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@@ -394,11 +394,11 @@
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spawn(1) //This should ideally fire after the occupant is deleted.
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if(!O) return
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O.find_target()
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O.owner.announce_objectives()
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if(!(O.target))
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GLOB.all_objectives -= O
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O.owner.objectives -= O
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qdel(O)
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O.owner.announce_objectives()
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if(occupant.mind && occupant.mind.assigned_role)
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//Handle job slot/tater cleanup.
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var/job = occupant.mind.assigned_role
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