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Fixed some issue with cyborg limb repair wires.
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@@ -10,10 +10,10 @@ TILES
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/obj/item/weapon/wire/proc/update()
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if (src.amount > 1)
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src.icon_state = "spool_wire"
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src.icon_state = "coil red"
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src.desc = text("This is just spool of regular insulated wire. It consists of about [] unit\s of wire.", src.amount)
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else
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src.icon_state = "item_wire"
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src.icon_state = "coil red"
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src.desc = "This is just a simple piece of regular insulated wire."
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return
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@@ -30,7 +30,7 @@ TILES
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var/datum/organ/external/S = M:organs[user.zone_sel.selecting]
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if(!(S.status & ROBOT) || user.a_intent != "help")
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return ..()
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if(S.brute_dam)
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if(S.burn_dam > 0)
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S.heal_damage(0,15,0,1)
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if(user != M)
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user.visible_message("\red You repair some burn damage on \the [M]'s [S.display_name]",\
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