Wizards are no-longer trackable by AI if they are inside their sanctuary.

Removed all the old notes form the map (except for the last one). Rest in piece, HONK!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1371 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2011-04-05 04:04:17 +00:00
parent bb46286e6b
commit f47980c910
3 changed files with 5134 additions and 5134 deletions
+7 -9
View File
@@ -398,15 +398,13 @@
usr.mind.special_verbs += /client/proc/knock
src.temp = "This spell opens nearby doors and does not require wizard garb."
if ("14")
for(var/area/wizard_station/A in world)
if(usr in A.contents)
src.uses = 5
usr.spellremove(usr)
src.temp = "All spells have been removed. You may now memorize a new set of spells."
break
else
src.temp = "You may only re-memorize spells whilst located inside the wizard sanctuary."
break
var/area/wizard_station/A = locate()
if(usr in A.contents)
src.uses = 5
usr.spellremove(usr)
src.temp = "All spells have been removed. You may now memorize a new set of spells."
else
src.temp = "You may only re-memorize spells whilst located inside the wizard sanctuary."
else
if (href_list["temp"])
src.temp = null
+4 -1
View File
@@ -56,7 +56,10 @@
continue
if(!istype(M.loc, /turf)) //in a closet or something, AI can't see him anyways
continue
if(M.invisibility) //cloaked
var/area/wizard_station/A = locate()//So that wizards are not tracked by the AI until they leave their sanctuary./N
if(M in A.contents)
continue
if(M.invisibility)//cloaked
continue
if(istype(M.loc,/obj/dummy))
continue
+5123 -5124
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