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last fixes
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@@ -159,6 +159,9 @@
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/obj/item/weapon/storage/box/syndie_kit/throwing_weapons
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name = "boxed throwing kit"
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can_hold = list(/obj/item/weapon/throwing_star, /obj/item/weapon/restraints/legcuffs/bola/tactical)
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max_combined_w_class = 16
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max_w_class = WEIGHT_CLASS_NORMAL
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/obj/item/weapon/storage/box/syndie_kit/throwing_weapons/New()
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..()
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@@ -383,7 +383,7 @@
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wound_flavor_text["[temp.limb_name]"] = ""
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for(var/obj/item/I in temp.embedded_objects)
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msg += "<B>[t_He] [t_has] \a \icon[I] [I] embedded in [t_his] [temp.name]!</B>\n"
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msg += "<B>[t_He] [t_has] \a [bicon(I)] [I] embedded in [t_his] [temp.name]!</B>\n"
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//Handles the text strings being added to the actual description.
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//If they have something that covers the limb, and it is not missing, put flavortext. If it is covered but bleeding, add other flavortext.
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