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Removes the unfortunately derpy bloody footprints.
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+5
-5
@@ -83,7 +83,7 @@ vs_control/var
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airflow_mob_slowdown_NAME = "Airflow Slowdown"
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airflow_mob_slowdown_DESC = "Time in tenths of a second to add as a delay to each movement by a mob if they are fighting the pull of the airflow."
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mob/var/last_airflow_stun = 0
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mob/var/tmp/last_airflow_stun = 0
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mob/proc/airflow_stun()
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if(stat == 2)
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return 0
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@@ -250,10 +250,10 @@ proc/AirflowSpace(zone/A)
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//Sometimes shit breaks, and M isn't there after the spawn.
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atom/movable
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var/turf/airflow_dest
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var/airflow_speed = 0
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var/airflow_time = 0
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var/last_airflow = 0
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var/tmp/turf/airflow_dest
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var/tmp/airflow_speed = 0
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var/tmp/airflow_time = 0
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var/tmp/last_airflow = 0
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proc/GotoAirflowDest(n)
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if(!airflow_dest) return
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