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Default stunbaton back to 1500
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@@ -15,7 +15,7 @@
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var/status = 0 //whether the thing is on or not
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var/obj/item/weapon/cell/high/bcell = null
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var/mob/foundmob = "" //Used in throwing proc.
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var/hitcost = 1000 //oh god why do power cells carry so much charge? We probably need to make a distinction between "industrial" sized power cells for APCs and power cells for everything else.
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var/hitcost = 1500 //oh god why do power cells carry so much charge? We probably need to make a distinction between "industrial" sized power cells for APCs and power cells for everything else.
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var/allowharm = 1 // Allow or disallow harming with the stunbaton
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/obj/item/weapon/melee/baton/suicide_act(mob/user)
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