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Remove unused 'salvage captain' ID and related areas (#23822)
* Remove unused 'salvage captain' ID * Just remove as it was never used
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@@ -65,7 +65,6 @@
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#define ACCESS_XENOARCH 65
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#define ACCESS_PARAMEDIC 66
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#define ACCESS_BLUESHIELD 67
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#define ACCESS_SALVAGE_CAPTAIN 69 // Salvage ship captain's quarters
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// #define ACCESS_MECHANIC 70 // AA07 2021-10-02 - Removed: Kept for history sake
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// #define ACCESS_PILOT 71 // AA07 2021-10-02 - Removed: Kept for history sake
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#define ACCESS_NTREP 73
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@@ -234,63 +234,6 @@
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/area/shuttle/research/outpost
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icon_state = "shuttle"
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/area/shuttle/salvage
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name = "\improper Salvage Ship"
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icon_state = "yellow"
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/area/shuttle/salvage/start
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name = "\improper Middle of Nowhere"
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icon_state = "yellow"
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/area/shuttle/salvage/arrivals
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name = "\improper Space Station Auxiliary Docking"
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icon_state = "yellow"
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/area/shuttle/salvage/derelict
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name = "\improper Derelict Station"
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icon_state = "yellow"
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/area/shuttle/salvage/djstation
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name = "\improper Ruskie DJ Station"
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icon_state = "yellow"
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/area/shuttle/salvage/north
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name = "\improper North of the Station"
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icon_state = "yellow"
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/area/shuttle/salvage/east
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name = "\improper East of the Station"
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icon_state = "yellow"
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/area/shuttle/salvage/south
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name = "\improper South of the Station"
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icon_state = "yellow"
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/area/shuttle/salvage/commssat
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name = "\improper The Communications Satellite"
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icon_state = "yellow"
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/area/shuttle/salvage/mining
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name = "\improper South-West of the Mining Asteroid"
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icon_state = "yellow"
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/area/shuttle/salvage/abandoned_ship
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name = "\improper Abandoned Ship"
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icon_state = "yellow"
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parallax_movedir = WEST
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/area/shuttle/salvage/clown_asteroid
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name = "\improper Clown Asteroid"
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icon_state = "yellow"
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/area/shuttle/salvage/trading_post
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name = "\improper Trading Post"
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icon_state = "yellow"
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/area/shuttle/salvage/transit
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name = "\improper hyperspace"
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icon_state = "shuttle"
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/area/shuttle/supply
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name = "Supply Shuttle"
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icon_state = "shuttle3"
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@@ -144,7 +144,7 @@
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return list(ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER, ACCESS_SYNDICATE_COMMAND)
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/proc/get_all_misc_access()
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return list(ACCESS_SALVAGE_CAPTAIN, ACCESS_TRADE_SOL, ACCESS_CRATE_CASH, ACCESS_AWAY01)
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return list(ACCESS_TRADE_SOL, ACCESS_CRATE_CASH, ACCESS_AWAY01)
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/proc/get_absolutely_all_accesses()
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return (get_all_accesses() | get_all_centcom_access() | get_all_syndicate_access() | get_all_misc_access())
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@@ -717,13 +717,6 @@
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name = "Prisoner [random_number]"
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registered_name = name
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/obj/item/card/id/salvage_captain
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name = "Captain's ID"
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registered_name = "Captain"
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icon_state = "centcom"
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desc = "Finders, keepers."
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access = list(ACCESS_SALVAGE_CAPTAIN)
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/obj/item/card/id/medical
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name = "Medical ID"
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registered_name = "Medic"
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