Changes slot number defines from lowercase to all uppercase (#22297)

* undo all of it

* flags

* back

* head/mask

* left

* right

* Cuffs

* other name changes

* ID and PDA

* idk about calling them SLOT_HUD now

* glasses, gloves, and shoes, oh my!

* the rest

* comment
This commit is contained in:
Contrabang
2023-10-03 18:27:51 +01:00
committed by GitHub
parent a6a34c2592
commit f3f9bd442a
219 changed files with 1114 additions and 1113 deletions
+7 -7
View File
@@ -43,17 +43,17 @@
unEquip(wear_mask, TRUE)
unEquip(head, TRUE)
unEquip(wear_suit, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/head/wizard/clown, slot_head, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/suit/wizrobe/clown, slot_wear_suit, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/shoes/clown_shoes/magical, slot_shoes, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/clownwiz, slot_wear_mask, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/head/wizard/clown, SLOT_HUD_HEAD, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/suit/wizrobe/clown, SLOT_HUD_OUTER_SUIT, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/shoes/clown_shoes/magical, SLOT_HUD_SHOES, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/clownwiz, SLOT_HUD_WEAR_MASK, TRUE, TRUE)
else
qdel(shoes)
qdel(wear_mask)
qdel(w_uniform)
equip_to_slot_if_possible(new /obj/item/clothing/under/rank/civilian/clown/nodrop, slot_w_uniform, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/shoes/clown_shoes/nodrop, slot_shoes, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/clown_hat/nodrop, slot_wear_mask, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/under/rank/civilian/clown/nodrop, SLOT_HUD_JUMPSUIT, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/shoes/clown_shoes/nodrop, SLOT_HUD_SHOES, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/clown_hat/nodrop, SLOT_HUD_WEAR_MASK, TRUE, TRUE)
dna.SetSEState(GLOB.clumsyblock, TRUE, TRUE)
dna.SetSEState(GLOB.comicblock, TRUE, TRUE)
singlemutcheck(src, GLOB.clumsyblock, MUTCHK_FORCED)
+6 -6
View File
@@ -36,10 +36,10 @@
tumor.insert(src)
if(!istype(wear_mask, /obj/item/clothing/mask/cursedclown)) //Infinite loops otherwise
unEquip(wear_mask, 1)
equip_to_slot_if_possible(new /obj/item/clothing/under/cursedclown, slot_w_uniform, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/gloves/cursedclown, slot_gloves, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/mask/cursedclown, slot_wear_mask, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/shoes/cursedclown, slot_shoes, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/under/cursedclown, SLOT_HUD_JUMPSUIT, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/gloves/cursedclown, SLOT_HUD_GLOVES, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/mask/cursedclown, SLOT_HUD_WEAR_MASK, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/shoes/cursedclown, SLOT_HUD_SHOES, TRUE, TRUE)
/mob/living/carbon/human/proc/makeAntiCluwne()
to_chat(src, "<span class='danger'>You don't feel very funny.</span>")
@@ -80,5 +80,5 @@
unEquip(gloves, 1)
qdel(G)
equip_to_slot_if_possible(new /obj/item/clothing/under/rank/civilian/lawyer/black, slot_w_uniform, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/shoes/black, slot_shoes, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/under/rank/civilian/lawyer/black, SLOT_HUD_JUMPSUIT, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/shoes/black, SLOT_HUD_SHOES, TRUE, TRUE)
+1 -1
View File
@@ -36,6 +36,6 @@
"<span class='danger'>Your face burns up, and shortly after the fire you realise you have the face of a horse!</span>")
if(!target.unEquip(target.wear_mask))
qdel(target.wear_mask)
target.equip_to_slot_if_possible(magichead, slot_wear_mask, TRUE, TRUE)
target.equip_to_slot_if_possible(magichead, SLOT_HUD_WEAR_MASK, TRUE, TRUE)
target.flash_eyes()
+4 -4
View File
@@ -129,7 +129,7 @@
equip_lich(H)
/obj/effect/proc_holder/spell/lichdom/proc/equip_lich(mob/living/carbon/human/H)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/black(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/black(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/black(H), SLOT_HUD_OUTER_SUIT)
H.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/black(H), SLOT_HUD_HEAD)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H), SLOT_HUD_SHOES)
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(H), SLOT_HUD_JUMPSUIT)
+6 -6
View File
@@ -37,17 +37,17 @@
unEquip(wear_mask, TRUE)
unEquip(w_uniform, TRUE)
unEquip(wear_suit, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/mime, slot_wear_mask, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/under/rank/civilian/mime, slot_w_uniform, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/suit/suspenders, slot_wear_suit, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/mime, SLOT_HUD_WEAR_MASK, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/under/rank/civilian/mime, SLOT_HUD_JUMPSUIT, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/suit/suspenders, SLOT_HUD_OUTER_SUIT, TRUE, TRUE)
Silence(14 SECONDS)
else
qdel(wear_mask)
qdel(w_uniform)
qdel(wear_suit)
equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/mime/nodrop, slot_wear_mask, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/under/rank/civilian/mime/nodrop, slot_w_uniform, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/suit/suspenders/nodrop, slot_wear_suit, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/mime/nodrop, SLOT_HUD_WEAR_MASK, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/under/rank/civilian/mime/nodrop, SLOT_HUD_JUMPSUIT, TRUE, TRUE)
equip_to_slot_if_possible(new /obj/item/clothing/suit/suspenders/nodrop, SLOT_HUD_OUTER_SUIT, TRUE, TRUE)
dna.SetSEState(GLOB.muteblock , TRUE, TRUE)
singlemutcheck(src, GLOB.muteblock, MUTCHK_FORCED)
dna.default_blocks.Add(GLOB.muteblock)
+4 -4
View File
@@ -105,12 +105,12 @@
if(target.hand) //left active hand
if(!target.equip_to_slot_if_possible(item_to_retrieve, slot_l_hand, FALSE, TRUE))
if(!target.equip_to_slot_if_possible(item_to_retrieve, slot_r_hand, FALSE, TRUE))
if(!target.equip_to_slot_if_possible(item_to_retrieve, SLOT_HUD_LEFT_HAND, FALSE, TRUE))
if(!target.equip_to_slot_if_possible(item_to_retrieve, SLOT_HUD_RIGHT_HAND, FALSE, TRUE))
butterfingers = TRUE
else //right active hand
if(!target.equip_to_slot_if_possible(item_to_retrieve, slot_r_hand, FALSE, TRUE))
if(!target.equip_to_slot_if_possible(item_to_retrieve, slot_l_hand, FALSE, TRUE))
if(!target.equip_to_slot_if_possible(item_to_retrieve, SLOT_HUD_RIGHT_HAND, FALSE, TRUE))
if(!target.equip_to_slot_if_possible(item_to_retrieve, SLOT_HUD_LEFT_HAND, FALSE, TRUE))
butterfingers = TRUE
if(butterfingers)
item_to_retrieve.loc = target.loc
+4 -4
View File
@@ -21,12 +21,12 @@
user.put_in_hands(attached_hand)
return
if(user.hand) //left active hand
if(!user.equip_to_slot_if_possible(attached_hand, slot_l_hand, FALSE, TRUE))
if(!user.equip_to_slot_if_possible(attached_hand, slot_r_hand, FALSE, TRUE))
if(!user.equip_to_slot_if_possible(attached_hand, SLOT_HUD_LEFT_HAND, FALSE, TRUE))
if(!user.equip_to_slot_if_possible(attached_hand, SLOT_HUD_RIGHT_HAND, FALSE, TRUE))
hand_handled = 0
else //right active hand
if(!user.equip_to_slot_if_possible(attached_hand, slot_r_hand, FALSE, TRUE))
if(!user.equip_to_slot_if_possible(attached_hand, slot_l_hand, FALSE, TRUE))
if(!user.equip_to_slot_if_possible(attached_hand, SLOT_HUD_RIGHT_HAND, FALSE, TRUE))
if(!user.equip_to_slot_if_possible(attached_hand, SLOT_HUD_LEFT_HAND, FALSE, TRUE))
hand_handled = 0
if(!hand_handled)
qdel(attached_hand)