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woop woop woop
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@@ -69,7 +69,7 @@
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stamina = max(0, stamina - tile_dropoff_s) // as above, but with stamina
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if(range <= 0 && loc)
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on_range()
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if(!damage && !stamina)
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if(!damage && !stamina && !nodamage)
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on_range()
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/obj/item/projectile/proc/on_range() //if we want there to be effects when they reach the end of their range
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