mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 15:08:02 +01:00
full desconstruction
This commit is contained in:
@@ -1,7 +1,7 @@
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"a" = (/turf/simulated/wall/survival,/area/survivalpod)
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"b" = (/obj/structure/sign/mining/survival{tag = "icon-survival (NORTH)"; icon_state = "survival"; dir = 1},/turf/simulated/wall/survival,/area/survivalpod)
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"c" = (/obj/structure/fans,/turf/simulated/floor/pod,/area/survivalpod)
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"d" = (/obj/machinery/smartfridge/survival_pod,/turf/simulated/floor/pod,/area/survivalpod)
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"d" = (/obj/machinery/smartfridge/survival_pod/loaded,/turf/simulated/floor/pod,/area/survivalpod)
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"e" = (/obj/item/device/gps/computer,/turf/simulated/floor/pod,/area/survivalpod)
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"f" = (/obj/structure/sign/mining/survival{dir = 8},/turf/simulated/wall/survival,/area/survivalpod)
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"g" = (/obj/machinery/sleeper/survival_pod,/turf/simulated/floor/pod,/area/survivalpod)
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@@ -577,4 +577,17 @@
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light_color = LIGHT_COLOR_DARKRED
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/obj/machinery/sleeper/syndie/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/sleeper/syndicate(null)
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var/obj/item/weapon/stock_parts/matter_bin/B = new(null)
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B.rating = initial_bin_rating
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component_parts += B
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component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
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component_parts += new /obj/item/stack/cable_coil(null, 1)
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RefreshParts()
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#undef ADDICTION_SPEEDUP_TIME
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@@ -744,6 +744,15 @@ obj/item/weapon/circuitboard/rdserver
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/obj/item/stack/cable_coil = 1,
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/obj/item/weapon/stock_parts/console_screen = 2)
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/obj/item/weapon/circuitboard/sleeper/syndicate
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name = "circuit board (Sleeper Syndicate)"
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build_path = /obj/machinery/sleeper/syndie
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/obj/item/weapon/circuitboard/sleeper/survival
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name = "circuit board (Sleeper Survival Pod)"
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build_path = /obj/machinery/sleeper/survival_pod
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/obj/item/weapon/circuitboard/bodyscanner
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name = "circuit board (Body Scanner)"
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build_path = /obj/machinery/bodyscanner
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@@ -386,6 +386,8 @@ Class Procs:
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I.crit_fail = 1
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I.forceMove(loc)
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qdel(src)
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return 1
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return 0
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/obj/machinery/proc/default_deconstruction_screwdriver(var/mob/user, var/icon_state_open, var/icon_state_closed, var/obj/item/weapon/screwdriver/S)
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if(istype(S))
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@@ -779,6 +779,17 @@
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Post_Consume(mob/living/M)
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M.reagents.add_reagent("omnizine", 15)
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/obj/item/weapon/reagent_containers/food/snacks/warmdonkpocket_weak
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name = "Lightly Warm Donk-pocket"
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desc = "The food of choice for the seasoned traitor. This one is lukewarm."
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icon_state = "donkpocket"
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filling_color = "#DEDEAB"
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/obj/item/weapon/reagent_containers/food/snacks/warmdonkpocket_weak/New()
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..()
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reagents.add_reagent("nutriment", 4)
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reagents.add_reagent("weak_omnizine", 3)
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/obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket
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name = "Donk-pocket"
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desc = "This donk-pocket is emitting a small amount of heat."
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@@ -49,6 +49,8 @@
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/obj/machinery/smartfridge/Destroy()
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qdel(wires)
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wires = null
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for(var/atom/movable/A in contents)
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A.forceMove(loc)
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return ..()
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/obj/machinery/smartfridge/proc/accept_check(var/obj/item/O as obj)
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@@ -207,7 +209,8 @@
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power_change()
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return
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default_deconstruction_crowbar(O)
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if(default_deconstruction_crowbar(O))
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return
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if(istype(O, /obj/item/device/multitool)||istype(O, /obj/item/weapon/wirecutters))
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if(panel_open)
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@@ -372,6 +372,19 @@
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icon_state = "sleeper-open"
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density = 0
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/obj/machinery/sleeper/survival_pod/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/sleeper/survival(null)
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var/obj/item/weapon/stock_parts/matter_bin/B = new(null)
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B.rating = initial_bin_rating
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component_parts += B
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component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
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component_parts += new /obj/item/stack/cable_coil(null, 1)
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RefreshParts()
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//Computer
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/obj/item/device/gps/computer
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name = "pod computer"
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@@ -411,15 +424,29 @@
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max_n_of_items = 10
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pixel_y = -4
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/obj/item/weapon/circuitboard/smartfridge/survival
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name = "circuit board (Smartfridge Survival)"
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build_path = /obj/machinery/smartfridge/survival_pod
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/obj/item/weapon/circuitboard/smartfridge/attackby(obj/item/I, mob/user, params)
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return
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/obj/machinery/smartfridge/survival_pod/accept_check(obj/item/O)
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if(istype(O, /obj/item))
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return 1
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return 0
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/obj/machinery/smartfridge/survival_pod/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/smartfridge/survival(null)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
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RefreshParts()
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/obj/machinery/smartfridge/survival_pod/loaded/New()
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..()
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for(var/i in 1 to 5)
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var/obj/item/weapon/reagent_containers/food/snacks/warmdonkpocket/W = new(src)
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var/obj/item/weapon/reagent_containers/food/snacks/warmdonkpocket_weak/W = new(src)
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load(W)
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if(prob(50))
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var/obj/item/weapon/storage/pill_bottle/dice/D = new(src)
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@@ -494,4 +521,14 @@
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name = "tubes"
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anchored = 1
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layer = MOB_LAYER - 0.2
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density = 0
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density = 0
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/obj/structure/tubes/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/wrench))
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playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
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user.visible_message("<span class='warning'>[user] disassembles [src].</span>", \
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"<span class='notice'>You start to disassemble [src]...</span>", "You hear clanking and banging noises.")
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if(do_after(user, 20, target = src))
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new /obj/item/stack/rods(loc)
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qdel(src)
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return ..()
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@@ -1007,4 +1007,55 @@
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M.adjustToxLoss(-5*REM)
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M.adjustBrainLoss(-15*REM)
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M.adjustCloneLoss(-3*REM)
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..()
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..()
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/datum/reagent/omnizine_diluted
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name = "Diluted Omnizine"
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id = "weak_omnizine"
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description = "Slowly heals all damage types. A far weaker substitute than actual omnizine."
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reagent_state = LIQUID
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color = "#DCDCDC"
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overdose_threshold = 30
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metabolization_rate = 0.1
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/datum/reagent/omnizine_diluted/on_mob_life(mob/living/M)
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M.adjustToxLoss(-0.5*REM)
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M.adjustOxyLoss(-0.5*REM)
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M.adjustBruteLoss(-0.5*REM)
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M.adjustFireLoss(-0.5*REM)
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..()
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/datum/reagent/omnizine_diluted/overdose_process(mob/living/M, severity)
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var/effect = ..()
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if(severity == 1) //lesser
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M.stuttering += 1
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if(effect <= 1)
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M.visible_message("<span class='warning'>[M] suddenly cluches their gut!</span>")
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M.emote("scream")
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M.Stun(4)
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M.Weaken(4)
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else if(effect <= 3)
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M.visible_message("<span class='warning'>[M] completely spaces out for a moment.</span>")
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M.confused += 15
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else if(effect <= 5)
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M.visible_message("<span class='warning'>[M] stumbles and staggers.</span>")
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M.Dizzy(5)
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M.Weaken(3)
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else if(effect <= 7)
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M.visible_message("<span class='warning'>[M] shakes uncontrollably.</span>")
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M.Jitter(30)
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else if(severity == 2) // greater
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if(effect <= 2)
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M.visible_message("<span class='warning'>[M] suddenly cluches their gut!</span>")
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M.emote("scream")
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M.Stun(7)
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M.Weaken(7)
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else if(effect <= 5)
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M.visible_message("<span class='warning'>[M] jerks bolt upright, then collapses!</span>")
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M.Paralyse(5)
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M.Weaken(4)
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else if(effect <= 8)
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M.visible_message("<span class='warning'>[M] stumbles and staggers.</span>")
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M.Dizzy(5)
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M.Weaken(3)
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