(isEvent)
command_announcement.Announce("An Electrical storm has been detected in your area, please repair potential electronic overloads.","Electrical Storm Alert")
if(lightsoutAmount)
var/list/epicentreList = list()
for(var/i=1,i<=lightsoutAmount,i++)
var/list/possibleEpicentres = list()
for(var/obj/effect/landmark/newEpicentre in landmarks_list)
if(newEpicentre.name == "lightsout" && !(newEpicentre in epicentreList))
possibleEpicentres += newEpicentre
if(possibleEpicentres.len)
epicentreList += pick(possibleEpicentres)
else
break
if(!epicentreList.len)
return
for(var/obj/effect/landmark/epicentre in epicentreList)
for(var/obj/machinery/power/apc/apc in range(epicentre,lightsoutRange))
apc.overload_lighting()
else
for(var/obj/machinery/power/apc/apc in apcs)
apc.overload_lighting()
return
+6 -4
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@@ -2486,18 +2486,20 @@
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","LO")
message_admins("[key_name_admin(usr)] has broke a lot of lights", 1)
lightsout(1,2)
var/datum/event/electrical_storm/E = new /datum/event/electrical_storm
E.lightsoutAmount = 2
if("blackout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BO")
message_admins("[key_name_admin(usr)] broke all lights", 1)
lightsout(0,0)
for(var/obj/machinery/light/L in machines)
L.broken()
if("whiteout")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","WO")
for(var/obj/machinery/light/L in world)
L.fix()
message_admins("[key_name_admin(usr)] fixed all lights", 1)
for(var/obj/machinery/light/L in machines)
L.fix()
if("floorlava")
feedback_inc("admin_secrets_fun_used", 1)
feedback_add_details("admin_secrets_fun_used", "LF")
+6 -2
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@@ -269,8 +269,12 @@ client/proc/one_click_antag()
return 1
/datum/admins/proc/makeAliens()
alien_infestation(3)
return 1
var/datum/event/alien_infestation/E = new /datum/event/alien_infestation
E.spawncount = 3
// TODO The fact we have to do this rather than just have events start
// when we ask them to, is bad.
E.processing = TRUE
return TRUE
/*
/datum/admins/proc/makeSpaceNinja()
+2 -4
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@@ -1,5 +1,3 @@
/var/global/sent_aliens_to_station = 0
/datum/event/alien_infestation
announceWhen = 400
var/spawncount = 1
@@ -7,8 +5,8 @@
/datum/event/alien_infestation/setup()
announceWhen = rand(announceWhen, announceWhen + 50)
spawncount = rand(1, 2)
sent_aliens_to_station = 1
if(prob(50))
spawncount++
/datum/event/alien_infestation/announce()
if(successSpawn)
-1
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@@ -358,7 +358,6 @@
#include "code\game\dna\genes\vg_powers.dm"
#include "code\game\gamemodes\antag_hud.dm"
#include "code\game\gamemodes\antag_spawner.dm"
#include "code\game\gamemodes\events.dm"
#include "code\game\gamemodes\factions.dm"
#include "code\game\gamemodes\game_mode.dm"
#include "code\game\gamemodes\gameticker.dm"