mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into fixes3
Conflicts: _maps/map_files/cyberiad/cyberiad.dmm
This commit is contained in:
@@ -1,54 +1,98 @@
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/obj/structure/stool/bed/chair/cart/
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//old style PIMP-CART
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/obj/structure/stool/bed/chair/janicart
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name = "janicart"
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desc = "A brave janitor cyborg gave its life to produce such an amazing combination of speed and utility."
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icon = 'icons/obj/vehicles.dmi'
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anchored = 1
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icon_state = "pussywagon"
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anchored = 0
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density = 1
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var/empstun = 0
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var/health = 100
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var/destroyed = 0
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var/move_delay = 1
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var/keytype = /obj/item/key
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
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var/obj/item/weapon/storage/bag/trash/mybag = null
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var/callme = "pimpin' ride" //how do people refer to it?
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var/move_delay = 0
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var/floorbuffer = 0
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var/keytype = /obj/item/key/janitor
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/obj/structure/stool/bed/chair/cart/process()
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if(empstun > 0)
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empstun--
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if(empstun < 0)
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empstun = 0
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/obj/structure/stool/bed/chair/cart/New()
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processing_objects |= src
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/obj/structure/stool/bed/chair/janicart/New()
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handle_rotation()
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/obj/structure/stool/bed/chair/cart/examine(mob/user)
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if(..(user, 1))
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switch(health)
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if(75 to 99)
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usr << "\blue It appears slightly dented."
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if(40 to 74)
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usr << "\red It appears heavily dented."
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if(1 to 39)
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usr << "\red It appears severely dented."
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if((INFINITY * -1) to 0)
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usr << "It appears completely unsalvageable"
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/obj/structure/stool/bed/chair/janicart/Move(a, b, flag)
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..()
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if(floorbuffer)
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var/turf/tile = loc
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if(isturf(tile))
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tile.clean_blood()
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if (istype(tile, /turf/simulated/floor))
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var/turf/simulated/floor/F = tile
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F.dirt = 0
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for(var/A in tile)
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if(istype(A, /obj/effect))
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if(is_cleanable(A))
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qdel(A)
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/obj/structure/stool/bed/chair/cart/attackby(obj/item/W, mob/user, params)
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if (istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if (WT.remove_fuel(0))
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if(destroyed)
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user << "\red The [src.name] is destroyed beyond repair."
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add_fingerprint(user)
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user.visible_message("\blue [user] has fixed some of the dents on [src].", "\blue You fix some of the dents on \the [src]")
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health += 20
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HealthCheck()
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else
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user << "Need more welding fuel!"
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/obj/structure/stool/bed/chair/janicart/examine(mob/user)
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..()
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if(floorbuffer)
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user << "It has been upgraded with a floor buffer."
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/obj/structure/stool/bed/chair/janicart/attackby(obj/item/I, mob/user, params)
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if(istype(I, keytype))
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user << "Hold [I] in one of your hands while you drive this [callme]."
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else if(istype(I, /obj/item/weapon/storage/bag/trash))
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if(keytype == /obj/item/key/janitor)
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if(!user.drop_item())
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return
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user << "<span class='notice'>You hook the trashbag onto the [callme].</span>"
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I.loc = src
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mybag = I
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else if(istype(I, /obj/item/janiupgrade))
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if(keytype == /obj/item/key/janitor)
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floorbuffer = 1
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qdel(I)
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user << "<span class='notice'>You upgrade the [callme] with the floor buffer.</span>"
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update_icon()
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/obj/structure/stool/bed/chair/janicart/update_icon()
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overlays.Cut()
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if(mybag)
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overlays += "cart_garbage"
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if(floorbuffer)
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overlays += "cart_buffer"
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/obj/structure/stool/bed/chair/janicart/attack_hand(mob/user)
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if(mybag)
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mybag.loc = get_turf(user)
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user.put_in_hands(mybag)
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mybag = null
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update_icon()
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else
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..()
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/obj/structure/stool/bed/chair/janicart/relaymove(mob/user, direction)
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if(user.stat || user.stunned || user.weakened || user.paralysis)
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unbuckle_mob()
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if(istype(user.l_hand, keytype) || istype(user.r_hand, keytype))
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if(!Process_Spacemove(direction) || !has_gravity(src.loc) || move_delay || !isturf(loc))
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return
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if(istype(W, /obj/item/key))
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user << "Hold [W] in one of your hands while you drive this [name]."
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step(src, direction)
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update_mob()
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handle_rotation()
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if(istype(src.loc, /turf/simulated))
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var/turf/simulated/T = src.loc
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if(T.wet == 2) //Lube! Fall off!
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playsound(src, 'sound/misc/slip.ogg', 50, 1, -3)
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buckled_mob.Stun(7)
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buckled_mob.Weaken(7)
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unbuckle_mob()
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step(src, dir)
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move_delay = 1
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spawn(2)
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move_delay = 0
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else
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user << "<span class='notice'>You'll need the keys in one of your hands to drive this [callme].</span>"
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/obj/structure/stool/bed/chair/cart/user_buckle_mob(mob/living/M, mob/user)
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/obj/structure/stool/bed/chair/janicart/user_buckle_mob(mob/living/M, mob/user)
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if(user.incapacitated()) //user can't move the mob on the janicart's turf if incapacitated
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return
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for(var/atom/movable/A in get_turf(src)) //we check for obstacles on the turf.
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@@ -59,19 +103,14 @@
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..()
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update_mob()
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/obj/structure/stool/bed/chair/cart/post_buckle_mob(mob/living/M)
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update_mob()
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return ..()
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/obj/structure/stool/bed/chair/janicart/unbuckle_mob()
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if(buckled_mob)
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buckled_mob.pixel_x = 0
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buckled_mob.pixel_y = 0
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..()
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/obj/structure/stool/bed/chair/cart/unbuckle_mob()
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var/mob/living/M = ..()
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if(M)
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M.pixel_x = 0
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M.pixel_y = 0
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return M
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/obj/structure/stool/bed/chair/cart/handle_rotation()
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if(dir == SOUTH)
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/obj/structure/stool/bed/chair/janicart/handle_rotation()
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if((dir == SOUTH) || (dir == WEST) || (dir == EAST))
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layer = FLY_LAYER
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else
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layer = OBJ_LAYER
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@@ -83,7 +122,8 @@
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update_mob()
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/obj/structure/stool/bed/chair/cart/proc/update_mob()
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/obj/structure/stool/bed/chair/janicart/proc/update_mob()
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if(buckled_mob)
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buckled_mob.dir = dir
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switch(dir)
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@@ -91,190 +131,85 @@
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buckled_mob.pixel_x = 0
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buckled_mob.pixel_y = 7
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if(WEST)
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buckled_mob.pixel_x = 13
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buckled_mob.pixel_x = 12
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buckled_mob.pixel_y = 7
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if(NORTH)
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buckled_mob.pixel_x = 0
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buckled_mob.pixel_y = 4
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if(EAST)
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buckled_mob.pixel_x = -13
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buckled_mob.pixel_x = -12
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buckled_mob.pixel_y = 7
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/obj/structure/stool/bed/chair/cart/emp_act(severity)
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switch(severity)
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if(1)
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src.empstun = (rand(5,10))
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if(2)
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src.empstun = (rand(1,5))
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src.visible_message("\red The [src.name]'s motor short circuits!")
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spark_system.attach(src)
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spark_system.set_up(5, 0, src)
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spark_system.start()
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/obj/structure/stool/bed/chair/cart/bullet_act(var/obj/item/projectile/Proj)
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var/hitrider = 0
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if(istype(Proj, /obj/item/projectile/ion))
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Proj.on_hit(src, 2)
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return
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/obj/structure/stool/bed/chair/janicart/bullet_act(obj/item/projectile/Proj)
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if(buckled_mob)
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if(prob(75))
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hitrider = 1
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var/act = buckled_mob.bullet_act(Proj)
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if(act >= 0)
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visible_message("<span class='warning'>[buckled_mob.name] is hit by [Proj]!")
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if(istype(Proj, /obj/item/projectile/energy))
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unbuckle_mob()
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return
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if(istype(Proj, /obj/item/projectile/energy/electrode))
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if(prob(25))
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unbuckle_mob()
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visible_message("<span class='warning'>The [src.name] absorbs the [Proj]")
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if(!istype(buckled_mob, /mob/living/carbon/human))
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return buckled_mob.bullet_act(Proj)
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else
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var/mob/living/carbon/human/H = buckled_mob
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return H.electrocute_act(0, src, 1, 0)
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if(!hitrider)
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visible_message("<span class='warning'>[Proj] hits the [name]!</span>")
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if(!Proj.nodamage && Proj.damage_type == BRUTE || Proj.damage_type == BURN)
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health -= Proj.damage
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HealthCheck()
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/obj/structure/stool/bed/chair/cart/proc/HealthCheck()
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if(health > 100) health = 100
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if(health <= 0 && !destroyed)
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destroyed = 1
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density = 0
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if(buckled_mob)
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unbuckle_mob()
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visible_message("<span class='warning'>The [name] explodes!</span>")
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explosion(src.loc,-1,0,2,7,10)
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icon_state = "pussywagon_destroyed"
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/obj/structure/stool/bed/chair/cart/ex_act(severity)
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switch (severity)
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if(1.0)
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health -= 100
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if(2.0)
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health -= 75
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if(3.0)
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health -= 45
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HealthCheck()
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/////////////////////////////////////////////////////////////////////////
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/obj/structure/stool/bed/chair/cart/janicart
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name = "janicart"
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icon_state = "pussywagon"
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flags = OPENCONTAINER
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//copypaste sorry
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var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
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var/obj/item/weapon/storage/bag/trash/mybag = null
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/obj/structure/stool/bed/chair/cart/janicart/New()
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..()
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var/datum/reagents/R = new/datum/reagents(100)
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reagents = R
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R.my_atom = src
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/obj/structure/stool/bed/chair/cart/janicart/examine(mob/user)
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if(!..(user, 1))
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return
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user << "\icon[src] This [name] contains [reagents.total_volume] unit\s of [reagents]!"
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if(mybag)
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user << "\A [mybag] is hanging on the [name]."
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/obj/structure/stool/bed/chair/cart/janicart/attackby(obj/item/W, mob/user, params)
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..()
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if(istype(W, /obj/item/weapon/mop))
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if(reagents.total_volume >= 2)
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reagents.trans_to(W, 2)
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user << "<span class='notice'>You wet the mop in the pimpin' ride.</span>"
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playsound(src.loc, 'sound/effects/slosh.ogg', 25, 1)
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if(reagents.total_volume < 1)
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user << "<span class='notice'>This pimpin' ride is out of water!</span>"
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||||
else if(istype(W, /obj/item/weapon/storage/bag/trash))
|
||||
user << "<span class='notice'>You hook the trashbag onto the pimpin' ride.</span>"
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
mybag = W
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/janicart/attack_hand(mob/user)
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if(mybag)
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||||
mybag.loc = get_turf(user)
|
||||
user.put_in_hands(mybag)
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mybag = null
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/janicart/relaymove(mob/user, direction)
|
||||
if(user.stat || user.stunned || user.weakened || user.paralysis || destroyed)
|
||||
unbuckle_mob()
|
||||
return
|
||||
if(empstun > 0)
|
||||
if(user)
|
||||
user << "\red \the [src] is unresponsive."
|
||||
return
|
||||
if(istype(user.l_hand, keytype) || istype(user.r_hand, keytype))
|
||||
if(!Process_Spacemove(direction) || !has_gravity(src.loc) || move_delay || !isturf(loc))
|
||||
return
|
||||
step(src, direction)
|
||||
update_mob()
|
||||
handle_rotation()
|
||||
move_delay = 1
|
||||
spawn(2)
|
||||
move_delay = 0
|
||||
else
|
||||
user << "<span class='notice'>You'll need the keys in one of your hands to drive this pimpin' ride.</span>"
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/ambulance
|
||||
name = "ambulance"
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "docwagon"
|
||||
anchored = 0
|
||||
density = 1
|
||||
/var/brightness = 4
|
||||
/var/strobe = 0
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/ambulance/relaymove(mob/user, direction)
|
||||
if(user.stat || user.stunned || user.weakened || user.paralysis || destroyed)
|
||||
unbuckle_mob()
|
||||
return
|
||||
if(empstun > 0)
|
||||
if(user)
|
||||
user << "\red \the [src] is unresponsive."
|
||||
return
|
||||
if(istype(user.l_hand, keytype) || istype(user.r_hand, keytype))
|
||||
if(!Process_Spacemove(direction) || !has_gravity(src.loc) || move_delay || !isturf(loc))
|
||||
return
|
||||
step(src, direction)
|
||||
update_mob()
|
||||
handle_rotation()
|
||||
move_delay = 1
|
||||
spawn(2)
|
||||
move_delay = 0
|
||||
else
|
||||
user << "<span class='notice'>You'll need the keys in one of your hands to drive this ambulance.</span>"
|
||||
|
||||
buckled_mob.bullet_act(Proj)
|
||||
|
||||
/obj/item/key
|
||||
name = "key"
|
||||
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
|
||||
desc = "A small grey key."
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "keys"
|
||||
icon_state = "key"
|
||||
w_class = 1
|
||||
|
||||
/obj/item/key/janitor
|
||||
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
|
||||
icon_state = "keyjanitor"
|
||||
|
||||
/obj/item/key/security
|
||||
desc = "A keyring with a small steel key, and a rubber stun baton accessory."
|
||||
icon_state = "keysec"
|
||||
|
||||
/obj/item/key/ambulance
|
||||
name = "ambulance key"
|
||||
desc = "A keyring with a small steel key, and tag with a red cross on it."
|
||||
icon_state = "keydoc"
|
||||
|
||||
/obj/item/key/snowmobile
|
||||
name = "snowmobile key"
|
||||
desc = "A keyring with a small steel key, and tag with a red cross on it; clearly it's not implying you're going to the hospital for this..."
|
||||
icon_state = "keydoc" //get a better icon, sometime.
|
||||
|
||||
/obj/item/janiupgrade
|
||||
name = "floor buffer upgrade"
|
||||
desc = "An upgrade for mobile janicarts."
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "upgrade"
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/secway
|
||||
name = "secway"
|
||||
desc = "A brave security cyborg gave its life to help you look like a complete tool."
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "secway"
|
||||
callme = "secway"
|
||||
keytype = /obj/item/key/security
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/secway/update_mob()
|
||||
if(buckled_mob)
|
||||
buckled_mob.dir = dir
|
||||
buckled_mob.pixel_y = 4
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/ambulance
|
||||
name = "ambulance"
|
||||
desc = "For getting to patients in a hurry--or running them over."
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "docwagon"
|
||||
callme = "ambulance"
|
||||
keytype = /obj/item/key/ambulance
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/secway/snowmobile
|
||||
name = "red snowmobile"
|
||||
desc = "Wheeeeeeeeeeee."
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "snowmobile"
|
||||
callme = "snowmobile"
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/secway/snowmobile/blue
|
||||
name = "blue snowmobile"
|
||||
icon_state = "bluesnowmobile"
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//TG style Janicart
|
||||
|
||||
/obj/structure/janitorialcart
|
||||
@@ -297,8 +232,13 @@
|
||||
|
||||
/obj/structure/janitorialcart/New()
|
||||
create_reagents(100)
|
||||
janitorial_equipment += src
|
||||
|
||||
|
||||
/obj/structure/janitorialcart/Destroy()
|
||||
janitorial_equipment -= src
|
||||
return ..()
|
||||
|
||||
/obj/structure/janitorialcart/proc/wet_mop(obj/item/weapon/mop, mob/user)
|
||||
if(reagents.total_volume < 1)
|
||||
user << "[src] is out of water!</span>"
|
||||
|
||||
@@ -11,11 +11,16 @@
|
||||
var/datum/reagents/R = new/datum/reagents(100)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
janitorial_equipment += src
|
||||
|
||||
/obj/structure/mopbucket/full/New()
|
||||
..()
|
||||
reagents.add_reagent("water", 100)
|
||||
|
||||
/obj/structure/mopbucket/Destroy()
|
||||
janitorial_equipment -= src
|
||||
return ..()
|
||||
|
||||
/obj/structure/mopbucket/examine(mob/user)
|
||||
if(..(user, 1))
|
||||
usr << text("\icon[] [] contains [] units of water left!", src, src.name, src.reagents.total_volume)
|
||||
|
||||
@@ -1,163 +0,0 @@
|
||||
/obj/structure/stool/bed/chair/segway
|
||||
name = "security segway"
|
||||
desc = "Gives the illusion of authority."
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "sec_seg_idle"
|
||||
anchored = 1
|
||||
density = 1
|
||||
|
||||
var/health = 100
|
||||
var/delay = 3 //Move delay to simulate a speed
|
||||
var/allowMove = 1
|
||||
var/datum/global_iterator/space_move //Handling space movement (i.e. drift forever)
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/New()
|
||||
handle_rotation()
|
||||
space_move = new /datum/global_iterator/space_movement(null,0)
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/user_buckle_mob(mob/living/M, mob/user)
|
||||
if(user.incapacitated()) //user can't move the mob on the janicart's turf if incapacitated
|
||||
return
|
||||
for(var/atom/movable/A in get_turf(src)) //we check for obstacles on the turf.
|
||||
if(A.density)
|
||||
if(A != src && A != M)
|
||||
return
|
||||
M.loc = loc //we move the mob on the janicart's turf before checking if we can buckle.
|
||||
..()
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/relaymove(mob/user, direction)
|
||||
if(user.stat || user.stunned || user.weakened || user.paralysis)
|
||||
unbuckle_mob()
|
||||
icon_state = "sec_seg_idle"
|
||||
if(istype(user.l_hand, /obj/item/sec_seg_key) || istype(user.r_hand, /obj/item/sec_seg_key))
|
||||
if(!allowMove)
|
||||
return
|
||||
if(src.space_move.active())
|
||||
return
|
||||
allowMove = 0
|
||||
icon_state = "sec_seg_move"
|
||||
step(src, direction)
|
||||
update_mob()
|
||||
handle_rotation()
|
||||
if(istype(src.loc, /turf/space))
|
||||
src.space_move.start(list(src,direction))
|
||||
if(istype(src.loc, /turf/simulated))
|
||||
var/turf/simulated/T = src.loc
|
||||
if(T.wet == 2) //Lube! Fall off!
|
||||
playsound(src, 'sound/misc/slip.ogg', 50, 1, -3)
|
||||
buckled_mob.Stun(8)
|
||||
buckled_mob.Weaken(5)
|
||||
unbuckle_mob()
|
||||
step(src, dir)
|
||||
sleep(delay)
|
||||
allowMove = 1
|
||||
else
|
||||
user << "<span class='notice'>Requires key in hand to drive.</span>"
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/Move()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/Bump(var/atom/obstacle)
|
||||
if(istype(obstacle, /mob))
|
||||
step(obstacle, src.dir)
|
||||
else
|
||||
obstacle.Bumped(src)
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/post_buckle_mob(mob/living/M)
|
||||
update_mob()
|
||||
add_fingerprint(M)
|
||||
M.pixel_x = 0
|
||||
M.pixel_y = 5
|
||||
return ..()
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/unbuckle_mob()
|
||||
var/mob/living/M = ..()
|
||||
if(M)
|
||||
M.pixel_x = 0
|
||||
M.pixel_y = 0
|
||||
return M
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/handle_rotation()
|
||||
if(dir == NORTH)
|
||||
layer = OBJ_LAYER
|
||||
else
|
||||
layer = FLY_LAYER
|
||||
|
||||
update_mob()
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/proc/update_mob()
|
||||
if(buckled_mob)
|
||||
buckled_mob.dir = dir
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/bullet_act(var/obj/item/projectile/Proj)
|
||||
if(buckled_mob)
|
||||
return buckled_mob.bullet_act(Proj)
|
||||
else if(istype(Proj, /obj/item/projectile/beam))
|
||||
damage(Proj.damage)
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/proc/damage(amount)
|
||||
health -= amount
|
||||
if(health <= 0)
|
||||
if(buckled_mob)
|
||||
buckled_mob << "The [src.name] was destroyed!"
|
||||
qdel(src)
|
||||
|
||||
/obj/item/sec_seg_key
|
||||
name = "security segway key"
|
||||
desc = "A key for a security segway. You feel the choice of keyring could be more professional."
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "keys" //Needs a proper sprite
|
||||
w_class = 1
|
||||
|
||||
/datum/global_iterator/space_movement //moon_theme.mp3
|
||||
delay = 5
|
||||
|
||||
process(var/obj/structure/stool/bed/chair/segway/seg as obj,direction)
|
||||
if(!step(seg, direction))
|
||||
src.stop()
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/snowmobile
|
||||
name = "red snowmobile"
|
||||
desc = "Wheeeeeeeeeeee."
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "snowmobile"
|
||||
anchored = 1
|
||||
density = 1
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/snowmobile/blue
|
||||
name = "blue snowmobile"
|
||||
desc = "Wheeeeeeeeeeee."
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "bluesnowmobile"
|
||||
anchored = 1
|
||||
density = 1
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/snowmobile/relaymove(mob/user, direction)
|
||||
if(user.stat || user.stunned || user.weakened || user.paralysis)
|
||||
unbuckle_mob()
|
||||
if(!allowMove)
|
||||
return
|
||||
if(src.space_move.active())
|
||||
return
|
||||
allowMove = 0
|
||||
step(src, direction)
|
||||
update_mob()
|
||||
handle_rotation()
|
||||
if(istype(src.loc, /turf/space))
|
||||
src.space_move.start(list(src,direction))
|
||||
if(istype(src.loc, /turf/simulated))
|
||||
damage(5)
|
||||
usr << "Your snowmobile takes damage from not being on snow!"
|
||||
var/turf/simulated/T = src.loc
|
||||
if(T && T.wet == 2) //Lube! Fall off!
|
||||
playsound(src, 'sound/misc/slip.ogg', 50, 1, -3)
|
||||
buckled_mob.Stun(8)
|
||||
buckled_mob.Weaken(5)
|
||||
unbuckle_mob()
|
||||
step(src, dir)
|
||||
sleep(delay)
|
||||
allowMove = 1
|
||||
|
||||
@@ -299,7 +299,7 @@
|
||||
var/turf/tile = loc
|
||||
loc.clean_blood()
|
||||
for(var/obj/effect/E in tile)
|
||||
if(istype(E,/obj/effect/rune) || istype(E,/obj/effect/decal/cleanable) || istype(E,/obj/effect/overlay))
|
||||
if(is_cleanable(E))
|
||||
qdel(E)
|
||||
|
||||
/obj/machinery/shower/process()
|
||||
|
||||
Reference in New Issue
Block a user