Removes Players Ready From Lobby

This commit is contained in:
Fox-McCloud
2016-05-09 02:11:53 -04:00
parent cc7472ca67
commit f73ec5a20e
+7 -3
View File
@@ -88,13 +88,17 @@
stat("Time To Start:", "DELAYED")
if(ticker.current_state == GAME_STATE_PREGAME)
stat("Players: [totalPlayers]", "Players Ready: [totalPlayersReady]")
stat("Players:", "[totalPlayers]")
if(client.holder)
stat("Players Ready:", "[totalPlayersReady]")
totalPlayers = 0
totalPlayersReady = 0
for(var/mob/new_player/player in player_list)
stat("[player.key]", (player.ready)?("(Playing)"):(null))
if(client.holder)
stat("[player.key]", (player.ready)?("(Playing)"):(null))
totalPlayers++
if(player.ready)totalPlayersReady++
if(player.ready)
totalPlayersReady++
/mob/new_player/Topic(href, href_list[])
if(!client) return 0