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Updates
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@@ -878,6 +878,12 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
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containertype = /obj/structure/closet/critter/chick
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containername = "chicken crate"
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/datum/supply_packs/organic/turkey
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name = "Turkey Crate"
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cost = 20
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containertype = /obj/structure/closet/critter/turkey
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containername = "turkey crate"
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/datum/supply_packs/organic/corgi
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name = "Corgi Crate"
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cost = 50
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@@ -36,3 +36,19 @@
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/obj/effect/decal/snow/sand/surround
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icon_state="gravsnow_surround"
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/obj/effect/decal/leaves
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name="fall leaves"
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density = 0
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anchored = 1
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layer = 2
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icon='icons/obj/flora/plants.dmi'
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icon_state = "fallleaves"
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/obj/effect/decal/straw
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name="scattered straw"
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density = 0
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anchored = 1
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layer = 2
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icon='icons/obj/flora/plants.dmi'
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icon_state = "strawscattered"
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@@ -57,6 +57,10 @@
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name = "goat crate"
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content_mob = /mob/living/simple_animal/hostile/retaliate/goat
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/obj/structure/closet/critter/turkey
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name = "turkey crate"
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content_mob = /mob/living/simple_animal/turkey
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/obj/structure/closet/critter/chick
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name = "chicken crate"
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content_mob = /mob/living/simple_animal/chick
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@@ -229,4 +229,30 @@
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/obj/structure/flora/rock/pile/New()
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..()
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icon_state = "rockpile[rand(1,5)]"
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icon_state = "rockpile[rand(1,5)]"
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/obj/structure/flora/corn_stalk
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name = "corn stalk"
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icon = 'icons/obj/flora/plants.dmi'
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icon_state = "cornstalk1"
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anchored = 0
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layer = 5
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/obj/structure/flora/corn_stalk/alt_1
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icon_state = "cornstalk2"
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/obj/structure/flora/corn_stalk/alt_2
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icon_state = "cornstalk3"
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/obj/structure/flora/straw_bail
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name = "straw bail"
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icon = 'icons/obj/flora/plants.dmi'
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icon_state = "strawbail1"
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density = 1
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climbable = 1 // you can climb all over them.
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/obj/structure/flora/straw_bail/alt_1
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icon_state = "strawbail2"
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/obj/structure/flora/straw_bail/alt_2
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icon_state = "strawbail3"
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@@ -298,6 +298,27 @@ var/global/chicken_count = 0
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attacktext = "kicks"
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health = 50
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/mob/living/simple_animal/turkey
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name = "turkey"
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desc = "Benjamin Franklin would be proud."
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icon_state = "turkey"
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icon_living = "turkey"
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icon_dead = "turkey_dead"
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icon_resting = "turkey_rest"
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speak = list("gobble?","gobble","GOBBLE")
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speak_emote = list("gobble")
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emote_see = list("struts around")
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speak_chance = 1
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turns_per_move = 5
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see_in_dark = 6
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat //enough to make one turkey
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meat_amount = 4
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "kicks the"
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attacktext = "pecks"
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health = 50
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/mob/living/simple_animal/goose
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name = "goose"
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desc = "A pretty goose. Would make a nice comforter."
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