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Allow server to initialize the world without any players connected.
Without this patch, the first user had to wait for the server to actually initialize the game. During this time the main window of the client is not responsive to input. Now, when the first player connects, they will see a fully initialized and responsive lobby.
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@@ -27,7 +27,6 @@ Today, these people were mean:
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LoadBans()
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process_teleport_locs() //Sets up the wizard teleport locations
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process_ghost_teleport_locs() //Sets up ghost teleport locations.
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sleep_offline = 1
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if (config.kick_inactive)
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spawn(30)
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@@ -201,4 +200,4 @@ proc/countJob(rank)
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var/mob/M = T.host
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if(M.client && M.machine == subject)
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subject.attack_hand(M)
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*/
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*/
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