Merge pull request #608 from Fox-McCloud/Temporary-Fires

New Feature: Temporary Fires, Napalm Rework, and Dragon's Breath Round Fix
This commit is contained in:
Mark van Alphen
2015-03-23 15:38:28 +01:00
4 changed files with 20 additions and 20 deletions
+9
View File
@@ -102,6 +102,11 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
//black fire, go atmos!
l_color = "#010000"
/obj/fire/Crossed(mob/living/L)
..()
if(isliving(L))
L.fire_act()
/obj/fire/process()
. = 1
@@ -213,6 +218,10 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
firelevel = fl
air_master.active_hotspots.Add(src)
for(var/mob/living/L in loc)
L.fire_act()
/obj/fire/Del()
if (istype(loc, /turf/simulated))
@@ -404,14 +404,14 @@
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
B1.reagents.add_reagent("aluminum", 25)
B1.reagents.add_reagent("incendiaryfuel",25)
B2.reagents.add_reagent("plasma", 25)
B2.reagents.add_reagent("sacid", 25)
B1.reagents.add_reagent("aluminum", 15)
B1.reagents.add_reagent("fuel",20)
B2.reagents.add_reagent("plasma", 15)
B2.reagents.add_reagent("sacid", 15)
B1.reagents.add_reagent("incendiaryfuel",20)
beakers += B1
beakers += B2
@@ -101,6 +101,7 @@
/obj/item/projectile/bullet/incendiary/shell/Move()
..()
var/turf/location = get_turf(src)
new/obj/fire(location)
location.hotspot_expose(700, 50, 1)
/obj/item/projectile/bullet/incendiary/shell/dragonsbreath
+3 -13
View File
@@ -382,19 +382,9 @@ datum
required_reagents = list("aluminum" = 1, "plasma" = 1, "sacid" = 1 )
result_amount = 1
on_reaction(var/datum/reagents/holder, var/created_volume)
var/turf/location = get_turf(holder.my_atom.loc)
for(var/turf/simulated/floor/target_tile in range(0,location))
var/datum/gas_mixture/napalm = new
var/datum/gas/volatile_fuel/fuel = new
fuel.moles = created_volume
napalm.trace_gases += fuel
napalm.temperature = 400+T0C
napalm.update_values()
target_tile.assume_air(napalm)
spawn (0) target_tile.hotspot_expose(700, 400)
var/turf/simulated/T = get_turf(holder.my_atom)
for(var/turf/simulated/turf in range(created_volume/10,T))
new /obj/fire(turf)
holder.del_reagent("napalm")
return