Changes slot number defines from lowercase to all uppercase (#22297)

* undo all of it

* flags

* back

* head/mask

* left

* right

* Cuffs

* other name changes

* ID and PDA

* idk about calling them SLOT_HUD now

* glasses, gloves, and shoes, oh my!

* the rest

* comment
This commit is contained in:
Contrabang
2023-10-03 18:27:51 +01:00
committed by GitHub
parent a6a34c2592
commit f3f9bd442a
219 changed files with 1114 additions and 1113 deletions
+13 -13
View File
@@ -491,7 +491,7 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons
if(!initial)
if(equip_sound && slot == slot_bitfield_to_slot(slot_flags))
playsound(src, equip_sound, EQUIP_SOUND_VOLUME, TRUE, ignore_walls = FALSE)
else if(slot == slot_l_hand || slot == slot_r_hand)
else if(slot == SLOT_HUD_LEFT_HAND || slot == SLOT_HUD_RIGHT_HAND)
playsound(src, pickup_sound, PICKUP_SOUND_VOLUME, ignore_walls = FALSE)
/obj/item/proc/item_action_slot_check(slot, mob/user)
@@ -809,29 +809,29 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons
return
var/mob/owner = loc
var/flags = slot_flags
if(flags & SLOT_OCLOTHING)
if(flags & SLOT_FLAG_OCLOTHING)
owner.update_inv_wear_suit()
if(flags & SLOT_ICLOTHING)
if(flags & SLOT_FLAG_ICLOTHING)
owner.update_inv_w_uniform()
if(flags & SLOT_GLOVES)
if(flags & SLOT_FLAG_GLOVES)
owner.update_inv_gloves()
if(flags & SLOT_EYES)
if(flags & SLOT_FLAG_EYES)
owner.update_inv_glasses()
if(flags & SLOT_EARS)
if(flags & SLOT_FLAG_EARS)
owner.update_inv_ears()
if(flags & SLOT_MASK)
if(flags & SLOT_FLAG_MASK)
owner.update_inv_wear_mask()
if(flags & SLOT_HEAD)
if(flags & SLOT_FLAG_HEAD)
owner.update_inv_head()
if(flags & SLOT_FEET)
if(flags & SLOT_FLAG_FEET)
owner.update_inv_shoes()
if(flags & SLOT_ID)
if(flags & SLOT_FLAG_ID)
owner.update_inv_wear_id()
if(flags & SLOT_BELT)
if(flags & SLOT_FLAG_BELT)
owner.update_inv_belt()
if(flags & SLOT_BACK)
if(flags & SLOT_FLAG_BACK)
owner.update_inv_back()
if(flags & SLOT_PDA)
if(flags & SLOT_FLAG_PDA)
owner.update_inv_wear_pda()
/// Called on cyborg items that need special charging behavior. Override as needed for specific items.