mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 15:08:02 +01:00
Changes slot number defines from lowercase to all uppercase (#22297)
* undo all of it * flags * back * head/mask * left * right * Cuffs * other name changes * ID and PDA * idk about calling them SLOT_HUD now * glasses, gloves, and shoes, oh my! * the rest * comment
This commit is contained in:
@@ -65,7 +65,7 @@
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inv_box.icon = 'icons/mob/screen_alien.dmi'
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inv_box.icon_state = "hand_r"
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inv_box.screen_loc = ui_rhand
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inv_box.slot_id = slot_r_hand
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inv_box.slot_id = SLOT_HUD_RIGHT_HAND
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory/hand()
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@@ -73,7 +73,7 @@
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inv_box.icon = 'icons/mob/screen_alien.dmi'
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inv_box.icon_state = "hand_l"
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inv_box.screen_loc = ui_lhand
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inv_box.slot_id = slot_l_hand
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inv_box.slot_id = SLOT_HUD_LEFT_HAND
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static_inventory += inv_box
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using = new /obj/screen/swap_hand()
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@@ -32,7 +32,7 @@
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var/list/toggleable_inventory = list() //the screen objects which can be hidden
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var/list/hotkeybuttons = list() //the buttons that can be used via hotkeys
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var/list/infodisplay = list() //the screen objects that display mob info (health, alien plasma, etc...)
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var/list/inv_slots[slots_amt] // /obj/screen/inventory objects, ordered by their slot ID.
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var/list/inv_slots[SLOT_HUD_AMOUNT] // /obj/screen/inventory objects, ordered by their slot ID.
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var/obj/screen/movable/action_button/hide_toggle/hide_actions_toggle
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var/action_buttons_hidden = FALSE
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@@ -151,10 +151,10 @@
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mymob.client.screen += infodisplay
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//These ones are a part of 'static_inventory', 'toggleable_inventory' or 'hotkeybuttons' but we want them to stay
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if(inv_slots[slot_l_hand])
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mymob.client.screen += inv_slots[slot_l_hand] //we want the hands to be visible
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if(inv_slots[slot_r_hand])
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mymob.client.screen += inv_slots[slot_r_hand] //we want the hands to be visible
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if(inv_slots[SLOT_HUD_LEFT_HAND])
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mymob.client.screen += inv_slots[SLOT_HUD_LEFT_HAND] //we want the hands to be visible
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if(inv_slots[SLOT_HUD_RIGHT_HAND])
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mymob.client.screen += inv_slots[SLOT_HUD_RIGHT_HAND] //we want the hands to be visible
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if(action_intent)
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mymob.client.screen += action_intent //we want the intent switcher visible
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action_intent.screen_loc = ui_acti_alt //move this to the alternative position, where zone_select usually is.
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@@ -102,7 +102,7 @@
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inv_box = new /obj/screen/inventory()
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inv_box.name = "i_clothing"
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inv_box.icon = ui_style
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inv_box.slot_id = slot_w_uniform
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inv_box.slot_id = SLOT_HUD_JUMPSUIT
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inv_box.icon_state = "uniform"
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inv_box.screen_loc = ui_iclothing
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inv_box.color = ui_color
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@@ -112,7 +112,7 @@
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inv_box = new /obj/screen/inventory()
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inv_box.name = "o_clothing"
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inv_box.icon = ui_style
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inv_box.slot_id = slot_wear_suit
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inv_box.slot_id = SLOT_HUD_OUTER_SUIT
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inv_box.icon_state = "suit"
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inv_box.screen_loc = ui_oclothing
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inv_box.color = ui_color
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@@ -126,7 +126,7 @@
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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inv_box.screen_loc = ui_rhand
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inv_box.slot_id = slot_r_hand
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inv_box.slot_id = SLOT_HUD_RIGHT_HAND
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory/hand()
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@@ -136,7 +136,7 @@
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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inv_box.screen_loc = ui_lhand
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inv_box.slot_id = slot_l_hand
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inv_box.slot_id = SLOT_HUD_LEFT_HAND
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static_inventory += inv_box
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using = new /obj/screen/swap_hand()
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@@ -162,7 +162,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "id"
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inv_box.screen_loc = ui_id
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inv_box.slot_id = slot_wear_id
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inv_box.slot_id = SLOT_HUD_WEAR_ID
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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static_inventory += inv_box
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@@ -172,7 +172,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "pda"
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inv_box.screen_loc = ui_pda
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inv_box.slot_id = slot_wear_pda
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inv_box.slot_id = SLOT_HUD_WEAR_PDA
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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static_inventory += inv_box
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@@ -182,7 +182,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "mask"
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inv_box.screen_loc = ui_mask
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inv_box.slot_id = slot_wear_mask
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inv_box.slot_id = SLOT_HUD_WEAR_MASK
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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toggleable_inventory += inv_box
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@@ -192,7 +192,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "back"
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inv_box.screen_loc = ui_back
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inv_box.slot_id = slot_back
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inv_box.slot_id = SLOT_HUD_BACK
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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static_inventory += inv_box
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@@ -202,7 +202,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "pocket"
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inv_box.screen_loc = ui_storage1
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inv_box.slot_id = slot_l_store
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inv_box.slot_id = SLOT_HUD_LEFT_STORE
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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static_inventory += inv_box
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@@ -212,7 +212,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "pocket"
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inv_box.screen_loc = ui_storage2
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inv_box.slot_id = slot_r_store
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inv_box.slot_id = SLOT_HUD_RIGHT_STORE
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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static_inventory += inv_box
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@@ -224,7 +224,7 @@
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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inv_box.screen_loc = ui_sstore1
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inv_box.slot_id = slot_s_store
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inv_box.slot_id = SLOT_HUD_SUIT_STORE
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static_inventory += inv_box
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using = new /obj/screen/resist()
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@@ -253,7 +253,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "gloves"
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inv_box.screen_loc = ui_gloves
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inv_box.slot_id = slot_gloves
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inv_box.slot_id = SLOT_HUD_GLOVES
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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toggleable_inventory += inv_box
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@@ -263,7 +263,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "glasses"
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inv_box.screen_loc = ui_glasses
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inv_box.slot_id = slot_glasses
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inv_box.slot_id = SLOT_HUD_GLASSES
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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toggleable_inventory += inv_box
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@@ -273,7 +273,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "ears"
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inv_box.screen_loc = ui_l_ear
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inv_box.slot_id = slot_l_ear
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inv_box.slot_id = SLOT_HUD_LEFT_EAR
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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toggleable_inventory += inv_box
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@@ -283,7 +283,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "ears"
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inv_box.screen_loc = ui_r_ear
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inv_box.slot_id = slot_r_ear
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inv_box.slot_id = SLOT_HUD_RIGHT_EAR
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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toggleable_inventory += inv_box
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@@ -293,7 +293,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "head"
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inv_box.screen_loc = ui_head
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inv_box.slot_id = slot_head
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inv_box.slot_id = SLOT_HUD_HEAD
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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toggleable_inventory += inv_box
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@@ -303,7 +303,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "shoes"
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inv_box.screen_loc = ui_shoes
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inv_box.slot_id = slot_shoes
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inv_box.slot_id = SLOT_HUD_SHOES
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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toggleable_inventory += inv_box
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@@ -313,7 +313,7 @@
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inv_box.icon = ui_style
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inv_box.icon_state = "belt"
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inv_box.screen_loc = ui_belt
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inv_box.slot_id = slot_belt
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inv_box.slot_id = SLOT_HUD_BELT
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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static_inventory += inv_box
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@@ -443,7 +443,7 @@
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if(!active_overlay)
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active_overlay = image("icon"=icon, "icon_state"="hand_active")
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if(!handcuff_overlay)
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var/state = (slot_id == slot_r_hand) ? "markus" : "gabrielle"
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var/state = (slot_id == SLOT_HUD_RIGHT_HAND) ? "markus" : "gabrielle"
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handcuff_overlay = image("icon"='icons/mob/screen_gen.dmi', "icon_state"=state)
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if(hud && hud.mymob)
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@@ -452,13 +452,13 @@
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if(C.handcuffed)
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. += handcuff_overlay
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var/obj/item/organ/external/hand = C.get_organ("[slot_id == slot_l_hand ? "l" : "r"]_hand")
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var/obj/item/organ/external/hand = C.get_organ("[slot_id == SLOT_HUD_LEFT_HAND ? "l" : "r"]_hand")
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if(!isalien(C) && (!hand || !hand.is_usable()))
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. += blocked_overlay
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if(slot_id == slot_l_hand && hud.mymob.hand)
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if(slot_id == SLOT_HUD_LEFT_HAND && hud.mymob.hand)
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. += active_overlay
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else if(slot_id == slot_r_hand && !hud.mymob.hand)
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else if(slot_id == SLOT_HUD_RIGHT_HAND && !hud.mymob.hand)
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. += active_overlay
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/obj/screen/inventory/hand/Click()
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@@ -89,7 +89,7 @@
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//stops TK grabs being equipped anywhere but into hands
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/obj/item/tk_grab/equipped(mob/user, slot)
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if( (slot == slot_l_hand) || (slot== slot_r_hand) )
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if( (slot == SLOT_HUD_LEFT_HAND) || (slot== SLOT_HUD_RIGHT_HAND) )
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return
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qdel(src)
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