mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 12:37:26 +01:00
@@ -3,7 +3,7 @@
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icon = 'mob.dmi'//
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icon_state = "shadow"
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robot_talk_understand = 0
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robot_talk_understand = 1 //pAI's can now use binary
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var/network = "SS13"
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var/obj/machinery/camera/current = null
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@@ -237,7 +237,7 @@
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synd_mob.equip_if_possible(new /obj/item/weapon/reagent_containers/pill/cyanide(synd_mob), synd_mob.slot_in_backpack)
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synd_mob.equip_if_possible(new /obj/item/weapon/gun/projectile/automatic/c20r(synd_mob), synd_mob.slot_belt)
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synd_mob.equip_if_possible(new /obj/item/weapon/storage/box/engineer(synd_mob.back), synd_mob.slot_in_backpack)
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var/datum/organ/external/O = pick(synd_mob.organs)
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var/datum/organ/external/O = synd_mob.organs[pick(synd_mob.organs)]
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var/obj/item/weapon/implant/dexplosive/E = new/obj/item/weapon/implant/dexplosive(O)
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O.implant += E
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E.imp_in = synd_mob
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@@ -416,7 +416,7 @@
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//if ((src in U.contents) || ( istype(loc, /turf) && in_range(src, U) ) )
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if(can_use()) //Why reinvent the wheel? There's a proc that does exactly that.
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if ( !(U.stat || U.restrained()) )
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if ( !(U.stat || U.restrained()) && (src in U.contents))
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add_fingerprint(U)
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U.machine = src
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@@ -587,7 +587,7 @@
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// Give every ghost the ability to see all messages
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for (var/mob/dead/observer/G in world)
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G.show_message("<i>PDA message from <b>[src.owner]</b> to <b>[P:owner]</b>: [t]</i>")
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if (prob(15)) //Give the AI a chance of intercepting the message
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var/who = src.owner
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if(prob(50))
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@@ -681,7 +681,7 @@
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if("Toggle Door")
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if(!isnull(cartridge) && cartridge.access_remote_door)
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for(var/obj/machinery/door/poddoor/M in machines)
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for(var/obj/machinery/door/poddoor/M in world) //world is probably a bad idea, but at least it works?
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if(M.id == cartridge.remote_door_id)
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if(M.density)
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spawn(0)
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@@ -36,8 +36,6 @@
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return
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/obj/item/device/radio/electropack/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if (istype(W, /obj/item/weapon/screwdriver))
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src.e_pads = !( src.e_pads )
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if (src.e_pads)
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@@ -46,32 +44,33 @@
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user.show_message("\blue The electric pads have been reinserted!")
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src.add_fingerprint(user)
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return
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else if (istype(W, /obj/item/clothing/head/helmet))
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var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
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A.icon = 'assemblies.dmi'
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W.loc = A
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A.part1 = W
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W.layer = initial(W.layer)
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if (user.client)
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user.client.screen -= W
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if (user.r_hand == W)
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user.u_equip(W)
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user.r_hand = A
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else
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user.u_equip(W)
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user.l_hand = A
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W.master = A
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src.master = A
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src.layer = initial(src.layer)
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user.u_equip(src)
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if (user.client)
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user.client.screen -= src
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src.loc = A
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A.part2 = src
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A.layer = 20
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src.add_fingerprint(user)
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A.add_fingerprint(user)
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else
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if (istype(W, /obj/item/clothing/head/helmet))
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var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
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A.icon = 'assemblies.dmi'
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W.loc = A
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A.part1 = W
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W.layer = initial(W.layer)
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if (user.client)
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user.client.screen -= W
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if (user.r_hand == W)
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user.u_equip(W)
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user.r_hand = A
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else
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user.u_equip(W)
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user.l_hand = A
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W.master = A
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src.master = A
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src.layer = initial(src.layer)
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user.u_equip(src)
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if (user.client)
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user.client.screen -= src
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src.loc = A
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A.part2 = src
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A.layer = 20
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src.add_fingerprint(user)
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A.add_fingerprint(user)
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..()
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return
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/obj/item/device/radio/electropack/Topic(href, href_list)
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@@ -171,6 +171,7 @@ proc/trigger_armed_response_team(var/force = 0)
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else
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M.gender = FEMALE
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M.rebuild_appearance()
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M.update_body()
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M.real_name = commando_name
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M.name = commando_name
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@@ -1013,6 +1013,7 @@
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else
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M.gender = FEMALE
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M.rebuild_appearance()
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M.update_body()
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M.check_dna(M)
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@@ -2718,10 +2718,11 @@ It can still be worn/put on as normal.
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else
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gender = FEMALE
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rebuild_appearance()
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update_body()
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check_dna()
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for(var/mob/M in view())
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M.show_message("[src.name] just morphed!")
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user.visible_message("\blue \The [src] morphs and changes [user.get_gender_form() == MALE ? "his" : user.get_gender_form() == FEMALE ? "her" : "their"] appearance!", "\blue You change your appearance!", "\red Oh, god! What the hell was that? It sounded like flesh getting squished and bone ground into a different shape!")
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/mob/living/carbon/human/proc/remotesay()
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set name = "Project mind"
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@@ -2784,4 +2785,4 @@ It can still be worn/put on as normal.
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/mob/living/carbon/human/get_visible_gender()
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if(wear_suit && wear_suit.flags_inv & HIDEJUMPSUIT && ((head && head.flags_inv & HIDEMASK) || wear_mask))
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return NEUTER
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return gender
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return gender
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@@ -165,5 +165,5 @@
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for (var/mob/M in world)
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if (istype(M, /mob/new_player))
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continue
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if (M.stat > 1 && !(M in heard_a))
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if (M.stat > 1 && !(M in heard_a) && M.client.ghost_ears)
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M.show_message(rendered, 2)
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@@ -47,7 +47,7 @@
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if(STUN)
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Stun((effect - (min(effect*getarmor(null, "laser"), effect*(0.75 + (blocked*0.05))))))
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if(WEAKEN)
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Weaken((effect - (min(effect*getarmor(null, "laser"), effect*(0.75 + (blocked*0.05))))))
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Weaken(effect/(blocked+1))
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if(PARALYZE)
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Paralyse(effect/(blocked+1))
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if(IRRADIATE)
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@@ -759,6 +759,7 @@ datum/preferences
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switch(link_tags["species"])
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if("input")
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var/list/new_species = list("Human")
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var/prev_species = species
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if(config.usealienwhitelist) //If we're using the whitelist, make sure to check it!
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if(is_alien_whitelisted(user, "Soghun")) //Check for Soghun and admins
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new_species += "Soghun"
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@@ -771,16 +772,17 @@ datum/preferences
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new_species += "Soghun"
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new_species += "Skrell"
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species = input("Please select a species", "Character Generation", null) in new_species
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h_style = "Bald" //Try not to carry face/head hair over.
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f_style = "Shaved"
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s_tone = 0 //Don't carry over skintone either.
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hair_style = new/datum/sprite_accessory/hair/bald
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facial_hair_style = new/datum/sprite_accessory/facial_hair/shaved
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if(species == "Skrell")
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if(gender == FEMALE)
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hair_style = new/datum/sprite_accessory/hair/alien/skrell/female/tentacle
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else
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hair_style = new/datum/sprite_accessory/hair/alien/skrell/male/tentacle
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if(prev_species != species)
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h_style = "Bald" //Try not to carry face/head hair over.
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f_style = "Shaved"
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s_tone = 0 //Don't carry over skintone either.
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hair_style = new/datum/sprite_accessory/hair/bald
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facial_hair_style = new/datum/sprite_accessory/facial_hair/shaved
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if(species == "Skrell")
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if(gender == FEMALE)
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hair_style = new/datum/sprite_accessory/hair/alien/skrell/female/tentacle
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else
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hair_style = new/datum/sprite_accessory/hair/alien/skrell/male/tentacle
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if(link_tags["hair"])
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switch(link_tags["hair"])
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