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https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #11318 from AffectedArc07/die-master-controller
Kills off the master controller
This commit is contained in:
@@ -1,42 +0,0 @@
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// old deprecated rusted piece of shit MC
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// All this does now is misc. world init stuff because too lazy to put it somewhere else
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// It used to run all of the repeating processes controlling the game but now the SMC and Process Scheduler do that
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var/global/datum/controller/game_controller/master_controller //Set in world.New()
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var/global/controller_iteration = 0
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var/global/last_tick_duration = 0
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var/global/air_processing_killed = 0
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var/global/pipe_processing_killed = 0
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/datum/controller/game_controller
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var/list/shuttle_list // For debugging and VV
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/datum/controller/game_controller/New()
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//There can be only one master_controller. Out with the old and in with the new.
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if(master_controller != src)
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if(istype(master_controller))
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qdel(master_controller)
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master_controller = src
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var/watch=0
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if(!job_master)
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watch = start_watch()
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job_master = new /datum/controller/occupations()
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job_master.SetupOccupations()
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job_master.LoadJobs("config/jobs.txt")
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log_startup_progress("Job setup complete in [stop_watch(watch)]s.")
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if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
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if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
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/datum/controller/game_controller/Destroy()
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..()
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return QDEL_HINT_HARDDEL_NOW
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/datum/controller/game_controller/proc/setup()
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setupfactions()
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setup_economy()
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populate_spawn_points()
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@@ -14,7 +14,6 @@ SUBSYSTEM_DEF(air)
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wait = 5
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flags = SS_BACKGROUND
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/cost_turfs = 0
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var/cost_groups = 0
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var/cost_highpressure = 0
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File diff suppressed because it is too large
Load Diff
@@ -17,8 +17,7 @@
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message_admins("Admin [key_name_admin(usr)] has restarted the [controller] controller.")
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return
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/client/proc/debug_controller(controller in list("Master",
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"failsafe","Scheduler","StonedMaster","Ticker","Air","Jobs","Sun","Radio","Configuration","pAI",
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/client/proc/debug_controller(controller in list("failsafe","Scheduler","StonedMaster","Ticker","Air","Jobs","Sun","Radio","Configuration","pAI",
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"Cameras","Garbage", "Transfer Controller","Event","Alarm","Nano","Vote","Fires",
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"Mob","NPC AI","Shuttle","Timer","Weather","Space","Mob Hunt Server"))
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set category = "Debug"
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@@ -27,9 +26,6 @@
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if(!holder) return
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switch(controller)
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if("Master")
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debug_variables(master_controller)
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feedback_add_details("admin_verb","DMC")
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if("failsafe")
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debug_variables(Failsafe)
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feedback_add_details("admin_verb", "dfailsafe")
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@@ -46,7 +42,7 @@
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debug_variables(SSair)
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feedback_add_details("admin_verb","DAir")
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if("Jobs")
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debug_variables(job_master)
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debug_variables(SSjobs)
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feedback_add_details("admin_verb","DJobs")
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if("Sun")
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debug_variables(SSsun)
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@@ -357,7 +357,7 @@ proc/display_roundstart_logout_report()
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if(L.stat)
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if(L.suiciding) //Suicider
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msg += "<b>[L.name]</b> ([L.ckey]), the [L.job] (<font color='red'><b>Suicide</b></font>)\n"
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job_master.FreeRole(L.job)
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SSjobs.FreeRole(L.job)
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message_admins("<b>[key_name_admin(L)]</b>, the [L.job] has been freed due to (<font color='#ffcc00'><b>Early Round Suicide</b></font>)\n")
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continue //Disconnected client
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if(L.stat == UNCONSCIOUS)
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@@ -383,7 +383,7 @@ proc/display_roundstart_logout_report()
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continue //Lolwhat
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else
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msg += "<b>[L.name]</b> ([ckey(D.mind.key)]), the [L.job] (<font color='red'><b>Ghosted</b></font>)\n"
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job_master.FreeRole(L.job)
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SSjobs.FreeRole(L.job)
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message_admins("<b>[key_name_admin(L)]</b>, the [L.job] has been freed due to (<font color='#ffcc00'><b>Early Round Ghosted While Alive</b></font>)\n")
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continue //Ghosted while alive
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@@ -95,7 +95,7 @@ var/round_start_time = 0
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var/datum/game_mode/M = config.pick_mode(secret_force_mode)
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if(M.can_start())
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src.mode = config.pick_mode(secret_force_mode)
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job_master.ResetOccupations()
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SSjobs.ResetOccupations()
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if(!src.mode)
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src.mode = pickweight(runnable_modes)
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if(src.mode)
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@@ -107,7 +107,7 @@ var/round_start_time = 0
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to_chat(world, "<B>Unable to start [mode.name].</B> Not enough players, [mode.required_players] players needed. Reverting to pre-game lobby.")
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mode = null
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current_state = GAME_STATE_PREGAME
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job_master.ResetOccupations()
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SSjobs.ResetOccupations()
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Master.SetRunLevel(RUNLEVEL_LOBBY)
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return 0
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@@ -115,12 +115,12 @@ var/round_start_time = 0
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src.mode.pre_pre_setup()
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var/can_continue
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can_continue = src.mode.pre_setup()//Setup special modes
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job_master.DivideOccupations() //Distribute jobs
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SSjobs.DivideOccupations() //Distribute jobs
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if(!can_continue)
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qdel(mode)
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current_state = GAME_STATE_PREGAME
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to_chat(world, "<B>Error setting up [master_mode].</B> Reverting to pre-game lobby.")
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job_master.ResetOccupations()
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SSjobs.ResetOccupations()
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Master.SetRunLevel(RUNLEVEL_LOBBY)
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return 0
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@@ -135,6 +135,7 @@ var/round_start_time = 0
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src.mode.announce()
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create_characters() //Create player characters and transfer them
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populate_spawn_points()
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collect_minds()
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equip_characters()
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data_core.manifest()
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@@ -145,6 +146,7 @@ var/round_start_time = 0
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//here to initialize the random events nicely at round start
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setup_economy()
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setupfactions()
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//shuttle_controller.setup_shuttle_docks()
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@@ -375,8 +377,8 @@ var/round_start_time = 0
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if(player.mind.assigned_role == "Captain")
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captainless=0
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if(player.mind.assigned_role != player.mind.special_role)
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job_master.AssignRank(player, player.mind.assigned_role, 0)
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job_master.EquipRank(player, player.mind.assigned_role, 0)
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SSjobs.AssignRank(player, player.mind.assigned_role, 0)
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SSjobs.EquipRank(player, player.mind.assigned_role, 0)
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EquipCustomItems(player)
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if(captainless)
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for(var/mob/M in GLOB.player_list)
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@@ -26,7 +26,7 @@
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explanation_text = "Capture"
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/datum/objective/abductee/capture/New()
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var/list/jobs = job_master.occupations.Copy()
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var/list/jobs = SSjobs.occupations.Copy()
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for(var/datum/job/J in jobs)
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if(J.current_positions < 1)
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jobs -= J
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@@ -235,9 +235,9 @@
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return 1
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/datum/outfit/job/proc/imprint_idcard(mob/living/carbon/human/H)
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var/datum/job/J = job_master.GetJobType(jobtype)
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var/datum/job/J = SSjobs.GetJobType(jobtype)
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if(!J)
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J = job_master.GetJob(H.job)
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J = SSjobs.GetJob(H.job)
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var/alt_title
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if(H.mind)
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@@ -72,7 +72,7 @@ var/global/list/role_playtime_requirements = list(
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jtext = "-"
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if(C.mob.mind && C.mob.mind.assigned_role)
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theirjob = job_master.GetJob(C.mob.mind.assigned_role)
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theirjob = SSjobs.GetJob(C.mob.mind.assigned_role)
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if(theirjob)
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jtext = theirjob.title
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msg += "<TD>[jtext]</TD>"
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@@ -180,7 +180,7 @@ var/global/list/role_playtime_requirements = list(
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if(config.use_exp_restrictions)
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var/list/jobs_locked = list()
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var/list/jobs_unlocked = list()
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for(var/datum/job/job in job_master.occupations)
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for(var/datum/job/job in SSjobs.occupations)
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if(job.exp_requirements && job.exp_type)
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if(!job.available_in_playtime(mob.client))
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jobs_unlocked += job.title
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@@ -5,7 +5,7 @@
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if(playercount >= highpop_trigger)
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log_debug("Playercount: [playercount] versus trigger: [highpop_trigger] - loading highpop job config");
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job_master.LoadJobs("config/jobs_highpop.txt")
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SSjobs.LoadJobs("config/jobs_highpop.txt")
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else
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log_debug("Playercount: [playercount] versus trigger: [highpop_trigger] - keeping standard job config");
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return 1
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@@ -69,7 +69,7 @@ var/time_last_changed_position = 0
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/obj/machinery/computer/card/proc/format_jobs(list/jobs)
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var/list/formatted = list()
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for(var/job in jobs)
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if(job_in_department(job_master.GetJob(job)))
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if(job_in_department(SSjobs.GetJob(job)))
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formatted.Add(list(list(
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"display_name" = replacetext(job, " ", " "),
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"target_rank" = get_target_rank(),
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@@ -79,7 +79,7 @@ var/time_last_changed_position = 0
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/obj/machinery/computer/card/proc/format_job_slots()
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var/list/formatted = list()
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for(var/datum/job/job in job_master.occupations)
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for(var/datum/job/job in SSjobs.occupations)
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if(job_blacklisted_full(job))
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continue
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if(!job_in_department(job))
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@@ -166,7 +166,7 @@ var/time_last_changed_position = 0
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/obj/machinery/computer/card/proc/can_close_job(datum/job/job)
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if(job)
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if(!job_blacklisted_full(job) && !job_blacklisted_partial(job) && job_in_department(job, FALSE))
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if(job.total_positions > job.current_positions && !(job in job_master.prioritized_jobs))
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if(job.total_positions > job.current_positions && !(job in SSjobs.prioritized_jobs))
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var/delta = (world.time / 10) - time_last_changed_position
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if((change_position_cooldown < delta) || (opened_positions[job.title] > 0))
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return 1
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@@ -177,10 +177,10 @@ var/time_last_changed_position = 0
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/obj/machinery/computer/card/proc/can_prioritize_job(datum/job/job)
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if(job)
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if(!job_blacklisted_full(job) && job_in_department(job, FALSE))
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if(job in job_master.prioritized_jobs)
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if(job in SSjobs.prioritized_jobs)
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return 2
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else
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if(job_master.prioritized_jobs.len >= 3)
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if(SSjobs.prioritized_jobs.len >= 3)
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return 0
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if(job.total_positions <= job.current_positions)
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return 0
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@@ -205,7 +205,7 @@ var/time_last_changed_position = 0
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/obj/machinery/computer/card/proc/get_subordinates(rank, addcivs)
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var/list/jobs_returned = list()
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for(var/datum/job/thisjob in job_master.occupations)
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for(var/datum/job/thisjob in SSjobs.occupations)
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if(rank in thisjob.department_head)
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jobs_returned += thisjob.title
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if(addcivs)
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@@ -364,10 +364,10 @@ var/time_last_changed_position = 0
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if(target_dept && modify.assignment == "Unassigned")
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visible_message("<span class='notice'>[src]: Demoted individuals must see the HoP for a new job.</span>")
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return 0
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if(!job_in_department(job_master.GetJob(modify.rank), FALSE))
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if(!job_in_department(SSjobs.GetJob(modify.rank), FALSE))
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visible_message("<span class='notice'>[src]: Cross-department job transfers must be done by the HoP.</span>")
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return 0
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if(!job_in_department(job_master.GetJob(t1)))
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if(!job_in_department(SSjobs.GetJob(t1)))
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return 0
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if(t1 == "Custom")
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var/temp_t = sanitize(copytext(input("Enter a custom job assignment.","Assignment"),1,MAX_MESSAGE_LEN))
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@@ -473,7 +473,7 @@ var/time_last_changed_position = 0
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if(modify.assignment == "Unassigned")
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visible_message("<span class='notice'>[src]: Unassigned crew cannot be demoted any further. If further action is warranted, ask the Captain about Termination.</span>")
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return 0
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if(!job_in_department(job_master.GetJob(modify.rank), FALSE))
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if(!job_in_department(SSjobs.GetJob(modify.rank), FALSE))
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visible_message("<span class='notice'>[src]: Heads may only demote members of their own department.</span>")
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return 0
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@@ -494,7 +494,7 @@ var/time_last_changed_position = 0
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// MAKE ANOTHER JOB POSITION AVAILABLE FOR LATE JOINERS
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if(is_authenticated(usr))
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var/edit_job_target = href_list["job"]
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var/datum/job/j = job_master.GetJob(edit_job_target)
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var/datum/job/j = SSjobs.GetJob(edit_job_target)
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if(!job_in_department(j, FALSE))
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return 0
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if(!j)
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@@ -513,7 +513,7 @@ var/time_last_changed_position = 0
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// MAKE JOB POSITION UNAVAILABLE FOR LATE JOINERS
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if(is_authenticated(usr))
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var/edit_job_target = href_list["job"]
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var/datum/job/j = job_master.GetJob(edit_job_target)
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var/datum/job/j = SSjobs.GetJob(edit_job_target)
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if(!job_in_department(j, FALSE))
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return 0
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if(!j)
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@@ -533,17 +533,17 @@ var/time_last_changed_position = 0
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// TOGGLE WHETHER JOB APPEARS AS PRIORITIZED IN THE LOBBY
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if(is_authenticated(usr) && !target_dept)
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var/priority_target = href_list["job"]
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var/datum/job/j = job_master.GetJob(priority_target)
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var/datum/job/j = SSjobs.GetJob(priority_target)
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if(!j)
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return 0
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if(!job_in_department(j))
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return 0
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var/priority = TRUE
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if(j in job_master.prioritized_jobs)
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job_master.prioritized_jobs -= j
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if(j in SSjobs.prioritized_jobs)
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SSjobs.prioritized_jobs -= j
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priority = FALSE
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else if(job_master.prioritized_jobs.len < 3)
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job_master.prioritized_jobs += j
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else if(SSjobs.prioritized_jobs.len < 3)
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SSjobs.prioritized_jobs += j
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else
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return 0
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log_game("[key_name(usr)] [priority ? "prioritized" : "unprioritized"] the job \"[j.title]\".")
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@@ -397,7 +397,7 @@
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//Handle job slot/tater cleanup.
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var/job = occupant.mind.assigned_role
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job_master.FreeRole(job)
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SSjobs.FreeRole(job)
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if(occupant.mind.objectives.len)
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occupant.mind.objectives.Cut()
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@@ -284,7 +284,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
|
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if(12)
|
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var/list/jobs = list()
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data["jobs"] = jobs
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for(var/datum/job/job in job_master.occupations)
|
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for(var/datum/job/job in SSjobs.occupations)
|
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if(job_blacklisted(job))
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continue
|
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if(job.is_position_available())
|
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+4
-2
@@ -31,13 +31,15 @@ var/global/list/map_transition_config = MAP_TRANSITION_CONFIG
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Master.Initialize(10, FALSE)
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processScheduler = new
|
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master_controller = new /datum/controller/game_controller()
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spawn(1)
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processScheduler.deferSetupFor(/datum/controller/process/ticker)
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processScheduler.setup()
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master_controller.setup()
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|
||||
if(!syndicate_code_phrase)
|
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syndicate_code_phrase = generate_code_phrase()
|
||||
if(!syndicate_code_response)
|
||||
syndicate_code_response = generate_code_phrase()
|
||||
if(using_map && using_map.name)
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map_name = "[using_map.name]"
|
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else
|
||||
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@@ -681,24 +681,6 @@ var/list/admin_verbs_ticket = list(
|
||||
|
||||
feedback_add_details("admin_verb","OT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
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/client/proc/kill_air() // -- TLE
|
||||
set category = "Debug"
|
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set name = "Kill Air"
|
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set desc = "Toggle Air Processing"
|
||||
|
||||
if(!check_rights(R_DEBUG))
|
||||
return
|
||||
|
||||
if(air_processing_killed)
|
||||
air_processing_killed = 0
|
||||
to_chat(usr, "<b>Enabled air processing.</b>")
|
||||
else
|
||||
air_processing_killed = 1
|
||||
to_chat(usr, "<b>Disabled air processing.</b>")
|
||||
feedback_add_details("admin_verb","KA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
log_admin("[key_name(usr)] used 'kill air'.")
|
||||
message_admins("<span class='notice'>[key_name_admin(usr)] used 'kill air'.</span>", 1)
|
||||
|
||||
/client/proc/deadmin_self()
|
||||
set name = "De-admin self"
|
||||
set category = "Admin"
|
||||
@@ -888,7 +870,7 @@ var/list/admin_verbs_ticket = list(
|
||||
return
|
||||
|
||||
var/list/jobs = list()
|
||||
for(var/datum/job/J in job_master.occupations)
|
||||
for(var/datum/job/J in SSjobs.occupations)
|
||||
if(J.current_positions >= J.total_positions && J.total_positions != -1)
|
||||
jobs += J.title
|
||||
if(!jobs.len)
|
||||
@@ -896,7 +878,7 @@ var/list/admin_verbs_ticket = list(
|
||||
return
|
||||
var/job = input("Please select job slot to free", "Free Job Slot") as null|anything in jobs
|
||||
if(job)
|
||||
job_master.FreeRole(job)
|
||||
SSjobs.FreeRole(job)
|
||||
log_admin("[key_name(usr)] has freed a job slot for [job].")
|
||||
message_admins("[key_name_admin(usr)] has freed a job slot for [job].")
|
||||
|
||||
|
||||
+24
-24
@@ -491,8 +491,8 @@
|
||||
if(!M.ckey) //sanity
|
||||
to_chat(usr, "This mob has no ckey")
|
||||
return
|
||||
if(!job_master)
|
||||
to_chat(usr, "Job Master has not been setup!")
|
||||
if(!SSjobs)
|
||||
to_chat(usr, "SSjobs has not been setup!")
|
||||
return
|
||||
|
||||
var/dat = ""
|
||||
@@ -512,7 +512,7 @@
|
||||
jobs += "<tr align='center' bgcolor='ccccff'><th colspan='[length(command_positions)]'><a href='?src=[UID()];jobban3=commanddept;jobban4=[M.UID()];dbbanaddckey=[M.ckey]'>Command Positions</a></th></tr><tr align='center'>"
|
||||
for(var/jobPos in command_positions)
|
||||
if(!jobPos) continue
|
||||
var/datum/job/job = job_master.GetJob(jobPos)
|
||||
var/datum/job/job = SSjobs.GetJob(jobPos)
|
||||
if(!job) continue
|
||||
|
||||
if(jobban_isbanned(M, job.title))
|
||||
@@ -533,7 +533,7 @@
|
||||
jobs += "<tr bgcolor='ffddf0'><th colspan='[length(security_positions)]'><a href='?src=[UID()];jobban3=securitydept;jobban4=[M.UID()];dbbanaddckey=[M.ckey]'>Security Positions</a></th></tr><tr align='center'>"
|
||||
for(var/jobPos in security_positions)
|
||||
if(!jobPos) continue
|
||||
var/datum/job/job = job_master.GetJob(jobPos)
|
||||
var/datum/job/job = SSjobs.GetJob(jobPos)
|
||||
if(!job) continue
|
||||
|
||||
if(jobban_isbanned(M, job.title))
|
||||
@@ -554,7 +554,7 @@
|
||||
jobs += "<tr bgcolor='fff5cc'><th colspan='[length(engineering_positions)]'><a href='?src=[UID()];jobban3=engineeringdept;jobban4=[M.UID()];dbbanaddckey=[M.ckey]'>Engineering Positions</a></th></tr><tr align='center'>"
|
||||
for(var/jobPos in engineering_positions)
|
||||
if(!jobPos) continue
|
||||
var/datum/job/job = job_master.GetJob(jobPos)
|
||||
var/datum/job/job = SSjobs.GetJob(jobPos)
|
||||
if(!job) continue
|
||||
|
||||
if(jobban_isbanned(M, job.title))
|
||||
@@ -575,7 +575,7 @@
|
||||
jobs += "<tr bgcolor='ffeef0'><th colspan='[length(medical_positions)]'><a href='?src=[UID()];jobban3=medicaldept;jobban4=[M.UID()];dbbanaddckey=[M.ckey]'>Medical Positions</a></th></tr><tr align='center'>"
|
||||
for(var/jobPos in medical_positions)
|
||||
if(!jobPos) continue
|
||||
var/datum/job/job = job_master.GetJob(jobPos)
|
||||
var/datum/job/job = SSjobs.GetJob(jobPos)
|
||||
if(!job) continue
|
||||
|
||||
if(jobban_isbanned(M, job.title))
|
||||
@@ -596,7 +596,7 @@
|
||||
jobs += "<tr bgcolor='e79fff'><th colspan='[length(science_positions)]'><a href='?src=[UID()];jobban3=sciencedept;jobban4=[M.UID()];dbbanaddckey=[M.ckey]'>Science Positions</a></th></tr><tr align='center'>"
|
||||
for(var/jobPos in science_positions)
|
||||
if(!jobPos) continue
|
||||
var/datum/job/job = job_master.GetJob(jobPos)
|
||||
var/datum/job/job = SSjobs.GetJob(jobPos)
|
||||
if(!job) continue
|
||||
|
||||
if(jobban_isbanned(M, job.title))
|
||||
@@ -617,7 +617,7 @@
|
||||
jobs += "<tr bgcolor='dddddd'><th colspan='[length(support_positions)]'><a href='?src=[UID()];jobban3=supportdept;jobban4=[M.UID()];dbbanaddckey=[M.ckey]'>Support Positions</a></th></tr><tr align='center'>"
|
||||
for(var/jobPos in support_positions)
|
||||
if(!jobPos) continue
|
||||
var/datum/job/job = job_master.GetJob(jobPos)
|
||||
var/datum/job/job = SSjobs.GetJob(jobPos)
|
||||
if(!job) continue
|
||||
|
||||
if(jobban_isbanned(M, job.title))
|
||||
@@ -638,7 +638,7 @@
|
||||
jobs += "<tr bgcolor='ccffcc'><th colspan='[length(nonhuman_positions)+1]'><a href='?src=[UID()];jobban3=nonhumandept;jobban4=[M.UID()];dbbanaddckey=[M.ckey]'>Non-human Positions</a></th></tr><tr align='center'>"
|
||||
for(var/jobPos in nonhuman_positions)
|
||||
if(!jobPos) continue
|
||||
var/datum/job/job = job_master.GetJob(jobPos)
|
||||
var/datum/job/job = SSjobs.GetJob(jobPos)
|
||||
if(!job) continue
|
||||
|
||||
if(jobban_isbanned(M, job.title))
|
||||
@@ -707,7 +707,7 @@
|
||||
jobs += "<tr bgcolor='dddddd'><th colspan='[length(whitelisted_positions)]'><a href='?src=[UID()];jobban3=whitelistdept;jobban4=[M.UID()];dbbanaddckey=[M.ckey]'>Whitelisted Positions</a></th></tr><tr align='center'>"
|
||||
for(var/jobPos in whitelisted_positions)
|
||||
if(!jobPos) continue
|
||||
var/datum/job/job = job_master.GetJob(jobPos)
|
||||
var/datum/job/job = SSjobs.GetJob(jobPos)
|
||||
if(!job) continue
|
||||
|
||||
if(jobban_isbanned(M, job.title))
|
||||
@@ -743,8 +743,8 @@
|
||||
|
||||
var/ban_ckey_param = href_list["dbbanaddckey"]
|
||||
|
||||
if(!job_master)
|
||||
to_chat(usr, "Job Master has not been setup!")
|
||||
if(!SSjobs)
|
||||
to_chat(usr, "SSjobs has not been setup!")
|
||||
return
|
||||
|
||||
//get jobs for department if specified, otherwise just returnt he one job in a list.
|
||||
@@ -753,50 +753,50 @@
|
||||
if("commanddept")
|
||||
for(var/jobPos in command_positions)
|
||||
if(!jobPos) continue
|
||||
var/datum/job/temp = job_master.GetJob(jobPos)
|
||||
var/datum/job/temp = SSjobs.GetJob(jobPos)
|
||||
if(!temp) continue
|
||||
joblist += temp.title
|
||||
if("securitydept")
|
||||
for(var/jobPos in security_positions)
|
||||
if(!jobPos) continue
|
||||
var/datum/job/temp = job_master.GetJob(jobPos)
|
||||
var/datum/job/temp = SSjobs.GetJob(jobPos)
|
||||
if(!temp) continue
|
||||
joblist += temp.title
|
||||
if("engineeringdept")
|
||||
for(var/jobPos in engineering_positions)
|
||||
if(!jobPos) continue
|
||||
var/datum/job/temp = job_master.GetJob(jobPos)
|
||||
var/datum/job/temp = SSjobs.GetJob(jobPos)
|
||||
if(!temp) continue
|
||||
joblist += temp.title
|
||||
if("medicaldept")
|
||||
for(var/jobPos in medical_positions)
|
||||
if(!jobPos) continue
|
||||
var/datum/job/temp = job_master.GetJob(jobPos)
|
||||
var/datum/job/temp = SSjobs.GetJob(jobPos)
|
||||
if(!temp) continue
|
||||
joblist += temp.title
|
||||
if("sciencedept")
|
||||
for(var/jobPos in science_positions)
|
||||
if(!jobPos) continue
|
||||
var/datum/job/temp = job_master.GetJob(jobPos)
|
||||
var/datum/job/temp = SSjobs.GetJob(jobPos)
|
||||
if(!temp) continue
|
||||
joblist += temp.title
|
||||
if("supportdept")
|
||||
for(var/jobPos in support_positions)
|
||||
if(!jobPos) continue
|
||||
var/datum/job/temp = job_master.GetJob(jobPos)
|
||||
var/datum/job/temp = SSjobs.GetJob(jobPos)
|
||||
if(!temp) continue
|
||||
joblist += temp.title
|
||||
if("nonhumandept")
|
||||
joblist += "pAI"
|
||||
for(var/jobPos in nonhuman_positions)
|
||||
if(!jobPos) continue
|
||||
var/datum/job/temp = job_master.GetJob(jobPos)
|
||||
var/datum/job/temp = SSjobs.GetJob(jobPos)
|
||||
if(!temp) continue
|
||||
joblist += temp.title
|
||||
if("whitelistdept")
|
||||
for(var/jobPos in whitelisted_positions)
|
||||
if(!jobPos) continue
|
||||
var/datum/job/temp = job_master.GetJob(jobPos)
|
||||
var/datum/job/temp = SSjobs.GetJob(jobPos)
|
||||
if(!temp) continue
|
||||
joblist += temp.title
|
||||
else
|
||||
@@ -2935,11 +2935,11 @@
|
||||
usr << browse(dat, "window=lawchanges;size=800x500")
|
||||
if("list_job_debug")
|
||||
var/dat = "<B>Job Debug info.</B><HR>"
|
||||
if(job_master)
|
||||
for(var/line in job_master.job_debug)
|
||||
if(SSjobs)
|
||||
for(var/line in SSjobs.job_debug)
|
||||
dat += "[line]<BR>"
|
||||
dat+= "*******<BR><BR>"
|
||||
for(var/datum/job/job in job_master.occupations)
|
||||
for(var/datum/job/job in SSjobs.occupations)
|
||||
if(!job) continue
|
||||
dat += "job: [job.title], current_positions: [job.current_positions], total_positions: [job.total_positions] <BR>"
|
||||
usr << browse(dat, "window=jobdebug;size=600x500")
|
||||
@@ -3029,7 +3029,7 @@
|
||||
M.req_one_access = list(access_brig,access_engine)
|
||||
message_admins("[key_name_admin(usr)] made all maint doors engineering and brig access-only.")
|
||||
if("infinite_sec")
|
||||
var/datum/job/J = job_master.GetJob("Security Officer")
|
||||
var/datum/job/J = SSjobs.GetJob("Security Officer")
|
||||
if(!J) return
|
||||
J.total_positions = -1
|
||||
J.spawn_positions = -1
|
||||
|
||||
@@ -612,7 +612,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
var/datum/job/jobdatum
|
||||
if(dresscode == "as job...")
|
||||
var/jobname = input("Select job", "Robust quick dress shop") as null|anything in get_all_jobs()
|
||||
jobdatum = job_master.GetJob(jobname)
|
||||
jobdatum = SSjobs.GetJob(jobname)
|
||||
|
||||
feedback_add_details("admin_verb", "SEQ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
if(dostrip)
|
||||
|
||||
@@ -435,8 +435,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
//Now for special roles and equipment.
|
||||
switch(new_character.mind.special_role)
|
||||
if("traitor")
|
||||
job_master.AssignRank(new_character, new_character.mind.assigned_role, 0)
|
||||
job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)
|
||||
SSjobs.AssignRank(new_character, new_character.mind.assigned_role, 0)
|
||||
SSjobs.EquipRank(new_character, new_character.mind.assigned_role, 1)
|
||||
ticker.mode.equip_traitor(new_character)
|
||||
if("Wizard")
|
||||
new_character.loc = pick(wizardstart)
|
||||
@@ -466,8 +466,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
call(/datum/game_mode/proc/add_law_zero)(new_character)
|
||||
//Add aliens.
|
||||
else
|
||||
job_master.AssignRank(new_character, new_character.mind.assigned_role, 0)
|
||||
job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
|
||||
SSjobs.AssignRank(new_character, new_character.mind.assigned_role, 0)
|
||||
SSjobs.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
|
||||
|
||||
//Announces the character on all the systems, based on the record.
|
||||
if(!issilicon(new_character))//If they are not a cyborg/AI.
|
||||
@@ -662,11 +662,11 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
if(job_master)
|
||||
if(SSjobs)
|
||||
var/currentpositiontally
|
||||
var/totalpositiontally
|
||||
to_chat(src, "<span class='notice'>Job Name: Filled job slot / Total job slots <b>(Free job slots)</b></span>")
|
||||
for(var/datum/job/job in job_master.occupations)
|
||||
for(var/datum/job/job in SSjobs.occupations)
|
||||
to_chat(src, "<span class='notice'>[job.title]: [job.current_positions] / \
|
||||
[job.total_positions == -1 ? "<b>UNLIMITED</b>" : job.total_positions] \
|
||||
<b>([job.total_positions == -1 ? "UNLIMITED" : job.total_positions - job.current_positions])</b></span>")
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
to_chat(usr, "This option is currently only usable during pregame. This may change at a later date.")
|
||||
return
|
||||
|
||||
if(job_master && ticker)
|
||||
var/datum/job/job = job_master.GetJob("AI")
|
||||
if(SSjobs && ticker)
|
||||
var/datum/job/job = SSjobs.GetJob("AI")
|
||||
if(!job)
|
||||
to_chat(usr, "Unable to locate the AI job")
|
||||
return
|
||||
|
||||
@@ -576,7 +576,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
|
||||
|
||||
/datum/preferences/proc/SetChoices(mob/user, limit = 13, list/splitJobs = list("Civilian","Research Director","AI","Bartender"), width = 760, height = 790)
|
||||
if(!job_master)
|
||||
if(!SSjobs)
|
||||
return
|
||||
|
||||
//limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice.
|
||||
@@ -597,8 +597,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
|
||||
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
|
||||
var/datum/job/lastJob
|
||||
if(!job_master) return
|
||||
for(var/datum/job/job in job_master.occupations)
|
||||
if(!SSjobs)
|
||||
return
|
||||
for(var/datum/job/job in SSjobs.occupations)
|
||||
|
||||
if(job.admin_only)
|
||||
continue
|
||||
@@ -802,7 +803,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
return 0
|
||||
|
||||
/datum/preferences/proc/UpdateJobPreference(mob/user, role, desiredLvl)
|
||||
var/datum/job/job = job_master.GetJob(role)
|
||||
var/datum/job/job = SSjobs.GetJob(role)
|
||||
|
||||
if(!job)
|
||||
user << browse(null, "window=mob_occupation")
|
||||
@@ -908,7 +909,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
|
||||
player_alt_titles[job.title] = new_title
|
||||
|
||||
/datum/preferences/proc/SetJob(mob/user, role)
|
||||
var/datum/job/job = job_master.GetJob(role)
|
||||
var/datum/job/job = SSjobs.GetJob(role)
|
||||
if(!job)
|
||||
user << browse(null, "window=mob_occupation")
|
||||
ShowChoices(user)
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
var/mob/living/carbon/human/H = user
|
||||
for(var/obj/item/W in H)
|
||||
H.unEquip(W)
|
||||
var/datum/job/clown/C = job_master.GetJob("Clown")
|
||||
var/datum/job/clown/C = SSjobs.GetJob("Clown")
|
||||
C.equip(H)
|
||||
affected_targets.Add(H)
|
||||
|
||||
|
||||
@@ -166,7 +166,7 @@
|
||||
return
|
||||
|
||||
var/list/jobs[0]
|
||||
for(var/datum/job/j in job_master.occupations)
|
||||
for(var/datum/job/j in SSjobs.occupations)
|
||||
if(j.title != "AI" && j.title != "Cyborg")
|
||||
jobs[j.title] = j
|
||||
jobs = sortAssoc(jobs)
|
||||
|
||||
@@ -27,7 +27,7 @@ var/global/list/empty_playable_ai_cores = list()
|
||||
//Handle job slot/tater cleanup.
|
||||
var/job = mind.assigned_role
|
||||
|
||||
job_master.FreeRole(job)
|
||||
SSjobs.FreeRole(job)
|
||||
|
||||
if(mind.objectives.len)
|
||||
mind.objectives.Cut()
|
||||
|
||||
@@ -256,7 +256,7 @@
|
||||
new_player_panel()
|
||||
|
||||
/mob/new_player/proc/IsJobAvailable(rank)
|
||||
var/datum/job/job = job_master.GetJob(rank)
|
||||
var/datum/job/job = SSjobs.GetJob(rank)
|
||||
if(!job) return 0
|
||||
if(!job.is_position_available()) return 0
|
||||
if(jobban_isbanned(src,rank)) return 0
|
||||
@@ -269,9 +269,9 @@
|
||||
if(config.assistantlimit)
|
||||
if(job.title == "Civilian")
|
||||
var/count = 0
|
||||
var/datum/job/officer = job_master.GetJob("Security Officer")
|
||||
var/datum/job/warden = job_master.GetJob("Warden")
|
||||
var/datum/job/hos = job_master.GetJob("Head of Security")
|
||||
var/datum/job/officer = SSjobs.GetJob("Security Officer")
|
||||
var/datum/job/warden = SSjobs.GetJob("Warden")
|
||||
var/datum/job/hos = SSjobs.GetJob("Head of Security")
|
||||
count += (officer.current_positions + warden.current_positions + hos.current_positions)
|
||||
if(job.current_positions > (config.assistantratio * count))
|
||||
if(count >= 5) // if theres more than 5 security on the station just let assistants join regardless, they should be able to handle the tide
|
||||
@@ -280,21 +280,21 @@
|
||||
return 1
|
||||
|
||||
/mob/new_player/proc/IsAdminJob(rank)
|
||||
var/datum/job/job = job_master.GetJob(rank)
|
||||
var/datum/job/job = SSjobs.GetJob(rank)
|
||||
if(job.admin_only)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/mob/new_player/proc/IsERTSpawnJob(rank)
|
||||
var/datum/job/job = job_master.GetJob(rank)
|
||||
var/datum/job/job = SSjobs.GetJob(rank)
|
||||
if(job.spawn_ert)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/mob/new_player/proc/IsSyndicateCommand(rank)
|
||||
var/datum/job/job = job_master.GetJob(rank)
|
||||
var/datum/job/job = SSjobs.GetJob(rank)
|
||||
if(job.syndicate_command)
|
||||
return 1
|
||||
else
|
||||
@@ -312,15 +312,15 @@
|
||||
if(!IsJobAvailable(rank))
|
||||
to_chat(src, alert("[rank] is not available. Please try another."))
|
||||
return 0
|
||||
var/datum/job/thisjob = job_master.GetJob(rank)
|
||||
var/datum/job/thisjob = SSjobs.GetJob(rank)
|
||||
if(thisjob.barred_by_disability(client))
|
||||
to_chat(src, alert("[rank] is not available due to your character's disability. Please try another."))
|
||||
return 0
|
||||
|
||||
job_master.AssignRole(src, rank, 1)
|
||||
SSjobs.AssignRole(src, rank, 1)
|
||||
|
||||
var/mob/living/character = create_character() //creates the human and transfers vars and mind
|
||||
character = job_master.AssignRank(character, rank, 1) //equips the human
|
||||
character = SSjobs.AssignRank(character, rank, 1) //equips the human
|
||||
|
||||
// AIs don't need a spawnpoint, they must spawn at an empty core
|
||||
if(character.mind.assigned_role == "AI")
|
||||
@@ -367,7 +367,7 @@
|
||||
character.buckled.loc = character.loc
|
||||
character.buckled.dir = character.dir
|
||||
|
||||
character = job_master.EquipRank(character, rank, 1) //equips the human
|
||||
character = SSjobs.EquipRank(character, rank, 1) //equips the human
|
||||
EquipCustomItems(character)
|
||||
|
||||
ticker.mode.latespawn(character)
|
||||
@@ -384,8 +384,8 @@
|
||||
callHook("latespawn", list(character))
|
||||
AddEmploymentContract(character)
|
||||
|
||||
if(!thisjob.is_position_available() && thisjob in job_master.prioritized_jobs)
|
||||
job_master.prioritized_jobs -= thisjob
|
||||
if(!thisjob.is_position_available() && thisjob in SSjobs.prioritized_jobs)
|
||||
SSjobs.prioritized_jobs -= thisjob
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -452,11 +452,11 @@
|
||||
else if(SSshuttle.emergency.mode >= SHUTTLE_CALL)
|
||||
dat += "<font color='red'>The station is currently undergoing evacuation procedures.</font><br>"
|
||||
|
||||
if(length(job_master.prioritized_jobs))
|
||||
if(length(SSjobs.prioritized_jobs))
|
||||
dat += "<font color='lime'>The station has flagged these jobs as high priority: "
|
||||
var/amt = length(job_master.prioritized_jobs)
|
||||
var/amt = length(SSjobs.prioritized_jobs)
|
||||
var/amt_count
|
||||
for(var/datum/job/a in job_master.prioritized_jobs)
|
||||
for(var/datum/job/a in SSjobs.prioritized_jobs)
|
||||
amt_count++
|
||||
if(amt_count != amt)
|
||||
dat += " [a.title], "
|
||||
@@ -478,7 +478,7 @@
|
||||
"Science" = list(jobs = list(), titles = science_positions, color = "#e6b3e6"),
|
||||
"Supply" = list(jobs = list(), titles = supply_positions, color = "#ead4ae"),
|
||||
)
|
||||
for(var/datum/job/job in job_master.occupations)
|
||||
for(var/datum/job/job in SSjobs.occupations)
|
||||
if(job && IsJobAvailable(job.title) && !job.barred_by_disability(client))
|
||||
activePlayers[job] = 0
|
||||
var/categorized = 0
|
||||
@@ -512,7 +512,7 @@
|
||||
dat += "<fieldset style='border: 2px solid [color]; display: inline'>"
|
||||
dat += "<legend align='center' style='color: [color]'>[jobcat]</legend>"
|
||||
for(var/datum/job/job in categorizedJobs[jobcat]["jobs"])
|
||||
if(job in job_master.prioritized_jobs)
|
||||
if(job in SSjobs.prioritized_jobs)
|
||||
dat += "<a href='byond://?src=[UID()];SelectedJob=[job.title]'><font color='lime'><B>[job.title] ([job.current_positions]) (Active: [activePlayers[job]])</B></font></a><br>"
|
||||
else
|
||||
dat += "<a href='byond://?src=[UID()];SelectedJob=[job.title]'>[job.title] ([job.current_positions]) (Active: [activePlayers[job]])</a><br>"
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
|
||||
/datum/computer_file/program/card_mod/proc/format_job_slots()
|
||||
var/list/formatted = list()
|
||||
for(var/datum/job/job in job_master.occupations)
|
||||
for(var/datum/job/job in SSjobs.occupations)
|
||||
if(job_blacklisted(job))
|
||||
continue
|
||||
formatted.Add(list(list(
|
||||
@@ -127,10 +127,10 @@
|
||||
/datum/computer_file/program/card_mod/proc/can_prioritize_job(datum/job/job)
|
||||
if(job)
|
||||
if(!job_blacklisted(job))
|
||||
if(job in job_master.prioritized_jobs)
|
||||
if(job in SSjobs.prioritized_jobs)
|
||||
return 2
|
||||
else
|
||||
if(job_master.prioritized_jobs.len >= 3)
|
||||
if(SSjobs.prioritized_jobs.len >= 3)
|
||||
return 0
|
||||
if(job.total_positions <= job.current_positions)
|
||||
return 0
|
||||
@@ -320,7 +320,7 @@
|
||||
// MAKE ANOTHER JOB POSITION AVAILABLE FOR LATE JOINERS
|
||||
if(is_authenticated(usr))
|
||||
var/edit_job_target = href_list["job"]
|
||||
var/datum/job/j = job_master.GetJob(edit_job_target)
|
||||
var/datum/job/j = SSjobs.GetJob(edit_job_target)
|
||||
if(!j)
|
||||
return 1
|
||||
if(can_open_job(j) != 1)
|
||||
@@ -335,7 +335,7 @@
|
||||
// MAKE JOB POSITION UNAVAILABLE FOR LATE JOINERS
|
||||
if(is_authenticated(usr))
|
||||
var/edit_job_target = href_list["job"]
|
||||
var/datum/job/j = job_master.GetJob(edit_job_target)
|
||||
var/datum/job/j = SSjobs.GetJob(edit_job_target)
|
||||
if(!j)
|
||||
return 1
|
||||
if(can_close_job(j) != 1)
|
||||
@@ -352,16 +352,16 @@
|
||||
// TOGGLE WHETHER JOB APPEARS AS PRIORITIZED IN THE LOBBY
|
||||
if(is_authenticated(usr))
|
||||
var/priority_target = href_list["job"]
|
||||
var/datum/job/j = job_master.GetJob(priority_target)
|
||||
var/datum/job/j = SSjobs.GetJob(priority_target)
|
||||
if(!j)
|
||||
return 0
|
||||
// Unlike the proper ID computer, this does not check job_in_department
|
||||
var/priority = TRUE
|
||||
if(j in job_master.prioritized_jobs)
|
||||
job_master.prioritized_jobs -= j
|
||||
if(j in SSjobs.prioritized_jobs)
|
||||
SSjobs.prioritized_jobs -= j
|
||||
priority = FALSE
|
||||
else if(job_master.prioritized_jobs.len < 3)
|
||||
job_master.prioritized_jobs += j
|
||||
else if(SSjobs.prioritized_jobs.len < 3)
|
||||
SSjobs.prioritized_jobs += j
|
||||
else
|
||||
return 0
|
||||
log_game("[key_name(usr)] [priority ? "prioritized" : "unprioritized"] the job \"[j.title]\".")
|
||||
|
||||
@@ -178,7 +178,7 @@ var/ert_request_answered = FALSE
|
||||
ticker.mode.ert += M.mind
|
||||
M.forceMove(spawn_location)
|
||||
|
||||
job_master.CreateMoneyAccount(M, class, null)
|
||||
SSjobs.CreateMoneyAccount(M, class, null)
|
||||
|
||||
active_team.equip_officer(class, M)
|
||||
|
||||
|
||||
+1
-2
@@ -195,7 +195,6 @@
|
||||
#include "code\controllers\hooks-defs.dm"
|
||||
#include "code\controllers\hooks.dm"
|
||||
#include "code\controllers\master.dm"
|
||||
#include "code\controllers\master_controller.dm"
|
||||
#include "code\controllers\subsystem.dm"
|
||||
#include "code\controllers\verbs.dm"
|
||||
#include "code\controllers\voting.dm"
|
||||
@@ -214,6 +213,7 @@
|
||||
#include "code\controllers\subsystem\fires.dm"
|
||||
#include "code\controllers\subsystem\garbage.dm"
|
||||
#include "code\controllers\subsystem\icon_smooth.dm"
|
||||
#include "code\controllers\subsystem\jobs.dm"
|
||||
#include "code\controllers\subsystem\machinery.dm"
|
||||
#include "code\controllers\subsystem\mapping.dm"
|
||||
#include "code\controllers\subsystem\mobs.dm"
|
||||
@@ -567,7 +567,6 @@
|
||||
#include "code\game\gamemodes\wizard\spellbook.dm"
|
||||
#include "code\game\gamemodes\wizard\wizard.dm"
|
||||
#include "code\game\jobs\access.dm"
|
||||
#include "code\game\jobs\job_controller.dm"
|
||||
#include "code\game\jobs\job_exp.dm"
|
||||
#include "code\game\jobs\job_objective.dm"
|
||||
#include "code\game\jobs\job_scaling.dm"
|
||||
|
||||
Reference in New Issue
Block a user