Merge remote-tracking branch 'upstream/master' into departmental-clothing-vendors

This commit is contained in:
E-MonaRhg
2021-09-11 20:26:54 +02:00
255 changed files with 1654 additions and 676 deletions
+1
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@@ -0,0 +1 @@
patreon: ParadiseStation
+3 -3
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@@ -1,9 +1,9 @@
# This file has all the information on what versions of libraries are thrown into the code
# For dreamchecker
export SPACEMANDMM_TAG=suite-1.6
export SPACEMANDMM_TAG=suite-1.7
# For TGUI
export NODE_VERSION=12
# Byond Major
export BYOND_MAJOR=513
export BYOND_MAJOR=514
# Byond Minor
export BYOND_MINOR=1528
export BYOND_MINOR=1566
+23 -38
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@@ -10168,10 +10168,6 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
},
/obj/structure/disposalpipe/segment{
dir = 1;
icon_state = "pipe-c"
},
/obj/structure/disposalpipe/sortjunction{
dir = 4;
icon_state = "pipe-j2s";
@@ -24092,7 +24088,7 @@
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/engineering/glass{
name = "Engineering";
req_access_txt = "32"
req_one_access_txt = "32;70"
},
/obj/structure/cable/yellow{
d1 = 4;
@@ -27172,13 +27168,14 @@
},
/area/storage/tech)
"bhK" = (
/obj/structure/reagent_dispensers/spacecleanertank{
pixel_y = 30
},
/obj/structure/disposalpipe/segment{
dir = 2;
icon_state = "pipe-c"
},
/obj/structure/closet/jcloset,
/obj/machinery/light_switch{
pixel_x = 23
},
/turf/simulated/floor/plasteel,
/area/janitor)
"bhL" = (
@@ -27726,8 +27723,7 @@
/area/hallway/primary/central)
"biY" = (
/obj/structure/reagent_dispensers/watertank,
/obj/machinery/light_switch{
pixel_x = 8;
/obj/structure/reagent_dispensers/spacecleanertank{
pixel_y = 30
},
/turf/simulated/floor/plasteel{
@@ -28629,7 +28625,7 @@
"bkL" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 9
dir = 5
},
/turf/simulated/floor/plating,
/area/janitor)
@@ -28639,6 +28635,9 @@
d2 = 4;
icon_state = "2-4"
},
/obj/machinery/atmospherics/unary/vent_scrubber/on{
dir = 8
},
/turf/simulated/floor/plasteel{
icon_state = "floorgrime"
},
@@ -29570,13 +29569,13 @@
d2 = 8;
icon_state = "4-8"
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 5
},
/mob/living/simple_animal/lizard{
name = "Wags-His-Tail";
real_name = "Wags-His-Tail"
},
/obj/machinery/atmospherics/unary/vent_pump/on{
dir = 1
},
/turf/simulated/floor/plasteel{
icon_state = "floorgrime"
},
@@ -29590,9 +29589,6 @@
/obj/effect/landmark/start{
name = "Janitor"
},
/obj/machinery/atmospherics/unary/vent_pump/on{
dir = 8
},
/turf/simulated/floor/plasteel{
icon_state = "floorgrime"
},
@@ -29743,14 +29739,12 @@
pixel_x = -24
},
/obj/structure/table,
/obj/item/clothing/gloves/color/orange,
/obj/item/storage/box/mousetraps,
/obj/item/storage/box/mousetraps,
/obj/structure/cable/yellow{
d2 = 4;
icon_state = "0-4"
},
/obj/item/key/janitor,
/obj/item/reagent_containers/spray/cleaner,
/turf/simulated/floor/plasteel{
icon_state = "floorgrime"
},
@@ -30503,6 +30497,8 @@
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/storage/box/mousetraps,
/obj/item/storage/box/mousetraps,
/turf/simulated/floor/plasteel{
icon_state = "floorgrime"
},
@@ -30670,13 +30666,11 @@
"boN" = (
/obj/item/restraints/legcuffs/beartrap,
/obj/item/restraints/legcuffs/beartrap,
/obj/structure/table,
/obj/machinery/requests_console{
department = "Janitorial";
departmentType = 1;
pixel_x = -29
},
/obj/item/reagent_containers/spray/cleaner,
/obj/machinery/camera{
c_tag = "Custodial Closet";
dir = 4
@@ -30684,9 +30678,12 @@
/obj/machinery/light/small{
dir = 8
},
/obj/machinery/atmospherics/unary/vent_scrubber/on{
dir = 4
/obj/item/mop,
/obj/item/reagent_containers/glass/bucket,
/obj/structure/rack{
dir = 1
},
/obj/item/clothing/gloves/color/orange,
/turf/simulated/floor/plasteel{
icon_state = "floorgrime"
},
@@ -31247,8 +31244,6 @@
dir = 4;
pixel_x = 11
},
/obj/item/reagent_containers/glass/bucket,
/obj/item/mop,
/obj/machinery/firealarm{
dir = 4;
pixel_x = 24
@@ -35714,7 +35709,6 @@
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/structure/disposalpipe/segment,
/obj/structure/disposalpipe/sortjunction{
dir = 1;
name = "Custodial Junction";
@@ -36158,7 +36152,7 @@
"byV" = (
/obj/machinery/door/airlock/maintenance{
name = "Engineering Foyer Maintenance";
req_one_access_txt = "32;19"
req_one_access_txt = "32;19;70"
},
/turf/simulated/floor/plating,
/area/engine/break_room)
@@ -49728,7 +49722,6 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 5
},
/obj/structure/disposalpipe/segment,
/obj/structure/disposalpipe/sortjunction{
dir = 1;
icon_state = "pipe-j2s";
@@ -82360,14 +82353,6 @@
icon_state = "redfull"
},
/area/security/main)
"vgQ" = (
/obj/docking_port/stationary/whiteship{
dir = 8;
id = "whiteship_cyberiad";
name = "North of Cerebron"
},
/turf/space,
/area/space)
"vjp" = (
/obj/effect/decal/warning_stripes/west,
/obj/machinery/atmospherics/unary/vent_pump/on{
@@ -136762,7 +136747,7 @@ aaa
aaa
aaa
aaa
vgQ
aaa
aaa
aaa
aaa
+14 -13
View File
@@ -6,6 +6,19 @@
/obj/structure/lattice,
/turf/space,
/area/space/nearstation)
"aac" = (
/obj/machinery/alarm{
pixel_y = 22
},
/obj/structure/table,
/obj/item/radio/electropack,
/obj/item/assembly/signaler,
/obj/item/healthanalyzer,
/obj/item/hand_labeler,
/turf/simulated/floor/plasteel{
icon_state = "white"
},
/area/toxins/misc_lab)
"aaQ" = (
/obj/docking_port/stationary/whiteship{
dir = 8;
@@ -64134,18 +64147,6 @@
},
/turf/simulated/floor/plasteel,
/area/engine/controlroom)
"cBZ" = (
/obj/machinery/alarm{
pixel_y = 22
},
/obj/structure/table,
/obj/item/radio/electropack,
/obj/item/assembly/signaler,
/obj/item/healthanalyzer,
/turf/simulated/floor/plasteel{
icon_state = "white"
},
/area/toxins/misc_lab)
"cCa" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 4
@@ -133899,7 +133900,7 @@ cuQ
bGG
cyR
cAP
cBZ
aac
cDw
cDb
cEt
+9
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@@ -114,3 +114,12 @@
#define PIPE_COLOR_GREEN "#00ff00"
#define PIPE_COLOR_YELLOW "#ffcc00"
#define PIPE_COLOR_PURPLE "#5c1ec0"
///Main colors for UI themes
#define COLOR_THEME_MIDNIGHT "#6086A0"
#define COLOR_THEME_PLASMAFIRE "#FFB200"
#define COLOR_THEME_RETRO "#24CA00"
#define COLOR_THEME_SLIMECORE "#4FB259"
#define COLOR_THEME_OPERATIVE "#B8221F"
#define COLOR_THEME_GLASS "#75A4C4"
#define COLOR_THEME_CLOCKWORK "#CFBA47"
+1
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@@ -103,6 +103,7 @@
#define PASSBLOB 8
#define PASSMOB 16
#define LETPASSTHROW 32
#define PASSFENCE 64
//turf-only flags
#define NOJAUNT 1
+15 -1
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@@ -7,12 +7,14 @@
#define FOOTSTEP_WATER "water"
#define FOOTSTEP_LAVA "lava"
#define FOOTSTEP_MEAT "meat"
#define FOOTSTEP_GLASS "glass"
//barefoot sounds
#define FOOTSTEP_WOOD_BAREFOOT "woodbarefoot"
#define FOOTSTEP_WOOD_CLAW "woodclaw"
#define FOOTSTEP_HARD_BAREFOOT "hardbarefoot"
#define FOOTSTEP_HARD_CLAW "hardclaw"
#define FOOTSTEP_CARPET_BAREFOOT "carpetbarefoot"
#define FOOTSTEP_GLASS_BAREFOOT "glassbarefoot"
//misc footstep sounds
#define FOOTSTEP_GENERIC_HEAVY "heavy"
@@ -83,7 +85,11 @@ GLOBAL_LIST_INIT(footstep, list(
'sound/effects/footstep/lava2.ogg',
'sound/effects/footstep/lava3.ogg'), 100, 0),
FOOTSTEP_MEAT = list(list(
'sound/effects/meatslap.ogg'), 100, 0)
'sound/effects/meatslap.ogg'), 100, 0),
FOOTSTEP_GLASS = list(list(
'sound/effects/footstep/glass1.ogg',
'sound/effects/footstep/glass2.ogg',
'sound/effects/footstep/glass3.ogg'), 100, 1),
))
//bare footsteps lists
GLOBAL_LIST_INIT(barefootstep, list(
@@ -127,6 +133,10 @@ GLOBAL_LIST_INIT(barefootstep, list(
'sound/effects/footstep/lava3.ogg'), 100, 0),
FOOTSTEP_MEAT = list(list(
'sound/effects/meatslap.ogg'), 100, 0),
FOOTSTEP_GLASS_BAREFOOT = list(list(
'sound/effects/footstep/glassbarefoot1.ogg',
'sound/effects/footstep/glassbarefoot2.ogg',
'sound/effects/footstep/glassbarefoot3.ogg'), 100, 1),
))
//claw footsteps lists
@@ -171,6 +181,10 @@ GLOBAL_LIST_INIT(clawfootstep, list(
'sound/effects/footstep/lava3.ogg'), 100, 0),
FOOTSTEP_MEAT = list(list(
'sound/effects/meatslap.ogg'), 100, 0),
FOOTSTEP_GLASS = list(list(
'sound/effects/footstep/glassbarefoot1.ogg',
'sound/effects/footstep/glassbarefoot2.ogg',
'sound/effects/footstep/glassbarefoot3.ogg'), 100, 1),
))
//heavy footsteps list
-1
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@@ -74,7 +74,6 @@
//Species traits.
#define NO_BLOOD "no_blood"
#define NOTRANSSTING "no_trans_sting"
#define IS_WHITELISTED "whitelisted"
#define LIPS "lips"
#define EXOTIC_COLOR "exotic_blood_color"
+2
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@@ -26,11 +26,13 @@
#define DISPOSAL_PIPE_LAYER 2.3
#define GAS_PIPE_HIDDEN_LAYER 2.35
#define WIRE_LAYER 2.4
#define TRANSPARENT_TURF_LAYER 2.41
#define WIRE_TERMINAL_LAYER 2.45
#define GAS_SCRUBBER_LAYER 2.46
#define GAS_PIPE_VISIBLE_LAYER 2.47
#define GAS_FILTER_LAYER 2.48
#define GAS_PUMP_LAYER 2.49
#define HOLOPAD_LAYER 2.491
#define CONVEYOR_LAYER 2.495
#define LOW_OBJ_LAYER 2.5
#define LOW_SIGIL_LAYER 2.52
+3 -2
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@@ -56,10 +56,11 @@
#define PREFTOGGLE_2_REVERB_DISABLE 512
#define PREFTOGGLE_2_FORCE_WHITE_RUNECHAT 1024
#define PREFTOGGLE_2_SIMPLE_STAT_PANEL 2048
#define PREFTOGGLE_2_SEE_ITEM_OUTLINES 4096
#define TOGGLES_2_TOTAL 4095 // If you add or remove a preference toggle above, make sure you update this define with the total value of the toggles combined.
#define TOGGLES_2_TOTAL 8191 // If you add or remove a preference toggle above, make sure you update this define with the total value of the toggles combined.
#define TOGGLES_2_DEFAULT (PREFTOGGLE_2_FANCYUI|PREFTOGGLE_2_ITEMATTACK|PREFTOGGLE_2_WINDOWFLASHING|PREFTOGGLE_2_RUNECHAT|PREFTOGGLE_2_DEATHMESSAGE|PREFTOGGLE_2_EMOTE_BUBBLE)
#define TOGGLES_2_DEFAULT (PREFTOGGLE_2_FANCYUI|PREFTOGGLE_2_ITEMATTACK|PREFTOGGLE_2_WINDOWFLASHING|PREFTOGGLE_2_RUNECHAT|PREFTOGGLE_2_DEATHMESSAGE|PREFTOGGLE_2_EMOTE_BUBBLE|PREFTOGGLE_2_SEE_ITEM_OUTLINES)
// Sanity checks
#if TOGGLES_TOTAL > 16777215
+14 -10
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@@ -272,15 +272,19 @@
update_all_mob_security_hud()
return 1
/*
Proc for attack log creation, because really why not
1 argument is the actor
2 argument is the target of action
3 is the full description of the action
4 is whether or not to message admins
This is always put in the attack log.
*/
/**
* Creates attack (old and new) logs for the user and defense logs for the target.
* Will message admins depending on the custom_level, user and target.
*
* custom_level will determine the log level set. Unless the target is SSD and there is a user doing it
* If custom_level is not set then the log level will be determined using the user and the target.
*
* * Arguments:
* * user - The thing doing it. Can be null
* * target - The target of the attack
* * what_done - What has happened
* * custom_level - The log level override
*/
/proc/add_attack_logs(atom/user, target, what_done, custom_level)
if(islist(target)) // Multi-victim adding
var/list/targets = target
@@ -323,7 +327,7 @@ This is always put in the attack log.
loglevel = ATKLOG_ALMOSTALL
else
loglevel = ATKLOG_ALL // Hitting an object. Not a mob
if(isLivingSSD(target)) // Attacks on SSDs are shown to admins with any log level except ATKLOG_NONE. Overrides custom level
if(user && isLivingSSD(target)) // Attacks on SSDs are shown to admins with any log level except ATKLOG_NONE. Overrides custom level
loglevel = ATKLOG_FEW
+3
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@@ -164,6 +164,9 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
#define TRAIT_BLOODCRAWL_EAT "bloodcrawl_eat"
#define TRAIT_DWARF "dwarf"
#define TRAIT_SILENT_FOOTSTEPS "silent_footsteps" //makes your footsteps completely silent
#define TRAIT_MESON_VISION "meson_vision"
#define TRAIT_FLASH_PROTECTION "flash_protection"
#define TRAIT_NIGHT_VISION "night_vision"
#define TRAIT_COMIC_SANS "comic_sans"
#define TRAIT_NOFINGERPRINTS "no_fingerprints"
+3 -3
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@@ -22,12 +22,12 @@
#define IS_MODE_COMPILED(MODE) (ispath(text2path("/datum/game_mode/"+(MODE))))
//Update this whenever you need to take advantage of more recent byond features
#define MIN_COMPILER_VERSION 513
#define MIN_COMPILER_BUILD 1514
#define MIN_COMPILER_VERSION 514
#define MIN_COMPILER_BUILD 1554
#if DM_VERSION < MIN_COMPILER_VERSION || DM_BUILD < MIN_COMPILER_BUILD
//Don't forget to update this part
#error Your version of BYOND is too out-of-date to compile this project. Go to https://secure.byond.com/download and update.
#error You need version 513.1514 or higher
#error You need version 514.1554 or higher
#endif
// Macros that must exist before world.dm
+3 -1
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@@ -5,7 +5,6 @@ GLOBAL_VAR_INIT(deafblock, 0)
GLOBAL_VAR_INIT(hulkblock, 0)
GLOBAL_VAR_INIT(teleblock, 0)
GLOBAL_VAR_INIT(fireblock, 0)
GLOBAL_VAR_INIT(xrayblock, 0)
GLOBAL_VAR_INIT(clumsyblock, 0)
GLOBAL_VAR_INIT(fakeblock, 0)
GLOBAL_VAR_INIT(coughblock, 0)
@@ -30,6 +29,9 @@ GLOBAL_VAR_INIT(hallucinationblock, 0)
GLOBAL_VAR_INIT(noprintsblock, 0)
GLOBAL_VAR_INIT(shockimmunityblock, 0)
GLOBAL_VAR_INIT(smallsizeblock, 0)
GLOBAL_VAR_INIT(mesonblock, 0)
GLOBAL_VAR_INIT(noflashblock, 0)
GLOBAL_VAR_INIT(nightvisionblock, 0)
///////////////////////////////
// Goon Stuff
+3
View File
@@ -46,6 +46,9 @@ GLOBAL_LIST_INIT(traits_by_type, list(
"TRAIT_DWARF" = TRAIT_DWARF,
"TRAIT_SILENT_FOOTSTEPS" = TRAIT_SILENT_FOOTSTEPS,
"TRAIT_ALCOHOL_TOLERANCE" = TRAIT_ALCOHOL_TOLERANCE,
"TRAIT_MESON_VISION" = TRAIT_MESON_VISION,
"TRAIT_FLASH_PROTECTION" = TRAIT_FLASH_PROTECTION,
"TRAIT_NIGHT_VISION" = TRAIT_NIGHT_VISION,
"TRAIT_COMIC_SANS" = TRAIT_COMIC_SANS,
"TRAIT_NOFINGERPRINTS" = TRAIT_NOFINGERPRINTS,
+1 -1
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@@ -23,7 +23,7 @@ SUBSYSTEM_DEF(metrics)
var/list/out = list()
out["@timestamp"] = time_stamp() // This is required by ElasticSearch, complete with this name. DO NOT REMOVE THIS.
out["cpu"] = world.cpu
// out["maptick"] = world.map_cpu // TODO: 514
out["maptick"] = world.map_cpu
out["elapsed_processed"] = world.time
out["elapsed_real"] = (REALTIMEOFDAY - world_init_time)
out["client_count"] = length(GLOB.clients)
+1 -1
View File
@@ -287,7 +287,7 @@ SUBSYSTEM_DEF(ticker)
else
log_debug("Playercount: [playercount] versus trigger: [highpop_trigger] - keeping standard job config")
SSnightshift.check_nightshift()
SSnightshift.check_nightshift(TRUE)
#ifdef UNIT_TESTS
RunUnitTests()
@@ -49,6 +49,10 @@
var/mat_path = possible_mats[id]
materials[id] = new mat_path()
/datum/component/material_container/Destroy(force, silent)
QDEL_LIST_ASSOC_VAL(materials)
return ..()
/datum/component/material_container/proc/OnExamine(datum/source, mob/user, list/examine_list)
if(show_on_examine)
for(var/I in materials)
+3 -1
View File
@@ -44,12 +44,13 @@ GLOBAL_DATUM_INIT(event_announcement, /datum/announcement/priority/command/event
title = "Security Announcement"
announcement_type = "Security Announcement"
/datum/announcement/proc/Announce(message as text, new_title = "", new_sound = null, do_newscast = newscast, msg_sanitized = 0, from, msg_language)
/datum/announcement/proc/Announce(message as text, new_title = "", new_sound = null, do_newscast = newscast, msg_sanitized = 0, from, msg_language, new_sound2 = null)
if(!message)
return
var/message_title = new_title ? new_title : title
var/message_sound = new_sound ? sound(new_sound) : sound
var/message_sound2 = new_sound2 ? sound(new_sound2) : sound
if(!msg_sanitized)
message = trim_strip_html_properly(message, allow_lines = 1)
@@ -74,6 +75,7 @@ GLOBAL_DATUM_INIT(event_announcement, /datum/announcement/priority/command/event
NewsCast(message, message_title)
Sound(message_sound, combined_receivers[1] + combined_receivers[2])
Sound(message_sound2, combined_receivers[1] + combined_receivers[2])
Log(message, message_title)
/datum/announcement/proc/Get_Receivers(datum/language/message_language)
+12
View File
@@ -1153,3 +1153,15 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons)
if(degrees)
appearance_flags |= PIXEL_SCALE
transform = M
/*
Setter for the `density` variable.
Arguments:
* new_value - the new density you would want it to set.
Returns: Either null if identical to existing density, or the new density if different.
*/
/atom/proc/set_density(new_value)
if(density == new_value)
return
. = density
density = new_value
+3 -3
View File
@@ -156,7 +156,7 @@
to_chat(usr, "<span class='boldnotice'>[src] is already occupied!</span>")
return
if(usr.abiotic())
to_chat(usr, "<span class='boldnotice'>Subject cannot have abiotic items on.</span>")
to_chat(usr, "<span class='boldnotice'>Subject may not hold anything in their hands.</span>")
return
if(usr.has_buckled_mobs()) //mob attached to us
to_chat(usr, "<span class='warning'>[usr] will not fit into [src] because [usr.p_they()] [usr.p_have()] a slime latched onto [usr.p_their()] head.</span>")
@@ -194,7 +194,7 @@
if(!istype(L) || L.buckled)
return
if(L.abiotic())
to_chat(user, "<span class='danger'>Subject cannot have abiotic items on.</span>")
to_chat(user, "<span class='danger'>Subject may not hold anything in their hands.</span>")
return
if(L.has_buckled_mobs()) //mob attached to us
to_chat(user, "<span class='warning'>[L] will not fit into [src] because [L.p_they()] [L.p_have()] a slime latched onto [L.p_their()] head.</span>")
@@ -232,7 +232,7 @@
to_chat(user, "<span class='boldnotice'>The scanner is already occupied!</span>")
return
if(G.affecting.abiotic())
to_chat(user, "<span class='boldnotice'>Subject cannot have abiotic items on.</span>")
to_chat(user, "<span class='boldnotice'>Subject may not hold anything in their hands.</span>")
return
if(G.affecting.has_buckled_mobs()) //mob attached to us
to_chat(user, "<span class='warning'>[G] will not fit into [src] because [G.affecting.p_they()] [G.affecting.p_have()] a slime latched onto [G.affecting.p_their()] head.</span>")
+6 -2
View File
@@ -140,12 +140,16 @@
/datum/mutation/disability/colourblindness/activate(mob/M)
..()
M.update_client_colour() //Handle the activation of the colourblindness on the mob.
M.update_icons() //Apply eyeshine as needed.
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.update_misc_effects()
/datum/mutation/disability/colourblindness/deactivate(mob/M)
..()
M.update_client_colour() //Handle the deactivation of the colourblindness on the mob.
M.update_icons() //Remove eyeshine as needed.
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.update_misc_effects()
/datum/mutation/disability/deaf
name = "Deafness"
+55 -22
View File
@@ -158,28 +158,6 @@
M.status_flags |= CANSTUN | CANWEAKEN | CANPARALYSE | CANPUSH //temporary fix until the problem can be solved.
to_chat(M, "<span class='danger'>You suddenly feel very weak.</span>")
/datum/mutation/xray
name = "X-Ray Vision"
activation_messages = list("The walls suddenly disappear.")
deactivation_messages = list("The walls around you re-appear.")
instability = GENE_INSTABILITY_MAJOR
traits_to_add = list(TRAIT_XRAY_VISION)
activation_prob = 15
/datum/mutation/xray/New()
..()
block = GLOB.xrayblock
/datum/mutation/xray/activate(mob/living/M)
..()
M.update_sight()
M.update_icons() //Apply eyeshine as needed.
/datum/mutation/xray/deactivate(mob/living/M)
..()
M.update_sight()
M.update_icons() //Remove eyeshine as needed.
/datum/mutation/tk
name = "Telekenesis"
activation_messages = list("You feel smarter.")
@@ -1181,3 +1159,58 @@
else
H.remoteview_target = null
H.reset_perspective()
/datum/mutation/meson_vision
name = "Meson Vision"
activation_messages = list("More information seems to reach your eyes...")
deactivation_messages = list("The amount of information reaching your eyes fades...")
instability = GENE_INSTABILITY_MINOR
traits_to_add = list(TRAIT_MESON_VISION)
/datum/mutation/meson_vision/New()
..()
block = GLOB.mesonblock
/datum/mutation/meson_vision/activate(mob/living/M)
..()
M.update_sight()
/datum/mutation/meson_vision/deactivate(mob/living/M)
..()
M.update_sight()
/datum/mutation/night_vision
name = "Night Vision"
activation_messages = list("Were the lights always that bright?")
deactivation_messages = list("The ambient light level returns to normal...")
instability = GENE_INSTABILITY_MODERATE
traits_to_add = list(TRAIT_NIGHT_VISION)
/datum/mutation/night_vision/New()
..()
block = GLOB.nightvisionblock
/datum/mutation/night_vision/activate(mob/living/M)
..()
M.update_sight()
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.update_misc_effects()
/datum/mutation/night_vision/deactivate(mob/living/M)
..()
M.update_sight()
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.update_misc_effects()
/datum/mutation/flash_protection
name = "Flash Protection"
activation_messages = list("You stop noticing the glare from lights...")
deactivation_messages = list("Lights begin glaring again...")
instability = GENE_INSTABILITY_MINOR
traits_to_add = list(TRAIT_FLASH_PROTECTION)
/datum/mutation/flash_protection/New()
..()
block = GLOB.noflashblock
+2 -2
View File
@@ -66,10 +66,10 @@
return
if(src.client)
if(client.prefs.muted & MUTE_IC)
if(check_mute(client.ckey, MUTE_IC))
to_chat(src, "You cannot send IC messages (muted).")
return
if(src.client.handle_spam_prevention(message,MUTE_IC))
if(src.client.handle_spam_prevention(message, MUTE_IC))
return
if(stat)
@@ -10,20 +10,19 @@
//Recover from stuns.
/datum/action/changeling/epinephrine/sting_action(mob/living/user)
if(user.lying)
to_chat(user, "<span class='notice'>We arise.</span>")
else
to_chat(user, "<span class='notice'>Adrenaline rushes through us.</span>")
user.SetSleeping(0)
user.stat = 0
user.WakeUp()
user.SetParalysis(0)
user.SetStunned(0)
user.SetWeakened(0)
user.lying = 0
user.lying = FALSE
user.update_canmove()
user.reagents.add_reagent("synaptizine", 20)
user.adjustStaminaLoss(-75)
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("[name]"))
return 1
return TRUE
@@ -66,60 +66,6 @@
add_attack_logs(user, target, "Unsuccessful sting (changeling)")
return 1
/datum/action/changeling/sting/transformation
name = "Transformation Sting"
desc = "We silently sting a human, injecting a retrovirus that forces them to transform. Costs 50 chemicals."
helptext = "The victim will transform much like a changeling would. The effects will be obvious to the victim, and the process will damage our genomes."
button_icon_state = "sting_transform"
sting_icon = "sting_transform"
chemical_cost = 50
dna_cost = 3
genetic_damage = 100
var/datum/dna/selected_dna = null
/datum/action/changeling/sting/transformation/Trigger()
var/mob/user = usr
var/datum/changeling/changeling = user.mind.changeling
if(changeling.chosen_sting)
unset_sting(user)
return
selected_dna = changeling.select_dna("Select the target DNA: ", "Target DNA")
if(!selected_dna)
return
if((NOTRANSSTING in selected_dna.species.species_traits) || selected_dna.species.is_small)
to_chat(user, "<span class='warning'>The selected DNA is incompatible with our sting.</span>")
return
..()
/datum/action/changeling/sting/transformation/can_sting(mob/user, mob/target)
if(!..())
return
if(HAS_TRAIT(target, TRAIT_HUSK) || !ishuman(target) || (NOTRANSSTING in target.dna.species.species_traits))
to_chat(user, "<span class='warning'>Our sting appears ineffective against its DNA.</span>")
return FALSE
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(HAS_TRAIT(H, TRAIT_GENELESS))
to_chat(user, "<span class='warning'>This won't work on a creature without DNA.</span>")
return FALSE
return TRUE
/datum/action/changeling/sting/transformation/sting_action(mob/user, mob/target)
add_attack_logs(user, target, "Transformation sting (changeling) (new identity is [selected_dna.real_name])")
if(issmall(target))
to_chat(user, "<span class='notice'>Our genes cry out as we sting [target.name]!</span>")
if(iscarbon(target) && (target.status_flags & CANWEAKEN))
var/mob/living/carbon/C = target
C.do_jitter_animation(500)
target.visible_message("<span class='danger'>[target] begins to violenty convulse!</span>","<span class='userdanger'>You feel a tiny prick and a begin to uncontrollably convulse!</span>")
spawn(10)
transform_dna(target,selected_dna)//target is always human so no problem here
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("[name]"))
return TRUE
/datum/action/changeling/sting/extract_dna
name = "Extract DNA Sting"
desc = "We stealthily sting a target and extract their DNA. Costs 25 chemicals."
+3
View File
@@ -73,6 +73,9 @@
var/airlock_unruned_icon_file = 'icons/obj/doors/airlocks/cult/unruned/cult.dmi'
var/airlock_unruned_overlays_file = 'icons/obj/doors/airlocks/cult/unruned/cult-overlays.dmi'
/// Are cultist mirror shields active yet?
var/mirror_shields_active = FALSE
/datum/cult_info/fire
name = "Cult of Kha'Rin"
+5
View File
@@ -444,6 +444,11 @@
* The illusion has a 60% chance to be hostile and attack non-cultists, and a 40% chance to just run away from the user.
*/
/obj/item/shield/mirror/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
// Incase they get one by some magic
if(!SSticker.cultdat.mirror_shields_active)
to_chat(owner, "<span class='warning'>This shield is powerless! You must perform the required sacrifice to empower it!</span>")
return
if(iscultist(owner) && !owner.holy_check()) // Cultist holding the shield
// Hit by a projectile
+21 -4
View File
@@ -86,8 +86,10 @@
to_chat(user, "<span class='cultitalic'>The magic in [src] is weak, it will be ready to use again in [get_ETA()].</span>")
return
var/choice = show_radial_menu(user, src, choosable_items, require_near = TRUE)
var/picked_type = choosable_items[choice]
var/list/pickable_items = get_choosable_items()
var/choice = show_radial_menu(user, src, pickable_items, require_near = TRUE)
var/picked_type = pickable_items[choice]
if(!QDELETED(src) && picked_type && Adjacent(user) && !user.incapacitated() && cooldowntime <= world.time)
cooldowntime = world.time + creation_delay
var/obj/O = new picked_type
@@ -95,6 +97,14 @@
O.forceMove(get_turf(src))
to_chat(user, replacetext("[creation_message]", "%ITEM%", "[O.name]"))
/**
* Returns the items the cult can craft from this forge.
*
* Override on children for logic regarding game state.
*/
/obj/structure/cult/functional/proc/get_choosable_items()
return choosable_items.Copy() // Copied incase its modified on children
/**
* Returns the cooldown time in minutes and seconds
*/
@@ -159,8 +169,15 @@
selection_prompt = "You study the schematics etched on the forge..."
selection_title = "Forge"
creation_message = "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating a %ITEM%!</span>"
choosable_items = list("Shielded Robe" = /obj/item/clothing/suit/hooded/cultrobes/cult_shield, "Flagellant's Robe" = /obj/item/clothing/suit/hooded/cultrobes/flagellant_robe,
"Mirror Shield" = /obj/item/shield/mirror)
choosable_items = list("Shielded Robe" = /obj/item/clothing/suit/hooded/cultrobes/cult_shield, "Flagellant's Robe" = /obj/item/clothing/suit/hooded/cultrobes/flagellant_robe)
/obj/structure/cult/functional/forge/get_choosable_items()
. = ..()
if(SSticker.cultdat.mirror_shields_active)
// Both lines here are needed. If you do it without, youll get issues.
. += "Mirror Shield"
.["Mirror Shield"] = /obj/item/shield/mirror
/obj/structure/cult/functional/forge/Initialize(mapload)
. = ..()
+3
View File
@@ -384,6 +384,9 @@ structure_check() searches for nearby cultist structures required for the invoca
for(var/M in invokers)
if(sacrifice_fulfilled)
to_chat(M, "<span class='cultlarge'>\"Yes! This is the one I desire! You have done well.\"</span>")
if(!SSticker.cultdat.mirror_shields_active) // Only show once
to_chat(M, "<span class='cultitalic'>You are now able to construct mirror shields inside the daemon forge.</span>")
SSticker.cultdat.mirror_shields_active = TRUE
else
if(ishuman(offering) && offering.mind.offstation_role && offering.mind.special_role != SPECIAL_ROLE_ERT) //If you try it on a ghost role, you get nothing
to_chat(M, "<span class='cultlarge'>\"This soul is of no use to either of us.\"</span>")
+16
View File
@@ -1,3 +1,6 @@
#define NUKE_INTACT 0
#define NUKE_CORE_MISSING 1
#define NUKE_MISSING 2
/*
* GAMEMODES (by Rastaf0)
*
@@ -434,6 +437,15 @@
nukecode = bomb.r_code
return nukecode
/proc/get_nuke_status()
var/nuke_status = NUKE_MISSING
for(var/obj/machinery/nuclearbomb/bomb in GLOB.machines)
if(is_station_level(bomb.z))
nuke_status = NUKE_CORE_MISSING
if(bomb.core)
nuke_status = NUKE_INTACT
return nuke_status
/datum/game_mode/proc/replace_jobbanned_player(mob/living/M, role_type)
var/list/mob/dead/observer/candidates = SSghost_spawns.poll_candidates("Do you want to play as a [role_type]?", role_type, FALSE, 10 SECONDS)
var/mob/dead/observer/theghost = null
@@ -534,3 +546,7 @@
var/datum/atom_hud/antag/antaghud = GLOB.huds[ANTAG_HUD_EVENTMISC]
antaghud.leave_hud(mob_mind.current)
set_antag_hud(mob_mind.current, null)
#undef NUKE_INTACT
#undef NUKE_CORE_MISSING
#undef NUKE_MISSING
@@ -248,7 +248,7 @@
/datum/action/innate/ai/nuke_station/proc/set_us_up_the_bomb()
to_chat(owner_AI, "<span class='notice'>Nuclear device armed.</span>")
GLOB.event_announcement.Announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", new_sound = 'sound/AI/aimalf.ogg')
GLOB.event_announcement.Announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", 'sound/AI/aimalf.ogg')
set_security_level("delta")
owner_AI.nuking = TRUE
var/obj/machinery/doomsday_device/DOOM = new /obj/machinery/doomsday_device(owner_AI)
@@ -280,7 +280,7 @@
if(SSshuttle.emergency.mode == SHUTTLE_STRANDED)
SSshuttle.emergency.mode = SHUTTLE_DOCKED
SSshuttle.emergency.timer = world.time
GLOB.priority_announcement.Announce("Hostile environment resolved. You have 3 minutes to board the Emergency Shuttle.", "Priority Announcement", 'sound/AI/shuttledock.ogg')
GLOB.priority_announcement.Announce("Hostile environment resolved. You have 3 minutes to board the Emergency Shuttle.", "Priority Announcement", 'sound/AI/eshuttle_dock.ogg')
return ..()
/obj/machinery/doomsday_device/proc/start()
@@ -300,7 +300,7 @@
if(SSshuttle.emergency.mode == SHUTTLE_STRANDED)
SSshuttle.emergency.mode = SHUTTLE_DOCKED
SSshuttle.emergency.timer = world.time
GLOB.priority_announcement.Announce("Hostile environment resolved. You have 3 minutes to board the Emergency Shuttle.", "Priority Announcement", 'sound/AI/shuttledock.ogg')
GLOB.priority_announcement.Announce("Hostile environment resolved. You have 3 minutes to board the Emergency Shuttle.", "Priority Announcement", 'sound/AI/eshuttle_dock.ogg')
qdel(src)
if(!timing)
STOP_PROCESSING(SSfastprocess, src)
@@ -4,10 +4,10 @@
/mob/living/captive_brain/say(message)
if(client)
if(client.prefs.muted & MUTE_IC)
if(check_mute(client.ckey, MUTE_IC))
to_chat(src, "<span class='warning'>You cannot speak in IC (muted).</span>")
return
if(client.handle_spam_prevention(message,MUTE_IC))
if(client.handle_spam_prevention(message, MUTE_IC))
return
if(istype(loc,/mob/living/simple_animal/borer))
+1 -1
View File
@@ -220,7 +220,7 @@
if(SSshuttle.emergency.mode == SHUTTLE_STRANDED)
SSshuttle.emergency.mode = SHUTTLE_DOCKED
SSshuttle.emergency.timer = world.time
GLOB.command_announcement.Announce("Hostile enviroment resolved. You have 3 minutes to board the Emergency Shuttle.", null, 'sound/AI/shuttledock.ogg')
GLOB.command_announcement.Announce("Hostile enviroment resolved. You have 3 minutes to board the Emergency Shuttle.", null, 'sound/AI/eshuttle_dock.ogg')
return ..()
if(finished != 0)
return TRUE
+4 -2
View File
@@ -40,7 +40,6 @@
GLOB.hulkblock = getAssignedBlock("HULK", numsToAssign, DNA_HARD_BOUNDS, good=1)
GLOB.teleblock = getAssignedBlock("TELE", numsToAssign, DNA_HARD_BOUNDS, good=1)
GLOB.fireblock = getAssignedBlock("FIRE", numsToAssign, DNA_HARDER_BOUNDS, good=1)
GLOB.xrayblock = getAssignedBlock("XRAY", numsToAssign, DNA_HARDER_BOUNDS, good=1)
GLOB.clumsyblock = getAssignedBlock("CLUMSY", numsToAssign)
GLOB.fakeblock = getAssignedBlock("FAKE", numsToAssign)
GLOB.coughblock = getAssignedBlock("COUGH", numsToAssign)
@@ -49,6 +48,10 @@
GLOB.twitchblock = getAssignedBlock("TWITCH", numsToAssign)
GLOB.nervousblock = getAssignedBlock("NERVOUS", numsToAssign)
GLOB.wingdingsblock = getAssignedBlock("WINGDINGS", numsToAssign)
GLOB.mesonblock = getAssignedBlock("MESONS", numsToAssign, good=1)
GLOB.noflashblock = getAssignedBlock("NOFLASH", numsToAssign, DNA_HARDER_BOUNDS, good=1)
GLOB.nightvisionblock = getAssignedBlock("NIGHTVISION", numsToAssign, DNA_HARDER_BOUNDS, good=1)
// Bay muts
GLOB.breathlessblock = getAssignedBlock("BREATHLESS", numsToAssign, DNA_HARD_BOUNDS, good=1)
@@ -62,7 +65,6 @@
GLOB.noprintsblock = getAssignedBlock("NOPRINTS", numsToAssign, DNA_HARD_BOUNDS, good=1)
GLOB.shockimmunityblock = getAssignedBlock("SHOCKIMMUNITY", numsToAssign, good=1)
GLOB.smallsizeblock = getAssignedBlock("SMALLSIZE", numsToAssign, DNA_HARD_BOUNDS, good=1)
//
// Goon muts
/////////////////////////////////////////////
+2 -2
View File
@@ -74,8 +74,8 @@
return 0
/datum/theft_objective/defib
name = "a compact defibrillator"
typepath = /obj/item/defibrillator/compact
name = "the chief medical officer's advanced compact defibrillator"
typepath = /obj/item/defibrillator/compact/advanced
protected_jobs = list("Chief Medical Officer", "Paramedic")
location_override = "the Chief Medical Officer's Office"
+4 -2
View File
@@ -4,7 +4,8 @@
name = "Bluespace Gigabeacon"
desc = "A device that draws power from bluespace and creates a permanent tracking beacon."
level = 1 // underfloor
layer = 2.5
layer = WIRE_LAYER
plane = FLOOR_PLANE
anchored = 1
use_power = IDLE_POWER_USE
idle_power_usage = 0
@@ -26,7 +27,8 @@
Beacon.syndicate = syndicate
Beacon.area_bypass = area_bypass
Beacon.cc_beacon = cc_beacon
hide(T.intact)
if(!T.transparent_floor)
hide(T.intact)
/obj/machinery/bluespace_beacon/proc/destroy_beacon()
QDEL_NULL(Beacon)
+1 -1
View File
@@ -512,7 +512,7 @@
if(!istype(L) || L.buckled)
return
if(L.abiotic())
to_chat(user, "<span class='boldnotice'>Subject cannot have abiotic items on.</span>")
to_chat(user, "<span class='boldnotice'>Subject may not hold anything in their hands.</span>")
return
if(L.has_buckled_mobs()) //mob attached to us
to_chat(user, "<span class='warning'>[L] will not fit into [src] because [L.p_they()] [L.p_have()] a slime latched onto [L.p_their()] head.</span>")
+2 -2
View File
@@ -67,7 +67,7 @@
return
var/mob/living/carbon/human/M = TYPECAST_YOUR_SHIT.affecting
if(M.abiotic())
to_chat(user, "<span class='notice'>Subject cannot have abiotic items on.</span>")
to_chat(user, "<span class='notice'>Subject may not hold anything in their hands.</span>")
return
M.forceMove(src)
occupant = M
@@ -122,7 +122,7 @@
if(H.buckled)
return FALSE
if(H.abiotic())
to_chat(user, "<span class='notice'>Subject cannot have abiotic items on.</span>")
to_chat(user, "<span class='notice'>Subject may not hold anything in their hands.</span>")
return FALSE
if(H.has_buckled_mobs()) //mob attached to us
to_chat(user, "<span class='warning'>[H] will not fit into [src] because [H.p_they()] [H.p_have()] a slime latched onto [H.p_their()] head.</span>")
+1
View File
@@ -100,6 +100,7 @@ GLOBAL_LIST_INIT(cloner_biomass_items, list(\
/obj/machinery/clonepod/Destroy()
if(connected)
connected.pods -= src
connected = null
if(clonemind)
UnregisterSignal(clonemind.current, COMSIG_LIVING_REVIVE)
UnregisterSignal(clonemind, COMSIG_MIND_TRANSER_TO)
@@ -456,11 +456,11 @@
return
if(seclevel2num(get_security_level()) >= SEC_LEVEL_RED) // There is a serious threat we gotta move no time to give them five minutes.
SSshuttle.emergency.canRecall = FALSE
SSshuttle.emergency.request(null, 0.5, null, " Automatic Crew Transfer", 1)
SSshuttle.emergency.canRecall = FALSE
else
SSshuttle.emergency.request(null, 1, null, " Automatic Crew Transfer", 0)
SSshuttle.emergency.canRecall = FALSE
SSshuttle.emergency.request(null, 1, null, " Automatic Crew Transfer", 0)
if(user)
log_game("[key_name(user)] has called the shuttle.")
message_admins("[key_name_admin(user)] has called the shuttle - [formatJumpTo(user)].", 1)
+29 -19
View File
@@ -34,6 +34,24 @@
light_color = LIGHT_COLOR_DARKGREEN
/obj/machinery/computer/message_monitor/Initialize()
..()
return INITIALIZE_HINT_LATELOAD // Give the message server time to initialize
/obj/machinery/computer/message_monitor/LateInitialize()
//If the monitor isn't linked to a server, and there's a server available, default it to the first one in the list.
if(!linkedServer && length(GLOB.message_servers))
linkedServer = GLOB.message_servers[1]
RegisterSignal(linkedServer, COMSIG_PARENT_QDELETING, .proc/unlink_server)
/obj/machinery/computer/message_monitor/proc/unlink_server()
SIGNAL_HANDLER
linkedServer = null
/obj/machinery/computer/message_monitor/Destroy()
customrecepient = null
linkedServer = null
return ..()
/obj/machinery/computer/message_monitor/screwdriver_act(mob/user, obj/item/I)
if(emag) //Stops people from just unscrewing the monitor and putting it back to get the console working again.
@@ -71,14 +89,6 @@
..()
/obj/machinery/computer/message_monitor/Initialize()
..()
//Is the server isn't linked to a server, and there's a server available, default it to the first one in the list.
if(!linkedServer)
if(GLOB.message_servers && GLOB.message_servers.len > 0)
linkedServer = GLOB.message_servers[1]
return
/obj/machinery/computer/message_monitor/attack_hand(mob/user as mob)
if(..())
return
@@ -490,18 +500,18 @@
/obj/item/paper/monitorkey
//..()
name = "Monitor Decryption Key"
var/obj/machinery/message_server/server = null
/obj/item/paper/monitorkey/New()
/obj/item/paper/monitorkey/Initialize(mapload)
..()
spawn(10)
if(GLOB.message_servers)
for(var/obj/machinery/message_server/server in GLOB.message_servers)
if(!isnull(server))
if(!isnull(server.decryptkey))
info = "<center><h2>Daily Key Reset</h2></center>\n\t<br>The new message monitor key is '[server.decryptkey]'.<br>Please keep this a secret and away from the clown.<br>If necessary, change the password to a more secure one."
info_links = info
overlays += "paper_words"
break
return INITIALIZE_HINT_LATELOAD
/obj/item/paper/monitorkey/LateInitialize()
for(var/obj/machinery/message_server/server in GLOB.message_servers)
if(!isnull(server))
if(!isnull(server.decryptkey))
info = "<center><h2>Daily Key Reset</h2></center>\n\t<br>The new message monitor key is '[server.decryptkey]'.<br>Please keep this a secret and away from the clown.<br>If necessary, change the password to a more secure one."
info_links = info
overlays += "paper_words"
break
+2 -2
View File
@@ -34,8 +34,8 @@
if(building)
set_pixel_offsets_from_dir(30, -30, 30, -30)
/obj/machinery/defibrillator_mount/loaded/New() //loaded subtype for mapping use
..()
/obj/machinery/defibrillator_mount/loaded/Initialize(mapload) //loaded subtype for mapping use
. = ..()
defib = new/obj/item/defibrillator/loaded(src)
update_icon()
+1 -1
View File
@@ -43,7 +43,7 @@ GLOBAL_LIST_EMPTY(holopads)
use_power = IDLE_POWER_USE
idle_power_usage = 5
active_power_usage = 100
layer = TURF_LAYER+0.1 //Preventing mice and drones from sneaking under them.
layer = HOLOPAD_LAYER //Preventing mice and drones from sneaking under them.
plane = FLOOR_PLANE
max_integrity = 300
armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 0)
+3 -2
View File
@@ -11,7 +11,7 @@
name = "Electromagnetic Generator"
desc = "A device that uses station power to create points of magnetic energy."
level = 1 // underfloor
layer = 2.5
layer = WIRE_LAYER+0.001
anchored = 1
use_power = IDLE_POWER_USE
idle_power_usage = 50
@@ -32,7 +32,8 @@
/obj/machinery/magnetic_module/New()
..()
var/turf/T = loc
hide(T.intact)
if(!T.transparent_floor)
hide(T.intact)
center = T
spawn(10) // must wait for map loading to finish
+4 -2
View File
@@ -8,7 +8,8 @@
name = "navigation beacon"
desc = "A radio beacon used for bot navigation."
level = 1 // underfloor
layer = 2.5
layer = WIRE_LAYER
plane = FLOOR_PLANE
anchored = 1
max_integrity = 500
armor = list(melee = 70, bullet = 70, laser = 70, energy = 70, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80)
@@ -26,7 +27,8 @@
set_codes()
var/turf/T = loc
hide(T.intact)
if(!T.transparent_floor)
hide(T.intact)
if(!codes || !codes.len)
log_runtime(EXCEPTION("Empty codes datum at ([x],[y],[z])"), src, list("codes_txt: '[codes_txt]'"))
if("patrol" in codes)
+6
View File
@@ -337,12 +337,18 @@
fixdir()
var/pipe_dir = get_pipe_dir()
var/turf/T = get_turf(loc)
for(var/obj/machinery/atmospherics/M in src.loc)
if((M.initialize_directions & pipe_dir) && M.check_connect_types_construction(M,src)) // matches at least one direction on either type of pipe
to_chat(user, "<span class='warning'>There is already a pipe of the same type at this location.</span>")
return 1
if(pipe_type in list(PIPE_SUPPLY_STRAIGHT, PIPE_SUPPLY_BENT, PIPE_SCRUBBERS_STRAIGHT, PIPE_SCRUBBERS_BENT, PIPE_HE_STRAIGHT, PIPE_HE_BENT, PIPE_SUPPLY_MANIFOLD, PIPE_SCRUBBERS_MANIFOLD, PIPE_SUPPLY_MANIFOLD4W, PIPE_SCRUBBERS_MANIFOLD4W, PIPE_UVENT, PIPE_SUPPLY_CAP, PIPE_SCRUBBERS_CAP, PIPE_PASV_VENT, PIPE_DP_VENT, PIPE_PASSIVE_GATE))
if(T.transparent_floor) //stops jank with transparent floors and pipes
to_chat(user, "<span class='warning'>You can only fix simple pipes and devices over glass floors!</span>")
return 1
switch(pipe_type) //What kind of heartless person thought of doing this?
if(PIPE_SIMPLE_STRAIGHT, PIPE_SIMPLE_BENT)
var/obj/machinery/atmospherics/pipe/simple/P = new( src.loc )
+5 -5
View File
@@ -42,11 +42,11 @@
user.mind.add_antag_datum(/datum/antagonist/wishgranter)
to_chat(user, "You have a very bad feeling about this.")
/obj/machinery/wish_granter/super
name = "super wish granter"
var/list/types = list()
/obj/machinery/wish_granter/super/attack_hand(mob/living/carbon/user)
. = ..()
@@ -60,9 +60,9 @@
if(is_special_character(user) || jobban_isbanned(user, ROLE_TRAITOR) || jobban_isbanned(user, ROLE_SYNDICATE))
to_chat(user, "<span class='warning'>Something instinctual makes you pull away.</span>")
return TRUE
to_chat(user, "<span class='notice'>Your touch makes the Wish Granter stir. Are you really sure you want to do this?</span>")
for(var/supname in GLOB.all_superheroes)
types += supname
@@ -85,6 +85,6 @@
playsound(src.loc, 'sound/effects/bamf.ogg', 50, 1)
visible_message("<span class='notice'>The wishgranter fades into mist..</span>")
add_attack_logs(null, user, "Became [GLOB.all_superheroes[wish]]")
add_attack_logs(user, user, "Became [GLOB.all_superheroes[wish]]")
notify_ghosts("[GLOB.all_superheroes[wish]] has appeared in [get_area(user)].", source = user)
qdel(src)
+1 -1
View File
@@ -165,7 +165,7 @@
if(istype(firer, /mob))
add_attack_logs(firer, M, "Mecha-shot with <b>[src]</b>")
else
add_attack_logs(null, M, "Mecha-shot with <b>[src]</b>")
add_attack_logs(src, M, "Mecha-shot with <b>[src]</b> (no firer)")
if(life <= 0)
qdel(src)
return
@@ -59,6 +59,12 @@
window_to_spawn_regular = /obj/structure/window/reinforced/tinted
window_to_spawn_full = /obj/structure/window/full/reinforced/tinted
/obj/effect/spawner/window/reinforced/polarized
name = "electrochromic reinforced window spawner"
icon_state = "pwindow_spawner"
window_to_spawn_regular = /obj/structure/window/reinforced/polarized
window_to_spawn_full = /obj/structure/window/full/reinforced/polarized
/obj/effect/spawner/window/shuttle
name = "shuttle window spawner"
icon_state = "swindow_spawner"
+61 -2
View File
@@ -117,6 +117,12 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
var/in_inventory = FALSE //is this item equipped into an inventory slot or hand of a mob?
var/tip_timer = 0
// item hover FX
/// Is this item inside a storage object?
var/in_storage = FALSE
/// Holder var for the item outline filter, null when no outline filter on the item.
var/outline_filter
/obj/item/New()
..()
for(var/path in actions_types)
@@ -131,6 +137,11 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
if(!move_resist)
determine_move_resist()
/obj/item/Initialize(mapload)
. = ..()
if(istype(loc, /obj/item/storage)) //marks all items in storage as being such
in_storage = TRUE
/obj/item/proc/determine_move_resist()
switch(w_class)
if(WEIGHT_CLASS_TINY)
@@ -406,6 +417,7 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
if((flags & NODROP) && !(initial(flags) & NODROP)) //Remove NODROP is dropped
flags &= ~NODROP
in_inventory = FALSE
remove_outline()
SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
if(!silent)
playsound(src, drop_sound, DROP_SOUND_VOLUME, ignore_walls = FALSE)
@@ -418,10 +430,12 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
// called when this item is removed from a storage item, which is passed on as S. The loc variable is already set to the new destination before this is called.
/obj/item/proc/on_exit_storage(obj/item/storage/S as obj)
in_storage = FALSE
return
// called when this item is added into a storage item, which is passed on as S. The loc variable is already set to the storage item.
/obj/item/proc/on_enter_storage(obj/item/storage/S as obj)
in_storage = TRUE
return
/**
@@ -691,14 +705,24 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
openToolTip(user, src, params, title = name, content = "[desc]", theme = "")
/obj/item/MouseEntered(location, control, params)
if(in_inventory)
if(in_inventory || in_storage)
var/timedelay = 8
var/user = usr
var/mob/user = usr
tip_timer = addtimer(CALLBACK(src, .proc/openTip, location, control, params, user), timedelay, TIMER_STOPPABLE)
if(QDELETED(src))
return
var/mob/living/L = user
if(!(user.client.prefs.toggles2 & PREFTOGGLE_2_SEE_ITEM_OUTLINES))
return
if(istype(L) && L.incapacitated(ignore_lying = TRUE))
apply_outline(L, COLOR_RED_GRAY) //if they're dead or handcuffed, let's show the outline as red to indicate that they can't interact with that right now
else
apply_outline(L) //if the player's alive and well we send the command with no color set, so it uses the theme's color
/obj/item/MouseExited()
deltimer(tip_timer) //delete any in-progress timer if the mouse is moved off the item before it finishes
closeToolTip(usr)
remove_outline()
/obj/item/MouseDrop_T(obj/item/I, mob/user)
if(!user || user.incapacitated(ignore_lying = TRUE) || src == I)
@@ -707,6 +731,41 @@ GLOBAL_DATUM_INIT(fire_overlay, /image, image("icon" = 'icons/goonstation/effect
if(loc && I.loc == loc && istype(loc, /obj/item/storage) && loc.Adjacent(user)) // Are we trying to swap two items in the storage?
var/obj/item/storage/S = loc
S.swap_items(src, I, user)
remove_outline() //get rid of the hover effect in case the mouse exit isn't called if someone drags and drops an item and somthing goes wrong
/obj/item/proc/apply_outline(mob/user, outline_color = null)
if(!(in_inventory || in_storage) || QDELETED(src) || isobserver(user)) //cancel if the item isn't in an inventory, is being deleted, or if the person hovering is a ghost (so that people spectating you don't randomly make your items glow)
return
var/theme = lowertext(user.client.prefs.UI_style)
if(!outline_color) //if we weren't provided with a color, take the theme's color
switch(theme) //yeah it kinda has to be this way
if("midnight")
outline_color = COLOR_THEME_MIDNIGHT
if("plasmafire")
outline_color = COLOR_THEME_PLASMAFIRE
if("retro")
outline_color = COLOR_THEME_RETRO //just as garish as the rest of this theme
if("slimecore")
outline_color = COLOR_THEME_SLIMECORE
if("operative")
outline_color = COLOR_THEME_OPERATIVE
if("clockwork")
outline_color = COLOR_THEME_CLOCKWORK //if you want free gbp go fix the fact that clockwork's tooltip css is glass'
if("glass")
outline_color = COLOR_THEME_GLASS
else //this should never happen, hopefully
outline_color = COLOR_WHITE
if(color)
outline_color = COLOR_WHITE //if the item is recolored then the outline will be too, let's make the outline white so it becomes the same color instead of some ugly mix of the theme and the tint
if(outline_filter)
filters -= outline_filter
outline_filter = filter(type = "outline", size = 1, color = outline_color)
filters += outline_filter
/obj/item/proc/remove_outline()
if(outline_filter)
filters -= outline_filter
outline_filter = null
// Returns a numeric value for sorting items used as parts in machines, so they can be replaced by the rped
/obj/item/proc/get_part_rating()
+1 -1
View File
@@ -13,7 +13,7 @@
var/list/insultmsg = list("FUCK EVERYONE!", "I'M A TATER!", "ALL SECURITY TO SHOOT ME ON SIGHT!", "I HAVE A BOMB!", "CAPTAIN IS A COMDOM!", "FOR THE SYNDICATE!")
/obj/item/megaphone/attack_self(mob/living/user as mob)
if(user.client && (user.client.prefs.muted & MUTE_IC))
if(check_mute(user.ckey, MUTE_IC))
to_chat(src, "<span class='warning'>You cannot speak in IC (muted).</span>")
return
if(!ishuman(user))
@@ -27,8 +27,8 @@
return
var/turf/T = get_turf(P)
if(P.level < 2 && T.level == 1 && T.intact)
to_chat(user, "<span class='warning'>You must remove the plating first.</span>")
if(P.level < 2 && T.level == 1 && T.intact && !T.transparent_floor)
to_chat(user, "<span class='warning'>You must remove the flooring first.</span>")
return
P.change_color(GLOB.pipe_colors[paint_setting])
@@ -21,3 +21,11 @@
/obj/item/mounted/frame/light_switch/do_build(turf/on_wall, mob/user)
new /obj/machinery/light_switch(get_turf(user), get_dir(user, on_wall))
qdel(src)
/obj/item/mounted/frame/light_switch/windowtint
name = "window tint control button frame"
desc = "Used for repairing or building window tint control buttons"
/obj/item/mounted/frame/light_switch/windowtint/do_build(turf/on_wall, mob/user)
new /obj/machinery/button/windowtint(get_turf(user), get_dir(user, on_wall))
qdel(src)
+13 -2
View File
@@ -1,6 +1,17 @@
GLOBAL_LIST_INIT(rod_recipes, list ( \
new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("table frame", /obj/structure/table_frame, 2, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("table frame", /obj/structure/table_frame, 2, time = 10, one_per_turf = 1, on_floor = 1), \
null,
new /datum/stack_recipe("railing", /obj/structure/railing, 3, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("railing corner", /obj/structure/railing/corner, 3, time = 10, one_per_turf = 1, on_floor = 1), \
null,
new /datum/stack_recipe_list("chainlink fence", list( \
new /datum/stack_recipe("chainlink fence", /obj/structure/fence, 5, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("chainlink fence post", /obj/structure/fence/post, 5, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("chainlink fence corner", /obj/structure/fence/corner, 5, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("chainlink fence door", /obj/structure/fence/door, 10, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("chainlink fence end", /obj/structure/fence/end, 3, time = 10, one_per_turf = 1, on_floor = 1), \
)), \
))
/obj/item/stack/rods
@@ -89,7 +89,10 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
new/datum/stack_recipe/window("windoor frame", /obj/structure/windoor_assembly, 5, time = 0, on_floor = TRUE, window_checks = TRUE), \
null, \
new/datum/stack_recipe/window("directional reinforced window", /obj/structure/window/reinforced, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe/window("fulltile reinforced window", /obj/structure/window/full/reinforced, 2, time = 0, on_floor = TRUE, window_checks = TRUE) \
new/datum/stack_recipe/window("fulltile reinforced window", /obj/structure/window/full/reinforced, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
null, \
new/datum/stack_recipe/window("directional electrochromic window", /obj/structure/window/reinforced/polarized, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe/window("fulltile electrochromic window", /obj/structure/window/full/reinforced/polarized, 4, time = 0, on_floor = TRUE, window_checks = TRUE) \
))
/obj/item/stack/sheet/rglass
@@ -92,6 +92,7 @@ GLOBAL_LIST_INIT(metal_recipes, list(
null,
new /datum/stack_recipe("mass driver button frame", /obj/item/mounted/frame/driver_button, 1, time = 50, one_per_turf = 0, on_floor = 1),
new /datum/stack_recipe("light switch frame", /obj/item/mounted/frame/light_switch, 1, time = 50, one_per_turf = 0, on_floor = 1),
new /datum/stack_recipe("window tint control button frame", /obj/item/mounted/frame/light_switch/windowtint, 1, time = 50, one_per_turf = 0, on_floor = 1),
null,
new /datum/stack_recipe("grenade casing", /obj/item/grenade/chem_grenade),
new /datum/stack_recipe("light fixture frame", /obj/item/mounted/frame/light_fixture, 2),
+77 -32
View File
@@ -3,6 +3,7 @@
/obj/item/defibrillator
name = "defibrillator"
desc = "A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients."
icon = 'icons/obj/defib.dmi'
icon_state = "defibunit"
item_state = "defibunit"
slot_flags = SLOT_BACK
@@ -17,27 +18,27 @@
)
var/paddles_on_defib = TRUE //if the paddles are on the defib (TRUE)
var/safety = TRUE //if you can zap people with the defibs on harm mode
var/powered = FALSE //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
var/obj/item/twohanded/shockpaddles/paddles
var/obj/item/stock_parts/cell/high/cell = null
var/safety = TRUE //if you can zap people with the defibs on harm mode
var/combat = FALSE //can we revive through space suits?
var/heart_attack = FALSE //can it give instant heart attacks when zapped on harm intent with combat?
var/base_icon_state = "defibpaddles"
var/obj/item/twohanded/shockpaddles/paddle_type = /obj/item/twohanded/shockpaddles
/obj/item/defibrillator/get_cell()
return cell
/obj/item/defibrillator/New() //starts without a cell for rnd
..()
paddles = make_paddles()
/obj/item/defibrillator/Initialize(mapload) //starts without a cell for rnd
. = ..()
paddles = new paddle_type(src)
update_icon()
return
/obj/item/defibrillator/loaded/New() //starts with hicap
..()
paddles = make_paddles()
/obj/item/defibrillator/loaded/Initialize(mapload) //starts with hicap
. = ..()
cell = new(src)
update_icon()
return
/obj/item/defibrillator/update_icon()
update_power()
@@ -158,9 +159,6 @@
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/defibrillator/proc/make_paddles()
return new /obj/item/twohanded/shockpaddles(src)
/obj/item/defibrillator/equipped(mob/user, slot)
..()
if(slot != slot_back)
@@ -214,38 +212,68 @@
/obj/item/defibrillator/compact
name = "compact defibrillator"
desc = "A belt-equipped defibrillator that can be rapidly deployed."
desc = "A belt-mounted defibrillator that can be rapidly deployed."
icon_state = "defibcompact"
item_state = "defibcompact"
sprite_sheets = null //Because Vox had the belt defibrillator sprites in back.dm
w_class = WEIGHT_CLASS_NORMAL
slot_flags = SLOT_BELT
origin_tech = "biotech=5"
/obj/item/defibrillator/compact/loaded/Initialize(mapload)
. = ..()
cell = new(src)
update_icon()
/obj/item/defibrillator/compact/item_action_slot_check(slot, mob/user)
if(slot == slot_belt)
return TRUE
/obj/item/defibrillator/compact/loaded/New()
..()
paddles = make_paddles()
cell = new(src)
update_icon()
return
/obj/item/defibrillator/compact/combat
name = "combat defibrillator"
desc = "A belt-equipped blood-red defibrillator that can be rapidly deployed. Does not have the restrictions or safeties of conventional defibrillators and can revive through space suits."
desc = "A belt-mounted blood-red defibrillator that can be rapidly deployed. Does not have the restrictions or safeties of conventional defibrillators and can revive through space suits."
icon_state = "defibcombat"
item_state = "defibcombat"
paddle_type = /obj/item/twohanded/shockpaddles/syndicate
combat = TRUE
safety = FALSE
/obj/item/defibrillator/compact/combat/loaded/New()
..()
paddles = make_paddles()
/obj/item/defibrillator/compact/combat/loaded/Initialize(mapload)
. = ..()
cell = new(src)
update_icon()
return
/obj/item/defibrillator/compact/combat/attackby(obj/item/W, mob/user, params)
/obj/item/defibrillator/compact/advanced
name = "advanced compact defibrillator"
desc = "A belt-mounted state-of-the-art defibrillator that can be rapidly deployed in all environments. Uses an experimental self-charging cell, meaning that it will (probably) never stop working. Can be used to defibrillate through space suits. It is impossible to damage."
icon_state = "defibnt"
item_state = "defibnt"
paddle_type = /obj/item/twohanded/shockpaddles/advanced
combat = TRUE
safety = TRUE
heart_attack = TRUE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF //Objective item, better not have it destroyed.
var/next_emp_message //to prevent spam from the emagging message on the advanced defibrillator
/obj/item/defibrillator/compact/advanced/attackby(obj/item/W, mob/user, params)
if(W == paddles)
paddles.unwield()
toggle_paddles()
update_icon()
/obj/item/defibrillator/compact/advanced/loaded/Initialize(mapload)
. = ..()
cell = new /obj/item/stock_parts/cell/bluespace/charging(src)
update_icon()
/obj/item/defibrillator/compact/advanced/emp_act(severity)
if(world.time > next_emp_message)
atom_say("Warning: Electromagnetic pulse detected. Integrated shielding prevented all potential hardware damage.")
playsound(src, 'sound/machines/defib_saftyon.ogg', 50)
next_emp_message = world.time + 5 SECONDS
/obj/item/defibrillator/compact/advanced/attackby(obj/item/W, mob/user, params)
if(W == paddles)
paddles.unwield()
toggle_paddles()
@@ -257,6 +285,7 @@
/obj/item/twohanded/shockpaddles
name = "defibrillator paddles"
desc = "A pair of plastic-gripped paddles with flat metal surfaces that are used to deliver powerful electric shocks."
icon = 'icons/obj/defib.dmi'
icon_state = "defibpaddles"
item_state = "defibpaddles"
force = 0
@@ -268,6 +297,7 @@
var/revivecost = 1000
var/cooldown = FALSE
var/busy = FALSE
var/base_icon_state = "defibpaddles"
var/obj/item/defibrillator/defib
/obj/item/twohanded/shockpaddles/New(mainunit)
@@ -280,10 +310,10 @@
return
/obj/item/twohanded/shockpaddles/update_icon()
icon_state = "defibpaddles[wielded]"
item_state = "defibpaddles[wielded]"
icon_state = "[base_icon_state][wielded]"
item_state = "[base_icon_state][wielded]"
if(cooldown)
icon_state = "defibpaddles[wielded]_cooldown"
icon_state = "[base_icon_state][wielded]_cooldown"
/obj/item/twohanded/shockpaddles/suicide_act(mob/user)
user.visible_message("<span class='danger'>[user] is putting the live paddles on [user.p_their()] chest! It looks like [user.p_theyre()] trying to commit suicide.</span>")
@@ -336,7 +366,7 @@
to_chat(user, "<span class='notice'>[defib] is recharging.</span>")
return
if(!ishuman(M))
to_chat(user, "<span class='notice'>The instructions on [defib] don't mention how to revive that...</span>")
to_chat(user, "<span class='notice'>The instructions on [defib] don't mention how to defibrillate that...</span>")
return
else
if(user.a_intent == INTENT_HARM && !defib.safety)
@@ -347,7 +377,7 @@
H.Weaken(5)
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
H.emote("gasp")
if(!H.undergoing_cardiac_arrest() && (prob(10) || defib.combat)) // Your heart explodes.
if(!H.undergoing_cardiac_arrest() && (prob(10) || (defib.combat && !defib.heart_attack) || prob(10) && (defib.combat && defib.heart_attack))) // Your heart explodes.
H.set_heartattack(TRUE)
SEND_SIGNAL(H, COMSIG_LIVING_MINOR_SHOCK, 100)
add_attack_logs(user, M, "Stunned with [src]")
@@ -470,7 +500,8 @@
/obj/item/borg_defib
name = "defibrillator paddles"
desc = "A pair of mounted paddles with flat metal surfaces that are used to deliver powerful electric shocks."
desc = "A pair of paddles with flat metal surfaces that are used to deliver powerful electric shocks."
icon = 'icons/obj/defib.dmi'
icon_state = "defibpaddles0"
item_state = "defibpaddles0"
force = 0
@@ -590,3 +621,17 @@
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
busy = FALSE
update_icon()
/obj/item/twohanded/shockpaddles/syndicate
name = "combat defibrillator paddles"
desc = "A pair of high-tech paddles with flat plasteel surfaces to revive deceased operatives (unless they exploded). They possess both the ability to penetrate armor and to deliver powerful or disabling shocks offensively."
icon_state = "syndiepaddles0"
item_state = "syndiepaddles0"
base_icon_state = "syndiepaddles"
/obj/item/twohanded/shockpaddles/advanced
name = "advanced defibrillator paddles"
desc = "A pair of high-tech paddles with flat plasteel surfaces that are used to deliver powerful electric shocks. They possess the ability to penetrate armor to deliver shock."
icon_state = "ntpaddles0"
item_state = "ntpaddles0"
base_icon_state = "ntpaddles"
@@ -170,28 +170,6 @@
block = GLOB.hulkblock
..()
/obj/item/dnainjector/xraymut
name = "DNA-Injector (Xray)"
desc = "Finally you can see what the Captain does."
datatype = DNA2_BUF_SE
value = 0xFFF
forcedmutation = TRUE
/obj/item/dnainjector/xraymut/Initialize()
block = GLOB.xrayblock
..()
/obj/item/dnainjector/antixray
name = "DNA-Injector (Anti-Xray)"
desc = "It will make you see harder."
datatype = DNA2_BUF_SE
value = 0x001
forcedmutation = TRUE
/obj/item/dnainjector/antixray/Initialize()
block = GLOB.xrayblock
..()
/obj/item/dnainjector/firemut
name = "DNA-Injector (Fire)"
desc = "Gives you fire."
@@ -716,7 +716,6 @@
new /obj/item/stack/cable_coil(src)
new /obj/item/restraints/handcuffs(src)
new /obj/item/dnainjector/xraymut(src)
new /obj/item/dnainjector/firemut(src)
new /obj/item/dnainjector/telemut(src)
new /obj/item/dnainjector/hulkmut(src)
+2 -2
View File
@@ -90,7 +90,7 @@
/obj/blob_act(obj/structure/blob/B)
if(isturf(loc))
var/turf/T = loc
if(T.intact && level == 1) //the blob doesn't destroy thing below the floor
if((T.intact && level == 1) || T.transparent_floor) //the blob doesn't destroy thing below the floor
return
take_damage(400, BRUTE, "melee", 0, get_dir(src, B))
@@ -199,7 +199,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
/obj/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
if(isturf(loc))
var/turf/T = loc
if(T.intact && level == 1) //fire can't damage things hidden below the floor.
if((T.intact && level == 1) || T.transparent_floor) //fire can't damage things hidden below the floor.
return
..()
if(exposed_temperature && !(resistance_flags & FIRE_PROOF))
+6 -5
View File
@@ -59,30 +59,31 @@
/obj/structure/proc/do_climb(mob/living/user)
if(!can_touch(user) || !climbable)
return
return FALSE
var/blocking_object = density_check()
if(blocking_object)
to_chat(user, "<span class='warning'>You cannot climb [src], as it is blocked by \a [blocking_object]!</span>")
return
return FALSE
var/turf/T = src.loc
if(!T || !istype(T)) return
if(!T || !istype(T)) return FALSE
usr.visible_message("<span class='warning'>[user] starts climbing onto \the [src]!</span>")
climber = user
if(!do_after(user, 50, target = src))
climber = null
return
return FALSE
if(!can_touch(user) || !climbable)
climber = null
return
return FALSE
usr.loc = get_turf(src)
if(get_turf(user) == get_turf(src))
usr.visible_message("<span class='warning'>[user] climbs onto \the [src]!</span>")
climber = null
return TRUE
/obj/structure/proc/structure_shaken()
@@ -182,7 +182,7 @@
new /obj/item/clothing/shoes/brown (src)
new /obj/item/radio/headset/heads/cmo(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/defibrillator/compact/loaded(src)
new /obj/item/defibrillator/compact/advanced/loaded(src)
new /obj/item/handheld_defibrillator(src)
new /obj/item/storage/belt/medical(src)
new /obj/item/flash(src)
+216
View File
@@ -0,0 +1,216 @@
//Chain link fences
//Sprites ported from /VG/
#define CUT_TIME 100
#define CLIMB_TIME 150
#define NO_HOLE 0 //section is intact
#define MEDIUM_HOLE 1 //medium hole in the section - can climb through
#define LARGE_HOLE 2 //large hole in the section - can walk through
#define MAX_HOLE_SIZE LARGE_HOLE
#define HOLE_REPAIR (hole_size * 2) //How many rods to fix these sections
/obj/structure/fence
name = "fence"
desc = "A chain link fence. Not as effective as a wall, but generally it keeps people out."
density = TRUE
anchored = TRUE
icon = 'icons/obj/fence.dmi'
icon_state = "straight"
var/cuttable = TRUE
var/hole_size = NO_HOLE
var/invulnerable = FALSE
var/shock_cooldown = FALSE
/obj/structure/fence/Initialize()
. = ..()
update_cut_status()
/obj/structure/fence/examine(mob/user)
. = ..()
switch(hole_size)
if(MEDIUM_HOLE)
. += "There is a large hole in \the [src]."
if(LARGE_HOLE)
. += "\The [src] has been completely cut through."
/obj/structure/fence/end
icon_state = "end"
cuttable = FALSE
/obj/structure/fence/corner
icon_state = "corner"
cuttable = FALSE
/obj/structure/fence/post
icon_state = "post"
cuttable = FALSE
/obj/structure/fence/cut/medium
icon_state = "straight_cut2"
hole_size = MEDIUM_HOLE
climbable = TRUE
/obj/structure/fence/cut/large
icon_state = "straight_cut3"
hole_size = LARGE_HOLE
/obj/structure/fence/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSFENCE))
return TRUE
if(istype(mover, /obj/item/projectile))
return TRUE
if(!density)
return TRUE
return FALSE
/*
Shock user with probability prb (if all connections & power are working)
Returns TRUE if shocked, FALSE otherwise
Totally not stolen from code\game\objects\structures\grille.dm
*/
/obj/structure/fence/proc/shock(mob/user, prb)
if(!prob(prb))
return FALSE
if(!in_range(src, user)) //To prevent TK and mech users from getting shocked
return FALSE
var/turf/T = get_turf(src)
var/obj/structure/cable/C = T.get_cable_node()
if(C)
if(electrocute_mob(user, C, src, 1, TRUE))
do_sparks(3, 1, src)
return TRUE
return FALSE
/obj/structure/fence/wirecutter_act(mob/living/user, obj/item/W)
. = TRUE
if(shock(user, 100))
return
if(!cuttable)
to_chat(user, "<span class='warning'>This section of the fence can't be cut!</span>")
return
if(invulnerable)
to_chat(user, "<span class='warning'>This fence is too strong to cut through!</span>")
return
var/current_stage = hole_size
user.visible_message("<span class='danger'>\The [user] starts cutting through \the [src] with \the [W].</span>",\
"<span class='danger'>You start cutting through \the [src] with \the [W].</span>")
if(W.use_tool(src, user, CUT_TIME * W.toolspeed, volume = W.tool_volume))
if(current_stage == hole_size)
switch(hole_size)
if(NO_HOLE)
visible_message("<span class='notice'>\The [user] cuts into \the [src] some more.</span>")
to_chat(user, "<span class='info'>You could probably fit yourself through that hole now. Although climbing through would be much faster if you made it even bigger.</span>")
hole_size = MEDIUM_HOLE
if(MEDIUM_HOLE)
visible_message("<span class='notice'>\The [user] completely cuts through \the [src].</span>")
to_chat(user, "<span class='info'>The hole in \the [src] is now big enough to walk through.</span>")
hole_size = LARGE_HOLE
if(LARGE_HOLE)
visible_message("<span class='notice'>\The [user] completely dismantles \the [src].</span>")
to_chat(user, "<span class='info'>You completely take apart \the [src].</span>")
qdel(src)
return
update_cut_status()
/obj/structure/fence/attackby(obj/item/C, mob/user)
if(shock(user, 90))
return
if(istype(C, /obj/item/stack/rods))
if(hole_size == NO_HOLE)
return
var/obj/item/stack/rods/R = C
if(R.get_amount() < HOLE_REPAIR)
to_chat(user, "<span class='warning'>You need [HOLE_REPAIR] rods to fix this fence!</span>")
return
to_chat(user, "<span class='notice'>You begin repairing the fence...</span>")
if(do_after(user, 3 SECONDS * C.toolspeed, target = src) && hole_size != NO_HOLE && R.use(HOLE_REPAIR))
playsound(src, C.usesound, 80, 1)
hole_size = NO_HOLE
obj_integrity = max_integrity
to_chat(user, "<span class='notice'>You repair the fence.</span>")
update_cut_status()
return
. = ..()
/obj/structure/fence/Bumped(atom/user)
if(!ismob(user))
return
if(shock_cooldown)
return
shock(user, 70)
shock_cooldown = TRUE // We do not want bump shock spam!
addtimer(CALLBACK(src, .proc/shock_cooldown), 1 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
/obj/structure/fence/proc/shock_cooldown()
shock_cooldown = FALSE
/obj/structure/fence/attack_animal(mob/user)
. = ..()
if(. && !QDELETED(src) && !shock(user, 70))
take_damage(rand(5,10), BRUTE, "melee", 1)
/obj/structure/fence/proc/update_cut_status()
if(!cuttable)
return
var/new_density = TRUE
switch(hole_size)
if(NO_HOLE)
icon_state = initial(icon_state)
climbable = FALSE
if(MEDIUM_HOLE)
icon_state = "straight_cut2"
climbable = TRUE
if(LARGE_HOLE)
icon_state = "straight_cut3"
new_density = FALSE
climbable = FALSE
set_density(new_density)
//FENCE DOORS
/obj/structure/fence/door
name = "fence door"
desc = "Not very useful without a real lock."
icon_state = "door_closed"
cuttable = FALSE
var/open = FALSE
/obj/structure/fence/door/Initialize()
. = ..()
update_door_status()
/obj/structure/fence/door/opened
icon_state = "door_opened"
open = TRUE
density = TRUE
/obj/structure/fence/door/attack_hand(mob/user, list/modifiers)
shock(user, 70)
if(can_open(user))
toggle(user)
return TRUE
/obj/structure/fence/door/proc/toggle(mob/user)
open = !open
visible_message("<span class='notice'>\The [user] [open ? "opens" : "closes"] \the [src].</span>")
update_door_status()
playsound(src, 'sound/machines/door_open.ogg', 100, TRUE)
/obj/structure/fence/door/proc/update_door_status()
set_density(!open)
icon_state = open ? "door_opened" : "door_closed"
/obj/structure/fence/door/proc/can_open(mob/user)
return TRUE
#undef CUT_TIME
#undef CLIMB_TIME
#undef NO_HOLE
#undef MEDIUM_HOLE
#undef LARGE_HOLE
#undef MAX_HOLE_SIZE
#undef HOLE_REPAIR
+136
View File
@@ -0,0 +1,136 @@
/obj/structure/railing
name = "railing"
desc = "Basic railing meant to protect idiots like you from falling."
icon = 'icons/obj/fence.dmi'
icon_state = "railing"
density = TRUE
anchored = TRUE
pass_flags = LETPASSTHROW
climbable = TRUE
layer = ABOVE_MOB_LAYER
var/currently_climbed = FALSE
/obj/structure/railing/corner //aesthetic corner sharp edges hurt oof ouch
icon_state = "railing_corner"
density = FALSE
climbable = FALSE
/obj/structure/railing/attackby(obj/item/I, mob/living/user, params)
..()
add_fingerprint(user)
/obj/structure/railing/welder_act(mob/living/user, obj/item/I)
if(user.intent != INTENT_HELP)
return
if(obj_integrity >= max_integrity)
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
return
if(!I.tool_start_check(user, amount = 0))
return
to_chat(user, "<span class='notice'>You begin repairing [src]...</span>")
if(I.use_tool(src, user, 40, volume = 50))
obj_integrity = max_integrity
to_chat(user, "<span class='notice'>You repair [src].</span>")
/obj/structure/railing/wirecutter_act(mob/living/user, obj/item/I)
if(anchored)
return
to_chat(user, "<span class='warning'>You cut apart the railing.</span>")
I.play_tool_sound(src, 100)
deconstruct()
return TRUE
/obj/structure/railing/deconstruct(disassembled)
if(!(flags & NODECONSTRUCT))
var/obj/item/stack/rods/rod = new /obj/item/stack/rods(drop_location(), 3)
transfer_fingerprints_to(rod)
return ..()
///Implements behaviour that makes it possible to unanchor the railing.
/obj/structure/railing/wrench_act(mob/living/user, obj/item/I)
if(flags & NODECONSTRUCT)
return
to_chat(user, "<span class='notice'>You begin to [anchored ? "unfasten the railing from":"fasten the railing to"] the floor...</span>")
if(I.use_tool(src, user, volume = 75, extra_checks = CALLBACK(src, .proc/check_anchored, anchored)))
anchored = !anchored
to_chat(user, "<span class='notice'>You [anchored ? "fasten the railing to":"unfasten the railing from"] the floor.</span>")
return TRUE
/obj/structure/railing/corner/CanPass()
return TRUE
/obj/structure/railing/corner/CheckExit()
return TRUE
/obj/structure/railing/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSFENCE))
return TRUE
if(istype(mover, /obj/item/projectile))
return TRUE
if(ismob(mover))
var/mob/M = mover
if(M.flying)
return TRUE
if(mover.throwing)
return TRUE
if(get_dir(loc, target) != dir)
return density
return FALSE
/obj/structure/railing/CheckExit(atom/movable/O, target)
var/mob/living/M = O
if(istype(O) && O.checkpass(PASSFENCE))
return TRUE
if(istype(O, /obj/item/projectile))
return TRUE
if(ismob(O))
if(M.flying || M.floating)
return TRUE
if(O.throwing)
return TRUE
if(O.move_force >= MOVE_FORCE_EXTREMELY_STRONG)
return TRUE
if(currently_climbed)
return TRUE
if(get_dir(O.loc, target) == dir)
return FALSE
return TRUE
/obj/structure/railing/do_climb(mob/living/user)
var/initial_mob_loc = get_turf(user)
. = ..()
if(.)
currently_climbed = TRUE
if(initial_mob_loc != get_turf(src)) // If we are on the railing, we want to move in the same dir as the railing. Otherwise we get put on the railing
currently_climbed = FALSE
return
user.Move(get_step(user, dir), TRUE)
currently_climbed = FALSE
/obj/structure/railing/proc/can_be_rotated(mob/user)
if(anchored)
to_chat(user, "<span class='warning'>[src] cannot be rotated while it is fastened to the floor!</span>")
return FALSE
var/target_dir = turn(dir, -90)
if(!valid_window_location(loc, target_dir)) //Expanded to include rails, as well!
to_chat(user, "<span class='warning'>[src] cannot be rotated in that direction!</span>")
return FALSE
return TRUE
/obj/structure/railing/proc/check_anchored(checked_anchored)
if(anchored == checked_anchored)
return TRUE
/obj/structure/railing/proc/after_rotation(mob/user)
add_fingerprint(user)
/obj/structure/railing/AltClick(mob/user)
if(user.incapacitated())
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(!Adjacent(user))
return
if(can_be_rotated(user))
setDir(turn(dir, 90))
+2 -1
View File
@@ -368,7 +368,8 @@ GLOBAL_LIST_EMPTY(safes)
/obj/structure/safe/floor/Initialize()
. = ..()
var/turf/T = loc
hide(T.intact)
if(!T.transparent_floor)
hide(T.intact)
/obj/structure/safe/floor/hide(intact)
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
+51 -16
View File
@@ -27,6 +27,8 @@
var/real_explosion_block //ignore this, just use explosion_block
var/breaksound = "shatter"
var/hitsound = 'sound/effects/Glasshit.ogg'
/// Used to restore colours from polarised glass
var/old_color
/obj/structure/window/examine(mob/user)
. = ..()
@@ -69,6 +71,17 @@
air_update_turf(TRUE)
/obj/structure/window/proc/toggle_polarization()
if(opacity)
if(!old_color)
old_color = "#FFFFFF"
animate(src, color = old_color, time = 0.5 SECONDS)
set_opacity(FALSE)
else
old_color = color
animate(src, color = "#222222", time = 0.5 SECONDS)
set_opacity(TRUE)
/obj/structure/window/narsie_act()
color = NARSIE_WINDOW_COLOUR
@@ -497,14 +510,6 @@
desc = "Adjusts its tint with voltage. Might take a few good hits to shatter it."
var/id
/obj/structure/window/reinforced/polarized/proc/toggle()
if(opacity)
animate(src, color="#FFFFFF", time=5)
set_opacity(0)
else
animate(src, color="#222222", time=5)
set_opacity(1)
/obj/machinery/button/windowtint
name = "window tint control"
icon = 'icons/obj/power.dmi'
@@ -514,12 +519,35 @@
var/id = 0
var/active = 0
/obj/machinery/button/windowtint/Initialize(mapload, w_dir = null)
. = ..()
switch(w_dir)
if(NORTH)
pixel_y = 25
if(SOUTH)
pixel_y = -25
if(EAST)
pixel_x = 25
if(WEST)
pixel_x = -25
/obj/machinery/button/windowtint/attack_hand(mob/user)
if(..())
return 1
return TRUE
toggle_tint()
/obj/machinery/button/windowtint/wrench_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_use_check(user, 0))
return
user.visible_message("<span class='notice'>[user] starts unwrenching [src] from the wall...</span>", "<span class='notice'>You are unwrenching [src] from the wall...</span>", "<span class='warning'>You hear ratcheting.</span>")
if(!I.use_tool(src, user, 50, volume = I.tool_volume))
return
WRENCH_UNANCHOR_WALL_MESSAGE
new /obj/item/mounted/frame/light_switch/windowtint(get_turf(src))
qdel(src)
/obj/machinery/button/windowtint/proc/toggle_tint()
use_power(5)
@@ -528,9 +556,11 @@
for(var/obj/structure/window/reinforced/polarized/W in range(src,range))
if(W.id == src.id || !W.id)
spawn(0)
W.toggle()
return
W.toggle_polarization()
for(var/obj/structure/window/full/reinforced/polarized/W in range(src, range))
if(W.id == id || !W.id)
W.toggle_polarization()
/obj/machinery/button/windowtint/power_change()
..()
@@ -589,7 +619,7 @@
icon_state = "window"
max_integrity = 50
smooth = SMOOTH_TRUE
canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /turf/simulated/wall/indestructible/fakeglass)
canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/polarized, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /turf/simulated/wall/indestructible/fakeglass)
/obj/structure/window/full/plasmabasic
name = "plasma window"
@@ -602,7 +632,7 @@
heat_resistance = 32000
max_integrity = 300
smooth = SMOOTH_TRUE
canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /turf/simulated/wall/indestructible/fakeglass)
canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/polarized, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /turf/simulated/wall/indestructible/fakeglass)
explosion_block = 1
armor = list("melee" = 75, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
rad_insulation = RAD_NO_INSULATION
@@ -616,7 +646,7 @@
shardtype = /obj/item/shard/plasma
glass_type = /obj/item/stack/sheet/plasmarglass
smooth = SMOOTH_TRUE
canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /turf/simulated/wall/indestructible/fakeglass)
canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/polarized, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /turf/simulated/wall/indestructible/fakeglass)
reinf = TRUE
max_integrity = 1000
explosion_block = 2
@@ -632,7 +662,7 @@
icon = 'icons/obj/smooth_structures/reinforced_window.dmi'
icon_state = "r_window"
smooth = SMOOTH_TRUE
canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /turf/simulated/wall/indestructible/fakeglass)
canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/polarized, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /turf/simulated/wall/indestructible/fakeglass)
max_integrity = 100
reinf = TRUE
heat_resistance = 1600
@@ -641,6 +671,11 @@
explosion_block = 1
glass_type = /obj/item/stack/sheet/rglass
/obj/structure/window/full/reinforced/polarized
name = "electrochromic window"
desc = "Adjusts its tint with voltage. Might take a few good hits to shatter it."
var/id
/obj/structure/window/full/reinforced/tinted
name = "tinted window"
desc = "It looks rather strong and opaque. Might take a few good hits to shatter it."
+9 -1
View File
@@ -27,6 +27,7 @@ GLOBAL_LIST_INIT(icons_to_ignore_at_floor_init, list("damaged1","damaged2","dama
var/list/broken_states = list("damaged1", "damaged2", "damaged3", "damaged4", "damaged5")
var/list/burnt_states = list("floorscorched1", "floorscorched2")
var/list/prying_tool_list = list(TOOL_CROWBAR) //What tool/s can we use to pry up the tile?
var/keep_dir = TRUE //When false, resets dir to default on changeturf()
var/footstep = FOOTSTEP_FLOOR
var/barefootstep = FOOTSTEP_HARD_BAREFOOT
@@ -124,11 +125,18 @@ GLOBAL_LIST_INIT(icons_to_ignore_at_floor_init, list("damaged1","damaged2","dama
var/turf/simulated/floor/W = ..()
var/obj/machinery/atmospherics/R
if(keep_icon)
W.icon_regular_floor = old_icon
W.icon_plating = old_plating
if(W.keep_dir)
W.dir = old_dir
if(W.transparent_floor)
for(R in W)
R.update_icon()
for(R in W)
R.update_underlays()
W.update_icon()
return W
@@ -70,6 +70,35 @@
to_chat(user, "<span class='warning'>This section is too damaged to support a tile! Use a welder to fix the damage.</span>")
return TRUE
else if(is_glass_sheet(C))
if(broken || burnt)
to_chat(user, "<span class='warning'>Repair the plating first!</span>")
return TRUE
var/obj/item/stack/sheet/R = C
if(R.get_amount() < 2)
to_chat(user, "<span class='warning'>You need two sheets to build a [C.name] floor!</span>")
return TRUE
to_chat(user, "<span class='notice'>You begin swapping the plating for [C]...</span>")
if(do_after(user, 3 SECONDS * C.toolspeed, target = src))
if(R.get_amount() >= 2 && !transparent_floor)
if(istype(C, /obj/item/stack/sheet/plasmaglass)) //So, what type of glass floor do we want today?
ChangeTurf(/turf/simulated/floor/transparent/glass/plasma)
else if(istype(C, /obj/item/stack/sheet/plasmarglass))
ChangeTurf(/turf/simulated/floor/transparent/glass/reinforced/plasma)
else if(istype(C, /obj/item/stack/sheet/glass))
ChangeTurf(/turf/simulated/floor/transparent/glass)
else if(istype(C, /obj/item/stack/sheet/rglass))
ChangeTurf(/turf/simulated/floor/transparent/glass/reinforced)
else if(istype(C, /obj/item/stack/sheet/titaniumglass))
ChangeTurf(/turf/simulated/floor/transparent/glass/titanium)
else if(istype(C, /obj/item/stack/sheet/plastitaniumglass))
ChangeTurf(/turf/simulated/floor/transparent/glass/titanium/plasma)
playsound(src, C.usesound, 80, TRUE)
R.use(2)
to_chat(user, "<span class='notice'>You swap the plating for [C].</span>")
new /obj/item/stack/sheet/metal(src, 2)
return TRUE
/turf/simulated/floor/plating/screwdriver_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_use_check(user, 0))
@@ -0,0 +1,112 @@
/turf/simulated/floor/transparent/glass
name = "glass floor"
desc = "Don't jump on it... Or do, I'm not your mom."
icon = 'icons/turf/floors/glass.dmi'
icon_state = "unsmooth"
baseturf = /turf/space
smooth = SMOOTH_TRUE
canSmoothWith = list(/turf/simulated/floor/transparent/glass, /turf/simulated/floor/transparent/glass/reinforced, /turf/simulated/floor/transparent/glass/plasma, /turf/simulated/floor/transparent/glass/reinforced/plasma)
footstep = FOOTSTEP_GLASS
barefootstep = FOOTSTEP_GLASS_BAREFOOT
clawfootstep = FOOTSTEP_GLASS_BAREFOOT
heavyfootstep = FOOTSTEP_GLASS_BAREFOOT
light_power = 0.25
light_range = 2
layer = TRANSPARENT_TURF_LAYER
keep_dir = FALSE
intact = FALSE
transparent_floor = TRUE
heat_capacity = 800
/turf/simulated/floor/transparent/glass/Initialize(mapload)
. = ..()
var/image/I = image('icons/turf/space.dmi', src, SPACE_ICON_STATE)
I.plane = PLANE_SPACE
underlays += I
dir = SOUTH //dirs that are not 2/south cause smoothing jank
icon_state = "" //Prevents default icon appearing behind the glass
/turf/simulated/floor/transparent/glass/welder_act(mob/user, obj/item/I)
if(!broken && !burnt)
return
if(!I.tool_use_check(user, 0))
return
if(I.use_tool(src, user, volume = I.tool_volume))
to_chat(user, "<span class='notice'>You fix some cracks in the glass.</span>")
overlays -= current_overlay
current_overlay = null
burnt = FALSE
broken = FALSE
update_icon()
/turf/simulated/floor/transparent/glass/crowbar_act(mob/user, obj/item/I)
if(!I || !user)
return
var/obj/item/stack/R = user.get_inactive_hand()
if(istype(R, /obj/item/stack/sheet/metal))
if(R.get_amount() < 2) //not enough metal in the stack
to_chat(user, "<span class='danger'>You also need to hold two sheets of metal to dismantle [src]!</span>")
return
else
to_chat(user, "<span class='notice'>You begin replacing [src]...</span>")
playsound(src, I.usesound, 80, TRUE)
if(do_after(user, 3 SECONDS * I.toolspeed, target = src))
if(R.get_amount() < 2 || !transparent_floor)
return
else //not holding metal at all
to_chat(user, "<span class='danger'>You also need to hold two sheets of metal to dismantle \the [src]!</span>")
return
switch(type) //What material is returned? Depends on the turf
if(/turf/simulated/floor/transparent/glass/reinforced)
new /obj/item/stack/sheet/rglass(src, 2)
if(/turf/simulated/floor/transparent/glass)
new /obj/item/stack/sheet/glass(src, 2)
if(/turf/simulated/floor/transparent/glass/plasma)
new /obj/item/stack/sheet/plasmaglass(src, 2)
if(/turf/simulated/floor/transparent/glass/reinforced/plasma)
new /obj/item/stack/sheet/plasmarglass(src, 2)
if(/turf/simulated/floor/transparent/glass/titanium)
new /obj/item/stack/sheet/titaniumglass(src, 2)
if(/turf/simulated/floor/transparent/glass/titanium/plasma)
new /obj/item/stack/sheet/plastitaniumglass(src, 2)
R.use(2)
playsound(src, 'sound/items/deconstruct.ogg', 80, TRUE)
ChangeTurf(/turf/simulated/floor/plating)
/turf/simulated/floor/transparent/glass/reinforced
name = "reinforced glass floor"
desc = "Jump on it, it can cope. Promise..."
icon = 'icons/turf/floors/reinf_glass.dmi'
thermal_conductivity = 0.035
heat_capacity = 1600
/turf/simulated/floor/transparent/glass/reinforced/acid_act(acidpwr, acid_volume)
acidpwr = min(acidpwr, 50)
. = ..()
/turf/simulated/floor/transparent/glass/plasma
name = "plasma glass floor"
desc = "Wait, was space always that color?"
icon = 'icons/turf/floors/plasmaglass.dmi'
thermal_conductivity = 0.030
heat_capacity = 32000
/turf/simulated/floor/transparent/glass/reinforced/plasma
name = "reinforced plasma glass floor"
desc = "For when you REALLY don't want your floor choice to suffocate everyone."
icon = 'icons/turf/floors/reinf_plasmaglass.dmi'
thermal_conductivity = 0.025
heat_capacity = 325000
/turf/simulated/floor/transparent/glass/titanium
name = "titanium glass floor"
desc = "Stylish AND strong!"
icon = 'icons/turf/floors/titaniumglass.dmi'
canSmoothWith = list(/turf/simulated/floor/transparent/glass/titanium, /turf/simulated/floor/transparent/glass/titanium/plasma)
thermal_conductivity = 0.025
heat_capacity = 1600
/turf/simulated/floor/transparent/glass/titanium/plasma
name = "plastitanium glass floor"
icon = 'icons/turf/floors/plastitaniumglass.dmi'
+1
View File
@@ -6,6 +6,7 @@
var/intact = TRUE
var/turf/baseturf = /turf/space
var/slowdown = 0 //negative for faster, positive for slower
var/transparent_floor = FALSE //used to check if pipes should be visible under the turf or not
///Properties for open tiles (/floor)
/// All the gas vars, on the turf, are meant to be utilized for initializing a gas datum and setting its first gas values; the turf vars are never further modified at runtime; it is never directly used for calculations by the atmospherics system.
+2 -2
View File
@@ -25,7 +25,7 @@ GLOBAL_VAR_INIT(admin_ooc_colour, "#b82e00")
if(!GLOB.dooc_enabled && (mob.stat == DEAD))
to_chat(usr, "<span class='danger'>OOC for dead mobs has been turned off.</span>")
return
if(prefs.muted & MUTE_OOC)
if(check_mute(ckey, MUTE_OOC))
to_chat(src, "<span class='danger'>You cannot use OOC (muted).</span>")
return
@@ -181,7 +181,7 @@ GLOBAL_VAR_INIT(admin_ooc_colour, "#b82e00")
if(!GLOB.dooc_enabled && (mob.stat == DEAD))
to_chat(usr, "<span class='danger'>LOOC for dead mobs has been turned off.</span>")
return
if(prefs.muted & MUTE_OOC)
if(check_mute(ckey, MUTE_OOC))
to_chat(src, "<span class='danger'>You cannot use LOOC (muted).</span>")
return
+6 -8
View File
@@ -122,7 +122,6 @@ GLOBAL_VAR_INIT(nologevent, 0)
if(M.ckey)
body += "<A href='?_src_=holder;boot2=[M.UID()]'>Kick</A> | "
body += "<A href='?_src_=holder;warn=[M.ckey]'>Warn</A> | "
body += "<A href='?_src_=holder;newban=[M.UID()];dbbanaddckey=[M.ckey]'>Ban</A> | "
body += "<A href='?_src_=holder;jobban2=[M.UID()];dbbanaddckey=[M.ckey]'>Jobban</A> | "
body += "<A href='?_src_=holder;appearanceban=[M.UID()];dbbanaddckey=[M.ckey]'>Appearance Ban</A> | "
@@ -141,14 +140,13 @@ GLOBAL_VAR_INIT(nologevent, 0)
body += "\ <A href='?_src_=holder;sendbacktolobby=[M.UID()]'>Send back to Lobby</A> | "
body += "\ <A href='?_src_=holder;eraseflavortext=[M.UID()]'>Erase Flavor Text</A> | "
body += "\ <A href='?_src_=holder;userandomname=[M.UID()]'>Use Random Name</A> | "
var/muted = M.client.prefs.muted
body += {"<br><b>Mute: </b>
\[<A href='?_src_=holder;mute=[M.UID()];mute_type=[MUTE_IC]'><font color='[(muted & MUTE_IC)?"red":"#6685f5"]'>IC</font></a> |
<A href='?_src_=holder;mute=[M.UID()];mute_type=[MUTE_OOC]'><font color='[(muted & MUTE_OOC)?"red":"#6685f5"]'>OOC</font></a> |
<A href='?_src_=holder;mute=[M.UID()];mute_type=[MUTE_PRAY]'><font color='[(muted & MUTE_PRAY)?"red":"#6685f5"]'>PRAY</font></a> |
<A href='?_src_=holder;mute=[M.UID()];mute_type=[MUTE_ADMINHELP]'><font color='[(muted & MUTE_ADMINHELP)?"red":"#6685f5"]'>ADMINHELP</font></a> |
<A href='?_src_=holder;mute=[M.UID()];mute_type=[MUTE_DEADCHAT]'><font color='[(muted & MUTE_DEADCHAT)?"red":"#6685f5"]'>DEADCHAT</font></a>\]
(<A href='?_src_=holder;mute=[M.UID()];mute_type=[MUTE_ALL]'><font color='[(muted & MUTE_ALL)?"red":"#6685f5"]'>toggle all</font></a>)
\[<A href='?_src_=holder;mute=[M.UID()];mute_type=[MUTE_IC]'><font color='[check_mute(M.client.ckey, MUTE_IC) ? "red" : "#6685f5"]'>IC</font></a> |
<A href='?_src_=holder;mute=[M.UID()];mute_type=[MUTE_OOC]'><font color='[check_mute(M.client.ckey, MUTE_OOC) ? "red" : "#6685f5"]'>OOC</font></a> |
<A href='?_src_=holder;mute=[M.UID()];mute_type=[MUTE_PRAY]'><font color='[check_mute(M.client.ckey, MUTE_PRAY) ? "red" : "#6685f5"]'>PRAY</font></a> |
<A href='?_src_=holder;mute=[M.UID()];mute_type=[MUTE_ADMINHELP]'><font color='[check_mute(M.client.ckey, MUTE_ADMINHELP) ? "red" : "#6685f5"]'>ADMINHELP</font></a> |
<A href='?_src_=holder;mute=[M.UID()];mute_type=[MUTE_DEADCHAT]'><font color='[check_mute(M.client.ckey, MUTE_DEADCHAT) ?" red" : "#6685f5"]'>DEADCHAT</font></a>]
(<A href='?_src_=holder;mute=[M.UID()];mute_type=[MUTE_ALL]'><font color='[check_mute(M.client.ckey, MUTE_ALL) ? "red" : "#6685f5"]'>toggle all</font></a>)
"}
var/jumptoeye = ""
-45
View File
@@ -492,51 +492,6 @@ GLOBAL_LIST_INIT(admin_verbs_ticket, list(
log_admin("[key_name(usr)] has turned BB mode [holder.fakekey ? "ON" : "OFF"]")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Big Brother Mode")
#define MAX_WARNS 3
#define AUTOBANTIME 10
/client/proc/warn(warned_ckey)
if(!check_rights(R_ADMIN))
return
if(!warned_ckey || !istext(warned_ckey)) return
if(warned_ckey in GLOB.admin_datums)
to_chat(usr, "<font color='red'>Error: warn(): You can't warn admins.</font>")
return
var/datum/preferences/D
var/client/C = GLOB.directory[warned_ckey]
if(C) D = C.prefs
else D = GLOB.preferences_datums[warned_ckey]
if(!D)
to_chat(src, "<font color='red'>Error: warn(): No such ckey found.</font>")
return
if(++D.warns >= MAX_WARNS) //uh ohhhh...you'reee iiiiin trouuuubble O:)
if(C)
message_admins("[key_name_admin(src)] has warned [key_name_admin(C)] resulting in a [AUTOBANTIME] minute ban")
log_admin("[key_name(src)] has warned [key_name(C)] resulting in a [AUTOBANTIME] minute ban")
to_chat(C, "<font color='red'><BIG><B>You have been autobanned due to a warning by [ckey].</B></BIG><br>This is a temporary ban, it will be removed in [AUTOBANTIME] minutes.")
qdel(C)
else
message_admins("[key_name_admin(src)] has warned [warned_ckey] resulting in a [AUTOBANTIME] minute ban")
log_admin("[key_name(src)] has warned [warned_ckey] resulting in a [AUTOBANTIME] minute ban")
AddBan(warned_ckey, D.last_id, "Autobanning due to too many formal warnings", ckey, 1, AUTOBANTIME)
else
if(C)
to_chat(C, "<font color='red'><BIG><B>You have been formally warned by an administrator.</B></BIG><br>Further warnings will result in an autoban.</font>")
message_admins("[key_name_admin(src)] has warned [key_name_admin(C)]. They have [MAX_WARNS-D.warns] strikes remaining.")
log_admin("[key_name(src)] has warned [key_name(C)]. They have [MAX_WARNS-D.warns] strikes remaining.")
else
message_admins("[key_name_admin(src)] has warned [warned_ckey] (DC). They have [MAX_WARNS-D.warns] strikes remaining.")
log_admin("[key_name(src)] has warned [warned_ckey] (DC). They have [MAX_WARNS-D.warns] strikes remaining.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Warning") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
#undef MAX_WARNS
#undef AUTOBANTIME
/client/proc/drop_bomb() // Some admin dickery that can probably be done better -- TLE
set category = "Event"
set name = "Drop Bomb"
+32
View File
@@ -0,0 +1,32 @@
/// Associative list of people who are muted via admin mutes
GLOBAL_LIST_EMPTY(admin_mutes_assoc)
/proc/check_mute(ckey, muteflag)
if(isnull(GLOB.admin_mutes_assoc[ckey]))
return FALSE
if(GLOB.admin_mutes_assoc[ckey] & muteflag)
return TRUE
return FALSE
/proc/toggle_mute(ckey, muteflag)
if(isnull(GLOB.admin_mutes_assoc[ckey]))
GLOB.admin_mutes_assoc[ckey] = 0
if(GLOB.admin_mutes_assoc[ckey] & muteflag)
GLOB.admin_mutes_assoc[ckey] &= ~muteflag
else
GLOB.admin_mutes_assoc[ckey] |= muteflag
/proc/force_add_mute(ckey, muteflag)
if(isnull(GLOB.admin_mutes_assoc[ckey]))
GLOB.admin_mutes_assoc[ckey] = 0
GLOB.admin_mutes_assoc[ckey] |= muteflag
/proc/force_remove_mute(ckey, muteflag)
if(isnull(GLOB.admin_mutes_assoc[ckey]))
GLOB.admin_mutes_assoc[ckey] = 0
GLOB.admin_mutes_assoc[ckey] &= ~muteflag
-3
View File
@@ -446,9 +446,6 @@
alert(usr, "This ban has already been lifted / does not exist.", "Error", "Ok")
unbanpanel()
else if(href_list["warn"])
usr.client.warn(href_list["warn"])
else if(href_list["unbane"])
if(!check_rights(R_BAN)) return
+1 -1
View File
@@ -6,7 +6,7 @@ GLOBAL_LIST_INIT(adminhelp_ignored_words, list("unknown", "the", "a", "an", "of"
set name = "Adminhelp"
//handle muting and automuting
if(prefs.muted & MUTE_ADMINHELP)
if(check_mute(ckey, MUTE_ADMINHELP))
to_chat(src, "<font color='red'>Error: Admin-PM: You cannot send adminhelps (Muted).</font>")
return
+2 -2
View File
@@ -58,7 +58,7 @@
//takes input from cmd_admin_pm_context, cmd_admin_pm_panel or /client/Topic and sends them a PM.
//Fetching a message if needed. src is the sender and C is the target client
/client/proc/cmd_admin_pm(whom, msg, type = "PM")
if(prefs.muted & MUTE_ADMINHELP)
if(check_mute(ckey, MUTE_ADMINHELP))
to_chat(src, "<span class='danger'>Error: Private-Message: You are unable to use PM-s (muted).</span>")
return
@@ -212,7 +212,7 @@
return
/client/proc/cmd_admin_discord_pm()
if(prefs.muted & MUTE_ADMINHELP)
if(check_mute(ckey, MUTE_ADMINHELP))
to_chat(src, "<span class='danger'>Error: Private-Message: You are unable to use PMs (muted).</span>")
return
+1
View File
@@ -43,6 +43,7 @@
msg = sanitize(copytext(msg, 1, MAX_MESSAGE_LEN))
log_mentorsay(msg, src)
mob.create_log(OOC_LOG, "MSAY: [msg]")
if(!msg)
return
+1 -1
View File
@@ -9,7 +9,7 @@
if(!src.mob)
return
if(prefs.muted & MUTE_DEADCHAT)
if(check_mute(ckey, MUTE_DEADCHAT))
to_chat(src, "<span class='warning'>You cannot send DSAY messages (muted).</span>")
return
+16 -2
View File
@@ -1,3 +1,7 @@
#define NUKE_INTACT 0
#define NUKE_CORE_MISSING 1
#define NUKE_MISSING 2
/mob/living/verb/pray(msg as text)
set category = "IC"
set name = "Pray"
@@ -7,7 +11,7 @@
return
if(usr.client)
if(usr.client.prefs.muted & MUTE_PRAY)
if(check_mute(client.ckey, MUTE_PRAY))
to_chat(usr, "<span class='warning'>You cannot pray (muted).</span>")
return
if(client.handle_spam_prevention(msg, MUTE_PRAY, OOC_COOLDOWN))
@@ -72,11 +76,21 @@
/proc/Nuke_request(text , mob/Sender)
var/nuke_code = get_nuke_code()
var/nuke_status = get_nuke_status()
var/msg = sanitize(copytext(text, 1, MAX_MESSAGE_LEN))
msg = "<span class='adminnotice'><b><font color=orange>NUKE CODE REQUEST: </font>[key_name(Sender)] ([ADMIN_PP(Sender,"PP")]) ([ADMIN_VV(Sender,"VV")]) ([ADMIN_TP(Sender,"TP")]) ([ADMIN_SM(Sender,"SM")]) ([admin_jump_link(Sender)]) ([ADMIN_BSA(Sender,"BSA")]) ([ADMIN_CENTCOM_REPLY(Sender,"RPLY")]):</b> [msg]</span>"
for(var/client/X in GLOB.admins)
if(check_rights(R_EVENT,0,X.mob))
to_chat(X, msg)
to_chat(X, "<span class='adminnotice'><b>The nuke code is [nuke_code].</b></span>")
if(nuke_status == NUKE_MISSING)
to_chat(X, "<span class='userdanger'>The nuclear device is not on station!</span>")
else
to_chat(X, "<b>The nuke code is [nuke_code].</b>")
if(nuke_status == NUKE_CORE_MISSING)
to_chat(X, "<span class='userdanger'>The nuclear device does not have a core, and will not arm!</span>")
if(X.prefs.sound & SOUND_ADMINHELP)
SEND_SOUND(X, sound('sound/effects/adminhelp.ogg'))
#undef NUKE_INTACT
#undef NUKE_CORE_MISSING
#undef NUKE_MISSING
+7 -7
View File
@@ -230,19 +230,19 @@
if(automute)
muteunmute = "auto-muted"
M.client.prefs.muted |= mute_type
force_add_mute(M.client.ckey, mute_type)
log_admin("SPAM AUTOMUTE: [muteunmute] [key_name(M)] from [mute_string]")
message_admins("SPAM AUTOMUTE: [muteunmute] [key_name_admin(M)] from [mute_string].", 1)
to_chat(M, "You have been [muteunmute] from [mute_string] by the SPAM AUTOMUTE system. Contact an admin.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Automute") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
if(M.client.prefs.muted & mute_type)
muteunmute = "unmuted"
M.client.prefs.muted &= ~mute_type
else
toggle_mute(M.client.ckey, mute_type)
if(check_mute(M.client.ckey, mute_type))
muteunmute = "muted"
M.client.prefs.muted |= mute_type
else
muteunmute = "unmuted"
log_admin("[key_name(usr)] has [muteunmute] [key_name(M)] from [mute_string]")
message_admins("[key_name_admin(usr)] has [muteunmute] [key_name_admin(M)] from [mute_string].", 1)
@@ -606,7 +606,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
"Custom" = "Cryptic Message")
var/list/MsgSound = list("Beep" = 'sound/misc/notice2.ogg',
"Enemy Communications Intercepted" = 'sound/AI/intercept2.ogg',
"Enemy Communications Intercepted" = 'sound/AI/intercept.ogg',
"New Command Report Created" = 'sound/AI/commandreport.ogg')
var/type = input(usr, "Pick a type of report to send", "Report Type", "") as anything in MsgType
@@ -25,9 +25,6 @@
H.dna.SetSEState(GLOB.hulkblock, TRUE)
singlemutcheck(H, GLOB.hulkblock, MUTCHK_FORCED)
H.dna.SetSEState(GLOB.xrayblock, TRUE)
singlemutcheck(H, GLOB.xrayblock, MUTCHK_FORCED)
H.dna.SetSEState(GLOB.fireblock, TRUE)
singlemutcheck(H, GLOB.fireblock, MUTCHK_FORCED)
+16 -11
View File
@@ -1,4 +1,3 @@
/obj/effect/nanomob
name = "Nano-Mob Avatar" //will be overridden by the mob datum name value when created
desc = "A wild Nano-Mob appeared! Hit it with your PDA with the game open to attempt to capture it!"
@@ -12,17 +11,29 @@
var/list/clients_encountered = list() //tracks who has already interacted with us, so they can't attempt a second capture
var/image/avatar
/obj/effect/nanomob/New(loc, datum/mob_hunt/new_info)
..()
/obj/effect/nanomob/Initialize(mapload, datum/mob_hunt/new_info)
. = ..()
if(!new_info)
qdel(src)
return
return INITIALIZE_HINT_QDEL
mob_info = new_info
RegisterSignal(mob_info, COMSIG_PARENT_QDELETING, .proc/delete_wrapper)
update_self()
forceMove(mob_info.spawn_point)
if(!mob_info.is_trap)
addtimer(CALLBACK(src, .proc/despawn), mob_info.lifetime)
/obj/effect/nanomob/Destroy()
SSmob_hunt.trap_spawns -= src
SSmob_hunt.normal_spawns -= src
mob_info = null // Can't delete this since multiple players can get the exact same /datum/mob_hunt. (This should be refactored)
clients_encountered.Cut()
QDEL_NULL(avatar)
return ..()
/obj/effect/nanomob/proc/delete_wrapper()
SIGNAL_HANDLER
qdel(src)
/obj/effect/nanomob/proc/update_self()
if(!mob_info)
return
@@ -132,12 +143,6 @@
icon_state = "placeholder"
var/obj/machinery/computer/mob_battle_terminal/my_terminal
/obj/effect/nanomob/battle/New(loc, datum/mob_hunt/new_info)
. = ..()
if(new_info)
mob_info = new_info
update_self()
/obj/effect/nanomob/battle/update_self()
if(!mob_info)
name = "Nano-Mob Battle Avatar"
+1 -1
View File
@@ -215,7 +215,7 @@
var/life_cycles = 0
var/life_cap = 20
anchored = TRUE
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE | PASSFENCE
/obj/effect/beam/i_beam/proc/hit()
@@ -71,10 +71,13 @@ Pipelines + Other Objects -> Pipe network
// Icons/overlays/underlays
/obj/machinery/atmospherics/update_icon()
var/turf/T = get_turf(loc)
if(!T || level == 2 || !T.intact)
plane = GAME_PLANE
else
if(T && T.transparent_floor)
plane = FLOOR_PLANE
else
if(!T || level == 2 || !T.intact)
plane = GAME_PLANE
else
plane = FLOOR_PLANE
/obj/machinery/atmospherics/proc/update_pipe_image()
pipe_image = image(src, loc, layer = ABOVE_HUD_LAYER, dir = dir) //the 20 puts it above Byond's darkness (not its opacity view)
@@ -95,15 +98,18 @@ Pipelines + Other Objects -> Pipe network
/obj/machinery/atmospherics/proc/add_underlay(turf/T, obj/machinery/atmospherics/node, direction, icon_connect_type)
if(node)
if(T.intact && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
if(T.intact && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe) && !T.transparent_floor)
//underlays += SSair.icon_manager.get_atmos_icon("underlay_down", direction, color_cache_name(node))
underlays += SSair.icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "down" + icon_connect_type)
else
//underlays += SSair.icon_manager.get_atmos_icon("underlay_intact", direction, color_cache_name(node))
underlays += SSair.icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "intact" + icon_connect_type)
else
//underlays += SSair.icon_manager.get_atmos_icon("underlay_exposed", direction, pipe_color)
underlays += SSair.icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "exposed" + icon_connect_type)
if(T.transparent_floor) //we want to keep pipes under transparent floors connected normally
underlays += SSair.icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "intact" + icon_connect_type)
else
//underlays += SSair.icon_manager.get_atmos_icon("underlay_exposed", direction, pipe_color)
underlays += SSair.icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "exposed" + icon_connect_type)
/obj/machinery/atmospherics/proc/update_underlays()
if(check_icon_cache())
@@ -166,11 +172,14 @@ Pipelines + Other Objects -> Pipe network
//(De)construction
/obj/machinery/atmospherics/attackby(obj/item/W, mob/user)
var/turf/T = get_turf(src)
if(can_unwrench && istype(W, /obj/item/wrench))
var/turf/T = get_turf(src)
if(T.transparent_floor && istype(src, /obj/machinery/atmospherics/pipe) && layer != GAS_PIPE_VISIBLE_LAYER) //pipes on GAS_PIPE_VISIBLE_LAYER are above the transparent floor and should be interactable
to_chat(user, "<span class='danger'>You can't interact with something that's under the floor!</span>")
return
if(level == 1 && isturf(T) && T.intact)
to_chat(user, "<span class='danger'>You must remove the plating first.</span>")
return 1
return
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
add_fingerprint(user)
@@ -184,14 +193,14 @@ Pipelines + Other Objects -> Pipe network
playsound(src.loc, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
if(internal_pressure > 2*ONE_ATMOSPHERE)
to_chat(user, "<span class='warning'>As you begin unwrenching \the [src] a gush of air blows in your face... maybe you should reconsider?</span>")
to_chat(user, "<span class='warning'>As you begin unwrenching \the [src] a gust of air blows in your face... maybe you should reconsider?</span>")
unsafe_wrenching = TRUE //Oh dear oh dear
if(do_after(user, 40 * W.toolspeed, target = src) && !QDELETED(src))
user.visible_message( \
"[user] unfastens \the [src].", \
"<span class='notice'>You have unfastened \the [src].</span>", \
"<span class='italics'>You hear ratchet.</span>")
"<span class='italics'>You hear ratcheting.</span>")
investigate_log("was <span class='warning'>REMOVED</span> by [key_name(usr)]", "atmos")
for(var/obj/item/clothing/shoes/magboots/usermagboots in user.get_equipped_items())
@@ -206,6 +215,9 @@ Pipelines + Other Objects -> Pipe network
unsafe_pressure_release(user,internal_pressure)
deconstruct(TRUE)
else
if(T.transparent_floor)
to_chat(user, "<span class='danger'>You can't interact with something that's under the floor!</span>")
return TRUE
return ..()
//Called when an atmospherics object is unwrenched while having a large pressure difference
@@ -240,7 +252,12 @@ Pipelines + Other Objects -> Pipe network
dir = D
initialize_directions = P
var/turf/T = loc
level = T.intact ? 2 : 1
if(!T.transparent_floor)
level = T.intact ? 2 : 1
else
level = 2
plane = GAME_PLANE
layer = GAS_PIPE_VISIBLE_LAYER
add_fingerprint(usr)
if(!SSair.initialized) //If there's no atmos subsystem, we can't really initialize pipenets
SSair.machinery_to_construct.Add(src)
@@ -337,12 +354,15 @@ Pipelines + Other Objects -> Pipe network
/obj/machinery/atmospherics/proc/add_underlay_adapter(turf/T, obj/machinery/atmospherics/node, direction, icon_connect_type) //modified from add_underlay, does not make exposed underlays
if(node)
if(T.intact && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
if(T.intact && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe) && !T.transparent_floor)
underlays += SSair.icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "down" + icon_connect_type)
else
underlays += SSair.icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "intact" + icon_connect_type)
else
underlays += SSair.icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "retracted" + icon_connect_type)
if(T.transparent_floor) //we want to keep pipes under transparent floors connected normally
underlays += SSair.icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "intact" + icon_connect_type)
else
underlays += SSair.icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "retracted" + icon_connect_type)
/obj/machinery/atmospherics/singularity_pull(S, current_size)
if(current_size >= STAGE_FIVE)
@@ -144,7 +144,7 @@
if(!istype(L) || L.buckled)
return
if(L.abiotic())
to_chat(user, "<span class='danger'>Subject cannot have abiotic items on.</span>")
to_chat(user, "<span class='danger'>Subject may not hold anything in their hands.</span>")
return
if(L.has_buckled_mobs()) //mob attached to us
to_chat(user, "<span class='warning'>[L] will not fit into [src] because [L.p_they()] [L.p_have()] a slime latched onto [L.p_their()] head.</span>")
@@ -462,7 +462,7 @@
to_chat(usr, "<span class='danger'>The cryo cell is already occupied!</span>")
return
if(M.abiotic())
to_chat(usr, "<span class='warning'>Subject may not have abiotic items on.</span>")
to_chat(usr, "<span class='warning'>Subject may not hold anything in their hands.</span>")
return
if(!node)
to_chat(usr, "<span class='warning'>The cell is not correctly connected to its pipe network!</span>")
@@ -2,6 +2,7 @@
icon = 'icons/atmos/vent_pump.dmi'
icon_state = "map_vent"
plane = FLOOR_PLANE
layer = GAS_SCRUBBER_LAYER
name = "passive vent"
desc = "A large air vent"
@@ -1,7 +1,7 @@
/obj/machinery/atmospherics/unary/tank
icon = 'icons/atmos/tank.dmi'
icon_state = "air_map"
layer = GAS_PIPE_VISIBLE_LAYER
name = "pressure tank"
desc = "A large vessel containing pressurized gas."
@@ -159,9 +159,9 @@
var/cache_name = state
for(var/D in GLOB.cardinal)
var/image/I = image(icon('icons/atmos/pipe_underlays.dmi', icon_state = state, dir = D))
var/image/I = image(icon('icons/atmos/pipe_underlays.dmi', icon_state = state, dir = D), layer = GAS_PIPE_HIDDEN_LAYER)
underlays[cache_name + "[D]"] = I
for(var/pipe_color in GLOB.pipe_colors)
I = image(icon('icons/atmos/pipe_underlays.dmi', icon_state = state, dir = D))
I = image(icon('icons/atmos/pipe_underlays.dmi', icon_state = state, dir = D), layer = GAS_PIPE_HIDDEN_LAYER)
I.color = GLOB.pipe_colors[pipe_color]
underlays[state + "[D]" + "[GLOB.pipe_colors[pipe_color]]"] = I
@@ -79,7 +79,8 @@
break
var/turf/T = get_turf(src) // hide if turf is not intact
if(!istype(T)) return
if(!istype(T) || T.transparent_floor)
return
hide(T.intact)
update_icon()
@@ -57,6 +57,8 @@
node3 = target
break
var/turf/T = src.loc // hide if turf is not intact
if(T.transparent_floor)
return
hide(T.intact)
update_icon()
@@ -165,7 +165,8 @@
break
var/turf/T = src.loc // hide if turf is not intact
hide(T.intact)
if(!T.transparent_floor)
hide(T.intact)
update_icon()
/obj/machinery/atmospherics/pipe/manifold4w/visible
@@ -46,10 +46,6 @@
if(istype(W, /obj/item/analyzer))
atmosanalyzer_scan(parent.air, user)
return
if(istype(W, /obj/item/painter))
return
return ..()
/obj/machinery/atmospherics/proc/pipeline_expansion()
@@ -68,7 +68,8 @@
break
var/turf/T = loc // hide if turf is not intact
hide(T.intact)
if(!T.transparent_floor)
hide(T.intact)
update_icon()
/obj/machinery/atmospherics/pipe/simple/check_pressure(pressure)
@@ -79,8 +79,6 @@
ADD_TRAIT(user, TRAIT_LASEREYES, "ww_wishgranter")
user.dna.SetSEState(GLOB.fireblock, TRUE)
singlemutcheck(user, GLOB.fireblock, MUTCHK_FORCED)
user.dna.SetSEState(GLOB.xrayblock, TRUE)
singlemutcheck(user, GLOB.xrayblock, MUTCHK_FORCED)
if(ishuman(user))
var/mob/living/carbon/human/human = user
if(!isshadowperson(human))
+3 -3
View File
@@ -8,8 +8,8 @@
#define UPLOAD_LIMIT 10485760 //Restricts client uploads to the server to 10MB //Boosted this thing. What's the worst that can happen?
#define MIN_CLIENT_VERSION 513 // Minimum byond major version required to play.
//I would just like the code ready should it ever need to be used.
#define SUGGESTED_CLIENT_VERSION 513 // only integers (e.g: 513, 514) are useful here. This is the part BEFORE the ".", IE 513 out of 513.1542
#define SUGGESTED_CLIENT_BUILD 1542 // only integers (e.g: 1542, 1543) are useful here. This is the part AFTER the ".", IE 1542 out of 513.1542
#define SUGGESTED_CLIENT_VERSION 514 // only integers (e.g: 513, 514) are useful here. This is the part BEFORE the ".", IE 513 out of 513.1542
#define SUGGESTED_CLIENT_BUILD 1566 // only integers (e.g: 1542, 1543) are useful here. This is the part AFTER the ".", IE 1542 out of 513.1542
#define SSD_WARNING_TIMER 30 // cycles, not seconds, so 30=60s
@@ -113,7 +113,7 @@
if(!holder && received_discord_pm < world.time - 6000) // Worse they can do is spam discord for 10 minutes
to_chat(usr, "<span class='warning'>You are no longer able to use this, it's been more then 10 minutes since an admin on Discord has responded to you</span>")
return
if(prefs.muted & MUTE_ADMINHELP)
if(check_mute(ckey, MUTE_ADMINHELP))
to_chat(usr, "<span class='warning'>You cannot use this as your client has been muted from sending messages to the admins on Discord</span>")
return
cmd_admin_discord_pm()
@@ -71,8 +71,6 @@ GLOBAL_LIST_INIT(special_role_times, list( //minimum age (in days) for accounts
var/max_gear_slots = 0
//non-preference stuff
var/warns = 0
var/muted = 0
var/last_ip
var/last_id
@@ -356,3 +356,11 @@
prefs.toggles2 ^= PREFTOGGLE_2_SIMPLE_STAT_PANEL
prefs.save_preferences(src)
to_chat(src, "You will [(prefs.toggles2 & PREFTOGGLE_2_SIMPLE_STAT_PANEL) ? "no longer" : "now"] get detailed information on the status panel.")
/client/verb/toggle_item_outlines()
set name = "Toggle Item Outlines"
set category = "Preferences"
set desc = "Toggles seeing item outlines on hover."
prefs.toggles2 ^= PREFTOGGLE_2_SEE_ITEM_OUTLINES
prefs.save_preferences(src)
to_chat(usr, "You will [(prefs.toggles2 & PREFTOGGLE_2_SEE_ITEM_OUTLINES) ? "now" : "no longer"] see item outlines on hover.")
+17 -4
View File
@@ -5,6 +5,13 @@
/datum/event/anomaly/proc/findEventArea()
var/static/list/allowed_areas
var/static/list/existing_areas
if(!existing_areas)
existing_areas = list()
for(var/area/AR in world)
var/turf/picked = safepick(get_area_turfs(AR.type))
if(picked && is_station_level(picked.z))
existing_areas += AR
if(!allowed_areas)
//Places that shouldn't explode
var/list/safe_area_types = typecacheof(list(
@@ -20,10 +27,16 @@
)
//Subtypes from the above that actually should explode.
var/list/unsafe_area_subtypes = typecacheof(list(/area/engine/break_room))
var/list/unsafe_area_subtypes = typecacheof(list(
/area/engine/break_room,
/area/engine/equipmentstorage,
/area/engine/chiefs_office,
/area/engine/controlroom,
/area/engine/mechanic_workshop
))
allowed_areas = make_associative(GLOB.the_station_areas) - safe_area_types + unsafe_area_subtypes
var/list/possible_areas = typecache_filter_list(GLOB.all_areas, allowed_areas)
allowed_areas = typecacheof(GLOB.the_station_areas) - safe_area_types + unsafe_area_subtypes
var/list/possible_areas = typecache_filter_list(existing_areas, allowed_areas)
if(length(possible_areas))
return pick(possible_areas)
@@ -36,7 +49,7 @@
CRASH("Anomaly: No valid turfs found for [impact_area] - [impact_area.type]")
/datum/event/anomaly/announce()
GLOB.event_announcement.Announce("Localized hyper-energetic flux wave detected on long range scanners. Expected location of impact: [impact_area.name].", "Anomaly Alert")
GLOB.event_announcement.Announce("Localized hyper-energetic flux wave detected on long range scanners. Expected location of impact: [impact_area.name].", "Anomaly Alert", 'sound/AI/anomaly_flux.ogg')
/datum/event/anomaly/start()
var/turf/T = pick(get_area_turfs(impact_area))

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