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@@ -1,188 +1,149 @@
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// These can only be applied by blobs. They are what blobs are made out of.
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// The 4 damage
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/datum/reagent/blob
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description = ""
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var/message = "The blob strikes you" //message sent to any mob hit by the blob
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var/message_living = null //extension to first mob sent to only living mobs i.e. silicons have no skin to be burnt
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/datum/reagent/blob/boiling_oil
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/datum/reagent/blob/reaction_mob(mob/living/M, method=TOUCH, volume, show_message, touch_protection)
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return round(volume * min(1.5 - touch_protection, 1), 0.1) //full touch protection means 50% volume, any prot below 0.5 means 100% volume.
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/datum/reagent/blob/ripping_tendrils //does brute and a little stamina damage
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name = "Ripping Tendrils"
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id = "ripping_tendrils"
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color = "#7F0000"
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message_living = ", and you feel your skin ripping and tearing off"
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/datum/reagent/blob/ripping_tendrils/reaction_mob(mob/living/M, method=TOUCH, volume)
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if(method == TOUCH)
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volume = ..()
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M.apply_damage(0.6*volume, BRUTE)
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M.adjustStaminaLoss(0.4*volume)
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if(iscarbon(M))
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M.emote("scream")
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/datum/reagent/blob/boiling_oil //sets you on fire, does burn damage
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name = "Boiling Oil"
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id = "boiling_oil"
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description = ""
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color = "#B68D00"
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message = "The blob splashes you with burning oil"
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message_living = ", and you feel your skin char and melt"
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/datum/reagent/blob/boiling_oil/reaction_mob(var/mob/living/M as mob, var/method=TOUCH, var/volume)
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if(method == TOUCH)
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var/ratio = volume/25
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M.apply_damage(15*ratio, BURN)
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M.adjust_fire_stacks(2*ratio)
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M.adjust_fire_stacks(round(volume/12))
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volume = ..()
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M.apply_damage(0.6*volume, BURN)
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M.IgniteMob()
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if(isliving(M))
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M.emote("scream")
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/datum/reagent/blob/toxic_goop
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name = "Toxic Goop"
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id = "toxic_goop"
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description = ""
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color = "#008000"
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/datum/reagent/blob/envenomed_filaments //toxin, hallucination, and some bonus spore toxin
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name = "Envenomed Filaments"
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id = "envenomed_filaments"
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color = "#9ACD32"
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message_living = ", and you feel sick and nauseated"
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/datum/reagent/blob/toxic_goop/reaction_mob(var/mob/living/M as mob, var/method=TOUCH, var/volume)
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/datum/reagent/blob/envenomed_filaments/reaction_mob(mob/living/M, method=TOUCH, volume)
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if(method == TOUCH)
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var/ratio = volume/25
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M.apply_damage(20*ratio, TOX)
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volume = ..()
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M.apply_damage(0.6*volume, TOX)
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M.hallucination += 0.6*volume
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M.reagents.add_reagent("spores", 0.4*volume)
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/datum/reagent/blob/skin_ripper
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name = "Skin Ripper"
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id = "skin_ripper"
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description = ""
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color = "#FF4C4C"
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message_living = ", and you feel your skin ripping and tearing off"
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/datum/reagent/blob/skin_ripper/reaction_mob(var/mob/living/M as mob, var/method=TOUCH, var/volume)
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if(method == TOUCH)
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var/ratio = volume/25
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M.apply_damage(20*ratio, BRUTE)
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if(iscarbon(M))
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M.emote("scream")
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// Combo Reagents
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/datum/reagent/blob/skin_melter
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name = "Skin Melter"
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id = "skin_melter"
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description = ""
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color = "#7F0000"
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message_living = ", and you feel your skin char and melt"
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/datum/reagent/blob/skin_melter/reaction_mob(var/mob/living/M as mob, var/method=TOUCH, var/volume)
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if(method == TOUCH)
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var/ratio = volume/25
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M.apply_damage(10*ratio, BRUTE)
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M.apply_damage(10*ratio, BURN)
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M.adjust_fire_stacks(2*ratio)
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M.IgniteMob()
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if(iscarbon(M))
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M.emote("scream")
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/datum/reagent/blob/lung_destroying_toxin
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name = "Lung Destroying Toxin"
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id = "lung_destroying_toxin"
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description = ""
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/datum/reagent/blob/lexorin_jelly //does tons of oxygen damage and a little brute
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name = "Lexorin Jelly"
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id = "lexorin_jelly"
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color = "#00FFC5"
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message_living = ", and your lungs feel heavy and weak"
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/datum/reagent/blob/lung_destroying_toxin/reaction_mob(var/mob/living/M as mob, var/method=TOUCH, var/volume)
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/datum/reagent/blob/lexorin_jelly/reaction_mob(mob/living/M, method=TOUCH, volume)
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if(method == TOUCH)
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var/ratio = volume/25
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M.apply_damage(20* ratio, OXY)
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M.losebreath += 15*ratio
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M.apply_damage(20*ratio, TOX)
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volume = ..()
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M.apply_damage(0.4*volume, BRUTE)
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M.apply_damage(1*volume, OXY)
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M.losebreath += round(0.3*volume)
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// Special Reagents
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/datum/reagent/blob/radioactive_liquid
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name = "Radioactive Liquid"
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id = "radioactive_liquid"
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description = ""
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color = "#00EE00"
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message_living = ", and your skin feels papery and everything hurts"
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/datum/reagent/blob/kinetic //does semi-random brute damage
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name = "Kinetic Gelatin"
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id = "kinetic"
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color = "#FFA500"
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message = "The blob pummels you"
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/datum/reagent/blob/radioactive_liquid/reaction_mob(var/mob/living/M as mob, var/method=TOUCH, var/volume)
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/datum/reagent/blob/kinetic/reaction_mob(mob/living/M, method=TOUCH, volume)
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if(method == TOUCH)
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var/ratio = volume/25
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M.apply_damage(10*ratio, BRUTE)
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if(istype(M, /mob/living/carbon/human))
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M.apply_effect(40*ratio,IRRADIATE,0)
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if(prob(33*ratio))
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randmuti(M)
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if(prob(98))
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randmutb(M)
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domutcheck(M, null)
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M.UpdateAppearance()
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volume = ..()
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var/damage = rand(5, 35)/25
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M.apply_damage(damage*volume, BRUTE)
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/datum/reagent/blob/cryogenic_liquid //does low burn damage and stamina damage and cools targets down
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name = "Cryogenic Liquid"
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id = "cryogenic_liquid"
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color = "#8BA6E9"
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message = "The blob splashes you with an icy liquid"
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message_living = ", and you feel cold and tired"
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/datum/reagent/blob/cryogenic_liquid/reaction_mob(mob/living/M, method=TOUCH, volume)
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if(method == TOUCH)
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volume = ..()
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M.apply_damage(0.4*volume, BURN)
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M.adjustStaminaLoss(0.4*volume)
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M.reagents.add_reagent("frostoil", 0.4*volume)
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/datum/reagent/blob/dark_matter
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name = "Dark Matter"
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id = "dark_matter"
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description = ""
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color = "#61407E"
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message = "You feel a thrum as the blob strikes you, and everything flies at you"
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/datum/reagent/blob/dark_matter/reaction_mob(var/mob/living/M as mob, var/method=TOUCH, var/volume)
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if(method == TOUCH)
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var/ratio = volume/25
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M.apply_damage(15*ratio, BRUTE)
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reagent_vortex(M, 0)
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reagent_vortex(M, 0, volume)
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volume = ..()
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M.apply_damage(0.6*volume, BRUTE)
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/datum/reagent/blob/b_sorium
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name = "Sorium"
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id = "b_sorium"
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description = ""
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color = "#808000"
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message = "The blob slams into you, and sends you flying"
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/datum/reagent/blob/b_sorium/reaction_mob(var/mob/living/M as mob, var/method=TOUCH, var/volume)
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if(method == TOUCH)
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var/ratio = volume/25
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M.apply_damage(15*ratio, BRUTE)
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reagent_vortex(M, 1)
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reagent_vortex(M, 1, volume)
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volume = ..()
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M.apply_damage(0.6*volume, BRUTE)
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/datum/reagent/blob/explosive // I'm gonna burn in hell for this one
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name = "Explosive Gelatin"
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id = "explosive"
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description = ""
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color = "#FFA500"
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message = "The blob strikes you, and its tendrils explode"
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/datum/reagent/blob/explosive/reaction_mob(var/mob/living/M as mob, var/method=TOUCH, var/volume)
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if(method == TOUCH)
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var/ratio = volume/25
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if(prob(75*ratio))
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explosion(M.loc, 0, 0, 1, 0, 0)
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/datum/reagent/blob/omnizine
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name = "Omnizine"
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id = "b_omnizine"
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description = ""
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color = "#C8A5DC"
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message = "The blob squirts something at you"
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message_living = ", and you feel great"
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/datum/reagent/blob/omnizine/reaction_mob(var/mob/living/M as mob, var/method=TOUCH, var/volume)
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if(method == TOUCH)
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var/ratio = volume/25
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M.reagents.add_reagent("omnizine", 11*ratio)
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/datum/reagent/blob/spacedrugs
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name = "Space drugs"
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id = "b_space_drugs"
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description = ""
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color = "#60A584"
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message = "The blob squirts something at you"
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message_living = ", and you feel funny"
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/datum/reagent/blob/spacedrugs/reaction_mob(var/mob/living/M as mob, var/method=TOUCH, var/volume)
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if(method == TOUCH)
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var/ratio = volume/25
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M.hallucination += 20*ratio
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M.reagents.add_reagent("space_drugs", 15*ratio)
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M.apply_damage(10*ratio, TOX)
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/datum/reagent/blob/proc/reagent_vortex(var/mob/living/M as mob, var/setting_type)
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/datum/reagent/blob/proc/reagent_vortex(mob/living/M, setting_type, volume)
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var/turf/pull = get_turf(M)
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for(var/atom/movable/X in range(4,pull))
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if(istype(X, /atom/movable))
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if((X) && !X.anchored)
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var/range_power = Clamp(round(volume/5, 1), 1, 5)
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for(var/atom/movable/X in range(range_power,pull))
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if(istype(X, /obj/effect))
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continue
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if(!X.anchored)
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var/distance = get_dist(X, pull)
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var/moving_power = max(range_power - distance, 1)
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spawn(0)
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if(moving_power > 2) //if the vortex is powerful and we're close, we get thrown
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if(setting_type)
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step_away(X,pull)
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step_away(X,pull)
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step_away(X,pull)
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step_away(X,pull)
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var/atom/throw_target = get_edge_target_turf(X, get_dir(X, get_step_away(X, pull)))
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var/throw_range = 5 - distance
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X.throw_at(throw_target, throw_range, 1)
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else
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X.throw_at(pull)
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X.throw_at(pull, distance, 1)
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else
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if(setting_type)
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for(var/i = 0, i < moving_power, i++)
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sleep(2)
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if(!step_away(X, pull))
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break
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else
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for(var/i = 0, i < moving_power, i++)
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sleep(2)
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if(!step_towards(X, pull))
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break
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/datum/reagent/blob/proc/send_message(var/mob/living/M as mob)
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var/totalmessage = message
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