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Resprites shotgun shell boxes (with fancy storage!) (#27006)
* Idk what I'm gonna do with this * This needs a lot of cleaning up * Absolute hell * Fixes and reverts * Shhhhh * SHHHHHHH * Accepting my least atomic PR of the year award * Fix rubbershot name * Update code/game/objects/effects/spawners/lootdrop.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Contra review * Contra review --------- Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
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@@ -272,7 +272,7 @@
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/obj/item/melee/baseball_bat/homerun = 50,
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/obj/item/rcd/combat = 50,
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/obj/item/weaponcrafting/gunkit/universal_gun_kit/sol_gov = 50,
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/obj/item/storage/box/buck = 30, //Only seven shots, make them count
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/obj/item/storage/fancy/shell/buck = 30, //Only eight shots, make them count
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/obj/item/mod/module/noslip = 40,
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/obj/item/clothing/mask/holo_cigar = 50
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)
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@@ -389,7 +389,7 @@
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/obj/item/mod/construction/plating/research = 30,
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/obj/item/assembly/signaler/anomaly/random = 20,
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/obj/item/gun/energy/gun = 50,
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/obj/item/storage/box/dragonsbreath = 30,
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/obj/item/storage/fancy/shell/dragonsbreath = 30,
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/obj/item/storage/box/turbine_kit = 20,
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/obj/item/mod/module/firefighting_tank = 40,
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/obj/item/mod/module/jetpack/advanced = 40
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@@ -703,77 +703,83 @@
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////////////////
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/* Ammo Boxes */
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////////////////
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/obj/item/storage/box/slug
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name = "ammunition box (Slug)"
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desc = "A small box capable of holding seven shotgun shells."
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icon_state = "slug_box"
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/obj/item/storage/box/slug/populate_contents()
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for(var/I in 1 to 7)
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new /obj/item/ammo_casing/shotgun(src)
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/obj/item/storage/fancy/shell
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icon = 'icons/obj/shell_boxes.dmi'
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storage_slots = 8
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appearance_flags = parent_type::appearance_flags | KEEP_TOGETHER
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can_hold = list(/obj/item/ammo_casing/shotgun)
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/// What shell do we fill the box with
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var/shell_type
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/obj/item/storage/box/buck
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name = "ammunition box (Buckshot)"
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desc = "A small box capable of holding seven shotgun shells."
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icon_state = "buckshot_box"
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/obj/item/storage/fancy/shell/update_icon_state()
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icon_state = "open"
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/obj/item/storage/box/buck/populate_contents()
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for(var/I in 1 to 7)
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new /obj/item/ammo_casing/shotgun/buckshot(src)
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/obj/item/storage/fancy/shell/populate_contents()
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if(!shell_type)
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return
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for(var/i in 1 to storage_slots)
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new shell_type(src)
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/obj/item/storage/box/dragonsbreath
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name = "ammunition box (Dragonsbreath)"
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desc = "A small box capable of holding seven shotgun shells."
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icon_state = "dragonsbreath_box"
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/obj/item/storage/fancy/shell/update_overlays()
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. = ..()
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var/list/cached_contents = contents
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for(var/index in 1 to length(cached_contents))
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var/obj/shell = cached_contents[index]
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var/image/I = image(icon, src, initial(shell.icon_state))
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I.pixel_x = 3 * (round((index - 1) / 2))
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I.pixel_y = -4 * ((index + 1) % 2)
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. += I
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/obj/item/storage/box/dragonsbreath/populate_contents()
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for(var/I in 1 to 7)
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new /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath(src)
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. += "shell_box_front" // need to add another overlay to prevent from other overlays from showing on top
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/obj/item/storage/box/stun
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name = "ammunition box (Stun shells)"
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desc = "A small box capable of holding seven shotgun shells."
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icon_state = "stun_box"
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/obj/item/storage/box/stun/populate_contents()
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for(var/I in 1 to 7)
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new /obj/item/ammo_casing/shotgun/stunslug(src)
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/obj/item/storage/box/beanbag
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name = "ammunition box (Beanbag shells)"
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desc = "A small box capable of holding seven shotgun shells."
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icon_state = "beanbag_box"
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/obj/item/storage/box/beanbag/populate_contents()
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for(var/I in 1 to 7)
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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/obj/item/storage/box/rubbershot
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name = "ammunition box (Rubbershot shells)"
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desc = "A small box capable of holding seven shotgun shells."
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icon_state = "rubbershot_box"
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/obj/item/storage/box/rubbershot/populate_contents()
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for(var/I in 1 to 7)
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new /obj/item/ammo_casing/shotgun/rubbershot(src)
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/obj/item/storage/box/tranquilizer
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/obj/item/storage/fancy/shell/tranquilizer
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name = "ammunition box (Tranquilizer darts)"
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desc = "A small box capable of holding seven shotgun shells."
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icon_state = "tranq_box"
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icon_state = "tranqbox"
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shell_type = /obj/item/ammo_casing/shotgun/tranquilizer
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/obj/item/storage/box/tranquilizer/populate_contents()
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for(var/I in 1 to 7)
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new /obj/item/ammo_casing/shotgun/tranquilizer(src)
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/obj/item/storage/fancy/shell/slug
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name = "ammunition box (Slug)"
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desc = "A small box capable of holding seven shotgun shells."
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icon_state = "slugbox"
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shell_type = /obj/item/ammo_casing/shotgun
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/obj/item/storage/box/holy
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/obj/item/storage/fancy/shell/buck
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name = "ammunition box (Buckshot)"
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desc = "A small box capable of holding seven shotgun shells."
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icon_state = "buckbox"
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shell_type = /obj/item/ammo_casing/shotgun/buckshot
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/obj/item/storage/fancy/shell/dragonsbreath
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name = "ammunition box (Dragonsbreath)"
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desc = "A small box capable of holding seven shotgun shells."
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icon_state = "dragonsbox"
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shell_type = /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
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/obj/item/storage/fancy/shell/stun
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name = "ammunition box (Stun shells)"
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desc = "A small box capable of holding seven shotgun shells."
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icon_state = "stunbox"
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shell_type = /obj/item/ammo_casing/shotgun/stunslug
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/obj/item/storage/fancy/shell/beanbag
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name = "ammunition box (Beanbag shells)"
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desc = "A small box capable of holding seven shotgun shells."
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icon_state = "beanbox"
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shell_type = /obj/item/ammo_casing/shotgun/beanbag
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/obj/item/storage/fancy/shell/rubbershot
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name = "ammunition box (Rubbershot shells)"
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desc = "A small box capable of holding seven shotgun shells."
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icon_state = "rubberbox"
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shell_type = /obj/item/ammo_casing/shotgun/rubbershot
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/obj/item/storage/fancy/shell/holy
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name = "ammunition box (Holy Water darts)"
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desc = "A small box capable of holding seven shotgun shells."
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icon_state = "hshell_box"
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/obj/item/storage/box/holy/populate_contents()
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for(var/I in 1 to 7)
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new /obj/item/ammo_casing/shotgun/holy(src)
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shell_type = /obj/item/ammo_casing/shotgun/holy
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////////////////
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/* Donk Boxes */
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