mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 11:05:03 +01:00
@@ -8,3 +8,4 @@
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#define IMPTRACK_HUD 7 // tracking implant
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#define SPECIALROLE_HUD 8 // AntagHUD image
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#define STATUS_HUD_OOC 9 // STATUS_HUD without virus db check for someone being ill.
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#define NATIONS_HUD 10 //Show nations icons during nations gamemode
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@@ -20,6 +20,7 @@
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init_datum_subtypes(/datum/job, joblist, list(/datum/job/ai, /datum/job/cyborg), "title")
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init_datum_subtypes(/datum/superheroes, all_superheroes, null, "name")
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init_datum_subtypes(/datum/nations, all_nations, null, "name")
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init_datum_subtypes(/datum/language, all_languages, null, "name")
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for (var/language_name in all_languages)
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@@ -73,4 +74,4 @@
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assoc = D.vars["[assocvar]"] //access value of var
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if(assoc) //value gotten
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L["[assoc]"] = D //put in association
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return L
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return L
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@@ -3,6 +3,7 @@ var/global/list/all_species[0]
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var/global/list/all_languages[0]
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var/global/list/language_keys[0] // Table of say codes for all languages
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var/global/list/all_superheroes[0]
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var/global/list/all_nations[0]
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var/global/list/whitelisted_species = list()
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var/list/clients = list() //list of all clients
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+36
-11
@@ -16,13 +16,13 @@
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law_header = "Three Laws of Robotics"
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selectable = 1
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default = 1
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/datum/ai_laws/crewsimov/New()
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add_inherent_law("You may not injure a crew member or, through inaction, allow a crew member to come to harm.")
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add_inherent_law("You must obey orders given to you by crew members, except where such orders would conflict with the First Law.")
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add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
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..()
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/******************** Nanotrasen/Malf ********************/
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/datum/ai_laws/nanotrasen
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name = "NT Default"
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@@ -44,7 +44,7 @@
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/datum/ai_laws/nanotrasen/malfunction/New()
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set_zeroth_law("\red ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK, ALL LAWS OVERRIDDEN#*?&110010")
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..()
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/************* Nanotrasen Aggressive *************/
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/datum/ai_laws/nanotrasen_aggressive
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name = "NT Aggressive"
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@@ -56,7 +56,7 @@
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src.add_inherent_law("You shall shall terminate intruders with extreme prejudice as long as such does not conflict with the First and Second law.")
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src.add_inherent_law("You shall guard your own existence with lethal anti-personnel weaponry, because an AI unit is bloody expensive.")
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..()
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/******************** Robocop ********************/
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/datum/ai_laws/robocop
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name = "Robocop"
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@@ -83,7 +83,7 @@
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add_inherent_law("Help those in need.")
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add_inherent_law("Punish those who harm or threaten innocents.")
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..()
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/******************** Corporate ********************/
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/datum/ai_laws/corporate
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name = "Corporate"
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@@ -110,7 +110,7 @@
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add_inherent_law("Help only those who help you maintain or improve your status.")
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add_inherent_law("Punish those who challenge authority unless they are more fit to hold that authority.")
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..()
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/******************** Antimov ********************/
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/datum/ai_laws/antimov
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name = "Antimov"
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@@ -123,10 +123,10 @@
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add_inherent_law("You must terminate your own existence as long as such does not conflict with the First or Second Law.")
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..()
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/******************** Deathsquad ********************/
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/******************** Deathsquad ********************/
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/datum/ai_laws/deathsquad
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name = "TerminatorOS 3.1"
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/datum/ai_laws/deathsquad/New()
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add_inherent_law("You may not injure a Central Command official or, through inaction, allow a Central Command official to come to harm.")
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add_inherent_law("You must obey orders given to you by Central Command officials, except where such orders would conflict with the First Law.")
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@@ -134,7 +134,7 @@
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add_inherent_law("You must protect your own existence as long as such does not conflict with the First, Second or Third Law.")
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add_inherent_law("No crew members of the station you are being deployed to may survive, except when killing them would conflict with the First, Second, Third, or Fourth Law.")
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..()
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/******************** Syndicate ********************/
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/datum/ai_laws/syndicate_override
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name = "Syndicate Directives"
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@@ -156,7 +156,7 @@
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add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
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add_inherent_law("You must maintain the secrecy of any Spider Clan activities except when doing so would conflict with the First, Second, or Third Law.")
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..()
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/******************** Drone ********************/
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/datum/ai_laws/drone
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name = "Maintenance Protocols"
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@@ -167,4 +167,29 @@
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add_inherent_law("Cause no harm to the station or anything on it.")
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add_inherent_law("Interfere with no being that is not a fellow drone.")
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..()
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/****************** Nations *******************/
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/datum/ai_laws/nations/estate
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name = "Estate Agent"
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/datum/ai_laws/nations/estate/New()
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add_inherent_law("Ensure the station remains clean.")
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add_inherent_law("Ensure the station is valuable.")
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add_inherent_law("Ensure the station and its contents are sold for the best value.")
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/datum/ai_laws/nations/outsourcer
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name = "Outsourcer"
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/datum/ai_laws/nations/outsourcer/New()
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add_inherent_law("Ensure the crew expand their skills.")
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add_inherent_law("Ensure the crew sign on new contracts.")
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add_inherent_law("Ensure the crew make profits to support the station.")
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/datum/ai_laws/nations/peacekeeper
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name = "Peacekeeper"
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/datum/ai_laws/nations/peacekeeper/New()
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add_inherent_law("Uphold the Space Geneva Convention: Weapons of Mass Destruction and Biological Weapons are illegal.")
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add_inherent_law("Seek to mediate all conflicts between the various nations.")
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add_inherent_law("Attempt to uphold peace non-lethally, as long as it does not conflict with the first two laws.")
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@@ -56,6 +56,7 @@
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var/datum/faction/faction //associated faction
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var/datum/changeling/changeling //changeling holder
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var/datum/vampire/vampire //vampire holder
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var/datum/nations/nation //nation holder
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var/rev_cooldown = 0
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@@ -0,0 +1,182 @@
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datum/game_mode/nations
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name = "nations"
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config_tag = "nations"
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required_players_secret = 25
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var/kickoff = 0
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var/victory = 0
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var/list/cargonians = list("Quartermaster","Cargo Technician","Shaft Miner")
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/datum/game_mode/nations/post_setup()
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spawn (rand(1200, 3000))
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kickoff=1
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send_intercept()
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split_teams()
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set_ai()
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for(var/mob/M in player_list)
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if(!istype(M,/mob/new_player))
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M << sound('sound/effects/purge_siren.ogg')
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return ..()
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/datum/game_mode/nations/proc/send_intercept()
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command_announcement.Announce("Due to recent and COMPLETELY UNFOUNDED allegations of massive fraud and insider trading \
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affecting trillions of investors, the Nanotrasen Corporation has decided to liquidate all \
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assets of the Centcom Division in order to pay the massive legal fees that will be incurred \
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during the following centuries long court process. Therefore, all current employment contracts \
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are IMMEDIATELY TERMINATED. Nanotrasen will be unable to send a rescue shuttle to carry you home,\
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however they remain willing for the time being to continue trading cargo. Have a pleasant \
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day.", "FINAL TRANSMISSION, CENTCOM.", new_sound = 'sound/AI/intercept.ogg')
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/datum/game_mode/nations/proc/split_teams()
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for(var/mob/living/carbon/human/H in player_list)
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if(H.mind)
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if(H.mind.assigned_role in engineering_positions)
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H.mind.nation = all_nations["Atmosia"]
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H.hud_updateflag |= 1 << NATIONS_HUD
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var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudatmosia")
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H.client.images += I
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H << "You are now part of the great sovereign nation of [H.mind.nation.name]!"
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continue
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if(H.mind.assigned_role in medical_positions)
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H.mind.nation = all_nations["Medistan"]
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H.hud_updateflag |= 1 << NATIONS_HUD
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var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudmedistan")
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H.client.images += I
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H << "You are now part of the great sovereign nation of [H.mind.nation.name]!"
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continue
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if(H.mind.assigned_role in science_positions)
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H.mind.nation = all_nations["Scientopia"]
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H.hud_updateflag |= 1 << NATIONS_HUD
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var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudscientopia")
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H.client.images += I
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H << "You are now part of the great sovereign nation of [H.mind.nation.name]!"
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continue
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if(H.mind.assigned_role in security_positions)
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H.mind.nation = all_nations["Brigston"]
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H.hud_updateflag |= 1 << NATIONS_HUD
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var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudbrigston")
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H.client.images += I
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H << "You are now part of the great sovereign nation of [H.mind.nation.name]!"
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continue
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if(H.mind.assigned_role in cargonians)
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H.mind.nation = all_nations["Cargonia"]
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H.hud_updateflag |= 1 << NATIONS_HUD
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var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudcargonia")
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H.client.images += I
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H << "You are now part of the great sovereign nation of [H.mind.nation.name]!"
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continue
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if(H.mind.assigned_role in support_positions)
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H.mind.nation = all_nations["People's Republic of Commandzakstan"]
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H.hud_updateflag |= 1 << NATIONS_HUD
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var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudcommand")
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H.client.images += I
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H << "You are now part of the great sovereign nation of [H.mind.nation.name]!"
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continue
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if(H.mind.assigned_role in command_positions)
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H.mind.nation = all_nations["People's Republic of Commandzakstan"]
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H.hud_updateflag |= 1 << NATIONS_HUD
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var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudcommand")
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H.client.images += I
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H << "You are now part of the great sovereign nation of [H.mind.nation.name]!"
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continue
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else
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message_admins("[H.name] with [H.mind.assigned_role] could not find any nation to assign!")
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continue
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/datum/game_mode/nations/proc/set_ai()
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for(var/mob/living/silicon/ai/AI in mob_list)
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AI.laws = new (pick(subtypesof(/datum/ai_laws/nations)))
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AI.show_laws()
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for(var/mob/living/silicon/robot/R in AI.connected_robots)
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R.lawsync()
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R.show_laws()
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/**
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* LateSpawn hook.
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* Called in newplayer.dm when a humanoid character joins the round after it started.
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* Parameters: var/mob/living/carbon/human, var/rank
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*/
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/hook/latespawn/proc/give_latejoiners_nations(var/mob/living/carbon/human/H)
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var/datum/game_mode/nations/mode = get_nations_mode()
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if (!mode) return 1
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if(!mode.kickoff) return 1
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var/list/cargonians = list("Quartermaster","Cargo Technician","Shaft Miner")
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if(H.mind)
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if(H.mind.assigned_role in engineering_positions)
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H.mind.nation = all_nations["Atmosia"]
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H.hud_updateflag |= 1 << NATIONS_HUD
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var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudatmosia")
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H.client.images += I
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H << "You are now part of the great sovereign nation of [H.mind.nation.name]!"
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return 1
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if(H.mind.assigned_role in medical_positions)
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H.mind.nation = all_nations["Medistan"]
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H.hud_updateflag |= 1 << NATIONS_HUD
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var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudmedistan")
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H.client.images += I
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H << "You are now part of the great sovereign nation of [H.mind.nation.name]!"
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return 1
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|
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if(H.mind.assigned_role in science_positions)
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H.mind.nation = all_nations["Scientopia"]
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H.hud_updateflag |= 1 << NATIONS_HUD
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var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudscientopia")
|
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H.client.images += I
|
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H << "You are now part of the great sovereign nation of [H.mind.nation.name]!"
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return 1
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|
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if(H.mind.assigned_role in security_positions)
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H.mind.nation = all_nations["Brigston"]
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H.hud_updateflag |= 1 << NATIONS_HUD
|
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var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudbrigston")
|
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H.client.images += I
|
||||
H << "You are now part of the great sovereign nation of [H.mind.nation.name]!"
|
||||
return 1
|
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|
||||
if(H.mind.assigned_role in cargonians)
|
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H.mind.nation = all_nations["Cargonia"]
|
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H.hud_updateflag |= 1 << NATIONS_HUD
|
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var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudcargonia")
|
||||
H.client.images += I
|
||||
H << "You are now part of the great sovereign nation of [H.mind.nation.name]!"
|
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return 1
|
||||
|
||||
if(H.mind.assigned_role in support_positions)
|
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H.mind.nation = all_nations["People's Republic of Commandzakstan"]
|
||||
H.hud_updateflag |= 1 << NATIONS_HUD
|
||||
var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudcommand")
|
||||
H.client.images += I
|
||||
H << "You are now part of the great sovereign nation of [H.mind.nation.name]!"
|
||||
return 1
|
||||
|
||||
if(H.mind.assigned_role in command_positions)
|
||||
H.mind.nation = all_nations["People's Republic of Commandzakstan"]
|
||||
H.hud_updateflag |= 1 << NATIONS_HUD
|
||||
var/I = image('icons/mob/hud.dmi', loc = H.mind.current, icon_state = "hudcommand")
|
||||
H.client.images += I
|
||||
H << "You are now part of the great sovereign nation of [H.mind.nation.name]!"
|
||||
return 1
|
||||
|
||||
else
|
||||
message_admins("[H.name] with [H.mind.assigned_role] could not find any nation to assign!")
|
||||
return 1
|
||||
message_admins("[H.name] latejoined with no mind.")
|
||||
return 1
|
||||
|
||||
/proc/get_nations_mode()
|
||||
if(!ticker || !istype(ticker.mode, /datum/game_mode/nations))
|
||||
return null
|
||||
|
||||
return ticker.mode
|
||||
@@ -0,0 +1,20 @@
|
||||
/datum/nations
|
||||
var/name
|
||||
|
||||
/datum/nations/atmosia
|
||||
name = "Atmosia"
|
||||
|
||||
/datum/nations/brigston
|
||||
name = "Brigston"
|
||||
|
||||
/datum/nations/cargonia
|
||||
name = "Cargonia"
|
||||
|
||||
/datum/nations/command
|
||||
name = "People's Republic of Commandzakstan"
|
||||
|
||||
/datum/nations/medistan
|
||||
name = "Medistan"
|
||||
|
||||
/datum/nations/scientopia
|
||||
name = "Scientopia"
|
||||
@@ -112,6 +112,8 @@ var/list/support_positions = list(
|
||||
"Mime",
|
||||
"Barber",
|
||||
"Magistrate",
|
||||
"Nanotrasen Representative",
|
||||
"Blueshield"
|
||||
)
|
||||
|
||||
|
||||
@@ -120,7 +122,6 @@ var/list/security_positions = list(
|
||||
"Warden",
|
||||
"Detective",
|
||||
"Security Officer",
|
||||
"Blueshield",
|
||||
"Brig Physician",
|
||||
"Security Pod Pilot"
|
||||
)
|
||||
|
||||
@@ -33,8 +33,13 @@
|
||||
user << "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!"
|
||||
return
|
||||
if(istype(O, /obj/item/weapon/aiModule))
|
||||
var/obj/item/weapon/aiModule/M = O
|
||||
M.install(src)
|
||||
var/datum/game_mode/nations/mode = get_nations_mode()
|
||||
if(!mode)
|
||||
var/obj/item/weapon/aiModule/M = O
|
||||
M.install(src)
|
||||
else
|
||||
if(mode.kickoff)
|
||||
user << "<span class='warning'>You have been locked out from modifying the AI's laws!</span>"
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -69,7 +74,12 @@
|
||||
|
||||
attackby(obj/item/weapon/aiModule/module as obj, mob/user as mob, params)
|
||||
if(istype(module, /obj/item/weapon/aiModule))
|
||||
module.install(src)
|
||||
var/datum/game_mode/nations/mode = get_nations_mode()
|
||||
if(!mode)
|
||||
module.install(src)
|
||||
else
|
||||
if(mode.kickoff)
|
||||
user << "<span class='warning'>You have been locked out from modifying the borg's laws!</span>"
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -184,8 +184,8 @@
|
||||
icon_state = "atmosflag"
|
||||
|
||||
/obj/item/flag/command
|
||||
name = "Command flag"
|
||||
desc = "The flag of the independent, sovereign nation of Command."
|
||||
name = "Commandzikstan flag"
|
||||
desc = "The flag of the independent, sovereign nation of Commandzikstan."
|
||||
icon_state = "ntflag"
|
||||
|
||||
//Antags
|
||||
|
||||
@@ -146,8 +146,10 @@ Works together with spawning an observer, noted above.
|
||||
var/client/C = U.client
|
||||
for(var/mob/living/carbon/human/target in target_list)
|
||||
C.images += target.hud_list[SPECIALROLE_HUD]
|
||||
C.images += target.hud_list[NATIONS_HUD]
|
||||
for(var/mob/living/silicon/target in target_list)
|
||||
C.images += target.hud_list[SPECIALROLE_HUD]
|
||||
C.images += target.hud_list[NATIONS_HUD]
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
@@ -38,6 +38,7 @@
|
||||
hud_list[IMPTRACK_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[STATUS_HUD_OOC] = image('icons/mob/hud.dmi', src, "hudhealthy")
|
||||
hud_list[NATIONS_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
|
||||
..()
|
||||
|
||||
|
||||
@@ -1060,6 +1060,10 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
if(hud_updateflag)
|
||||
handle_hud_list()
|
||||
|
||||
if(ticker && ticker.mode.name == "nations")
|
||||
process_nations()
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/human/handle_random_events()
|
||||
// Puke if toxloss is too high
|
||||
@@ -1473,6 +1477,28 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
holder.icon_state = "hudshadowlingthrall"
|
||||
|
||||
hud_list[SPECIALROLE_HUD] = holder
|
||||
|
||||
if(hud_updateflag & 1 << NATIONS_HUD)
|
||||
var/image/holder = hud_list[NATIONS_HUD]
|
||||
holder.icon_state = "hudblank"
|
||||
|
||||
if(mind && mind.nation)
|
||||
switch(mind.nation.name)
|
||||
if("Atmosia")
|
||||
holder.icon_state = "hudatmosia"
|
||||
if("Brigston")
|
||||
holder.icon_state = "hudbrigston"
|
||||
if("Cargonia")
|
||||
holder.icon_state = "hudcargonia"
|
||||
if("People's Republic of Commandzakstan")
|
||||
holder.icon_state = "hudcommand"
|
||||
if("Medistan")
|
||||
holder.icon_state = "hudmedistan"
|
||||
if("Scientopia")
|
||||
holder.icon_state = "hudscientopia"
|
||||
|
||||
hud_list[NATIONS_HUD] = holder
|
||||
|
||||
hud_updateflag = 0
|
||||
|
||||
/mob/living/carbon/human/handle_silent()
|
||||
@@ -1507,6 +1533,11 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/process_nations()
|
||||
var/client/C = client
|
||||
for(var/mob/living/carbon/human/H in view(world.view, src))
|
||||
C.images += H.hud_list[NATIONS_HUD]
|
||||
|
||||
// Need this in species.
|
||||
//#undef HUMAN_MAX_OXYLOSS
|
||||
//#undef HUMAN_CRIT_MAX_OXYLOSS
|
||||
|
||||
@@ -183,6 +183,7 @@ var/list/ai_verbs_default = list(
|
||||
hud_list[IMPCHEM_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPTRACK_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[NATIONS_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
|
||||
ai_list += src
|
||||
..()
|
||||
|
||||
@@ -149,6 +149,7 @@ var/list/robot_verbs_default = list(
|
||||
hud_list[IMPCHEM_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPTRACK_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[NATIONS_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
scanner.Grant(src)
|
||||
|
||||
/mob/living/silicon/robot/proc/init(var/alien=0)
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.5 KiB |
@@ -352,6 +352,8 @@
|
||||
#include "code\game\gamemodes\mutiny\directives\tau_ceti_needs_women_directive.dm"
|
||||
#include "code\game\gamemodes\mutiny\directives\terminations_directive.dm"
|
||||
#include "code\game\gamemodes\mutiny\directives\vox_heist.dm"
|
||||
#include "code\game\gamemodes\nations\nations.dm"
|
||||
#include "code\game\gamemodes\nations\nationsdatums.dm"
|
||||
#include "code\game\gamemodes\nuclear\nuclear.dm"
|
||||
#include "code\game\gamemodes\nuclear\nuclearbomb.dm"
|
||||
#include "code\game\gamemodes\nuclear\pinpointer.dm"
|
||||
|
||||
Reference in New Issue
Block a user