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Adjusts breath regeneration values down
Tier 4 from 10 points to 8 points Tier 3 from 6 points to 3 points (COLD_GAS_DAMAGE_LEVEL_3) Tier 2 from 3 points to 1.5 points (COLD_GAS_DAMAGE_LEVEL_2) Tier 1 from 1 points to 0.5 points (COLD_GAS_DAMAGE_LEVEL_3) Signed-off-by: HugoLuman <qaggeler@uci.edu>
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@@ -68,23 +68,23 @@
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switch(breath.temperature)
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if(-INFINITY to 30) // This'll make the tank pressure drop really low, won't last very long
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H.adjustFireLoss(cold_env_multiplier*5) //Has to be half the brute, since it has a 2x multiplier from burn_mod
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H.adjustBruteLoss(cold_env_multiplier*10)
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H.adjustFireLoss(cold_env_multiplier*4) //Has to be half the brute, since it has a 2x multiplier from burn_mod
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H.adjustBruteLoss(cold_env_multiplier*8)
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H.fire_alert = max(H.fire_alert, 1) //To alert that their breath is cold enough for healing. Does not seem to affect cold movement slowdown
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if(31 to 75)
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H.adjustFireLoss(cold_env_multiplier*3)
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H.adjustBruteLoss(cold_env_multiplier*6)
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H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3*0.5) //3 points healed, applied every 4 seconds
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H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3)
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H.fire_alert = max(H.fire_alert, 1)
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if(76 to 200) // A bit slower than Diona. More per increment, but increments much slower than Diona
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H.adjustFireLoss(cold_env_multiplier*1.5)
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H.adjustBruteLoss(cold_env_multiplier*3)
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if(76 to 200)
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H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2*0.5) //1.5 healed every 4 seconds
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H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2)
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H.fire_alert = max(H.fire_alert, 1)
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if(201 to 260) // Much slower than Diona
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H.adjustFireLoss(cold_env_multiplier*0.5)
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H.adjustBruteLoss(cold_env_multiplier*1)
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if(201 to 260)
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H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3*0.5) //0.5 healed every 4 seconds
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H.adjustBruteLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3)
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H.fire_alert = max(H.fire_alert, 1)
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if(heat_level_1 to heat_level_2)
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