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Make sure the beach can't be pried up
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@@ -43,6 +43,9 @@
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name = "beach"
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icon = 'icons/misc/beach.dmi'
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/turf/simulated/floor/beach/pry_tile(obj/item/C, mob/user, silent = FALSE)
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return
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/turf/simulated/floor/beach/sand
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name = "sand"
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icon_state = "sand"
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