Merge pull request #1378 from Erthilo/master

Bug fixes galore!
This commit is contained in:
SkyMarshal
2012-06-23 18:01:13 -07:00
10 changed files with 50 additions and 46 deletions
+1 -1
View File
@@ -3,7 +3,7 @@
icon = 'mob.dmi'//
icon_state = "shadow"
robot_talk_understand = 0
robot_talk_understand = 1 //pAI's can now use binary
var/network = "SS13"
var/obj/machinery/camera/current = null
+1 -1
View File
@@ -237,7 +237,7 @@
synd_mob.equip_if_possible(new /obj/item/weapon/reagent_containers/pill/cyanide(synd_mob), synd_mob.slot_in_backpack)
synd_mob.equip_if_possible(new /obj/item/weapon/gun/projectile/automatic/c20r(synd_mob), synd_mob.slot_belt)
synd_mob.equip_if_possible(new /obj/item/weapon/storage/box/engineer(synd_mob.back), synd_mob.slot_in_backpack)
var/datum/organ/external/O = pick(synd_mob.organs)
var/datum/organ/external/O = synd_mob.organs[pick(synd_mob.organs)]
var/obj/item/weapon/implant/dexplosive/E = new/obj/item/weapon/implant/dexplosive(O)
O.implant += E
E.imp_in = synd_mob
+3 -3
View File
@@ -416,7 +416,7 @@
//if ((src in U.contents) || ( istype(loc, /turf) && in_range(src, U) ) )
if(can_use()) //Why reinvent the wheel? There's a proc that does exactly that.
if ( !(U.stat || U.restrained()) )
if ( !(U.stat || U.restrained()) && (src in U.contents))
add_fingerprint(U)
U.machine = src
@@ -587,7 +587,7 @@
// Give every ghost the ability to see all messages
for (var/mob/dead/observer/G in world)
G.show_message("<i>PDA message from <b>[src.owner]</b> to <b>[P:owner]</b>: [t]</i>")
if (prob(15)) //Give the AI a chance of intercepting the message
var/who = src.owner
if(prob(50))
@@ -681,7 +681,7 @@
if("Toggle Door")
if(!isnull(cartridge) && cartridge.access_remote_door)
for(var/obj/machinery/door/poddoor/M in machines)
for(var/obj/machinery/door/poddoor/M in world) //world is probably a bad idea, but at least it works?
if(M.id == cartridge.remote_door_id)
if(M.density)
spawn(0)
+26 -27
View File
@@ -36,8 +36,6 @@
return
/obj/item/device/radio/electropack/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/screwdriver))
src.e_pads = !( src.e_pads )
if (src.e_pads)
@@ -46,32 +44,33 @@
user.show_message("\blue The electric pads have been reinserted!")
src.add_fingerprint(user)
return
else if (istype(W, /obj/item/clothing/head/helmet))
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
A.icon = 'assemblies.dmi'
W.loc = A
A.part1 = W
W.layer = initial(W.layer)
if (user.client)
user.client.screen -= W
if (user.r_hand == W)
user.u_equip(W)
user.r_hand = A
else
user.u_equip(W)
user.l_hand = A
W.master = A
src.master = A
src.layer = initial(src.layer)
user.u_equip(src)
if (user.client)
user.client.screen -= src
src.loc = A
A.part2 = src
A.layer = 20
src.add_fingerprint(user)
A.add_fingerprint(user)
else
if (istype(W, /obj/item/clothing/head/helmet))
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
A.icon = 'assemblies.dmi'
W.loc = A
A.part1 = W
W.layer = initial(W.layer)
if (user.client)
user.client.screen -= W
if (user.r_hand == W)
user.u_equip(W)
user.r_hand = A
else
user.u_equip(W)
user.l_hand = A
W.master = A
src.master = A
src.layer = initial(src.layer)
user.u_equip(src)
if (user.client)
user.client.screen -= src
src.loc = A
A.part2 = src
A.layer = 20
src.add_fingerprint(user)
A.add_fingerprint(user)
..()
return
/obj/item/device/radio/electropack/Topic(href, href_list)
+1
View File
@@ -171,6 +171,7 @@ proc/trigger_armed_response_team(var/force = 0)
else
M.gender = FEMALE
M.rebuild_appearance()
M.update_body()
M.real_name = commando_name
M.name = commando_name
+1
View File
@@ -1013,6 +1013,7 @@
else
M.gender = FEMALE
M.rebuild_appearance()
M.update_body()
M.check_dna(M)
@@ -2718,10 +2718,11 @@ It can still be worn/put on as normal.
else
gender = FEMALE
rebuild_appearance()
update_body()
check_dna()
for(var/mob/M in view())
M.show_message("[src.name] just morphed!")
user.visible_message("\blue \The [src] morphs and changes [user.get_gender_form() == MALE ? "his" : user.get_gender_form() == FEMALE ? "her" : "their"] appearance!", "\blue You change your appearance!", "\red Oh, god! What the hell was that? It sounded like flesh getting squished and bone ground into a different shape!")
/mob/living/carbon/human/proc/remotesay()
set name = "Project mind"
@@ -2784,4 +2785,4 @@ It can still be worn/put on as normal.
/mob/living/carbon/human/get_visible_gender()
if(wear_suit && wear_suit.flags_inv & HIDEJUMPSUIT && ((head && head.flags_inv & HIDEMASK) || wear_mask))
return NEUTER
return gender
return gender
@@ -165,5 +165,5 @@
for (var/mob/M in world)
if (istype(M, /mob/new_player))
continue
if (M.stat > 1 && !(M in heard_a))
if (M.stat > 1 && !(M in heard_a) && M.client.ghost_ears)
M.show_message(rendered, 2)
+1 -1
View File
@@ -47,7 +47,7 @@
if(STUN)
Stun((effect - (min(effect*getarmor(null, "laser"), effect*(0.75 + (blocked*0.05))))))
if(WEAKEN)
Weaken((effect - (min(effect*getarmor(null, "laser"), effect*(0.75 + (blocked*0.05))))))
Weaken(effect/(blocked+1))
if(PARALYZE)
Paralyse(effect/(blocked+1))
if(IRRADIATE)
+12 -10
View File
@@ -759,6 +759,7 @@ datum/preferences
switch(link_tags["species"])
if("input")
var/list/new_species = list("Human")
var/prev_species = species
if(config.usealienwhitelist) //If we're using the whitelist, make sure to check it!
if(is_alien_whitelisted(user, "Soghun")) //Check for Soghun and admins
new_species += "Soghun"
@@ -771,16 +772,17 @@ datum/preferences
new_species += "Soghun"
new_species += "Skrell"
species = input("Please select a species", "Character Generation", null) in new_species
h_style = "Bald" //Try not to carry face/head hair over.
f_style = "Shaved"
s_tone = 0 //Don't carry over skintone either.
hair_style = new/datum/sprite_accessory/hair/bald
facial_hair_style = new/datum/sprite_accessory/facial_hair/shaved
if(species == "Skrell")
if(gender == FEMALE)
hair_style = new/datum/sprite_accessory/hair/alien/skrell/female/tentacle
else
hair_style = new/datum/sprite_accessory/hair/alien/skrell/male/tentacle
if(prev_species != species)
h_style = "Bald" //Try not to carry face/head hair over.
f_style = "Shaved"
s_tone = 0 //Don't carry over skintone either.
hair_style = new/datum/sprite_accessory/hair/bald
facial_hair_style = new/datum/sprite_accessory/facial_hair/shaved
if(species == "Skrell")
if(gender == FEMALE)
hair_style = new/datum/sprite_accessory/hair/alien/skrell/female/tentacle
else
hair_style = new/datum/sprite_accessory/hair/alien/skrell/male/tentacle
if(link_tags["hair"])
switch(link_tags["hair"])