mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
Overhaul event mob selection
Create the SSghost_spawns subsystem which serves as the subsystem for polling candidates for a special role. On the outside it works the same as /proc/pollCandidates but unifies everything so that event mob candidacies are a consistent experience
This commit is contained in:
@@ -1867,6 +1867,8 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
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#undef DELTA_CALC
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#define UNTIL(X) while(!(X)) stoplag()
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/*
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* This proc gets a list of all "points of interest" (poi's) that can be used by admins to track valuable mobs or atoms (such as the nuke disk).
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* @param mobs_only if set to TRUE it won't include locations to the returned list
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+77
-17
@@ -3,7 +3,7 @@
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//PUBLIC - call these wherever you want
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/mob/proc/throw_alert(category, type, severity, obj/new_master, override = FALSE)
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/mob/proc/throw_alert(category, type, severity, obj/new_master, override = FALSE, timeout_override, no_anim)
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/*
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Proc to create or update an alert. Returns the alert if the alert is new or updated, 0 if it was thrown already
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@@ -59,14 +59,18 @@
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LAZYSET(alerts, category, alert) // This also creates the list if it doesn't exist
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if(client && hud_used)
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hud_used.reorganize_alerts()
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alert.transform = matrix(32, 6, MATRIX_TRANSLATE)
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animate(alert, transform = matrix(), time = 2.5, easing = CUBIC_EASING)
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if(alert.timeout)
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spawn(alert.timeout)
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if(!no_anim)
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alert.transform = matrix(32, 6, MATRIX_TRANSLATE)
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animate(alert, transform = matrix(), time = 2.5, easing = CUBIC_EASING)
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var/timeout = timeout_override || alert.timeout
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if(timeout)
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spawn(timeout)
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if(alert.timeout && alerts[category] == alert && world.time >= alert.timeout)
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clear_alert(category)
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alert.timeout = world.time + alert.timeout - world.tick_lag
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alert.timeout = world.time + timeout - world.tick_lag
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return alert
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// Proc to clear an existing alert.
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@@ -507,6 +511,35 @@ so as to remain in compliance with the most up-to-date laws."
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timeout = 300
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var/atom/target = null
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var/action = NOTIFY_JUMP
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var/show_time_left = FALSE // If true you need to call START_PROCESSING manually
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var/image/time_left_overlay // The last image showing the time left
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var/datum/candidate_poll/poll // If set, on Click() it'll register the player as a candidate
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/obj/screen/alert/notify_action/process()
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if(show_time_left)
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var/timeleft = timeout - world.time
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if(timeleft <= 0)
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return PROCESS_KILL
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if(time_left_overlay)
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overlays -= time_left_overlay
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var/obj/O = new
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O.maptext = "<span style='font-weight: bold; font-size: 32px; color: [(timeleft <= 10 SECONDS) ? "red" : "white"];'>[CEILING(timeleft / 10, 1)]</span>"
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O.maptext_width = O.maptext_height = 128
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var/matrix/M = new
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M.Scale(0.25, 0.25)
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M.Translate(-8, 4)
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O.transform = M
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var/image/I = image(O)
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I.layer = FLOAT_LAYER
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I.plane = FLOAT_PLANE + 1
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overlays += I
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time_left_overlay = I
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qdel(O)
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..()
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/obj/screen/alert/notify_action/Destroy()
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target = null
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@@ -515,20 +548,47 @@ so as to remain in compliance with the most up-to-date laws."
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/obj/screen/alert/notify_action/Click()
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if(!usr || !usr.client)
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return
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if(!target)
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return
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var/mob/dead/observer/G = usr
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if(!istype(G))
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return
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switch(action)
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if(NOTIFY_ATTACK)
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target.attack_ghost(G)
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if(NOTIFY_JUMP)
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var/turf/T = get_turf(target)
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if(T && isturf(T))
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G.loc = T
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if(NOTIFY_FOLLOW)
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G.ManualFollow(target)
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if(poll)
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if(poll.sign_up(G))
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// Add a small overlay to indicate we've signed up
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display_signed_up()
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else if(target)
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switch(action)
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if(NOTIFY_ATTACK)
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target.attack_ghost(G)
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if(NOTIFY_JUMP)
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var/turf/T = get_turf(target)
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if(T && isturf(T))
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G.loc = T
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if(NOTIFY_FOLLOW)
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G.ManualFollow(target)
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/obj/screen/alert/notify_action/proc/display_signed_up()
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var/image/I = image('icons/mob/screen_gen.dmi', icon_state = "selector")
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I.layer = FLOAT_LAYER
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I.plane = FLOAT_PLANE + 2
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overlays += I
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/obj/screen/alert/notify_action/proc/display_stacks(stacks = 1)
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if(stacks <= 1)
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return
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var/obj/O = new
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O.maptext = "<span style='font-weight: bold; font-size: 32px; color: yellow;'>[stacks]x</span>"
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O.maptext_width = O.maptext_height = 128
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var/matrix/M = new
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M.Scale(0.25, 0.25)
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M.Translate(4, -10)
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O.transform = M
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var/image/I = image(O)
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I.layer = FLOAT_LAYER
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I.plane = FLOAT_PLANE + 1
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overlays += I
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/obj/screen/alert/notify_soulstone
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name = "Soul Stone"
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@@ -0,0 +1,216 @@
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SUBSYSTEM_DEF(ghost_spawns)
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name = "Ghost Spawns"
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init_order = INIT_ORDER_EVENTS
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flags = SS_BACKGROUND
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wait = 1 SECONDS
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runlevels = RUNLEVEL_GAME
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offline_implications = "Ghosts will no longer be able to respawn as event mobs (Terror, Blob, etc..). Shuttle call recommended."
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var/list/datum/candidate_poll/currently_polling // List of polls currently ongoing, to be checked on next fire()
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var/polls_active = FALSE // Whether there are active polls or not
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var/total_polls = 0 // Number of polls performed since the start
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var/datum/candidate_poll/next_poll_to_finish // The poll that's closest to finishing
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/datum/controller/subsystem/ghost_spawns/fire()
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if(!polls_active)
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return
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for(var/poll in currently_polling)
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var/datum/candidate_poll/P = poll
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if(P.time_left() <= 0)
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polling_finished(P)
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/datum/controller/subsystem/ghost_spawns/Initialize(start_timeofday)
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currently_polling = list()
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return ..()
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// Use this proc (SSghost_spawns.poll_candidates) instead of /proc/pollCandidates to poll for candidates!
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/datum/controller/subsystem/ghost_spawns/proc/poll_candidates(question = "Would you like to play a special role?", role, antag_age_check = FALSE, poll_time = 30 SECONDS, ignore_respawnability = FALSE, min_hours = 0, flash_window = TRUE, check_antaghud = TRUE, source)
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log_debug("Polling candidates [role ? "for [get_roletext(role)]" : "\"[question]\""] for [poll_time / 10] seconds")
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polls_active = TRUE
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total_polls++
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var/datum/candidate_poll/P = new(role, question, poll_time)
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currently_polling += P
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if(!next_poll_to_finish || poll_time < next_poll_to_finish.time_left())
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next_poll_to_finish = P
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var/category = "[P.hash]_notify_action"
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for(var/mob/dead/observer/M in (ignore_respawnability ? GLOB.player_list : GLOB.respawnable_list))
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if(!is_eligible(M))
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continue
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M << 'sound/misc/notice2.ogg'
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if(flash_window)
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window_flash(M.client)
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// If we somehow send two polls for the same mob type, but with a duration on the second one shorter than the time left on the first one,
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// we need to keep the first one's timeout rather than use the shorter one
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var/obj/screen/alert/notify_action/current_alert = LAZYACCESS(M.alerts, category)
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var/alert_time = poll_time
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var/alert_poll = P
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if(current_alert && current_alert.timeout > (world.time + poll_time - world.tick_lag))
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alert_time = current_alert.timeout - world.time + world.tick_lag
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alert_poll = current_alert.poll
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// Send them an on-screen alert
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var/obj/screen/alert/notify_action/A = M.throw_alert(category, /obj/screen/alert/notify_action, timeout_override = alert_time, no_anim = TRUE)
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if(!A)
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continue
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A.icon = ui_style2icon(M.client?.prefs.UI_style)
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A.name = "Looking for candidates"
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A.desc = "[question]\n\n(expires in [poll_time / 10] seconds)"
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A.show_time_left = TRUE
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A.poll = alert_poll
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var/inherited_sign_up = FALSE
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var/num_stack = 1
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for(var/existing_poll in currently_polling)
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var/datum/candidate_poll/P2 = existing_poll
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if(P != P2 && P.hash == P2.hash)
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// If there's already a poll for an identical mob type ongoing and the client is signed up for it, sign them up for this one
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if(!inherited_sign_up && (M in P2.signed_up) && P.sign_up(M, TRUE))
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A.display_signed_up()
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inherited_sign_up = TRUE
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// This number is used to display the number of polls the alert regroups
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num_stack++
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if(num_stack > 1)
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A.display_stacks(num_stack)
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// Image to display
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var/image/I
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if(source)
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if(!ispath(source))
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var/atom/S = source
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var/old_layer = S.layer
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var/old_plane = S.plane
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S.layer = FLOAT_LAYER
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S.plane = FLOAT_PLANE
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A.overlays += S
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S.layer = old_layer
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S.plane = old_plane
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else
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I = image(source, layer = FLOAT_LAYER, dir = SOUTH)
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else
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// Just use a generic image
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I = image('icons/effects/effects.dmi', icon_state = "static", layer = FLOAT_LAYER, dir = SOUTH)
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if(I)
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I.layer = FLOAT_LAYER
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I.plane = FLOAT_PLANE
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A.overlays += I
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// Start processing it so it updates visually the timer
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START_PROCESSING(SSprocessing, A)
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A.process()
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// Sleep until the time is up
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UNTIL(P.finished)
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return P.signed_up
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// Whether an observer is eligible to be an event mob
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/datum/controller/subsystem/ghost_spawns/proc/is_eligible(mob/M, role, antag_age_check, role_text, min_hours, check_antaghud)
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. = FALSE
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if(!M.key || !M.client)
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return
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if(role)
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if(!(role in M.client.prefs.be_special))
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return
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if(antag_age_check)
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if(!player_old_enough_antag(M.client, role))
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return
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if(role_text)
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if(jobban_isbanned(M, role_text) || jobban_isbanned(M, "Syndicate"))
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return
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if(config.use_exp_restrictions && min_hours)
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if(M.client.get_exp_type_num(EXP_TYPE_LIVING) < min_hours * 60)
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return
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if(check_antaghud && cannotPossess(M))
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return
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return TRUE
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// Called when polling is finished for a /datum/candidate_poll
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/datum/controller/subsystem/ghost_spawns/proc/polling_finished(datum/candidate_poll/P)
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// Trim players who aren't eligible anymore
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var/len_pre_trim = P.signed_up.len
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P.trim_candidates()
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log_debug("Candidate poll [P.role ? "for [get_roletext(P.role)]" : "\"[P.question]\""] finished. [len_pre_trim] players signed up, [P.signed_up.len] after trimming")
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P.finished = TRUE
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currently_polling -= P
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if(!currently_polling.len)
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polls_active = FALSE
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next_poll_to_finish = null
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else if(P == next_poll_to_finish)
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next_poll_to_finish = null
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for(var/poll in currently_polling)
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var/datum/candidate_poll/P2 = poll
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if(!next_poll_to_finish || P2.time_left() < next_poll_to_finish.time_left())
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next_poll_to_finish = P2
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/datum/controller/subsystem/ghost_spawns/stat_entry(msg)
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msg += "Active: [currently_polling.len] | Total: [total_polls]"
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if(next_poll_to_finish)
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msg += " | Next: [DisplayTimeText(next_poll_to_finish.time_left())] ([next_poll_to_finish.signed_up.len] candidates)"
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..(msg)
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// The datum that describes one instance of candidate polling
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/datum/candidate_poll
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var/role // The role the poll is for
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var/question // The question asked to observers
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var/duration // The duration of the poll
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var/list/mob/dead/observer/signed_up // The players who signed up to this poll
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var/time_started // The world.time at which the poll was created
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var/finished = FALSE // Whether the polling is finished
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var/hash // Used to categorize in the alerts system
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/datum/candidate_poll/New(polled_role, polled_question, poll_duration)
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role = polled_role
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question = polled_question
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duration = poll_duration
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signed_up = list()
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time_started = world.time
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hash = copytext(md5("[question]_[role ? role : "0"]"), 1, 7)
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return ..()
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/datum/candidate_poll/proc/sign_up(mob/dead/observer/M, silent = FALSE)
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. = FALSE
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if(!istype(M) || !M.key || !M.client)
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return
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if(M in signed_up)
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if(!silent)
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to_chat(M, "<span class='warning'>You have already signed up for this!</span>")
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return
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if(time_left() <= 0)
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if(!silent)
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to_chat(M, "<span class='danger'>Sorry, you were too late for the consideration!</span>")
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M << 'sound/machines/buzz-sigh.ogg'
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return
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signed_up += M
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if(!silent)
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to_chat(M, "<span class='notice'>You have signed up for this role! A candidate will be picked randomly soon..</span>")
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// Sign them up for any other polls with the same mob type
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for(var/existing_poll in SSghost_spawns.currently_polling)
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var/datum/candidate_poll/P = existing_poll
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if(src != P && hash == P.hash && !(M in P.signed_up))
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P.sign_up(M, TRUE)
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return TRUE
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// Deletes any candidates who may have disconnected from the list
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/datum/candidate_poll/proc/trim_candidates()
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listclearnulls(signed_up)
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for(var/mob in signed_up)
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var/mob/M = mob
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if(!M.key || !M.client)
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signed_up -= M
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/datum/candidate_poll/proc/time_left()
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return duration - (world.time - time_started)
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@@ -421,7 +421,7 @@ proc/display_roundstart_logout_report()
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return nukecode
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/datum/game_mode/proc/replace_jobbanned_player(mob/living/M, role_type)
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var/list/mob/dead/observer/candidates = pollCandidates("Do you want to play as a [role_type]?", role_type, 0, 100)
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var/list/mob/dead/observer/candidates = SSghost_spawns.poll_candidates("Do you want to play as a [role_type]?", role_type, FALSE, 10 SECONDS)
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var/mob/dead/observer/theghost = null
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if(candidates.len)
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theghost = pick(candidates)
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@@ -12,7 +12,7 @@
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if(!T)
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return kill()
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var/list/candidates = pollCandidates("Do you want to play as a blob infested mouse?", ROLE_BLOB, 1)
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var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a blob infested mouse?", ROLE_BLOB, TRUE, source = /mob/living/simple_animal/mouse/blobinfected)
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if(!candidates.len)
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return kill()
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@@ -224,6 +224,7 @@
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#include "code\controllers\subsystem\events.dm"
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#include "code\controllers\subsystem\fires.dm"
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#include "code\controllers\subsystem\garbage.dm"
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#include "code\controllers\subsystem\ghost_spawns.dm"
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#include "code\controllers\subsystem\holiday.dm"
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#include "code\controllers\subsystem\icon_smooth.dm"
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#include "code\controllers\subsystem\idlenpcpool.dm"
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