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Overhaul event mob selection
Create the SSghost_spawns subsystem which serves as the subsystem for polling candidates for a special role. On the outside it works the same as /proc/pollCandidates but unifies everything so that event mob candidacies are a consistent experience
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@@ -12,7 +12,7 @@
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if(!T)
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return kill()
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var/list/candidates = pollCandidates("Do you want to play as a blob infested mouse?", ROLE_BLOB, 1)
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var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a blob infested mouse?", ROLE_BLOB, TRUE, source = /mob/living/simple_animal/mouse/blobinfected)
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if(!candidates.len)
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return kill()
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